Hippowdon (Update)

Badal

Shit
is a Contributor Alumnus
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Hippowdon


yee's OT

[Overview]

<p>Though Hippowdon gained little in the transition to BW, it has remained a stellar defensive and support Pokemon. Despite the multitude of powerful physical threats introduced this generation, Hippowdon's titanic HP and Defense stats, along with its access to recovery in Slack Off, allow it to keep up with—and often beat—said threats. Aside from being an excellent defensive pivot, Hippowdon can also set up permanent sandstorm with its Sand Stream ability, allowing it to support several key Pokemon who were introduced this generation, such as Landorus. With a resistance to Stealth Rock and access to Slack Off, Hippowdon does a great job of staying healthy for weather wars. Though Hippowdon faces stiff competition from Tyranitar for the role of summoning sandstorm, they each serve different purposes, so don't make the mistake of confusing the two. Overall, Hippowdon's exceptional bulk allows it to truly shine this generation; underestimate it at your peril!</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Ice Fang / Roar
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 244 Def / 12 SpD

[SET COMMENTS]

<p>Hippowdon's excellent HP and Defense stats allow it to serve as a great physical wall. Despite the fact that Hippowdon and Tyranitar are both capable of setting up a permanent sandstorm and thus compete with each other for a team slot, Hippowdon is a much more defensive Pokemon whilst Tyranitar is significantly more offensive. Additionally, Hippowdon has access to instant recovery in Slack Off, a tremendous asset for any wall.</p>

<p>Earthquake allows Hippowdon to deal decent damage to any Pokemon who does not resist it. Stealth Rock deals residual damage and eases sweeps for Hippowdon's teammates. There are two main contenders for the final moveslot. Ice Fang is the primary option for its ability to bash Landorus and Salamence switch-ins. Ice Fang also allows Hippowdon to scratch Pokemon with an Air Balloon, who otherwise have an easy time with Hippowdon. However, Roar is a worthy alternative as well, capable of scouting the opposing team while racking up residual damage with Stealth Rock. Hippowdon's bulk allows it to avoid being revenge killed by Dugtrio and being able to KO back, something that Tyranitar can't boast.</p>

[ADDITIONAL COMMENTS]

<p>In the final moveslot, Hippowdon can use Toxic to poison switch-ins, or Stone Edge to deal respectable damage to Flying-types such as Gyarados and Togekiss. Keep in mind that by using one of the aforementioned moves, Hippowdon loses out on the utility provided by Ice Fang or Roar, making it a less valuable defensive pivot. This set's EV spread is extremely straightforward: 252 HP EVs give Hippowdon wonderful overall bulk, while 244 Defense EVs with an Impish nature nearly maximize Hippowdon's already excellent Defense. The remaining 12 EVs help increase Hippowdon's meager Special Defense to help it face threats such as Expert Belt Landorus, allowing it to survive two hits of Hidden Power Ice even after Stealth Rock damage. The EVs also allow it to survive Sand Force Earthquake after Stealth Rock and Spikes damage. Finally, they enable Hippowdon to have a 25% chance of surviving two Life Orb-boosted Hidden Power Ice after Stealth Rock damage. Sand Force can be used if you are interested in Hippowdon's walling abilities rather than its sandstorm. For example, it can be used on a sun team so it can counter Terrakion without interfering with the weather. It is worth noting that Stealth Rock cannot be used in conjunction with Sand Force.</p>

<p>A Rapid Spin user is an excellent teammate for Hippowdon, as Spikes and Toxic Spikes severely hurt its tanking abilities. Starmie is a good teammate that checks Gyarados, who can KO Hippowdon with its STAB Waterfall. Hippowdon struggles with powerful special attacks such as Choice Specs Latios's Draco Meteor. On top of this, special Water- and Grass-type moves will quickly demolish Hippowdon. As such, a special wall who is capable of sponging these powerful hits, such as Blissey, is a great teammate. Any Pokemon who benefit from sandstorm support, such as Landorus, are great candidates for partners.</p>

[SET]
name: Mixed Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Roar / Ice Fang
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Hippowdon can set up Stealth Rock early in the game, assuming the opposing Pokemon doesn't have Taunt or Magic Bounce, and isn't Forretress. Additionally, thanks to Roar, no Pokemon will be able to take a significant advantage early-game to set up on Hippowdon, making it a great lead. Hippowdon can wear down teams easily with Roar, shuffling the team around and messing up the opponent's strategy, as well as dealing residual damage with Stealth Rock at the same time. Hippowdon can also switch into many setup Pokemon, even special attackers such as Calm Mind Virizion, and phaze them thanks to its amazing bulk. Ice Fang can be used over Roar if your team does not need the ability to phaze; it also allows allows Hippowdon to hit several common threats, such as Landorus, Salamence, and Dragonite.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Hippowdon's overall bulk. Besides being a standard solid physical wall, it can survive a Draco Meteor from a Choice Specs Modest Hydregion, and Slack Off to regain HP. In the absence of a special wall, this allows the team to rely on Hippowdon to tank some special hits. Stall teams that don't need Hippowdon to hold off offensive teams can afford to invest more in Defense, because this Hippowdon cannot switch directly into Swords Dance Lucario, Terrakion, or Landorus. Rapid Spin support is needed to deal with Spikes and Toxic Spikes stacking, as they can take a toll on the hippo. This set should be used if getting forced out by special threats is more threatening to your team than not having a sturdy check to physical threats. Having counters for Rotom-W, Celebi, and Shaymin, who can deal a lot of damage early in the game, is good as the aforementioned Pokemon can be threats to Hippowdon.</p>

[SET]
name: Life Orb Tank
move 1: Earthquake
move 2: Stone Edge
move 3: Ice Fang
move 4: Slack Off
item: Life Orb / Leftovers
ability: Sand Force
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe

[SET COMMENTS]

<p>Another take on Hippowdon sees it functioning as a bulky tank, capable of taking many physical attacks and dealing significant damage in return. Hippowdon's Attack is significantly boosted by both Sand Force and Life Orb, which makes it a fantastic lure for physical walls as it is capable of beating both Gliscor and Ferrothorn. This allows common sandstorm sweepers, such as Terrakion and Landorus, to sweep. Factoring in Sand Force, Earthquake becomes a 130 Base Power STAB move that also has perfect accuracy and no drawbacks. Ice Fang is essential for breaking down Gliscor as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly; it also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus. Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move. Slack Off is a great asset for Hippowdon as it mitigates hazard damage as well as Life Orb recoil, preventing a premature death.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary item choice as with it, Ferrothorn is 2HKOed with Earthquake, and Gliscor is too with Ice Fang. However, Leftovers is also a viable option to bluff a defensive set, allowing the opponent to remain unsuspecting until it is too late. Maximum Attack investment with an Adamant nature lets Hippowdon to hit a variety of threats as hard as possible. 28 Speed EVs enable Hippowdon to outrun 0 Speed Chansey, Donphan, and Tangrowth, so Hippowdon can hit them hard with either Earthquake or Ice Fang before they can strike. Fire Fang is another option to hit Ferrothorn, Forretress, and Scizor harder than Earthquake; however, it is not recommended as none of them like taking Life Orb Sand Force-boosted Earthquakes, and they can't beat Hippowdon anyway. Also, a Sand Force-boosted Stone Edge will always do the same amount of damage to Skarmory as a super effective Fire Fang. A 84 HP / 252 Atk / 144 Def / 28 Spe spread can be used to get a more physically defensive focus, allowing it to take more physical hits, possibly allowing it to stay in longer. Another option to be considered is the Sand Stream ability, which frees up a spot on your team for something other than Tyranitar. However, you should never run both Sand Stream and Leftovers because Hippowdon becomes very weak and you're better off using the defensive set at that point.</p>

<p>Tyranitar is a teammate you should always have when using this set as it provides permanent sandstorm and activates Sand Force. It can also set up Stealth Rock, which is very beneficial as it allows Leftovers Hippowdon to always 2HKO Gliscor. Ferrothorn is another great partner as it possesses both great synergy and the ability to lay down more hazards. Hippowdon is best paired with Pokemon that can take advantage of Gliscor and Ferrothorn's absence, such as Terrakion and Landorus. This set also appreciates paralysis support; Celebi is a good choice as it has good synergy, being able to take on Fighting-types along with Water- and Grass-type moves. This Hippowdon falls to powerful Fighting-types and it doesn't have the Special Defense investment to take Water- and Grass-type moves, making Celebi even more useful.</p>

[Other Options]

<p>Though Hippowdon does have a few other tricks up its sleeve, these alternatives are generally poor options as they are better utilized by other Pokemon. A Choice Band set could potentially be viable, but even with the Choice Band boost, Landorus and even bulky Gliscor are all better suited to fulfilling the role of an offensive Ground-type. A Curse set might see some use, but it is easily phazed out by Pokemon such as Skarmory, and any Pokemon with a powerful special STAB attack will be able to make quick work of Curse Hippowdon, even with maximum Special Defense investment. Yawn can be used as a potential support move, but is often outclassed as a phazing move by Roar. Hidden Power Ice lets Hippowdon effectively hit Swords Dance + Taunt Gliscor as well as Salamence and Landorus, who typically run Special Defense-reducing natures, hard. Greater investment can be put into Attack on defensive sets to allow Hippowdon to OHKO Terrakion. Outside of the above, Hippowdon doesn't have many other potential options; its movepool is fairly shallow, so when using Hippowdon, you should almost always attempt to play to its strengths as a bulky wall.</p>

[Checks and Counters]

<p>While very few physical attackers can beat Hippowdon, there are numerous special attackers who are capable of posing a tremendous threat to the hippopotamus. Any Pokemon with a super effective special attack, such as Vaporeon or Shaymin, is able to quickly dispose of Hippowdon. Additionally, even special attackers who don't pack a super effective move will often be able to crush Hippowdon. For instance, Choice Specs Hydreigon's Draco Meteor is a surefire OHKO on Hippowdon, while moves such as Heatran's Fire Blast will also deal shattering damage. Taunt users are capable of shutting down Hippowdon with extreme ease, leaving it almost completely useless. Taunt Skarmory, in particular, is able to neuter Hippowdon entirely, and can proceed to set up Spikes against it without a care in the world. In general, any special attacker who can take an Earthquake or two and attack back will be able to trounce Hippowdon one-on-one.</p>

<p>More offensive sets can be dealt with by either Skarmory or Bronzong. Skarmory can take Stone Edge, set up Spikes, and phaze Hippowdon out. However, it must be careful when using Roost, as it will take heavy damage from Earthquake. Bronzong takes little from Hippowdon's attacks, however, it can't attack back as its Hidden Power Ice doesn't do nearly enough. Defensive Rotom-W can switch in to anything bar Stone Edge, and can use either Will-O-Wisp to cripple it for the rest of the match or Hydro Pump to demolish it. Hippowdon is crippled by entry hazards, as both Spikes and Toxic Spikes eat away at its health, rendering it useless. Furthermore, it is Taunt bait as well, as a majority of its moves are affected by Taunt.</p>
 
Good analysis Badal, i don't know what you could add but maybe you could talk about Terrakion, Mixed Landorus and some damages because you dont explain your evs spread (the 56 in SDef). Hippowdon is also really great for the weather war since it isnt trapped by dug and has slackoff.
Thats the only things you could add, good job dude.
 
Just something to note, Sand Force can be used on the walling sets if you don't want sand on your team but still want Hippowdon's walling abilities. An example would be to use the physical wall set on a sun team with Sand Force so you can counter Terrakion and it doesn't disrupt Ninetales in setting up the sun.
 
Good analysis Badal, i don't know what you could add but maybe you could talk about Terrakion, Mixed Landorus and some damages because you dont explain your evs spread (the 56 in SDef). Hippowdon is also really great for the weather war since it isnt trapped by dug and has slackoff.
Thats the only things you could add, good job dude.

Oh no, I can't take credit for this, it was all yee, i'm simply converting it to prose, so the kudos goes to him! Added the stuff you mentioned.

Just something to note, Sand Force can be used on the walling sets if you don't want sand on your team but still want Hippowdon's walling abilities. An example would be to use the physical wall set on a sun team with Sand Force so you can counter Terrakion and it doesn't disrupt Ninetales in setting up the sun.

Added this.

It's now ready for GP I think
 
The remaining 56 EVs help increase Hippowdon's meager special defense, to help it face threats such as Terrakion or Mixed Landorus.

I'm sorry for being really nitpicky, but I don't know how those 56 EVs help against Terrakion, which is always purely physical attacker. And those EVs have any use outside of taking super effective Hidden Power from Landorus ? If not, I think it would be better to just max Defense, as increasing a chance to survive +2 Adamant Close Combat from Lucario with Spikes up is always nice. Just my two cents ;).
 
I don't see the viability of LO hippowdon when landorus is stronger, faster and can go mixed. I know it's meant to be bulky but still. Unless someone can get some logs vouching for it's effectiveness I think that should be removed
 
I don't see the viability of LO hippowdon when landorus is stronger, faster and can go mixed. I know it's meant to be bulky but still. Unless someone can get some logs vouching for it's effectiveness I think that should be removed

I don't really see how Hippo is outclassed. The two sets look like they play completely differently.
 
I don't really see how Hippo is outclassed. The two sets look like they play completely differently.

Indeed. Hippo is not only bulkier, but he also has acess to instant recovery in Slack Off. Also, not being part flying is also something that set him apart from Landorus.
 
I don't see the viability of LO hippowdon when landorus is stronger, faster and can go mixed. I know it's meant to be bulky but still. Unless someone can get some logs vouching for it's effectiveness I think that should be removed
It seems that you missed the part where Hippowdon is still an excellent tank, has reliable recovery, is resistant to SR, doesn't instantly die to any Ice attack (Mamo for example), and generally is powerfull and tanky at the same time, at the cost of speed of 'course.
 
this is long... ill am check it anyway though
status:double check

[Overview]

<p>Though Hippowdon's gains in the transition to BW were few, it is still a stellar defensive and support Pokemon. Despite the multitude of powerful physical threats introduced, Hippowdon's titanic Defense and HP stats, along with its access to recovery in Slack Off, allow it to keep up with—and often beat—said threats. Aside from being an excellent defensive pivot, Hippowdon can also set up a permanent sandstorm with its Sand Stream ability, allowing it to effectively support several key Pokemon who were introduced this generation, such as Landorus. With a resistance to Stealth Rock and access to Slack Off, he Hippowdon does a great job staying healthy for weather wars. Though Hippowdon faces a lot of competition from Tyranitar for the role of summoning sandstorm, they each serve different purposes on a team, so don't make the mistake of confusing the two. Overall, Hippowdon's exceptional bulk allows it to truly shine this generation; underestimate it at your peril!</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Ice Fang / Roar
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]

<p>Hippowdon's excellent HP and Defense stats allow it to serve as a great physical wall. Despite the fact that Hippowdon and Tyranitar are both capable of setting up a permanent sandstorm, and thus compete with each other for a team slot, Hippowdon is a much more defensive Pokemon, while Tyranitar is significantly more offensive. Additionally, Hippowdon has access to instant recovery in the form of Slack Off, which is a tremendous asset for a wall.</p>

<p>Earthquake allows Hippowdon to deal decent damage to any Pokemon who does not resist it. Stealth Rock is very useful, as it is capable of turning many potential 2HKOs into OHKOs for Hippowdon's teammates, making it a great form of support. In the final moveslot, there are two good potential choices. Ice Fang is the primary option for its ability to bash Landorus and Salamence switch-ins. Additionally, Ice Fang allows Hippowdon to scratch Pokemon with a Air Balloon, who otherwise have an easy time with Hippowdon. However, Roar is a worthy option as well, capable of scouting the opposing team while racking up residual damage from with Stealth Rock. Hippowdon is extremely useful for weather wars as it outclasses Tyranitar because it isn't revenge killed by Dugtrio, has access to Slack Off, and can KO Dugtrio with Ice Fang.</p>

[ADDITIONAL COMMENTS]

<p>In the final moveslot, Hippowdon can use Toxic to poison switch-ins, or Stone Edge to deal respectable damage to Flying-types such as Gyarados and Togekiss. Keep in mind that by using one of the aforementioned moves, Hippowdon loses out on the utility provided by Ice Fang or Roar, making it a less valuable defensive pivot. This set's EV spread is extremely straightforward: 252 HP EVs give Hippowdon wonderful overall bulk, while 200 Defense EVs with an Impish nature nearly maximize Hippowdon's already excellent physical defense Defense. The remaining 56 EVs help increase Hippowdon's meager special defense Special Defense, to help it face threats such as Terrakion or Mixed Landorus. Why are you mentioning Terrakion when you're talking about the purpose of the Special Defense EVs? Sand Force can be used if you are interested in Hippowdon's walling abilities rather than it's sand storm sandstorm. For example, it can be used on a sun team so it can counter Terrakion, without interfering with Ninetails Ninetales setting up the sun.</p>

<p>A Rapid Spin user is an excellent teammate for Hippowdon, as Spikes—and by extension, Toxic Spikes—severely hurts its tanking abilities. Starmie is a good teammate, capable of checking Gyarados, who can dent Hippowdon with its STAB Waterfall. Hippowdon struggles with powerful special attacks such as Choice Specs Latios's Draco Meteor. Additionally, special Water- and Grass-type moves will quickly demolish Hippowdon. As such, a special wall who is capable of sponging these powerful hits, like Blissey, is a great teammate. Any Pokemon who benefits from sandstorm support, such as Landorus, is a great teammate; thanks to Hippowdon's sandstorm, these Pokemon are significantly powered up, making them top-notch partners.</p>

[SET]
name: Mixed Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Roar / Ice Fang
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set isn't afraid of any common Pokemon except Rotom-W and other offensive Rain rain Pokemon. This set allows Hippowdon to set up Stealth Rock early in the game,(add comma) assuming there is no Pokemon carrying Taunt or Magic Bounce. Forretress' presence can also be a hinderance. No Pokemon will be able to take a significant advantage early game to set up on Hippowdon, making it a great lead. Hippowdon can wear down teams easily with Roar, shuffling the team around and messing up the opponent's strategy,(add comma) and dealing residual damage with Stealth Rock at the same time. The last part was added because you say that Hippowdon can wear down teams with Roar, but you don't say how. It Hippowdon can also switch into many Pokemon and phaze them thanks to its amazing bulk; it can even switch into Calm Mind Virizion and phaze it if need be. Ice Fang can be used over Roar if your team does not need the ability to phaze. Sand Force can be used if you want to capitalize on Hippowdon's walling abilities over its ability to set up sand. Ice Fang allows Hippowdon to hit several common threats, such as Landorus, Salamence,(add comma) and Dragonite. It is very useful to remove Dragonite's multiscale Multiscale with sand before hitting it.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is chosen to maximise maximize Hippowdon's overall bulk. Besides being a standard solid physical wall, it can survive a Draco Meteor from a Choice Specs Modest Hydregion, and Slack Off to gain back HP. If you don't have Blissey on your team, this is extremely important as it allows the team to rely on Hippowdon. Stall teams that don't need Hippowdon to hold off offensive teams can afford to invest more in defense Defense, because this Hippowdon cannot switch directly into Swords Dance Lucario, Terrakion,(add comma) or Landorus. Rapid Spin support is needed to deal with Spikes and Toxic Spikes stacking, since they can take a toll on the Hippo hippo. This set should be used if getting forced out by special threats is more threatening to your team than not having a sturdy check to physical threats. Having counters for Rotom-W, such as Celebi or Shaymin, that can come out early game, is good. Having counters for Rotom-W, Celebi, and Shaymin, who can deal a lot of damage in the early game is good.</p>

[SET]
name: Life Orb Tank
move 1: Earthquake
move 2: Stone Edge
move 3: Ice Fang
move 4: Slack Off
item: Life Orb / Leftovers
ability: Sand Force
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe

[SET COMMENTS]

<p>Another take on Hippowdon sees it functioning as a bulky tank, capable of both taking many physical attacks and dealing significant damage in return. Hippowdon's Attack is significantly boosted by both Sand Force and Life Orb, which makes it a fantastic lure for physical walls, as it is capable of beating both Gliscor and Ferrothorn. This allows common sandstorm sweepers, such as Terrakion and Landorus, to sweep. Factoring in Sand Force, Earthquake becomes a 130 Base Power STAB move, while also having perfect accuracy and no drawbacks. Along with Stone Edge, it has great coverage on nearly everything in the tier. Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move. Ice Fang is essential for breaking down Gliscor, as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly. It Ice Fang also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus. Slack Off is a great asset for Hippowdon, since it mitigates hazard damage as well as Life Orb recoil, preventing a premature death.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary item choice, as with it, Ferrothorn is 2HKOed with Earthquake, and Gliscor is too with Ice Fang. However, Leftovers is also a viable option to bluff a defensive set, allowing the opponent to remain unsuspecting until it is too late. Maximum Attack investment with an Adamant nature lets Hippowdon to hit as hard as possible on different threats. 28 Speed EVs enable Hippowdon to outrun 0 Speed Chansey, Donphan, and Tangrowth, so Hippowdon can hit them hard with either Earthquake or Ice Fang before they can strike. Fire Fang is another option to hit Ferrothorn, Forretress, and Scizor harder than Earthquake; however, it is not recommended as none of them like taking Life Orb Sand Force-(add hyphen)boosted Earthquakes, and they can't beat Hippowdon anyway. Also, a Sand Force-boosted Stone Edge will always do the same amount of damage to Skarmory as a super effective Fire Fang. A 84 HP / 252 Atk / 144 Def / 28 Spe spread can be used to get a more physically defensive focus. Another option to be considered is the Sand Stream ability, which frees up a spot on your team for something other than Tyranitar. However, you should never run both Sand Stream and Leftovers, because Hippowdon becomes very weak and you're better off using the defensive set at that point.</p>

<p>Tyranitar is a teammate you should always have when using this set, as it provides permanent sandstorm and activates Sand Force. It can also set up Stealth Rock, which is very beneficial, as it allows Leftovers Hippowdon to always 2HKO Gliscor. Ferrothorn is another great partner, as it possesses both great synergy and the ability to lay down more hazards. It is best to pair Hippowdon up with something that can take advantage of Gliscor and Ferrothorn's absence; Terrakion and Landorus are the most notable Pokemon here. This set also appreciates paralysis support; Celebi is a good choice, as it has decent good synergy. Celebi can take on Fighting-types along with Water- and Grass-type moves. This Hippowdon falls to powerful Fighting-types and it doesn't have the Special Defense investment to take Water- and Grass-type moves.</p>

[Other Options]

<p>Though Hippowdon does have a few other tricks up its sleeve, these tricks are generally poor options, as they are better utilized by other Pokemon. A Choice Band set could potentially be viable, but even with the Choice Band boost, Landorus and even bulky Gliscor are all better suited to fulfilling the role of an offensive Ground-type. A Curse set may see some use, but it is easily phazed out by Pokemon such as Skarmory, and any Pokemon with a powerful special STAB attack will be able to make quick work of a Curse Hippowdon, even with maximum Special Defense investment. Yawn can be used as a potential support move, but is often outclassed as a phazing move by Roar. Hidden Power Ice can be used so Hippowdon can effectively hit Swords Dance + Taunt Gliscor while still being able to hit Salamence and Landorus, while running their Special Defense reducing natures. Greater investment can be put into Attack EVs on defensive sets to allow Hippowdon to OHKO Terrakion. Outside of the above, Hippowdon doesn't have many other potential options; its movepool is fairly shallow, so when using Hippowdon, you should almost always attempt to play to its strengths as a physical wall.</p>

[Checks and Counters]

<p>While very few physical attackers can beat Hippowdon, there are numerous special attackers who are capable of posing a tremendous threat to the hippopotamus. Any Pokemon with a super effective special attack, such as Vaporeon or Shaymin, is able to quickly dispose of Hippowdon. Additionally, even special attackers who don't pack a super effective move will often be able to crush Hippowdon. For instance, Choice Specs Hydreigon's Draco Meteor is a surefire OHKO on Hippowdon, while moves such as Heatran's Fire Blast will also deal shattering damage. Taunt users are capable of shutting down Hippowdon with extreme ease, leaving it almost completely useless. Taunt Skarmory in particular is able to neuter Hippowdon entirely, and can proceed to set up Spikes against it without a care in the world. In general, any special attacker who can take an Earthquake or two and attack back will be able to trounce Hippowdon one-on-one.</p>

<p>More offensive sets can be dealt with by either Skarmory or Bronzong. Skarmory can take Stone Edge, set up Spikes, and phaze. However, it must be careful when Roosting, as it will take heavy damage from Earthquake. Bronzong takes little from Hippowdon's attacks; however, it can't do much back, as its Hidden Power Ice doesn't do nearly enough. Defensive Rotom-W can switch in to anything bar Stone Edge, and can use either Will-O-Wisp to cripple it for the rest of the match or Hydro Pump to demolish it. Physical attackers carrying Stone Edge annoy it if Hippowdon can't hit them back. What does the sentence before this one mean? Definately rephrase it. Hippowdon is basically Spike bait, as both Spikes and Toxic Spikes can eat away at Hippowdon's health, rendering it helpless. It Hippowdon is also Taunt bait, since a majority of Hippowdon's moves are affected by taunt.</p>

Whoever stamps this should look over this thingy a lot. this was a somewhat long analysis and there is a ton of ink that still may need some loving.
 
Hippowdon can't have Stealth Rock when it has Sand Force. You should probably note that when suggesting Hippow's hidden ability on walling sets. ;)
 
If you do decide to implement Sir's check make sure you remove the part about the LO tank not being able to take powerful Fighting-type attacks. Both Scrafty and Terrakion fail to OHKO at +1 or from Choice Band with Hi Jump Kick or Close Combat, respectively.
 
working over Sir's check~

Physical Wall said:
Hippowdon is extremely useful for weather wars as ; it outclasses Tyranitar because it isn't in that it can't be revenge killed by Dugtrio, as it has access to Slack Off, and can KO Dugtrio with Ice Fang

Physical Wall said:
  • mixed Landorus
  • its (remove apostrophe) sandstorm
  • so it can counter Terrakion (remove comma) without interfering with Ninetales setting up the sun
  • teammate (remove comma) capable of checking Gyarados
  • such as / most notably Blissey

Mixed Wall said:
This set isn't afraid of any common Pokemon except Rotom-W and other offensive rain Pokemon rain attackers / sweepers. This set allows Hippowdon to can set up Stealth Rock early in the game, assuming there is no Pokemon carrying Taunt or Magic Bounce. Forretress' presence can also be a hinderance. opposing Pokemon doesn't have Taunt or Magic Bounce, or isn't named Forretress. Additionally, no Pokemon will be able to take a significant advantage early-game to set up on Hippowdon, making it a great lead.

Hippowdon can also switch into many Pokemon and phaze them thanks to its amazing bulk; it can even switch into,(comma) even the likes of Calm Mind Virizion, and phaze it them out if need be thanks to its amazing bulk.

Sand Force can be used if you want to capitalize on Hippowdon's walling abilities over its ability to set up sand -- needs moar elaboration

Mixed Wall said:
  • this is extremely important as it allows the team to rely on Hippowdon (for special walling?)
  • deal with Spikes and Toxic Spikes stacking, since as they can take a toll
  • early-game
  • suggest teammates!

Life Orb Tank said:
Earthquake becomes a 130 Base Power STAB move, while that also having has perfect accuracy and no drawbacks

Slack Off is a great asset for Hippowdon, since as it mitigates hazard damage as well as Life Orb recoil

LO Tank said:
uninvested Chansey, Donphan, and Tangrowth

Ferrothorn is another great partner (remove comma) as it possesses both great synergy

which is very beneficial (remove comma) as it allows Leftovers Hippowdon to always 2HKO Gliscor

It Hippowdon is best topair Hippowdon up with something paired with Pokemon that can take advantage of Gliscor and Ferrothorn's absence; Terrakion and Landorus are the most notable Pokemon here being removed, such as Terrakion and Landorus

Celebi is a good choice (remove comma) as it has

OO said:
A Curse set may might see some use (I'd keep the comma, actually) but it is easily phazed out by Pokemon such as Skarmory

make quick work of a Curse Hippowdon

Hidden Power Ice can be used so lets Hippowdon can effectively hit Swords Dance + Taunt Gliscor while still being able to hit Salamence and Landorus, while running their,(comma) as well as Salamence and Landorus, who typically run Special Defense-reducing natures

checks and counters said:
Hippowdon is basically Spike bait crippled by entry hazards, as both Spikes and Toxic Spikes can eat away at Hippowdon's its health, rendering it helpless useless. Hippowdon is also Taunt bait, since Furthermore, it is Taunt bait as well, as a majority of Hippowdon's its moves are affected by tTaunt

gpstamp
 


yee's OT

[Overview]

<p>Though Hippowdon's gains in the transition to BW were few, it is still a stellar defensive and support Pokemon. Despite the multitude of powerful physical threats introduced in the new generation, Hippowdon's titanic HP and Defense and HP stats, along with its access to recovery in Slack Off, allow it to keep up with—and often beat—said threats hold its own in the new environment. Aside from being an excellent defensive pivot, Hippowdon can also set up provides permanent sandstorm with its Sand Stream ability, allowing it to effectively support several key Pokemon who were introduced this generation, such as Landorus powerhouses in the metagame, such as Landorus. With a resistance to Stealth Rock and access to Slack Off, Hippowdon does a great job of staying healthy for weather wars. Though Hippowdon faces a lot of stiff competition from Tyranitar for the role of summoning sandstorm, they each serve different purposes on a team, so don't make the mistake of confusing the two they serve starkly different purposes, allowing each to stand out in their own right. Overall, Hippowdon's exceptional bulk allows it to truly shine this generation; underestimate it at your peril!</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Ice Fang / Roar
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]

<p>Hippowdon's excellent HP and Defense stats allow it to serve as a great physical wall. Despite the fact that Hippowdon and Tyranitar are both capable of setting up a permanent sandstorm and thus compete with each other for a team slot, Hippowdon is a much more defensive Pokemon while Tyranitar is significantly more offensive Of the two Sand Stream users, Hippowdon is much more defensive than its counterpart. Additionally, Hippowdon has access to instant recovery in the form of Slack Off, which is a tremendous asset for a wall.</p>

<p>Earthquake allows Hippowdon to deal decent damage to any Pokemon who does do not resist it. Stealth Rock is very useful as it is capable of turning many potential 2HKOs into OHKOs for Hippowdon's teammates, making it a great form of supportdeals residual damage and eases sweeps by Hippowdon's teammates. In the final moveslot, there are two good potential choices There are two main contenders for the final moveslot. Ice Fang is the primary option[comma] for its ability to bash Landorus and Salamence switch-ins. Additionally, Ice Fang allows Hippowdon to scratch Pokemon with an Air Balloon, who otherwise have an easy time with Hippowdon. However, Roar is a worthy option alternative as well, capable of scouting the opposing team while racking up residual damage with Stealth Rock.[space]Hippowdon is extremely useful for weather wars; it outclasses Tyranitar in that it can't be revenge killed by Dugtrio as it has access to Slack Off and can KO Dugtrio with Ice Fang Hippowdon's bulk allows it to avoid being revenge killed by Dugtrio and being able to KO back with Ice Fang, something that Tyranitar can't boast..</p>

[ADDITIONAL COMMENTS]

<p>In the final moveslot, Hippowdon can use Toxic to poison switch-ins, or Stone Edge to deal respectable damage to Flying-types such as Gyarados and Togekiss that are immune to Earthquake. Keep in mind that by using one of the aforementioned moves, Hippowdon loses out on the utility provided by Ice Fang or Roar, making it a less valuable defensive pivot. This set's EV spread is extremely straightforward: 252 HP EVs give Hippowdon wonderful overall bulk, while 200 Defense EVs with an Impish nature nearly maximize Hippowdon's already excellent Defense. The remaining 56 EVs help increase Hippowdon's meager Special Defense to help it face threats such as Mixed Landorus. how? does the 56 EVs allow it to survive anything particular, or does it just take hits better? Sand Force can be used if you are interested in Hippowdon's walling abilities rather than its sandstorm. For example, it can be used on a sun team so it can counter Terrakion without interfering with Ninetales setting up the sun the weather[period] It is worth noting that Stealth Rock cannot be used in conjunction with Sand Force.</p>

<p>A Rapid Spin user is an excellent teammate for Hippowdon as Spikesand by extension, Toxic Spikesseverely hurt its tanking abilities. Starmie is a good teammate that capable of checks Gyarados, who can dent Hippowdon with its STAB Waterfall does it KO with waterfall? if so, swap dent for KO. Hippowdon struggles with powerful special attacks attackers such as Choice Specs Latios's Draco Meteor. Additionally, special Water- and Grass-type moves will quickly demolish Hippowdon. As such, a special wall who is capable of sponging these powerful hits, such as Blissey, is a great teammate. Any Pokemon who benefits from sandstorm support, such as Landorus, is a great teammate; thanks to Hippowdon's sandstorm, is significantly powered up, making it them top-notch partners are great candidates for partners.</p>

[SET]
name: Mixed Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Roar / Ice Fang
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This set isn't afraid of any common Pokemon except Rotom-W and other rain attackers. I'm not too sure what you're trying to say here, especially since you bring up common counters to this set Hippowdon can set up Stealth Rock early in the game, assuming the opposing Pokemon doesn't have Taunt or Magic Bounce, or isn't Forretress, Magic Bounce, or Rapid Spin. Additionally, no Pokemon will be able to take a significant advantage early-game to set up on Hippowdon, making it a great lead. Hippowdon can wear down teams easily with Roar, shuffling the team around and messing up the opponent's strategy, and dealing residual damage with Stealth Rock at the same time. Hippowdon can also switch into many setup Pokemon, even special attackers such as Calm Mind Virizion, and phaze them thanks to its amazing bulk; it can even switch into Calm Mind Virizion and phaze it if need be. Ice Fang can be used over Roar if your team does not need the ability to phaze. Ice Fang allows , allowing Hippowdon to hit several common threats, such as Landorus, Salamence, and Dragonite. It is very useful to remove Dragonite's Multiscale with sand before hitting it.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is chosen to maximize maximizes Hippowdon's overall bulk. Besides being a standard solid physical wall, it can survive a Draco Meteor from a Choice Specs Modest Hydregion, and Slack Off to gain back regain HP. If you don't have Blissey on your team, this is extremely important as it allows the team to rely on Hippowdon. In the absence of a special wall, this allows the team to rely on Hippowdon to tank some special hits. Stall teams that don't need Hippowdon to hold off offensive teams can afford to invest more in Defense, because this Hippowdon cannot switch directly into Swords Dance Lucario, Terrakion, or Landorus. Rapid Spin support is needed to deal with Spikes and Toxic Spikes stacking, as they can take a toll on the hippo. This set should be used if getting forced out by special threats is more threatening to your team than not having a sturdy check to physical threats. Having, and provides counters for Rotom-W, Celebi, and Shaymin, who which can deal a lot of damage early in the game, is good.</p>

[SET]
name: Life Orb Tank
move 1: Earthquake
move 2: Stone Edge
move 3: Ice Fang
move 4: Slack Off
item: Life Orb / Leftovers
ability: Sand Force
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe

[SET COMMENTS]

<p>Another take on Hippowdon sees it functioning as a bulky tank, capable of both taking many physical attacks and dealing significant damage in return. Hippowdon's Attack is significantly boosted by both Sand Force and Life Orb, which makes it a fantastic lure for physical walls as it is capable of beating both Gliscor and Ferrothorn. This allows common sandstorm sweepers, such as Terrakion and Landorus, to sweep. Factoring in Sand Force, Earthquake becomes a 130 Base Power STAB move that also has perfect accuracy and no drawbacks. Along with Stone Edge, it has great coverage on nearly everything in the tier. Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move. Ice Fang is essential for breaking down Gliscor as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly. Ice Fang also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus. Slack Off is a great asset for Hippowdon as it mitigates hazard damage as well as Life Orb recoil, preventing a premature death.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary item choice as with it, Ferrothorn is 2HKOed with Earthquake, and Gliscor is too with Ice Fang. However, Leftovers is also a viable option to bluff a defensive set, allowing the opponent to remain unsuspecting until it is too late. Maximum Attack investment with an Adamant nature lets Hippowdon to hit as hard as possible on different threats. 28 Speed EVs enable Hippowdon to outrun 0 Speed Chansey, Donphan, and Tangrowth, so Hippowdon can hit them hard with either Earthquake or Ice Fang before they can strike. Fire Fang is another option to hit Ferrothorn, Forretress, and Scizor harder than Earthquake; however, it is not recommended as none of them like taking Life Orb Sand Force-boosted Earthquakes, and they can't beat Hippowdon anyway. Also, a Sand Force-boosted Stone Edge will always do the same amount of damage to Skarmory as a super effective Fire Fang. A 84 HP / 252 Atk / 144 Def / 28 Spe spread can be used to get a more physically defensive focus. Another option to be considered is the Sand Stream ability, which frees up a spot on your team for something other than Tyranitar. However, you should never run both Sand Stream and Leftovers because Hippowdon becomes very weak and you're better off using the defensive set at that point.</p>

<p>Tyranitar is a teammate you should always have when using this set as it provides permanent sandstorm and activates Sand Force. It can also set up Stealth Rock, which is very beneficial as it allows Leftovers Hippowdon to always 2HKO Gliscor. Ferrothorn is another great partner as it possesses both great synergy and the ability to lay down more hazards. Hippowdon is best paired with Pokemon that can take advantage of Gliscor and Ferrothorn being removed, such as Terrakion and Landorus. This set also appreciates paralysis support; Celebi is a good choice as it has good synergy. Celebi can take , taking on Fighting-types along with Water- and Grass-type moves. This Hippowdon falls to powerful Fighting-types and it doesn't have the Special Defense investment to take Water- and Grass-type moves.</p>

[Other Options]

<p>Though Hippowdon does have a few other tricks up its sleeve, these tricks alternatives are generally poor options as they are better utilized by other Pokemon. A Choice Band set could potentially be viable, but even with the Choice Band boost, Landorus and even bulky Gliscor are all better suited to fulfilling the role of an offensive Ground-type. A Curse set might see some use, but it is easily phazed out by Pokemon such as Skarmory, and any Pokemon with a powerful special STAB attack will be able to make quick work of Curse Hippowdon, even with maximum Special Defense investment. Yawn can be used as a potential support move, but is often outclassed as a phazing move by Roar. Hidden Power Ice lets Hippowdon effectively hit Swords Dance + Taunt Gliscor, as well as Salamence and Landorus, who typically run Special Defense-reducing natures. Greater investment can be put into Attack EVs on defensive sets to allow Hippowdon to OHKO Terrakion. Outside of the above, Hippowdon doesn't have many other potential options; its movepool is fairly shallow, so when using Hippowdon, you should almost always attempt to play to its strengths as a physical wall.</p>

[Checks and Counters]

<p>While very few physical attackers can beat Hippowdon, there are numerous special attackers who are capable of posing a tremendous threat to the hippopotamus. Any Pokemon with a super effective special attack, such as Vaporeon or Shaymin, is able to quickly dispose of Hippowdon. Additionally, even special attackers who don't pack a super effective move will often be able to crush Hippowdon. For instance, Choice Specs Hydreigon's Draco Meteor is a surefire OHKO on Hippowdon, while moves such as Heatran's Fire Blast will also deal shattering damage. Taunt users are capable of shutting down Hippowdon with extreme ease, leaving it almost completely useless. Taunt Skarmory in particular is able to neuter Hippowdon entirely, and can proceed to set up Spikes against it without a care in the world. In general, any special attacker who can take an Earthquake or two and attack back will be able to trounce Hippowdon one-on-one.</p>

<p>More offensive sets can be dealt with by either Skarmory or Bronzong. Skarmory can take Stone Edge, set up Spikes, and phaze at will. However, it must be careful when Roosting as it will take heavy damage from Earthquake. Bronzong takes little from Hippowdon's attacks; however, it can't do much attack back[comma] as its Hidden Power Ice doesn't do nearly enough. Defensive Rotom-W can switch in to anything bar Stone Edge, and can use either Will-O-Wisp to cripple it for the rest of the match or Hydro Pump to demolish it. Physical attackers carrying Stone Edge can deal damage to Hippowdon, unless the hippo can hit back. Hippowdon is crippled by entry hazards, as both Spikes and Toxic Spikes can eat away at its health, rendering it useless. Furthermore, it is Taunt bait as well, as a majority of its moves are affected by Taunt.</p>

i'm actually scared of stamping this since i did this while talking to a friend so could someone look over this ?_?
 
Badal as Poppy mentioned, in the first set's description you mention that Hippo can kill Dugtrio with Ice Fang, while EQ hits harder.
 
Yea, Badal, please change that to EQ.

Garganator - I'm sorry for being really nitpicky, but I don't know how those 56 EVs help against Terrakion, which is always purely physical attacker. And those EVs have any use outside of taking super effective Hidden Power from Landorus ? If not, I think it would be better to just max Defense, as increasing a chance to survive +2 Adamant Close Combat from Lucario with Spikes up is always nice. Just my two cents ;).
In hindsight, I agree. Most Landorus do not carry Life Orb, but Expert Belt at most, so preparing for a LO HP Ice Landorus may not be worth it for the cost of walling SD Lucario and SD LO Terrakion better. Refine the set to 252 HP / 244 Def / 12 SpD. This will allow Hippowdon:

1) to not die from a CH HP Ice from EB Landorus at full health
2) to survive 2 EB HP Ice after SR damage
3) to survive Sand Force EQ + EB HP Ice after SR + Spikes damage
4) to have a sizable chance (25%) of surviving 2 LO HP Ice after SR damage; it can take 2 hits without SR

You do not need to include all of this in the explanation, but at least be more specific than what you have now (ie mention #2 and #3).
 
Made the changes.

About the GP check, a LARGE number of the changes were unnecessary and so I have not included them, I double-checked with a few GP members about it too. Because of this, I would prefer if this could get another check before it goes through.
 


yee's OT

[Overview]

<p>Though Hippowdon's gains in the transition to BW were few gained little in the transition to BW, it is still has remained a stellar defensive and support Pokemon. Despite the multitude of powerful physical threats introduced this generation, Hippowdon's titanic HP and Defense stats, along with its access to recovery in Slack Off, allow it to keep up with—and often beat—said threats. Aside from being an excellent defensive pivot, Hippowdon can also set up permanent sandstorm with its Sand Stream ability, allowing it to support several key Pokemon who were introduced this generation, such as Landorus. With a resistance to Stealth Rock and access to Slack Off, Hippowdon does a great job of staying healthy for weather wars. Though Hippowdon faces stiff competition from Tyranitar for the role of summoning sandstorm, they each serve different purposes, so don't make the mistake of confusing the two. Overall, Hippowdon's exceptional bulk allows it to truly shine this generation; underestimate it at your peril!</p>

[SET]
name: Physical Wall
move 1: Earthquake
move 2: Slack Off
move 3: Stealth Rock
move 4: Ice Fang / Roar
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 244 Def / 12 SpD

[SET COMMENTS]

<p>Hippowdon's excellent HP and Defense stats allow it to serve as a great physical wall. Despite the fact that Hippowdon and Tyranitar are both capable of setting up a permanent sandstorm and thus compete with each other for a team slot, Hippowdon is a much more defensive Pokemon while whilst Tyranitar is significantly more offensive. Additionally, Hippowdon has access to instant recovery in Slack Off, which is; (add semicolon, remove comma and 'which is') a tremendous asset for a any wall.</p>

<p>Earthquake allows Hippowdon to deal decent damage to any Pokemon who does not resist it. Stealth Rock deals residual damage and eases sweeps for Hippowdon's teammates. There are two main contenders for the final moveslot. Ice Fang is the primary option for its ability to bash Landorus and Salamence switch-ins. Additionally, (repetition) Ice Fang also allows Hippowdon to scratch Pokemon with an Air Balloon, who otherwise have an easy time with Hippowdon. However, Roar is a worthy alternative as well, capable of scouting the opposing team while racking up residual damage with Stealth Rock. Hippowdon's bulk allows it to avoid being revenge killed by Dugtrio and being able to KO back, something that Tyranitar can't boast.</p>

[ADDITIONAL COMMENTS]

<p>In the final moveslot, Hippowdon can use Toxic to poison switch-ins, or Stone Edgeto deal respectable damage to Flying-types such as Gyarados and Togekiss. Keep in mind that by using one of the aforementioned moves, Hippowdon loses out on the utility provided by Ice Fang or Roar, making it a less valuable defensive pivot. This set's EV spread is extremely straightforward: 252 HP EVs give Hippowdon wonderful overall bulk, while 244 Defense EVs with an Impish nature nearly maximize Hippowdon's already excellent Defense. The remaining 12 EVs help increase Hippowdon's meager Special Defense to help it face threats such as Expert Belt Landorus,; (add semicolon, remove comma)allowing it to survive two hits of Hidden Power Ice even after Stealth Rock damage. The EVs also allow it to survive Sand Force Earthquake after Stealth Rock and Spikes damage. Finally, the EVs also allow it enable Hippowdon to have a 25% chance of surviving two Life Orb-boosted Hidden Power Ice after Stealth Rock damage. Sand Force can be used if you are interested in Hippowdon's walling abilities rather than its sandstorm. For example, it can be used on a sun team so it can counter Terrakion without interfering with the weather. It is worth noting that Stealth Rock cannot be used in conjunction with Sand Force.</p>

<p>A Rapid Spin user is an excellent teammate for Hippowdon as Spikes and Toxic Spikes severely hurt its tanking abilities. Starmie is a good teammate that checks Gyarados, who can KO Hippowdon with its STAB Waterfall. Hippowdon struggles with powerful special attacks such as Choice Specs Latios's Draco Meteor. Additionally On top of this, special Water- and Grass-type moves will quickly demolish Hippowdon. As such, a special wall who is capable of sponging these powerful hits, such as Blissey, is a great teammate. Any Pokemon who benefit from sandstorm support, such as Landorus, are great candidates for partners.</p>

[SET]
name: Mixed Wall
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Roar / Ice Fang
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Hippowdon can set up Stealth Rock early in the game, assuming the opposing Pokemon doesn't have Taunt or Magic Bounce, or isn't Forretress. Additionally, thanks to Roar, no Pokemon will be able to take a significant advantage early-game to set up on Hippowdon, making it a great lead. Hippowdon can wear down teams easily with Roar, shuffling the team around and messing up the opponent's strategy, and as well as dealing residual damage with Stealth Rock at the same time. Hippowdon can also switch into many setup Pokemon, even special attackers such as Calm Mind Virizion, and phaze them thanks to its amazing bulk. Ice Fang can be used over Roar if your team does not need the ability to phaze. Ice Fang allows Hippowdon to hit several common threats, such as Landorus, Salamence, and Dragonite.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Hippowdon's overall bulk. Besides being a standard solid physical wall, it can survive a Draco Meteor from a Choice Specs Modest Hydregion, and Slack Off to regain HP. In the absence of a special wall, this allows the team to rely on Hippowdon to tank some special hits. Stall teams that don't need Hippowdon to hold off offensive teams can afford to invest more in Defense, because this Hippowdon cannot switch directly into Swords Dance Lucario, Terrakion, or Landorus. Rapid Spin support is needed to deal with Spikes and Toxic Spikes stacking, as they can take a toll on the hippo. This set should be used if getting forced out by special threats is more threatening to your team than not having a sturdy check to physical threats. Having counters for Rotom-W, Celebi, and Shaymin, who can deal a lot of damage early in the game, is good. (Not quite sure what you mean here. Is having a counter to those Pokemon generally a good thing, or is Hippowdon a good counter to them?)</p>

[SET]
name: Life Orb Tank
move 1: Earthquake
move 2: Stone Edge
move 3: Ice Fang
move 4: Slack Off
item: Life Orb / Leftovers
ability: Sand Force
nature: Adamant
evs: 228 HP / 252 Atk / 28 Spe

[SET COMMENTS]

<p>Another take on Hippowdon sees it functioning as a bulky tank, capable of taking many physical attacks and dealing significant damage in return. Hippowdon's Attack is significantly boosted by both Sand Force and Life Orb, which makes it a fantastic lure for physical walls as it is capable of beating both Gliscor and Ferrothorn. This allows common sandstorm sweepers, such as Terrakion and Landorus, to sweep. Factoring in Sand Force, Earthquake becomes a 130 Base Power STAB move that also has perfect accuracy and no drawbacks. Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move. Ice Fang is essential for breaking down Gliscor as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly. Ice Fang also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus. Slack Off is a great asset for Hippowdon as it mitigates hazard damage as well as Life Orb recoil, preventing a premature death.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the primary item choice as with it, Ferrothorn is 2HKOed with Earthquake, and Gliscor is too with Ice Fang. However, Leftovers is also a viable option to bluff a defensive set, allowing the opponent to remain unsuspecting until it is too late. Maximum Attack investment with an Adamant nature lets Hippowdon to hit a variety of threats as hard as possible on different threats. 28 Speed EVs enable Hippowdon to outrun 0 Speed Chansey, Donphan, and Tangrowth, so Hippowdon can hit them hard with either Earthquake or Ice Fang before they can strike. Fire Fang is another option to hit Ferrothorn, Forretress, and Scizor harder than Earthquake; however, it is not recommended as none of them like taking Life Orb Sand Force-boosted Earthquakes, and they can't beat Hippowdon anyway. Also, a Sand Force-boosted Stone Edge will always do the same amount of damage to Skarmory as a super effective Fire Fang. A 84 HP / 252 Atk / 144 Def / 28 Spe spread can be used to get a more physically defensive focus. Another option to be considered is the Sand Stream ability, which frees up a spot on your team for something other than Tyranitar. However, you should never run both Sand Stream and Leftovers because Hippowdon becomes very weak and you're better off using the defensive set at that point.</p>

<p>Tyranitar is a teammate you should always have when using this set as it provides permanent sandstorm and activates Sand Force. It can also set up Stealth Rock, which is very beneficial as it allows Leftovers Hippowdon to always 2HKO Gliscor. Ferrothorn is another great partner as it possesses both great synergy and the ability to lay down more hazards. Hippowdon is best paired with Pokemon that can take advantage of Gliscor and Ferrothorn's absence being removed, such as Terrakion and Landorus. This set also appreciates paralysis support; Celebi is a good choice as it has good synergy, being able to take taking on Fighting-types along with Water- and Grass-type moves. This Hippowdon falls to powerful Fighting-types and it doesn't have the Special Defense investment to take Water- and Grass-type moves, rendering Celebi even more useful.</p>

[Other Options]

<p>Though Hippowdon does have a few other tricks up its sleeve, these alternatives are generally poor options as they are better utilized by other Pokemon. A Choice Band set could potentially be viable, but even with the Choice Band boost, Landorus and even bulky Gliscor are all better suited to fulfilling the role of an offensive Ground-type. A Curse set might see some use, but it is easily phazed out by Pokemon such as Skarmory, and any Pokemon with a powerful special STAB attack will be able to make quick work of Curse Hippowdon, even with maximum Special Defense investment. Yawn can be used as a potential support move, but is often outclassed as a phazing move by Roar. Hidden Power Ice lets Hippowdon effectively hit Swords Dance + Taunt Gliscor, as well as Salamence and Landorus, who typically run Special Defense-reducing natures, hard. Greater investment can be put into Attack EVs on defensive sets to allow Hippowdon to OHKO Terrakion. Outside of the above, Hippowdon doesn't have many other potential options; its movepool is fairly shallow, so when using Hippowdon, you should almost always attempt to play to its strengths as a physical bulky wall. (This doesn't really make sense, two of Hippowdon's three sets aren-t physical walls)</p>

[Checks and Counters]

<p>While very few physical attackers can beat Hippowdon, there are numerous special attackers who are capable of posing a tremendous threat to the hippopotamus. Any Pokemon with a super effective special attack, such as Vaporeon or Shaymin, is able to quickly dispose of Hippowdon. Additionally, even special attackers who don't pack a super effective move will often be able to crush Hippowdon. For instance, Choice Specs Hydreigon's Draco Meteor is a surefire OHKO on Hippowdon, while moves such as Heatran's Fire Blast will also deal shattering damage. Taunt users are capable of shutting down Hippowdon with extreme ease, leaving it almost completely useless. Taunt Skarmory in particular is able to neuter Hippowdon entirely, and can proceed to set up Spikes against it without a care in the world. In general, any special attacker who can take an Earthquake or two and attack back will be able to trounce Hippowdon one-on-one.</p>

<p>More offensive sets can be dealt with by either Skarmory or Bronzong. Skarmory can take Stone Edge, set up Spikes, and phaze Hippowdon out. However, it must be careful when Roosting as it will take heavy damage from Earthquake. Bronzong takes little from Hippowdon's attacks;, however, it can't attack back as its Hidden Power Ice doesn't do nearly enough. Defensive Rotom-W can switch in to anything bar Stone Edge, and can use either Will-O-Wisp to cripple it for the rest of the match or Hydro Pump to demolish it. Physical attackers carrying Stone Edge can deal damage to Hippowdon, unless the hippo can hit back. Hippowdon is crippled by entry hazards, as both Spikes and Toxic Spikes can eat away at its health, rendering it useless. Furthermore, it is Taunt bait as well, as a majority of its moves are affected by Taunt.</p>

Those were the only things I had to change really. I tried to stay as objective as possible; there were a couple of sentences which I though were a little clumsy, though. Apart from that, good job!
 
Gonna make a few changes.

Physical Wall Set Comments

  • Paragraph 1, the first change: It's an unnecessary change; both can work.
  • Paragraph 1, the second change: Instead of adding a semicolon (which is wrong), just delete "which is"
Physical Wall AC

  • Paragraph 1: Add a space between "Stone Edge" and "to"
  • Paragraph 1, the first change: The comma is fine, the semicolon isn't.
  • Paragraph 1, after "Finally": Replace "The EVs" with "They"
  • Paragraph 2, before "as Spikes and Toxic Spikes": Add a comma.
Mixed Wall Set Comments

  • Paragraph 1, before "isn't Forretress": Replace "or" with "and"
  • Paragraph 1, close to the end: Replace "...ability to phaze. Ice Fang allows..." with "...ability to phaze; it also allows..."
Life Orb Tank Set Comments
[box]
Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move. Ice Fang is essential for breaking down Gliscor as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly. Ice Fang also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus.

CHANGE TO THIS

Ice Fang is essential for breaking down Gliscor as it takes little from Stone Edge and can Toxic Hippowdon and wear it down slowly; it also hits most Dragon-types for greater damage than Stone Edge and gets a clean OHKO on Landorus. Under sandstorm, only the most physically bulky of Pokemon will be able to take repeated hits from either move.[/box]
Life Orb Tank AC

  • Paragraph 1: Justify your alternate EV spread. Why should I use that messy-looking one instead of something else?
  • Paragraph 2, the end: Replace "rendering" with "making"
OO

  • Before "as well as Salamence and Landorus": Remove the comma
  • After "Greater investment can be put into...": Remove "EVs" after "Attack"
Checks and Counters

  • Paragraph 1, near the end: "Taunt Skarmory in particular is able to neuter..." should be replaced with "Taunt Skarmory, in particular, is able to neuter..."
  • Paragraph 2, near the beginning: Replace "Roosting as" with "using Roost, as"
  • Paragraph 2: "Physical attackers carrying Stone Edge can deal damage to Hippowdon, unless the hippo can hit back." What does this mean? Also I don't think that Stone Edge is very effective against Hippowdon, given that it's not very effective and all...
contrib_gp.png

GP [2/2]
 
Major apologies for the delay, but I'm done now. Was swamped (still am) with exams. Thank You for helping out. This is now done.
 
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