A slightly different kind of fanwork
So, I like Tool Assisted Speedruns People get weird about them, but I find inhumanely optimal play very interesting and the notes on a given run can be enlightening. Generally I like more action game TASes than RPGs, since there's often more "going on" to enjoy, and Pokemon speedruns are usually pretty straight forward unless you're diving into glitches to begin with but I want to highlight these two Pokemon TASes that went with a different track
These are
Co-Op Diploma TASes. In addition to beating the game, their goal is to fill in the Pokedex in both titles (excluding Mythics) while being run at the same time, without using glitches. And this dramatically affects routing, team composition and even the ability to rig outcomes. No longer do you just try rigging crits, you need to be mindful of rigging encounters, captures, and
especially pick ups and there's times where you have to sacrifice one thing to ultimate save time on another. It's also just very fulfilling to see how things like trade times and resets are used to full effect so both games carry approximately the same amount of work.
The Gen 2 TAS is even more impressive since it must juggle Yellow, too.
These are long runs but the commentary that explains the decisions, routing and frame rules are informative and keep things flowing (though I did watch at double speed over a few days, heh).
Incidentally while the Gen 2 TAS completion obviously fills in the full dex, but the RS run does the Hoenn dex. They explain it a bit in the commentary but a Co-Op TAS for Gen 3's National Dex isn't really feasible; there's technical limitations on emulators connecting to the gamecube games. And -while not mentioned by them-I imagine they'd basically have to run
this TAS again anyway and that's probably not as interesting to create alongside jugglign all the other games, to make no mention that without the GameCube games you would have to complete the Hoenn dex
three times in Emerald to get the Johto starters. Also while Ho-oh & Lugia aren't required for the Emerald & FRLG National Dexes they
are required for the RS National Dex. So it's just a mess!
I imagine that a hypothetical Gen 4 Co-Op Nat Dex TAS would similarly run into issues. Even if dual slot mode works you either keep to the spirit of the challenge and re-complete the Gen 3 Hoenn dex too or you just bite the bullet and use it as a mule for the Regi (and final starter because if you need to use Pal Park anyway why would you not take the option that means you dont have to restart HGSS).
The same authors are working on a FRLG Co-Op TAS as well and I cant wait to see it complete.