OK, wait. So the Shoddy source code
is going to have extensive information about PIDs beyond the "best possible" IV spreads with respect to Hidden Power legendaries? Just want to make sure we're on the same page, since Syberia's reply to my first post implied otherwise and if that's true, this is a rather moot argument IMO.
But if this addition is going to jeopardize the WiFi metagame/economy, I have to be against it. The whole entitlement/arrogance issue is a two-way street so that's a dead end in this argument. But looking at the big picture, I don't see how a marginal benefit to Shoddy is worth potentially screwing up the WiFi arena. Saying "omg I lost because mi att4ck left u w/ 1 HP when ur defense shouldn't be 31 IVs!1" is as weak as saying you lost due to random fluctuations in the damage formula. It happens. In the grand scheme of things, the minor adjustment on these IVs will mean little for Shoddy. Most importantly, everybody on Shoddy is playing with the same Pokemon, so either way, the game is balanced for both sides.
On the other hand, the effect on the WiFi environment is a major wild-card for one important reason. Nobody knows for sure exactly how many hacked legendaries are floating around at this time. I personally do not know the efficacy of pAc (I've heard it's a rather lame way to check but I've also heard that most hackers hack breed-able Pokemon specifically because of pAc) or whether most hackers have beaten it yet. But it's pretty much a given that when such hacker-friendly info is released to the public, there will be more people to take advantage of it to scam other people. The question of how much of an increase is definitely debatable. However, I don't see enough benefit from the Shoddy end to justify the potential risk of totally fucking up the WiFi arena. For Shoddy, this change is about "touching" up some minor imperfections. For Wifi, this change could turn the balance of everything upside down.
Note: I didn't comment on quick hatch, cloning, etc. because the focal point of this is hacking legendaries, not other 'questionable' hacks.
Plus illegal iv's are harder to manage, as Obi has said. If I were on Wifi, I wouldn't ever know if the thing I'm up against has hacked iv's, and this can indeed affect the game. When people are battling on Wifi, people don't like battling against people who have pokemon with hacked iv's, correct? I don't see how Shoddy is any different.
Here's the major difference: Shoddy is an equal playing field where everybody has the capability to have perfect, ideal IVs. And up until this change, everybody on Shoddy expected everybody else to use said IVs.
WiFi, on the other hand, has no such equalizer. A hacker on WiFi has a distinct edge over a normal player.
Again, I have no problems with the Shoddy changes as long as it doesn't affect WiFi negatively. Having depressed IVs for legendaries on Shoddy evokes a "So, what?" response from me.