KoA
Sorry, I thought anteaters were real
This a BP team I've been using in Shoddy, mostly in Doug's CaP server. It has netted me about an 80% win ratio given my rough estimation skills. It's a team comprised of some frail members and given the fact it's a BP oriented team, it adds to this.
Without further ado here's the team:
Ninjask @ Leichi Berry / (Wal-Mart kidnapped my son)
Nature: Jolly
Ability: Speed Boost
EVs: 8 HP/250 Atk/252 Speed
Moves:
*Substitute
*Swords Dance
*X-Scissor
*Baton Pass
Comments: My lead, nothing much to say. He's the standard lead Ninjask. I don't really like Protect as it mostly just stalls for more speed boosts while with sub and leichi berry you're at least always guaranteed 4 speed boosts and 1 attack boost. Priority users and phazers are his bane though.
Ambipom @ Focus Sash / (Who fugos with my hugos?)
Nature: Timid
Ability: Technician
EVs: 6 HP/252 Sp.Atk/252 Speed
Moves:
*Nasty Plot
*Baton Pass
*Swift
*Thunderbolt
Comments: a PlotPassing Ambipom. Sashed to get in at least one, maybe two plots if I'm lucky. Swift and Tbolt for attacking current threats who won't let me pass at the moment.
Togekiss @ Leftovers / (How the fuck do I punch without hands?)
Nature: Bold
Ability: Serene Grace
EVs: 166 HP/ 188 Def/ 20 Sp Atk/ 136 Sp Def
Moves:
*Nasty Plot
*Roost
*Air Slash
*Baton Pass
Comments: My SturdyKiss set. Bold to help bolster his marginally lower defense stat. The EVs allow for great leftovers recovery and evened defenses, making him difficult on both sides of the spectrum. However, reduced speed and Sp. Attack require him to get off a NP to wrack up heavy damage. I'm considering swapping Aura Sphere with Flamethrower so I don't get walled by Tars.
Metagross @ Shuca Berry / (I am definitely not a hotdog, but thanks for your thoughts on the matter.)
Nature: Adamant
Ability: Clear Body
EVs: 252 Atk/ 96 Speed/ 162 SpDef
Moves:
*BulletPunch
*Hammer Arm
*Ice Punch
*Earthquake
Comments: My main Ninjask BP target. outrageous attack with those speed boosts pretty much spells GG if I can successfully bring him in. I added in Ice Punch because this team had a dragon problem. Not sure why I added in the Speed EVs, but they haven't really failed yet. Bullet Punch has gotten me out of some sticky situations too.
Garchomp @ Life Orb / (Well hey, If I bought this white shirt, would it look great even if I spilled sauce on it?)
Nature: Adamant
Ability: Sand Veil
EVs: 6 HP/ 252 Atk/ 252 Speed
Moves:
*Earthquake
*Outrage
*Dragon Claw
*Fire Fang
Comments: Standard physical Chomp. I use Dragon Claw for those occasions where I don't wanna Outrage and my other moves won't do much damage at all. Secondary Ninjask BP target. Ends any game if he gets BP boosts most of the time.
Yanmega @ Wide Lens / (Is evil the bug to be black. Colored, I am)
Nature: Modest
Ability: Speed Boost
EVs: 6 HP/ 252 Sp Atk/ 252 Speed
Moves:
*Air slash
*Bug Buzz
*HP (Ground)
*Hypnosis
Comments: Standard Yanmega, and not as useful to my team as hoped. Tinted Lens was a bit of a downer to me. While it gave the illusion to hit anything neutral, I find that it hasn't. :(
Am looking for a good alternative to him.
EDIT: changed to speed Boost, hopefully he'll serve me better.
Threats: Hippowdon is enemy number one. He's bulky enough to cause many of my teammates problems and won't ever go down in one shot. Yanmega's HP Ice is a 3HKO at least. :(
There are prolly more, but only Hippo causes me grief.
I'm looking for replacements for Ambipom and Yanmega who can serve similar purposes, but do it better.
Thank you for looking over my team. :)
Without further ado here's the team:
Ninjask @ Leichi Berry / (Wal-Mart kidnapped my son)
Nature: Jolly
Ability: Speed Boost
EVs: 8 HP/250 Atk/252 Speed
Moves:
*Substitute
*Swords Dance
*X-Scissor
*Baton Pass
Comments: My lead, nothing much to say. He's the standard lead Ninjask. I don't really like Protect as it mostly just stalls for more speed boosts while with sub and leichi berry you're at least always guaranteed 4 speed boosts and 1 attack boost. Priority users and phazers are his bane though.
Ambipom @ Focus Sash / (Who fugos with my hugos?)
Nature: Timid
Ability: Technician
EVs: 6 HP/252 Sp.Atk/252 Speed
Moves:
*Nasty Plot
*Baton Pass
*Swift
*Thunderbolt
Comments: a PlotPassing Ambipom. Sashed to get in at least one, maybe two plots if I'm lucky. Swift and Tbolt for attacking current threats who won't let me pass at the moment.
Togekiss @ Leftovers / (How the fuck do I punch without hands?)
Nature: Bold
Ability: Serene Grace
EVs: 166 HP/ 188 Def/ 20 Sp Atk/ 136 Sp Def
Moves:
*Nasty Plot
*Roost
*Air Slash
*Baton Pass
Comments: My SturdyKiss set. Bold to help bolster his marginally lower defense stat. The EVs allow for great leftovers recovery and evened defenses, making him difficult on both sides of the spectrum. However, reduced speed and Sp. Attack require him to get off a NP to wrack up heavy damage. I'm considering swapping Aura Sphere with Flamethrower so I don't get walled by Tars.
Metagross @ Shuca Berry / (I am definitely not a hotdog, but thanks for your thoughts on the matter.)
Nature: Adamant
Ability: Clear Body
EVs: 252 Atk/ 96 Speed/ 162 SpDef
Moves:
*BulletPunch
*Hammer Arm
*Ice Punch
*Earthquake
Comments: My main Ninjask BP target. outrageous attack with those speed boosts pretty much spells GG if I can successfully bring him in. I added in Ice Punch because this team had a dragon problem. Not sure why I added in the Speed EVs, but they haven't really failed yet. Bullet Punch has gotten me out of some sticky situations too.
Garchomp @ Life Orb / (Well hey, If I bought this white shirt, would it look great even if I spilled sauce on it?)
Nature: Adamant
Ability: Sand Veil
EVs: 6 HP/ 252 Atk/ 252 Speed
Moves:
*Earthquake
*Outrage
*Dragon Claw
*Fire Fang
Comments: Standard physical Chomp. I use Dragon Claw for those occasions where I don't wanna Outrage and my other moves won't do much damage at all. Secondary Ninjask BP target. Ends any game if he gets BP boosts most of the time.
Yanmega @ Wide Lens / (Is evil the bug to be black. Colored, I am)
Nature: Modest
Ability: Speed Boost
EVs: 6 HP/ 252 Sp Atk/ 252 Speed
Moves:
*Air slash
*Bug Buzz
*HP (Ground)
*Hypnosis
Comments: Standard Yanmega, and not as useful to my team as hoped. Tinted Lens was a bit of a downer to me. While it gave the illusion to hit anything neutral, I find that it hasn't. :(
Am looking for a good alternative to him.
EDIT: changed to speed Boost, hopefully he'll serve me better.
Threats: Hippowdon is enemy number one. He's bulky enough to cause many of my teammates problems and won't ever go down in one shot. Yanmega's HP Ice is a 3HKO at least. :(
There are prolly more, but only Hippo causes me grief.
I'm looking for replacements for Ambipom and Yanmega who can serve similar purposes, but do it better.
Thank you for looking over my team. :)