Hitmontop (Analysis)

supermarth64

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http://www.serebii.net/pokedex-bw/237.shtml

Status: Done.

[Overview]
<p>With the transition to the 5th generation, entry hazards are much easier to set up due to the introduction of Ferrothorn. This, combined with previous entry hazard users, makes a Rapid Spin user very helpful on a team. With Hitmontop's ability to use Foresight along with Rapid Spin and threaten Ferrothorn with Close Combat, he captures a unique niche in the metagame. Alternatively, with Technician, Hitmontop can launch boosted Fake Outs and Mach Punches at the opposing Pokemon, enabling him to check Pokemon like Excadrill and Cloyster. However, he struggles to do both at the same time. It's true that Hitmontop is often overshadowed by Excadrill as a Rapid Spin user and by Conkeldurr as an offensive Pokemon; nevertheless, Hitmontop can perform roles that no other Pokemon can perform, making him a valuable choice for some teams.</p>

[SET]
name: Technitop
move 1: Fake Out
move 2: Mach Punch
move 3: Close Combat
move 4: Stone Edge / Sucker Punch
item: Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 Def

[Set Comments]
<p>With access to both Fake Out and STAB Mach Punch, Hitmontop is one of the best users of the Technician ability. This access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent has a chance to retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP for free. Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios, while Sucker Punch is super effective against Gengar and Reuniclus.</p>

[Additional Comments]
<p>Hi Jump Kick can be used for the slight increase in power over Close Combat as well as not forcing Hitmontop to lower his defensive stats, but it has imperfect accuracy and may cause Hitmontop to take recoil damage. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types such as Jellicent and Reuniclus.</p>

<p>This set has difficulty getting past physically defensive Pokemon such as Gliscor and Skarmory, both of whom can easily heal off any damage taken. Rotom-W is a magnificent partner for this reason, because it can scare both off with its STAB moves and in turn resists theirs. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Scizor also resists the Psychic-type moves that Hitmontop is weak to.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight / Toxic
move 3: Close Combat
move 4: Stone Edge / Sucker Punch / Rest
item: Leftovers
nature: Impish
ability: Intimidate
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
<p>With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards. Rapid Spin is the crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type, Toxic can be used to hit bulkier Pokemon such as Rotom-W instead.</p>

<p>Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados while Sucker Punch hits faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times.</p>

[Additional Comments]
<p>Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar. However, it's fairly weak due to the lack of Attack investment.</p>

<p>Many Stealth Rock-weak Pokemon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when he comes in, Dragonite gets to keep his MultiScale intact and Thundurus can launch off more attacks in general. Hitmontop also has great defensive synergy with all three because he resists Rock-type moves. All three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.</p>

<p>Due to the ubiquitous use of Ferrothorn, it's common to see Spikes on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokemon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.</p>

[Other Options]
<p>Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB or useful secondary effect is off-putting. Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority which is unfavorable against slower Pokemon such as Ferrothorn. Low Sweep can be used to outspeed some faster opponents but must be used on the switch in to be most effective, otherwise the power of Close Combat is preferred. Aerial Ace can be used to hit Breloom and Virizion more effectively but has little use outside of that. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.</p>

[Checks and Counters]
<p>Gliscor is Hitmontop's main counter, as it has enough bulk to stop any attack that Hitmontop launches and STAB Earthquake with which to attack back. He also doesn't mind Toxic due to his Poison Heal ability. In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with Will-O-Wisp.</p>

<p>Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to make Hitmontop's attacks ineffective, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.</p>

[Dream World]
<p>Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. In terms of Pokemon who usually carry flinching moves, Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.</p>
 
[Overview]
(space)
<p>With the transition to 5th generation, entry hazards are much easier to set up due to the introduction of Ferrothorn. Him This, combined with previous entry hazard users, makes a Rapid Spin user very helpful on a team. With Hitmontop's ability to use Foresight along with Rapid Spin and threaten Ferrothorn with Close Combat, he captures a unique niche in the metagame. Alternatively, with Technician, Hitmontop can launch boosted Fake Outs and Mach Punches at the opposing Pokemon, enabling him to check Pokemon like Excadrill and Cloyster. However, he struggles to do both at the same time because of the lack of investment. Hitmontop is often overshadowed by Excadrill as a Rapid Spin user, and as an offensive Pokemon, Hitmontop is often overshadowed by Conkeldurr. Nevertheless, Hitmontop can perform roles that no other Pokemon can perform, making him a valuable choice for your some teams.</p>

[SET]
name: Technitop
move 1: Fake Out
move 2: Mach Punch
move 3: Close Combat
move 4: Stone Edge / Sucker Punch
item: Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 Def

[Set Comments]
(space)
<p>With access to both Fake Out and Mach Punch, Hitmontop is one of the best holders users of the ability Technician. This access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent can retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP. Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. It bypasses their superior Speed due to Mach Punch's priority. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios while Sucker Punch is super effective against Gengar and Reuniclus.</p>

[Additional Comments]
(space)
<p>Hi Jump Kick can be used for the slight increase in power over Close Combat as well as not forcing Hitmontop to drop lower his defensive stats, but has imperfect accuracy and may cause Hitmontop to take recoil damage. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types such as Jellicent and Reuniclus.</p>

<p>This set has difficulty getting past physically defensive Pokemon such as Gliscor and Skarmory, both of whom can easily heal off the damage taken. Rotom-W is a magnificent partner because it can scare both off with its STAB moves and resists their STABs Flying-type moves. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Scizor also resists the Psychic-type moves that Hitmontop is weak against.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight / Toxic
move 3: Close Combat
move 4: Stone Edge / Sucker Punch / Rest
item: Leftovers
nature: Impish
ability: Intimidate
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
(space)
<p>With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards. Rapid Spin is the main crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type Pokemon, Toxic can be used to hit bulkier Pokemon such as Rotom-W and Garchomp.</p>

<p>Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados while Sucker Punch hits faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times.</p>

[Additional Comments]

<p>Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it does leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar;. However, it is it's fairly weak due to the lack of Attack investment.</p>

<p>Many Stealth Rock-weak Pokémon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when he comes in, Dragonite gets to keep his Multi Scale intact, and Thundurus can launch off more attacks in general. Hitmontop also has great defensive synergy with all three because he resists Rock-type moves. All three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.</p>

<p>Due to the ubiquitous use of Ferrothorn, it is it's very common that common to see Spikes are on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokémon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.</p>

[Other Options]
(space)
<p>Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB and secondary effect is off-putting. Hitmontop has access to Hi Jump Kick which may seem like a better option over Close Combat except the imperfect accuracy along with the chance of recoil damage are both undesired. )Already mentioned in AC of Technitop) Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority, which is unfavorable against slower Pokemon such as Ferrothorn. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.</p>

[Checks and Counters]
(space)
<p>Gliscor is Hitmontop's main counter, having enough bulk to stop any attack that Hitmontop launches and has STAB Acrobatics to attack back. He also doesn't mind Toxic due to his Poison Heal ability. On In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with a Will-O-Wisp.</p>

<p>Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks, and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to reduce the damage taken, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.</p>

[Dream World]
(space)
<p>Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop, while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.</p>

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Comments
 
Is Low Sweep worth a mention for the Technitop set? It's a drawback free, 90 Base Power move that also lets Hitmontop get two free hits against opponents with around 250 speed for free, with max speed investment this goes up to max speed base 100s.
 
@Berserker Lord: Edited.

@GtM: I thought about it and considered the Pokemon that fall between 176 and 263 Speed. Many of them are weak to Mach Punch, others you need to predict the switch in order to hit them with Low Sweep and a following Stone Edge (aka Flying-type Pokemon) and some just aren't common. The most common are 0 Spe base 100s but oftentimes those Pokemon are bulky which means Hitmontop can't quite muscle through as effectively. I did make a mention in Other Options about it.
 
I've been using Hitmontop as my numbah one Dragonite partner due to him checking many threats to Dragonite while spinning SR at the same time.
Don't know what you think about it, but mentioning Rapid Spin on the Technitop AC seems a good idea, at least to me who uses the aforementioned dragon to break the tougher nuts.
 
[Overview]
<p>With the transition to 5th generation, entry hazards are much easier to set up due to the introduction of Ferrothorn. This, combined with previous entry hazard users, makes a Rapid Spin user very helpful on a team.In a metagame where entry hazards are extremely common, thanks to the introduction of both classic and newer entry hazard users, Rapid Spin support is appreciated more than ever. With Hitmontop's ability to use Foresight along with Rapid Spin and threaten Ferrothorn with Close Combat, he captures manages to find a unique niche in the metagame OU, especially where he can also reliably combat the common Ferrothorn. Alternatively, with Technician, Hitmontop can launch boosted Fake Outs and Mach Punches at the opposing Pokemon, enabling him to check Pokemon like Excadrill and Cloyster. However, he struggles to do both at the same time because of the lack of investment. Hitmontop is often overshadowed by Excadrill as a Rapid Spin user and as an offensive Pokemon, Hitmontop is often overshadowed by Conkeldurr. Nevertheless, Hitmontop can perform roles that no other Pokemon can perform, making him a valuable choice for some teams.</p>

[SET]
name: Technitop
move 1: Fake Out
move 2: Mach Punch
move 3: Close Combat
move 4: Stone Edge / Sucker Punch
item: Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 Def

[Set Comments]
<p>With access to both Fake Out and Mach Punch, Hitmontop is one of the best users of the ability Technician. This Access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent can retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP.After being sent out, Hitmontop should first use Fake Out for “free” damage, unless met with a Ghost-type Pokemon.Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. Hitmontop's other main move is Mach Punch, which allows it to reliably revenge kill Excadrill, Terrakion, and Cloyster amongst other things. Mach Punch will also deal a hefty amount of damage to most non-resistant foes, making Fake Out and Mach Punch a powerful combo. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor.Alternatively, Close Combat is used to deal with bulkier foes, including but not limited to Ferrothorn, Empoleon, and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios while Sucker Punch is super effective against Gengar and Reuniclus. While Stone Edge hits Flying-types such as Dragonite or Salamence super effectively, Sucker Punch is another reliable alternative against Dark-weak foes, especially Gengar, Latios, and Espeon.</p>

[Additional Comments]
<p>Hi Jump Kick can be used for the slight increase in power over Close Combat,as well as not forcing Hitmontop to lower his defensive statswith the benefit of not lowering Hitmontop's defensive stats like Close Combat would. but However, Hi Jump Kick has imperfect accuracy and may cause Hitmontop to take recoil damage, especially when Hitmontop is already vulnerable to Ghost-type Pokemon. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types, such as Jellicent and Reuniclus Gengar and Latios. (The two you mentioned don’t actually care about Pursuit, and can just recover off the damage anyways. Gengar and Latios flee from Sucker Punch anyday.)</p>

<p>This set has difficulty getting past common physically defensive Pokemon, especiallysuch as Gliscor and Skarmory, both of whom can easily heal off the damage taken. Rotom-W is a magnificent partner because it can scare both off with its STAB moves and resists their STAB moves. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Hitmontop also has trouble against Substitute + Disable Gengar, who can use Disable Stone Edge or Sucker Punch and wall Hitmontop all day long. Additionally, Hitmontop has to find a way to eliminate bulky Psychic-type Pokemon like Reuniclus, who aren't particular threatened by Hitmontop's attacks. A specially defensive Scizor can reliably counter these threats while retaining high health, as well as Scizor also resistsresisting the Psychic-type moves that Hitmontop is weak against.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight / Toxic
move 3: Close Combat
move 4: Stone Edge / Sucker Punch / Rest
item: Leftovers
nature: Impish
ability: Intimidate
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
<p>With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards and support the team. Rapid Spin is the crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type Pokemon, Toxic can be used to hit bulkier Pokemon such as Rotom-W and Garchomp. While Foresight seems to be an impractical strategy in OU, it allows Hitmontop to hit Ghost-type Pokemon neutrally. With this in mind, Hitmontop now has the flexibility to use Rapid Spin or Close Combat against spinblockers at any given time, which is an advantage over fellow Rapid Spin users such as Excadrill and Starmie. If only Rapid Spin is required and Hitmontop has found a way to deal with Ghost-type Pokemon, Toxic can be used to seriously cripple defensive Pokemon.</p>

<p>Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have coverage-wise. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados many Flying-types, while Sucker Punch hits checks faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times. If Hitmontop has cleric support, it may also use Rest to heal any damage done to it and use Rapid Spin several more times.</p>

[Additional Comments]
<p>Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar. However, it's fairly weak due to the lack of Attack investment.</p>

<p>Generally, any team that requires a guaranteed removal of entry hazards will greatly appreciate Hitmontop's capabilities. Many Stealth Rock-weak Pokemon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when comes in, Dragonite gets to keep his Multi Scale intact and Thundurus can launch off more attacks in general. Additionally, Hitmontop also has great defensive synergy with all threethe aforementioned three because he resists the Rock-type moves aimed at them. In return,all three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.</p>

<p>Due to the ubiquitous use of Ferrothorn, it's common to see Spikes on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokemon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.</p>

[Other Options]
<p>Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB is off-putting. Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority which is unfavorable against slower Pokemon such as Ferrothorn. Low Sweep can be used to outspeed some faster opponents, but must be used on the switch in to be most effective, otherwise the power of Close Combat is preferred. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.</p>

[Checks and Counters]
<p>Gliscor is Hitmontop's main counter, having enough bulk to stop any attack that Hitmontop launches and easily healing off the damage with Poison Healand has STAB Acrobatics to attack back (Acrobatics isn’t a standard strategy). It also doesn't mind Toxic due to his Poison Heal ability the aforementioned ability. In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage, though Hippowdon has to be aware of Toxic. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with Will-O-Wisp.</p>

<p>Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to reduce the damage taken, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.</p>

[Dream World]
<p>Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.</p>
Phew, this was a piece of work. The main problem with the analysis is some redundancy is using with the comparative phrases "such as" and "like", and a few inconsistent places involving how to use Hitmontop. Some of the sentences were also mindfully confusing, and generally, the main problem is simply redundancy, so I hope I cleaned up the analysis to reflect this. I strongly recommend directly adapting the analysis to these changes.

As a side note, please rename the title to: (Copyediting) Hitmontop (Analysis) [GP 0/2]

EDIT: I resign my GP Check. However, my point stands: The main problem with the analysis is some redundancy is using with the comparative phrases "such as" and "like", and a few inconsistent places involving how to use Hitmontop.

As a side note, please rename the title to: (Copyediting) Hitmontop (Analysis) [GP 0/2]
 
Please add this set.

Spade's Hitmontop

Adamant@ Chesto Berry
HP 252/Att 252/ Def 6
Technician(spl whatever)
Moves:
Sucker Punch
Bulk-Up
Mach Punch
Rest

This set fools a lot of people, with great predictions you can fake out a psychic pokemon to set-up with calm mind as you bulk up and finish him with sucker punch. Bulk-up works well against earthquake users, and mach punch kills most pokemon bar poison. Just make sure you have something to take flying, poison, psychic, and any other of hitmontops weaknesses.

Rest gives hitmontop the ability to rid of poison and wisps to startle the opponent.
 
GP Check [1/2]

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[Overview]

<p>With the transition to 5th generation, entry hazards are much easier to set up due to the introduction of Ferrothorn. This, combined with previous entry hazard users, makes a Rapid Spin user very helpful on a team. With Hitmontop's ability to use Foresight along with Rapid Spin and threaten Ferrothorn with Close Combat, he captures a unique niche in the metagame. Alternatively, with Technician, Hitmontop can launch boosted Fake Outs and Mach Punches at the opposing Pokemon, enabling him to check Pokemon like Excadrill and Cloyster. However, he struggles to do both at the same time because of the lack of investment its low base stats and the limitations they place on how much it can do at once [or something to that effect as I have no idea what you are trying to say]. It's true that Hitmontop is often overshadowed by Excadrill as a Rapid Spin user and by Conkeldurr as an offensive Pokemon, Hitmontop is often overshadowed by Conkeldurr. Nevertheless, Hitmontop can perform roles that no other Pokemon can perform, making him a valuable choice for some teams.</p>

[SET]
name: Technitop
move 1: Fake Out
move 2: Mach Punch
move 3: Close Combat
move 4: Stone Edge / Sucker Punch
item: Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 Def

[Set Comments]

<p>With access to both Fake Out and STAB Mach Punch, Hitmontop is one of the best users of the ability Technician. This access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent can has a chance to retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP for free. Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios,(comma) while Sucker Punch is super effective against Gengar and Reuniclus.</p>

[Additional Comments]

<p>Hi Jump Kick can be used for the slight increase in power over Close Combat as well as not forcing Hitmontop to lower his defensive stats,(comma) but it has imperfect accuracy and may cause Hitmontop to take recoil damage. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types such as Jellicent and Reuniclus.</p>

<p>This set has difficulty getting past physically defensive Pokemon such as Gliscor and Skarmory, both of whom can easily heal off the any damage taken. Rotom-W is a magnificent partner for this reason, because it can scare both off with its STAB moves and resists their STAB moves. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Scizor also resists the Psychic-type moves that Hitmontop is weak against to.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight / Toxic
move 3: Close Combat
move 4: Stone Edge / Sucker Punch / Rest
item: Leftovers
nature: Impish
ability: Intimidate
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]

<p>With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards. Rapid Spin is the crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type Pokemon, Toxic can be used to hit bulkier Pokemon such as Rotom-W and Garchomp instead.</p>

<p>Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados while Sucker Punch hits faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times.</p>

[Additional Comments]

<p>Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar. However, it's fairly weak due to the lack of Attack investment.</p>

<p>Many Stealth Rock-weak Pokémon Pokemon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when he comes in, Dragonite gets to keep his Multi Scale Multiscale intact and Thundurus can launch off more attacks in general. Hitmontop also has great defensive synergy with all three because he resists Rock-type moves. All three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.</p>

<p>Due to the ubiquitous use of Ferrothorn, it's common to see Spikes on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokémon Pokemon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.</p>

[Other Options]
<p>Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB is off-putting. Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority which is unfavorable against slower Pokemon such as Ferrothorn. Low Sweep can be used to outspeed some faster opponents but must be used on the switch in to be most effective, otherwise the power of Close Combat is preferred. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.</p>

[Checks and Counters]

<p>Gliscor is Hitmontop's main counter, as it has having enough bulk to stop any attack that Hitmontop launches and has STAB Acrobatics with which to attack back. He also doesn't mind Toxic due to his Poison Heal ability. In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with Will-O-Wisp.</p>

<p>Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to reduce the damage taken make Hitmontop's attacks ineffective, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.</p>

[Dream World]

<p>Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. In terms of Pokemon who usually carry flinching moves, Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.</p>

Ana- = come together
lysis = split apart

Analysis = ???

...

Good job.

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try this set:
name: fast and furious
fakeout
machpunch
rapid spin
CC/suckerpunch
EV's:252 atk, 128 def,128 spdef
item:leftys
nature, adament
it works :D
 
try this set:
name: fast and furious
fakeout
machpunch
rapid spin
CC/suckerpunch
EV's:252 atk, 128 def,128 spdef
item:leftys
nature, adament
it works :D

You don't seem quite sure of this set due to the lack of an ability and a questionable EV spread. Like SuperMarth stated, Hitmontop becomes obsolete of it attempts to do two roles at the same time, so really doubt that set actually "works" for you. Other Options, at best.
 
Not only is that set you posted already basically like every set Hitmontop already has but the cold hard fact is that anything that set wants to be doing any other set can do better. Bulky works better with intimidate and max hp and priority attacker is better without rapid spin.
 
No, a youtube video is not proof a set works since one battle means nothing over the span of dozens, nay even thousands of battles that a set will be used.

And stop whoring out your youtube link on analysis threads.
 
Something that can be added to the Technitop set is Aerial Ace over Fake out.

AA gives good coverage along Fighting and allows Hitmontop to be of some threat to Gengar, CMRenicilus and general Grass/Bugs without having to rely on Sucker punch.
 
Made bmb's changes.

RioT X: Conkeldurr really does that type of set better with access to Guts, Drain Punch, and doesn't rely on Sucker Punch to hit Psychics/Ghosts.

MasterChef: Close Combat hits harder except vs Psychics and Ghosts which are hit by Stone Edge/Sucker Punch/Pursuit for harder.

1 more change!
 
Changes in bold
Removals in red
Comments in bold red

[Overview]
<p>With the transition to the 5th generation, entry hazards are much easier to set up due to the introduction of Ferrothorn. This, combined with previous entry hazard users, makes a Rapid Spin user very helpful on a team. With Hitmontop's ability to use Foresight along with Rapid Spin and threaten Ferrothorn with Close Combat, he captures a unique niche in the metagame. Alternatively, with Technician, Hitmontop can launch boosted Fake Outs and Mach Punches at the opposing Pokemon, enabling him to check Pokemon like Excadrill and Cloyster. However, he struggles to do both at the same time. It's true that Hitmontop is often overshadowed by Excadrill as a Rapid Spin user and by Conkeldurr as an offensive Pokemon; nevertheless, Hitmontop can perform roles that no other Pokemon can perform, making him a valuable choice for some teams.</p>

[SET]
name: Technitop
move 1: Fake Out
move 2: Mach Punch
move 3: Close Combat
move 4: Stone Edge / Sucker Punch
item: Life Orb
nature: Adamant
ability: Technician
evs: 252 HP / 252 Atk / 4 Def

[Set Comments]
<p>With access to both Fake Out and STAB Mach Punch, Hitmontop is one of the best users of the Technician ability. This access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent has a chance to retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP for free. Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios, while Sucker Punch is super effective against Gengar and Reuniclus.</p>

[Additional Comments]
<p>Hi Jump Kick can be used for the slight increase in power over Close Combat as well as not forcing Hitmontop to lower his defensive stats, but it has imperfect accuracy and may cause Hitmontop to take recoil damage. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types such as Jellicent and Reuniclus.</p>

<p>This set has difficulty getting past physically defensive Pokemon such as Gliscor and Skarmory, both of whom can easily heal off any damage taken. Rotom-W is a magnificent partner for this reason, because it can scare both off with its STAB moves and in turn resists their STAB moves. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Scizor also resists the Psychic-type moves that Hitmontop is weak to.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Foresight / Toxic
move 3: Close Combat
move 4: Stone Edge / Sucker Punch / Rest
item: Leftovers
nature: Impish
ability: Intimidate
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
<p>With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards (unless the opponent packs two Ghost-types just to counter this). Rapid Spin is the crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type Pokemon, Toxic can be used to hit bulkier Pokemon such as Rotom-W and Garchomp instead.</p>

<p>Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados while Sucker Punch hits faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times.</p>

[Additional Comments]
<p>Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar. However, it's fairly weak due to the lack of Attack investment.</p>

<p>Many Stealth Rock-weak Pokemon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when he comes in, Dragonite gets to keep his MultiScale intact and Thundurus can launch off more attacks in general. Hitmontop also has great defensive synergy with all three because he resists Rock-type moves. All three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.</p>

<p>Due to the ubiquitous use of Ferrothorn, it's common to see Spikes on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokemon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.</p>

[Other Options]
<p>Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB or useful secondary effect is off-putting. Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority which is unfavorable against slower Pokemon such as Ferrothorn. Low Sweep can be used to outspeed some faster opponents but must be used on the switch in to be most effective, otherwise the power of Close Combat is preferred. Aerial Ace can be used to hit Breloom and Virizion more effectively but has little use outside of that. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.</p>

[Checks and Counters]
<p>Gliscor is Hitmontop's main counter, as it has enough bulk to stop any attack that Hitmontop launches and STAB Earthquake with which to attack back. He also doesn't mind Toxic due to his Poison Heal ability. In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with Will-O-Wisp.</p>

<p>Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to make Hitmontop's attacks ineffective, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.</p>

[Dream World]
<p>Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. In terms of Pokemon who usually carry flinching moves, Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.</p>

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