Pet Mod Hoenn Gaiden - Slate 14 (Return and Rework)

Status
Not open for further replies.

Ema Skye

Work!
Winners!

Lapras: Z-ongyroP
Arbok: The Damned
Relicanth: Best Gal
Alcremie: Eeveegirl1380
Regieleki: Yoshiblaze
Stantler: Empoleon4Life

Pokemon Name: :Relicanth: Relicanth :Relicanth:
Type: Water / Rock
Stats: 111(+11)/95(+5)/135(+5)/45/70(+5)/66(+11) (BST: 522)
Abilities:
Rough Skin* / Rock Head
Notable Moves:
:
Ancient Power, Body Slam, Bounce*, Double-Edge, Earthquake, Facade, Flail*, Frustration, Hidden Power, Return, Rock Blast*, Rock Slide, Rock Tomb, Secret Power, Skull Bash, Sludge Bomb*, Superpower*
:
Blizzard, Hidden Power, Ice Beam, Icy Wind, Surf, Whirlpool*
:
Amnesia, Calm Mind, Endure, Hail, Iron Defense*, Protect, Psych Up, Rain Dance, Rest, Safeguard, Sandstorm, Sleep Talk, Substitute, Toxic, Yawn
Why it should be chosen: Relicanth is lacking any real identity in vanilla, aside from later gens when it gets access to Head Smash. Because it's not signature to Relicanth in those generations (thanks, Rampardos & co.) we are unfortunately locked out of it in this mod for the foreseeable future (hopefully one of these upcoming slates ends up being a move slate! We could use some spice.)
What this means is that Relicanth is a bit of a blank slate- any change to bring it towards a new direction is probably going to be welcome, so I spent a bit of time looking at its dex entries (fairly repetitive for Relly specifically :psysad:) to look for move and ability ideas. Since it states that Relicanth is covered in craggy, rock-like scales, I thought Rough Skin was a good choice for an ability, and since it currently sees competition with Omastar and Kabutops for a Rock/Water Swift Swimmer in vanilla, I decided to drop Swift Swim instead of Rock Head. Sorry to the 2 people who use rain
Bounce, Rock Blast, Flail, Whirlpool, and Iron Defense are just backwards compatibility things. It gets them later, and they don't break it, so they're coming along. I also gave it Sludge Bomb and the divisive Superpower. Hear me out- Superpower is a calling card of the Regi trio in vanilla Adv (as well as, bafflingly, Nidoqueen and Deoxys (and smeargle)) and Relicanth is one of the two mons you need to access them. Relicanth is also said to be "already a perfect life-form" according to Ultra Moon. I just kinda feel like it makes sense, given that :)

Pokemon Name: Arbok
Typing:
/
*
Stats: 080 HP (+20) / 095 Atk (+10) / 090 Def (+21) / 085 SpA (+20) / 090 SpD (+11) / 080 Spe {438 BST → 520 BST}
Abilities: Intimidate / Compound Eyes* {replaces Shed Skin}
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Body Slam, Brick Break*, Double-Edge, Earthquake, Iron Tail, Rock Slide, Sludge Bomb
Beat Up, Crunch**, Future Sight*, Giga Drain, Psychic*, Pursuit, Sucker Punch**
Curse**, Glare, Haze, Hypnosis*, Refresh, Role Play*, Skill Swap*, Snatch**, Spite, Trick*
Why It Should Be Chosen: Given all of the better typing choices and designs for improving Arbok were arguably already taken as of two days ago, I decided to go in a more bizarre direction by leaning into Arbok's most striking visual feature: the "face" design(s) on its chest. So I leaned into the phenomenon of pareidolia to justify Compound Eyes, which help make this version of Arbok a status machine with access to a now 100% accurate Glare, 100% accurate Toxic, and a decently accurate Hypnosis (that doesn't outdo Glaceon's Lovely Kiss backed its own Compound Eyes). The added Psychic typing is in part due to that focus, as well as the focus on mysticism and snake's association with hypnotic aspects, and in part to make this Arbok an even better Intimidate user, if only against Fighting attacks. Psychic does somewhat undermine Intimidate by introducing a new weakness to Ghost, but this Arbok at least now gets both Crunch and Sucker Punch (from the future!) as well to do away with Ghosts on top having the SpA to back them up now; Arbok already had Rock Slide for most STAB Bug users. Finally, this Arbok having Compound Eyes, now passable SpA, and access to Future Sight also could gave it a niche as basically the only viable Future Sight user in all of Gen III, but Gen III Future Sight is...super weird between being typeless, being able to smack Dark types, and being able to miss normally among many other odd things that changed later. (At least Future Sight likely wouldn't be abusable due to this unlike this current Gen VIII with its five pivots, and there shouldn't be any real overlap between this Arbok and the just added Slowking-Galar despite them sharing a typing combination, especially since Arbok is still overall physically oriented.)
:ss/lapras:
Pokémon Name: Lapras
Type: Dragon / Ice
Stats: 130 / 85 / 80 / 85 / 95 / 60 (535 BST)
Abilities: Water Absorb / Thick Fat
Notable Moves: + Ice Shard, + Dragon Claw, + Outrage, + Recover, Hydro Pump, Surf, Ice Beam, Thunderbolt, Perish Song, Refresh, Toxic, Hidden Power, Heal Bell
Why it should be chosen: There's no shortage of bulky Water-types around, so this Lapras takes a slightly different angle. Dragon/Ice isn't a great defensive typing, but it's unique, and it makes Lapras a Dragon-type that doesn't fear Abomasnow or Glaceon. It can now switch in on Grass, Water, and Electric-types and scare them out, and its new Thick Fat turns it into one of those rare Pokémon that resists BoltBeam. Water Absorb is another option to sit on Water-types even harder.
:ss/regieleki:
Pokémon Name: Regieleki
Typing: Electric
Stats: 80/50/100/50/100/200 (Atk swapped with Def, SpA swapped with SpD)
Abilities: Clear Body
Notable Moves:
Explosion, Rapid Spin, Extreme Speed, Earthquake, Wrap
Thunderbolt, Hidden Power Ice/Water/Grass, Thunder, Foul Play
Recover, Toxic, Substitute, Rest, Heal Bell, Thunder Wave, Taunt, Rain Dance, Light Screen, Reflect
How It Fulfills the Concept: If I'm being completely honest, I'm a bit apprehensive about porting Regieleki into Gen 3 as is. Like, yeah, no Transistor with no insane boosting item makes it way weaker, but that Speed with actually decent power since it can afford to run very little Speed investment and 100 SpA is pretty good by Gen 3 standards, especially when Modest, plus Explosion off of an equally decent 100 Attack that murders most things that wanna take a TBolt, it seems super scary. I'm probably just being a worrywart, though, but nonetheless, here's something a little different that could make Eleki more interesting while staying balanced. 80/100/100 with reliable recovery is pretty good by Gen 3 standards and with a great support movepool of Toxic, Thunder Wave, Heal Bell, Screens, Taunt, and Rapid Spin, Regieleki can be an interesting fast support mon, somewhat similar to Deoxys-Speed or Jumpluff, but with a couple key differences. Deoxys is less passive than both of them and offers Spikes support, while Jumpluff has Sleep Powder and either annoys things with SubSeed or supports teammates by Baton Passing them a Swords Dance, and Regieleki is a spinner that memes all over Skarmory, even more so than Talonflame since it has Heal Bell and more PP on its recovery, Explosion, and probably one of the few things in the game that can viably run a dual screens set thanks to its Speed and Explosion. It can also still be offensive, since not needing much Speed investment lets you dump as much as you can into its low offenses (especially if you don't mind being slower than Deo), but I'd rather just use Jolteon for that.
Regieleki @ Leftovers
Ability: Clear Body
EVs: 252 HP / 112 SpD / 144 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Rapid Spin
- Recover
- Toxic / Heal Bell / Explosion

Regieleki @ Leftovers
Ability: Clear Body
EVs: 252 HP / 112 Def / 144 Spe
Bold Nature
- Explosion
- Rapid Spin / Taunt / Rain Dance
- Light Screen
- Reflect

Regieleki @ Leftovers
Ability: Clear Body
EVs: 112 Atk / 252 SpA / 144 Spe
Mild Nature
- Thunderbolt
- Hidden Power [Ice]
- Recover
- Explosion

thunder cage moment (Regieleki) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 112 SpD / 144 Spe
Calm Nature
- Taunt
- Toxic
- Recover
- Wrap
:swsh/alcremie-matcha-cream:
Pokemon Name: Alcremie
Type: Poison
Stats: 85/110/90/60/131/64 (+20 HP, +15 Def, +10 Spd, swapped Spa with Atk)
Abilities: Natural Cure/Liquid Ooze
Notable Moves: +Toxic, +Hidden Power, Recover, +Sludge Bomb, +Rapid Spin, Aromatherapy, +Baton Pass, +Foul Play, +Shadow Ball, +Amnesia, Acid Armour
Why it should be chosen: Alcremie in the Gen 8 metagame is pretty underwhelming. Sure, you get to use a cute looking Pokemon that makes you hungry, but it doesn’t have much to offer. However, now it gains the Poison type and access to a variety of support moves such as Toxic, Baton Pass, Foul Play, and Rapid Spin. In Hoenn Gaiden, there really aren't too many viable defensive poison types. You got Koffing, Toxicroak, and I guess Skuntank and Gengar, so Alcremie adds something pretty decently new. It can eat hits and Recover back to full, or run a gimmicky set like Acid Armour/Amnesia/Recover/Attacking move. Foul Play allows it to hit physical attackers for a lot of damage, and it can spread poisons with Sludge Bomb. Natural Cure allows it to get rid of annoying statuses, like burn and paralysis, while also being immune to Toxic. Now, if you will excuse me, I have a craving for some whipped cream ;)

Pokémon Name: Stantler
Typing: Ground / Psychic
Stats: 103 / 115 / 82 / 95 / 65 / 95
Abilities: Intimidate / Insomnia
Notable Moves: Earthquake, Ice Beam, Thunderbolt, Psychic, Hypnosis,
How It Fulfills the Concept: Stantler fills the role of a mixed ground type with BoltBeam for Flying Types and STAB Psychic for gengar meaning it beats common ground checks like Mence, Flygon and the aforementioned Gengar, However it needs to chose between HP Bug for Celebi and HP Grass for Pert and it's still checked by Most Waters, Sp.Def Zapdos, Claydol, The 2 levitating electrics, and Non Celebi Bulky Grasses.
We're now going to take a playtesting break given that we've added a lot since the last one. We'll likely be holding some tours on our Discord server throughout the week so feel free to join us.
 

Ema Skye

Work!
So, it's been a while.

Due to increasing time commitments, leadership of the mod has changed. The council and I are now cooperatively leading this mod as no one has the time commitment to do it all right now.

As a group, we've also made some significant decisions about how the mod will progress.

First off, the bad news.

Hoenn Gaiden will conclude after Slate 20.

This will allow us to be able to start building meta resources for everything without everything changing every few weeks. This will also bring some stability to our Ubers and UU formats so they can finally deal with tiering decisions.

And now for the good news!

First, we have some balance changes. There are a lot of them!

:skuntank: :raikou: - Now has access to Tail Glow
This should allow Skuntank to no longer be as passive as it currently is. It has Flamethrower for Steels and has no problem booming on special walls. As for Raikou, it needs something to better compete with our other Electrics and this will be the key.

:skuntank - Now Has Neutralizing Gas (instead of Overcoat)
Yup, it gets another one. Should really help it get going and ensures it can be viable now.

:blaziken: :donphan: :dusclops: :gardevoir: :ludicolo: :machamp: :milotic: :muk: :pinsir: :scizor: :sudowoodo: :tentacruel: - Now has access to Knock Off
Many of these Pokemon are on the fringe of viability and so this represents a new tool for them to find their niches. While Knock Off isn't as strong as it is in Gen 6+, the utility of item removal is especially useful.

:alakazam: :ampharos: :ariados: :azumarill: :beautifly: :beedrill: :bellossom: :butterfree: :chimecho: :clefable: :corsola: :delcatty: :dodrio: :electrode: :exeggutor: :farfetch :lunatone: :nidoking: :nidoqueen: :magcargo: :mantine: :masquerain: :noctowl: :pelipper: :pidgeot: :poliwrath: :qwilfish: :raichu: :solrock: :swellow: :victreebel: :vileplume: :wigglytuff: - Stats are buffed to current gen standards
Some of these could be pretty huge and is generally just a solid quality of life change for a significant portion of the meta.

:golem: - Gets +30 Spe and Rapid Spin
It now matches Alolem in BST and the speed increase makes it faster than Tyranitar and a solid midspeed rock pick. Rapid Spin Golem is a big RoA thing in Gen 2 and it should find use of it here as well.

:silvally: - Multi Attack is buffed to Gen 8 version
Most of its forms aren't viable and the opportunity cost of holding an item compensates for the higher BP in terms of its meta impact.

:dragonite: - Now has access to Softboiled
Recovery gives it something to stand out with against Salamence, who normally does everything Dragonite does but better.

:grumpig: - Now has access to Whirlwind
This is a new gen addition to its movepool, letting it serve a role as a spikes shuffler.

:victreebel: :vileplume: - Now have access to Sticky Hold
With Knock Off being more common, protecting items becomes more valuable. Both of these would probably use it differently, with Victrebel never losing Choice Band while Vileplume holds on to Leftovers.

:heracross: :sandslash: - Now have access to Spikes
Another newgen addition. Both of these mons need something to stand out more, and every team benefits from Spikes. Heracross particularly stands out as a Spiker that isn't passive.

:spinda: :torkoal: - Now have access to Rapid Spin
Another newgen addition. Likely won't mean much for Spinda but it could do stuff for Torkoal.

:entei: - Now has access to Sacred Fire, Extreme Speed, Earthquake, Rock Slide and Crunch
Big movepool changes here for a Pokemon that is perpetually outclassed.

:aggron: - No longer part Rock type
Now it can shine with more defensive utility without Rock-type weighing it down.

:camerupt: - Now has access to Slack Off, and has +15 HP and +25 Spe
Another fringe viability mon. Should be everything it needs to compete as our resident Eelektross slayer. Now it doesn't need much speed investment to outrun Tyranitar and Swampert.

:marowak::marowak-alola: - Gets +10 Spe
Needs less investment to outspeed slower Tyranitar builds

:poliwrath: :politoed: - Gets access to Lovely Kiss and Growth.
More RoA moves for some Waters that are sorely outclassed

:venusaur: - Gets access to Suction Cups
Can now be a setup mon with Growth that doesn't fear phazing, forcing it to be directly dealt with.

:blastoise: - Now has access to Zap Cannon
Paul wanted this one because it's cool, though the practicality remains to be seen.

:seaking: - Now has access to Swords Dance, gets Volt Absorb (over Swift Swim) and gets +10 Atk, +20 SpA and +20 Spe
Megahorn is Seaking's big selling point as a Water type, and it covers what is now its only weakness.

:bellossom: - Now has access to Natural Cure, Leech Seed and Aromatherapy
Now it can be a cool cleric in UU that plays a bit like Celebi.

:vileplume: - Now has access to Leech Seed
Yet another RoA addition that is also newgen, so this is mostly just for consistency. It does appreciate the healing and chip though.

:rapidash: - Now has access to Low Kick
Coverage for Tyranitar is finally here for the horse!

:tauros: - Now has access to Quick Attack
Further makes it distinct from Snorlax due to being able to revenge kill.

:vaporeon: :jolteon: :flareon: :espeon: :umbreon: :glaceon: :sylveon: - Now has access to Growth
Gen 2 move that should have different uses for all of these, especially with Baton Pass.

:raichu: - Now has access to Sing
RoA and newgen move that, while unreliable, should make some things think twice about switching into it.

:azumarill: - Now is Normal/Water
Finally gives it STAB with its Huge Power boosted attacks.

:slowking: - Gets +15 SpA and +10 SpD
Glowking had more BST than Slowking so this brings them to parity.

:slowbro:[/b] - Gets +10 Def and +15 SpA[/b]
With Slowking getting a BST buff, Slowbro now has parity.

:persian: - Regains access to Limber
This is a bugfix because somehow it lost it.

:alakazam: :crobat: :dragonite: :farfetch :glalie: :sneasel: :slowbro: :slowking: :smeargle: :spinda: :whiscash: :slowking-galar: :lickitung: :toxicroak: :jynx: :lickitung: :wailord: - Inner Focus, Oblivious and Own Tempo now provide Intimidate immunity.
Intimidate is a powerful ability in Gen 3 and so this helps out a lot of Pokemon get around the many Intimidate users we have.


Next, council is also adding some new Pokemon to the tier that had counterparts added or had buffed pre-evolutions. People had been talking about doing this for a while and so we're doing it!
:dp/mamoswine:
New Stats: 110 / 130 / 80 / 70 / 60 / 80
Abilities: Oblivious / Ice Body
Relevant Moves: Piloswine's movepool. Additions are Superpower and Knock Off
Description: Contrasts very well with Piloswine, who takes on more of a defensive role due to higher bulk and Thick Fat. Mamoswine puts its offensive stats to good use.

:dp/roserade:
New Stats: 50 / 70 / 55 / 125 / 105 / 90
Abilities: Natural Cure / Poison Point
Relevant Moves: Roselia's movepool. Addition is Hyper Beam.
Description: Takes on a strong offensive role in the meta, and is a particularly nasty lead with Spikes and Sleep Powder. Roselia is still very bulky and is immune to weather damage

:dp/dusknoir:
New Stats: 55 / 100 / 135 / 75 / 135 / 45
Abilities: Pressure / Sand Veil
Relevant Moves: Dusclops' movepool
Description: These two were basically identical until Eviolite entered the picture. Dusknoir's contrast with Dusclops is now their different roles on weather.

:dp/leafeon:
New Stats: 65 / 60 / 130 / 110 / 65 / 95
Abilities: Chlorophyll
Relevant Moves: Leaf Blade, Double Edge, Swords Dance, Baton Pass, Roar, Wish, Roar, Heal Bell, Knock Off, Growth
Description: As the only Eeveelution we haven't added yet, Leafeon is an impressive sun abuser. It could also be a cool baton passer.

:swsh/slowbro-galar
New Stats: 95 / 100 / 110 / 100 / 80 / 30
Abilities: Own Tempo / Sticky Hold
Relevant Moves: Slowbro's. Addition is Sludge Bomb.
Description: With the Own Tempo buff, Glowbro can be a decent physical breaker with Curse and an Intimidate immunity.


We are also adding the remaining Gen 4 evolutions because most of them are needed and my OCD requires adding them all. As their pre-evolutions are unchanged, they are coming in with the same stats as Gen 4 with their pre-evolutions movepool and abilities unless otherwise noted. Aside from Gallade and Froslass, this is a lightning round. Because not all of them are getting special changes, here are their sprites so you know they exist.
:dp/mismagius: :dp/honchkrow: :dp/ambipom: :dp/weavile: :dp/lickilicky: :dp/rhyperior: :dp/tangrowth: :dp/electivire: :dp/magmortar: :dp/togekiss: :dp/yanmega: :dp/porygon-z: :dp/gallade: :dp/probopass: :dp/froslass:

:honchkrow: Gets Superpower
:weavile: Gets Pressure instead of Keen Eye
:lickilicky: Gets Explosion
:magnezone: Gets Analytic instead of Magnet Pull and access to Mirror Coat
:electivire: Gets Earthquake, Rock Slide and Flamethrower
:magmortar: Gets Earthquake, Rock Slide and Thunderbolt
:togekiss: Gets Extreme Speed

:gallade: Gets Inner Focus over Synchronize; gets Aerial Ace, Brick Break, Bulk Up, Focus Punch, Leaf Blade, Revenge, Rock Tomb, False Swipe, Fury Cutter, Reversal, Rock Smash, Cut, Earthquake, Hyper Beam, Leer, Low Kick, Rock Slide, Slash, Strength and Swords Dance

:froslass: Gets Icicle Spear, Imprison, Shock Wave, Taunt, Torment, Trick, Will-O-Wisp, Charm, Destiny Bond, Mud-Slap, Pain Split, Psych Up, Confuse Ray, Dream Eater, Hyper Beam, Ice Punch, Psychic, Reflect, Thunder, Thunder Wave and Thunderbolt


Relating to this, we're also adding in the future pre-evolutions. They're not super notable unless we decide to do LC so I'm not listing them, but for code purposes, they're here.

We also decided as a group to bring in regional variants of Pokemon that exist in the mod. They are coming in with the same stats and types as their future gen selves (unless otherwise noted). Listed moves and abilities are in comparison to the original Pokemon (example: Exeggutor-Alola keeps its stats and gets the same abilities and moves as regular Exeggutor, plus/minus anything listed by its sprite) Most of these are a lightning round. Any with more lengthy changes are at the end of the section. Keep in mind that species clause impacts regional forms (so you can't have both Zapdos and Zapdos-Galar on a team).
:raticate-alola: Gets access to Sludge Bomb, Trick and Bulk Up
:raichu-alola: Gets Levitate over other abilities; gets Psychic, Future Sight and Magic Coat
:dugtrio-alola: Stays at base 80 attack; gets Metal Claw
:persian-alola: gets Beat Up
:muk-alola: gets Crunch, Knock Off and Poison Fang
:exeggutor-alola: Gets Earthquake, Flamethrower, Knock Off, Outrage and Superpower, loses Calm Mind
:farfetch Gets Brick Break; gets access to Stick
:weezing-galar: Now Poison/Water; Gets Aromatherapy, Surf, Hydro Pump and Overheat
:linoone-galar: Gets Knock Off, Loses Belly Drum and Extreme Speed

:meowth-galar: Gets Meteor Mash, Swords Dance, Iron Defense, Crunch, Metal Sound and Thrash; loses Aerial Ace, Shock Wave, Water Pulse, Torment, Charm, Icy Wind, Dream Eater, Hypnosis, Petal Dance, Sing and Water Gun

:corsola-galar: Gets Night Shade, Will-o-Wisp, Disable, Destiny Bond, Giga Drain, Grudge, Haze, Spite, Astonish; loses Bubble Beam, Ingrain, Water Gun, Rollout; Gets Clear Body and Poison Point over both Hustle and Natural Cure

:ninetales-alola: Is now Pure Ice; Gets Ice Body over Flash Fire; Gets Hail, Ice Beam, Sheer Cold, Heal Bell, Icy Wind, Powder Snow, Rain Dance, Aurora Beam, Blizzard, Ice Beam and Mist; loses Heat Wave, Memento, Overheat, Will-O-Wisp, Shadow Ball, Sunny Day, Double-Edge, Ember, Fire Blast, Fire Spin, Flamethrower, and Quick Attack.

:sandslash-alola: Gets Ice Body; Gets Meteor Mash, Hail, Icicle Spear, Iron Defense, Icy Wind, Mirror Coat, Powder Snow, Blizzard, Ice Punch, Ice Beam and Mist; loses Mud Shot, Sand Tomb, Mud Slap, Sandstorm, Double Edge, Take Down, Strength and Poison Sting

:rapidash-galar: Gets Trace instead of Flash Fire; Pure Psychic; Gets Calm Mind, Psychic, Confusion, Psybeam and Future Sight; Loses Ember, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Wave, Incinerate, Inferno, Overheat and Will-O-Wisp

:articuno-galar: Gets Calm Mind, Hyper Voice, Imprison, Skill Swap, Future Sight, Scary Face, Shadow Ball, Confusion, Dream Eater, Hypnosis, Light Screen, Psychic and Recover; loses Blizzard, Ice Beam, Haze, Whirlwind, Heal Bell, Rain Dance, Sunny Day, Sandstorm, Powder Snow, Hail, Icicle Spear, Sheer Cold and Water Pulse

:zapdos-galar: Gets Blaze Kick, Brick Break, Bulk Up, Taunt, Bounce, Reversal, Scary Face, Counter, Low Kick, Screech and Mega Kick; loses Metal Sound, Shock Wave, Extrasensory, Charge, Rain Dance, Sandstorm, Sunny Day, Thunder, Thunderbolt, Thunder Wave and Whirlwind.

:moltres-galar: Gets Hyper Voice, Imprison, Taunt, Memento, Scary Face, Shadow Ball, Knock Off, Pursuit and Faint Attack; Loses Ember, Fire Blast, Fire Spin, Flamethrower, Solar Beam, Rain Dance, Sandstorm, Sunny Day, Heat Wave, Will-o-Wisp and Overheat


Because we added the Galarian forms of some mons, we also are adding their regional evolutions! In another lightning round, they are getting their vanilla stats as well as same moves and abilities as their pre-evolutions (shown above; reminder to take the base form into consideration when looking at the movepool). Exceptions are noted below:

:swsh/perrserker: Gets Baton Pass and Battle Armor (over Pickup)
:swsh/sirfetch Gets Iron Defense
:swsh/cursola: Gets Perish Song and Pin Missile
:swsh/obstagoon: Gets Brick Break, Bulk Up, Cross Chop, Fire Punch, Focus Energy, Ice Punch, Iron Defense, Low Kick, Mega Kick, Mega Punch, Revenge, Reversal, Submission and Thunder Punch; Gets Guts over Pickup


So, where do we go from here?

Given the amount of Pokemon that have just been added, council has decided that we will do ONE more slate where we take Pokemon additions. Then we will spend the final 7 slates adding new moves, abilities and items to bring the mod to a close.

Slate 12, the final slate to add new Pokemon, begins now. You may submit up to 6. Please be sure to refresh yourself on the submission criteria for new Pokemon in the OP. We are no longer doing concept-based submissions so there are no restrictions on what you can submit.
 
:bw/cobalion:
Pokemon Name:Cobalion
Typing:Steel/Fighting
Stats:91/90/129/90/72/108(BST:580)
Abilities:Clear Body
Notable Moves:Swords Dance,Superpower,Rock Slide(New),Hidden Power Ghost/Ground
Description:A rather speedy,physically bulky SD sweeper.Steel/Fighting is a good combination for this meta,which allows it to take down prominent threats,including tier king(I choose to ignore the fact that Celebi may have dethroned it)Tyranitar.Clear Body prevents its Attack from being lowered by Intimidate which is great considering its rather meh 90 Attack stat wanting to hold on to every boost.
I will get Cobalion into this mod you can't stop me
:ss/arctozolt:
Pokemon Name:Arctozolt
Typing:Ice/Electric
Stats:100/70/95/100/65/65(BST:495)
Abilities:Volt Absorb/Ice Body
Notable Moves:Ice Beam,Thunderbolt,Low Kick,Substitute,Hidden Power Fire(New)
Description:Arctozolt has the powerful STAB BoltBeam.It faces competition from other Ice and Electric types,however Arctozolt has good physical bulk,excellent dual STABs,and overall excellent coverage for the meta.

More to come
 
Last edited:

Ema Skye

Work!
:pincurchin:
Pokemon Name: Pincurchin
Typing: Electric
Stats: 78 / 106 / 95 / 96 / 85 / 30
Abilities: Volt Absorb / Rough Skin
Notable Moves: Spikes, Recover, Thunderbolt, Hidden Power, Toxic, Twineedle, Surf
Description: With bulk similar to Zapdos and Eelektross, Pincurchin brings the right tools to be a solid competitor. Being the only Electric type with reliable recovery, it offers a lot of longevity while still hitting decently hard. Access to Spikes further offers it some utility, especially as a Spiker that threatens both Starmie and Cloyster, our stronger spinners. Twineedle is mostly just here for Celebi without needing to commit your Hidden Power for it.

:coalossal:
Pokemon Name: Coalossal
Typing: Fire/Rock
Stats: 110 / 80 / 120 / 80 / 90 / 30
Abilities: Flame Body / Flash Fire
Notable Moves: Rapid Spin, Spikes, Flamethrower, Rock Slide, Will-o-Wisp, Explosion
Description: Spikes and Rapid Spin in one slot is a coveted niche, and is part of why Forretress is so good. While Coalossal has a worse typing for it, it does bring overall better bulk and the ability to spread burns. Furthemore, it also isn't trapped by Magneton/Probopass. Explosion is also pretty cool for lures, especially as Steels are covered through Flamethrower.

:bronzong:
Pokemon Name: Bronzong
Typing: Steel/Psychic
Stats: 67 / 89 / 116 / 79 / 116 / 33
Abilities: Levitate
Notable Moves: Toxic, Psychic, HP Steel, Earthquake, Explosion
Description: We haven't really added much in terms of walls and Bronzong is kinda weird. While it's very bulky on both sides, it's tradeoff is a lack of team utility, with no Spikes or Rapid Spin to support teams, and it has no recovery. That said, with an immunity to virtually all passive damage, Bronzong is highly resilient and pairs well with the many Spikers we've added.
 
Last edited:
:ss/grimmsnarl:
Pokémon Name: Grimmsnarl
Typing: Dark / Fighting
Stats: 95 / 120 / 65 / 95 / 75 / 60 (510 BST)
Abilities: Pressure / Mold Breaker
Notable Moves: Spirit Break, Pursuit, Crunch, Sucker Punch, Foul Play, Brick Break, Superpower, Bulk Up, Thunder Wave, Fake Out, Reflect, Light Screen, Taunt, Fire Punch, Ice Punch, Thunder Punch
Move Changes: Spirit Break is now Fighting-type.
Description: A Fighting-type with the STAB and Sp. Attack to actually threaten Psychics! Spirit Break's additional Sp. Attack-lowering effect makes it an interesting Fighting-type STAB that discourages special attackers from switching in on it directly, and it has enough support options to provide some utility too.

:ss/gourgeist:
Pokémon Name: Gourgeist
Typing: Ghost / Grass
Stats: 55 / 58 (Swapped with Sp. Attack) / 122 / 85 (Swapped with Attack) / 75 / 99 (494 BST)
Abilities: Pickup / Flash Fire
Notable Moves: Tail Glow, Sucker Punch, Giga Drain, Shadow Ball, Flamethrower, Fire Blast, Psychic, Destiny Bond, Leech Seed, Substitute, Toxic, Explosion
Description: A Grass that pretty solidly beats other Grasses, immune to HP Fire while possessing its own potent Fire-type moves. It's also one of the faster Ghosts around, with a single-point advantage over Girafarig and enough Defense to stomach a Shadow Ball or two. It's an effective SubSeeder or Tail Glow sweeper, too.

:ss/salazzle:
Pokémon Name: Salazzle
Typing: Poison / Fire
Stats: 68 / 64 / 60 / 111 / 60 / 117 (480 BST)
Abilities: Corrosion / Oblivious
Notable Moves: Toxic, Foul Play, Sludge Bomb, Flamethrower, Fire Blast, Knock Off, Disable, Substitute, Torment, Taunt, Will-O-Wisp, Thunder Wave
Description: I'm sure nothing could go wrong by porting Corrosion into the Sand-Spikes-Toxic meta. Really, Salazzle usually prefers to just hit other Steel-types, and its bulk is so poor it can't live very long, but being able to Toxic some Pokémon that nothing else can should give it some kind of niche.

:ss/golisopod:
Pokémon Name: Golisopod
Typing: Bug / Water
Stats: 75 / 125 / 140 / 60 / 90 / 40 (530 BST)
Abilities: Run Away
Notable Moves: Lunge, Baton Pass, Toxic, Spikes, Taunt, Surf, Bulk Up, Brick Break, Rock Slide, Swords Dance, Sucker Punch, Knock Off
Description: Hey, it's Golisopod without Emergency Exit! So it can only be so bad, really. Sure, it can't use its Water STAB at all anymore, but it's a damn good physical wall, it can set Spikes and use Knock Off, and with its potent Lunge Tyranitar isn't exactly excited to switch in on it. Baton Pass was because it doesn't feel like Golisopod if it doesn't have SOME kind of pivoting.

:ss/stoutland:
Pokémon Name: Stoutland
Typing: Normal
Stats: 85 / 110 / 90 / 45 / 90 / 80 (500 BST)
Abilities: Intimidate / Sand Veil
Notable Moves: Flail, Return, Superpower, Shadow Ball, Thunder Wave, Roar, Pursuit, Howl, Reversal, Endure, Substitute
Description: Unorthodox sand user. Benefits from being an Endure / Flail / Reversal thing that can't be chipped by sand, or it can just run Intimidate instead. Shadow Ball gives it perfect coverage alongside Normal and Fighting.

:ss/heatmor:
Pokémon Name: Heatmor
Typing: Fire / Steel
Stats: 105 (+20) / 97 / 76 (+10) / 105 / 76 (+10) / 65 (524 BST)
Abilities: Flash Fire / Mold Breaker
Notable Moves: Metal Claw, Iron Defense, Flamethrower, Sucker Punch, Pursuit, Hidden Power, Toxic, Giga Drain, Thunder Punch, Superpower, Taunt, Knock Off
Description: Heatran's baby cousin that's significantly less obnoxious. Flash Fire is great for obvious reasons, but Mold Breaker is a potential sleeper option that lets you hit other Heatmor and bypass other annoying abilities. Superpower, Giga Drain, and Thunder Punch all help hit your common switchins.
 
:ss/dracozolt:
Pokemon Name: Dracozolt
Typing:
|

Stats:
90 | 105 | 80 | 115 | 70 | 80 (540 BST)
Abilities: Volt Absorb | Sand Veil
Notable Moves: Fire Blast, Thunderbolt, Flamethrower, Earthquake, Dragon Claw, Taunt
Description: you want another offensive electric that isnt too slow, but doesn't die instantly to TTar? well, this is probably the pokemon just for you! well, atleast i hope so. (not full desc, still a WIP. sort of a resub i guess.)

:ss/dragalge:
Pokemon Name: Dragalge
Typing:
|

Stats:
75 | 75 | 90 | 97 | 123 | 44
Abilities: Poison Point | Overcoat
Notable Moves: Recover*, Surf, Haze, Dragon Claw*, Thunderbolt, Toxic, Taunt*
Description: Defensive mon that isn't easily chipped by sand or hail. along with reliable recovery, a good typing and good stats, making it a good wall.

:bw/krookodile:
Pokemon Name: Krookodile
Typing:
|

Stats:
95 | 117 | 80 | 65 | 75 | 92
Abilities: Intimidate | Sand Veil
Notable Moves: Earthquake, Bulk Up, Brick Break, Rock Slide, Sludge Bomb?, Knock Off?
Description: Offensive user of intimidate, with a good attack stat letting it use Choice Band and Bulk Up to sweep.

:bw/drapion:
Pokemon Name: Drapion
Typing:
|

Stats:
75 | 100 | 110 | 60 | 75 | 90
Abilities: Battle Armor | Magic Guard
Notable Moves: Earthquake, Sludge Bomb, Rock Slide, Knock Off?, Swords Dance
Description: While there is no flavor sense for Magic Guard, it makes great use of it, since it can't be easily chipped, it also has a nice movepool and a great defensive typing, with base 100 attack, maybe it can sweep, however it still has 90 base speed.
 
:xy/greninja:
Pokémon Name: Greninja
Typing:

Stats: 87/85/77/88/81/112 (+15 HP, -10 Atk, +10 Def, -15 SpA, +10 SpD, -10 Spe)
Abilities: Torrent / Protean
Notable Moves:
Acrobatics, Low Kick, Quick Attack, Rock Slide, Shadow Ball, Hidden Power Ground, Hidden Power Fighting, Hidden Power Bug, Mega Kick
Hydro Pump, Ice Beam, Extrasensory, Foul Play, Hidden Power Fire, Hidden Power Grass, Feint Attack
Taunt, Spikes
How It Fulfills the Concept: If this is my last chance to make a viable Protean mon, I'm taking it, dang it. Greninja is a super cool mon, abusing its high speed to fire off powerful always STAB moves in spite of its low attacking stats while also having the option to lay down Spikes. Some nerfs were necessary, as outspeeding the 120s and 115s while having 103 SpA and STAB on every move would've been a bit much, even in a meta without conventional boosting items, but even with 88 SpA and 112 Speed, Greninja is still a force to be reckoned with. Hydro Pump, Ice Beam, Hidden Power, and Extrasensory all hit hard thanks to Protean and a potential Expert Belt, which lets Gren threaten basically anything slower than it that isn't super fat, and it's the 2nd fastest Spiker while having much more of an offensive presence than Deoxys does.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Ice Beam
- Hidden Power [Fire]
- Spikes

Greninja
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Acrobatics
- Hidden Power [Ground]
- Spikes

:bw/mandibuzz:
Pokémon Name: Mandibuzz
Typing:

Stats: 110/65/105/55/95/80
Abilities: Big Pecks / Overcoat
Notable Moves:
Drill Peck, Shadow Ball, Hidden Power Fighting, Steel Wing, Bone Rush, Acrobatics
Foul Play, Knock Off, Heat Wave
Taunt, Whirlwind, Iron Defense, Block
How It Fulfills the Concept: We finally got a good Dark/Flying-type in Honchkrow, but even still, Mandibuzz looks like it could be a really good fat mon. It has basically everything you could ever want in a Gen 3 wall, other than a reliable recovery move I guess, but it can phaze, Knock Off, isn't completely passive because of Foul Play, Taunt, Sand immunity, and a Spikes immunity. A bit similar to Umbreon, but it trades Wish and Baton Pass for some different kinds of utility.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Foul Play / Knock Off
- Toxic
- Taunt / Protect
- Whirlwind
Resubs

:sm/frosmoth:
Pokémon Name: Frosmoth (was for Bad Type Juggernaut)
Typing:

Stats: 70/85/60/125/90/95 (+20 Atk, +30 Spe)
Abilities: Shield Dust / Ice Scales
Notable Moves:
Lunge, Acrobatics
Ice Beam, Giga Drain, Water Pulse, Hidden Power Fire, Psychic
Calm Mind, Pain Split, Toxic, Whirlwind, Imprison, Stun Spore
How It Fulfills the Concept: Bug/Ice combines arguably the two worst overall typings in the game in order to create an even worse typing but one that Frosmoth still uses well. Ice's offensive prowess can never be understated and with great 125 SpA and decent 95 Speed, Frosnoth gets to fire off super strong Ice Beams to smack the many slower Grasses and Grounds in the meta while packing Giga Drain for TTar and HP Fire for Steels. Ice Scales also helps a ton, allowing it to switch into slow Special Attackers to revenge kill like Guzzlord or take in faster Special Attackers it otherwise probably wouldn't beat like Ledian, Zapdos, and Jolteon, which becomes easier thanks to newfound access to Stun Spore, Whirlwind, and Pain Split. It does have paper thin physical bulk with a typing weak to common physical types, but when played right, Frosmoth can be a dangerous bulky attacker
Frosmoth @ Leftovers
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power Fire
- Calm Mind
- Pain Split / Giga Drain

Frosmoth @ Leftovers
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power Fire
- Stun Spore
- Pain Split
 
Last edited:
Sorry to hear this comes to a close in Slate 20, but that's easier on everyone involved, then it's of course the right thing to do. Thanks for getting Slate 11 proper coded already despite all of the circumstances of the current world. Rather busy with things this week, and basically won't be by a computer for an entire day, but I'll try to get the massive additions written up by Friday, especially if that helps in making sure they get coded properly since that is a lot to add at once.

Speaking of additions, when it comes to Slate 12, due to the massive amount of mons added and this being the last slate for new mons, I'm actually not going to submit that much personally. Right just submitting two more to close out cycles, and I may submit another two once I think about them more since they may not right for the meta overall even if they could be "neat" to have if they won. Shrug. Most of the new mons proposed already would be pretty neat, and I mostly just wanted to devamp at least one more Fairy before this all ended:


EDIT #1: Well this week has been annoying, but for full disclosure, I already sent in the write-up on Wednesday just in case I ended up being busy today, which is indeed what happened. So just coming in to note that, fix the typos and subpar syntax in Pikachu-Eternal's Mimikyu's part, and add one entry that's technically two because I'm a cheat like that. Have a good weekend everyone. Stay safe.


Pokemon Name: Regidrago {from Gen VIII}
Typing:

Stats: 200 HP / 100 Atk / 050 Def / 100 SpA / 050 SpD / 080 Spe {580 BST → no changes}
Abilities: Clear Body* {Dragon's Maw doesn't exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Ancient Power, Body Slam, Brick Break*, Earthquake*, Explosion, Facade, Hidden Power [Bug]*, Hidden Power [Ghost]*, Reversal, Rock Slide*, Superpower*
Crunch, Dragon Claw, Fire Punch*, Hidden Power [Grass]*, Hidden Power [Ice]*, Outrage, Thunder Punch*
Dragon Dance, Endure, Light Screen, Reflect, Roar*, Toxic*
Why It Should Be Chosen: Besides "needing" to do so that completing one other cycle could be considered, I think that Regidrago is a less controversial mon to add as is stat-wise than Regieleki was and would be far more worthwhile it is in Gen VIII (or any Gen where Fairies exist, really). That said, I wouldn't be surprised if it ended up having to lose something, like either Earthquake or Explosion, between what I added to it (like the three previous entries) and since Regidrago is only mon with access to both Dragon Dance and pre-nerfed Explosion (and Self-Destruct). The latter is the only part I worry given it is no doubt a potent combination, especially when already is somewhat incentivized to do that with its poor defenses, even before access to Earthquake and Superpower and especially when its special sets can suicidally muscle past Blissey rather easily with either Explosion or Superpower. Still, whereas I would normally be overcautious, I'll just let the council excise whatever they think is best to nerf if it nerfs are needed since I trust their judgment with this Pet Mod over my own, though maybe it's exactly that reason that Regidrago didn't get automatically added like Leafeon thankfully did.


Pokemon Name: Pikachu-Eternal Mimikyu {from Gen VII}
Typing:
/
*
Stats: 055 HP / 100 Atk (+10) / 090 Def (+10) / 070 SpA (+20) / 105 SpD / 106 Spe (+10) {476 BST → 526 BST}
Abilities: Magic Guard* / Trace* {Disguise doesn't (and shouldn't) exist}
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Brick Break*, Facade, Lunge*, Shadow Ball, Signal Beam*, Silver Wind*
Beat Up, Crunch*, Fire Punch*, Foul Play*, Giga Drain, Sucker Punch*, Thunder, Thunderbolt, Thunder Punch* (not really notable but added for consistency)
Bulk Up, Curse, Destiny Bond, Light Screen, Pain Split, Swords Dance, Tail Glow*, Taunt, Thunder Wave, Trick, Will-O-Wisp
Why It Should Be Chosen: Might as well add in the last version of Pikachu given that Raichu-Alola also got added. We can't add in all the Pikachu clones or the cosmetic versions of Pikachu, but leaving out Pikachu-Eternal seems weird even if it doesn't evolve and even if Floette-Eternal never got released. ...What do you mean this isn't a version of Pikachu?

Jokes aside, this version of Mimikyu, somewhat kills like five different birds with one stone: makes an actually usable Ghost/Bug--instead of the Ghost/Poison I was initially leaning towards--since Shedinja is utter deadweight in this Gen (at present), an apparently much needed check to Celebi, similarly a check to Ledian, another decent mon against Tyranitar, and, with Trace (which was initially Neutralizing Gas), a somewhat hilarious revenge killer of any Dugtrio that's stuck using Earthquake due to Mimikyu now resisting Ground despite its meager HP. Despite its new STAB combination unfortunately being a bit of overkill for the majority of other Psychic and Dark mons, it at least can't come on them for free now that it lacks its busted Disguise ability, which is the main reason I didn't vote for it before; even without Life Orb around, Disguise would almost assuredly be broken between the overall lower power of Gen III and the access to Baton Pass. Still, I figure I would try to make both its replacement abilities rather good, and Trace still has utility on this even if Magic Guard is overall better (and in some ways more degenerate than Disguise). So I think this should be fair, but I'm going to continue to think about it more while doing other things this week, and thus may nerf or otherwise change it before voting starts.


EDIT #1: Adding both Stunfisk & Stunfisk-Galar as a combined official submission as of 2021/09/17. They are likely to be my last submission for Slate 12.


Pokemon Name(s): Stunfisk {from Gen V}
Typing:
/

Stats: 109 HP / 081 Atk (+15) / 099 Def (+15) / 091 SpA (+10) / 109 SpD (+10) / 032 Spe {471 BST → 521 BST}
Abilities: Static / Sand Veil
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Acrobatics*, Bounce, Earthquake, Endeavor, Revenge, Rock Slide, Sludge Bomb
Extrasensory*, Foul Play, Mirror Coat*, Sucker Punch, Surf, Thunder, Thunderbolt
Amnesia*, Baton Pass*, Curse, Endure, Pain Split, Rain Dance, Refresh*, Sandstorm, Spikes*, Spite, Taunt*, Thunder Wave, Toxic, Yawn
&
Pokemon Name(s): Stunfisk-Galar {from Gen VIII}
Typing:
/

Stats: 109 HP / 091 Atk (+10) / 109 Def (+10) / 081 SpA (+15) / 099 SpD (+15) / 032 Spe {471 BST → 521 BST}
Abilities: Sand Veil* / Protean* {neither Mimicry nor terrain exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Bounce, Counter, Earthquake, Hidden Power [Fight]*, Hidden Power [Flying]*, Hidden Power [Steel]*, Metal Claw, Revenge, Rock Slide, Shadow Ball*, Sludge Bomb
Crunch, Foul Play, Hidden Power [Dragon]*, Hidden Power [Fire]*, Hidden Power [Ice]*, Ice Shard*, Leaf Blade*, Sucker Punch, Surf
Baton Pass*, Curse, Endure, Iron Defense, Pain Split, Rain Dance, Refresh* Sandstorm, Spikes*, Spiky Shield*, Spite, Thunder Wave, Toxic*, Yawn
Why They Should Be Chosen: Well, provided they're even valid as an entry and that my changes haven't gone too far, Stunfisk and its Galarian cousin would be the safest of the mons with Galarian forms to add as well as overall the more interesting. Cofagrigus and Runerigus are just kind of defensive mons that lose a lot from later gens between the (current) lack of Hex, Toxic Spikes, and Trick Room, with Sir Squiggles also having to compete against Golurk and do so as a defensive mon with somewhat shaky defensive typing--[insert pictures of Tyranitar and Celebi here]--and no active recovery. Both of them could probably still distinguish themselves, but they'd *also* be missing their signature abilities too, which be a shame even if in Sir Squiggles's case it would be a blessing. Meanwhile, both Darmanitans are just stupidly powerful beaters who doubtless need to be nerfed anyway, especially without Stealth Rock around to "balance" them, as well as likely shoe-in into being more special than physical anyway due to the hardlocked types.

Stunfisk and Stunfisk-Galar at least would add a unique typing to the game and a safer yet still viable Protean pick than Greninja respectively; no offense meant, here Yoshiblaze, I just loathe Greninja personally and tire of seeing it everywhere. They both would also add two more similar yet different Spikes users that are both innately Ground types, which isn't terribly important yet still weirdly lacking given that Spikes is a Ground move and yet no Gen III Ground mons got it that generation. So they're more defensive options than the buffed Flygon, which is the only Ground mon that has Spikes at present, and they both lack Flygon's quadruple Ice weakness, which would make them easier to fit on certain teams.

The amount of added move is probably a bit eyebrow-raising, especially with the another stat boost of +50 for both, but outside of the parity of Mirror Coat and the additional weirdness of Extrasensory, I mostly just tried to one-for-one moves that they were missing. That or base them off the flavor even if the result was generally an upgrade over the nonexistent move, like Leaf Blade for Snap Trap and Ice Shard for Ice Fang and Refresh for the currently worthless ability of Limber that I ended up giving to Stunfisk-Galar just so it could avoid being hosed by burn if trying for a defensive route. I think the additions are overall fair despite my usual caution being thrown to the wind to go for (please not actually) broke in his final phase. If nothing else, then it's rather amusing to end up giving regular Stunfisk the world's slowest Taunt because of its weird troll-face quirk. Finally, overall the stat boosts and access to Baton Pass mostly just so that both mons don't get automatically invalidated by that slow speed making them super easy to trap, by both Dugtrio and now two different Magnet Pull mons in Stunfisk-Galar's case, while the offensive stat boosts are were more just to help out STABs, especially in the case of Protean for Stunfisk-Galar, which might be the only mon that wants to use Hidden Power [Steel]--that would be a niche unto itself.
 
Last edited:

Pokemon Name: Serperior
Typing: Grass / Poison
Stats: 95 / 75 / 95 / 75 / 95 / 113
Abilities: Overgrow
Notable Moves
Phy: Sludge Bomb
Spec: Giga Drain, Flamethower, Knock Off, Hidden Power
Stat: Calm Mind, Leech Seed, Glare, Taunt, Aromatherapy, Swords Dance, Toxic
Why It Should Be Chosen: Offbeat bulky Calm Mind sweeper with a toxic immunity and a high speed stat but with a low sp.atk stat.

Pokemon Name: Articuno
Typing: Ice / Flying
Stats: 90 / 85 / 100 / 95 / 125 / 85
Abilities: Pressure / Ice Body
Notable Moves
Phy: N/A
Spec: Ice Beam
Stat: Recover, Roar, Heal Bell, Haze, Thunder Wave, Wish
Why It Should Be Chosen: Spikes immune bulky wall with a very bad typing

Pokemon Name:
Typing: Water / Fighting
Stats: 95 / 100 / 85 / 108 / 70 / 70
Abilities: Shell Armor / Intimidate
Notable Moves
Phy: Superpower, Brick Break, Rock Slide, Hidden Power
Spec: Hydro Pump, Ice Beam, Surf, Knock Off, Hidden Power
Stat: Swords Dance, Toxic
Removed Moves: Megahorn, Taunt, Encore
Why It Should Be Chosen: Water Type Mixed Attacker that can smash Blissey with superpower but struggles with bulky water and psychic types.
 
Last edited:
:ss/duraludon:
Pokemon Name: Duraludon
Typing: Steel/Dragon
Stats: 70/95/115/100/100/85
BST: 565
Abilities: Clear Body / Pressure
Notable Moves:
Physical: Body Slam, Brick Break, Rock Slide, *Earthquake, *Iron Tail
Special: Dragon Claw, Thunder, Thunderbolt, *Hidden Power, *Fire Punch
Status: *Toxic, Swords Dance, Substitute, Thunder Wave, Rest, Sleep Talk
How It Fulfills the Concept: Resub. Role compression mon that differentiates itself from Meta with higher SpDef and Speed with Pressure for PP stalling wars, with a nice dose of coverage moves to grant it the ability to run multiple sets to diversify it. No reliable recovery and a vulnerability to Spikes sucks for it, but an immunity to sandstorm and good synergy with Wish passers makes up for it.

:bw/seismitoad:
Pokemon Name: Seismitoad
Typing: Water/Ground
Stats: 105/95/75/85/75/74
BST: 509
Abilities: Swift Swim / Marvel Scale
Notable Moves:
Physical: Brick Break, Earthquake, Focus Punch, Rock Slide, Sludge Bomb
Special: Hidden Power, Hydro Pump, Ice Punch, Knock Off, Surf
Status: Toxic, Substitute, Protect
How It Fulfills the Concept: We have like no offensive Waters aside from Starmie, offensive Pert and Gyara, so here you go. Yeah yeah Rain isn't and has never been good in ADV but you're not using it for Rain, you're using it for its insanely good coverage that lets it choose its checks and counters, which is its niche over other Water mons. Its decent defensive profile also lets it act as an emergency check to Ttar, Aero, non-HP Grass Electrics, etc. You can also go the defensive route as Marvel Scale & Knock lets it annoy fatter teams, and its higher speed than Pert means it can run SubTox to fuck with even more stuff than usual.


:ss/tsareena:
Pokemon Name: Tsareena
Typing: Grass
Stats: 82/120/98/85/98/72
BST: 555
Abilities: Overcoat
Notable Moves:
Physical:
Acrobatics, High Jump Kick, Low Kick, Rapid Spin
Special: Giga Drain, Knock Off, Hidden Power
Status: Taunt, Toxic, Synthesis
How It Fulfills the Concept: Mixed Spinner with some real good coverage, no more, no less. Taunt may not be as good in ADV, but it gives Tsar a favorable MU versus lead Spikers and BP users, nonetheless, and Knock & Synthesis offers Tsar more utility then the usual Spinner.
 
Stunfisk
Stunfisk-Galar
(I legit was considering subbing Protean Stunfisk-Galar before I did Greninja lmao)
Greninja
Dragalge
Grimmsnarl
Pinchurchin


(if the Stunfisks count as one, add Golisopod)
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Golisipod
Stunfisk-Galar+Stunfisk
Krookodile
Dragalge
Grimmsnarl
Pinchurchin


Didn’t realize we could vote for both stunfisk as a pair, cool beans
 
Last edited:
Aw. I had hoped that the last mon-voting one would be more than 6, but between the giant Balance Change and everything else that I'm sure is going on, I understand. Just made it rather hard to choose:

MY VOTES:
1. :bronzong: Bronzong
2. :gourgeist: Gourgeist
3. :golisopod: Golisopod
4. :frosmoth: Frosmoth
5. :regidrago: Regidrago [self-vote; don't really want to, but the lack of a completed set of Regis will...bother me]
6. :seismitoad: Seismitoad
 

Ema Skye

Work!
So we have a tie so there's actually 7 winners! Though this actually works because we forgot to add Regidrago to complete the regi group when we did the balance patch.

:pincurchin:
Pokemon Name: Pincurchin
Typing: Electric
Stats: 78 / 106 / 95 / 96 / 85 / 30
Abilities: Volt Absorb / Rough Skin
Notable Moves: Spikes, Recover, Thunderbolt, Hidden Power, Toxic, Twineedle, Surf
Description: With bulk similar to Zapdos and Eelektross, Pincurchin brings the right tools to be a solid competitor. Being the only Electric type with reliable recovery, it offers a lot of longevity while still hitting decently hard. Access to Spikes further offers it some utility, especially as a Spiker that threatens both Starmie and Cloyster, our stronger spinners. Twineedle is mostly just here for Celebi without needing to commit your Hidden Power for it.
:ss/grimmsnarl:
Pokémon Name: Grimmsnarl
Typing: Dark / Fighting
Stats: 95 / 120 / 65 / 95 / 75 / 60 (510 BST)
Abilities: Pressure / Mold Breaker
Notable Moves: Spirit Break, Pursuit, Crunch, Sucker Punch, Foul Play, Brick Break, Superpower, Bulk Up, Thunder Wave, Fake Out, Reflect, Light Screen, Taunt, Fire Punch, Ice Punch, Thunder Punch
Move Changes: Spirit Break is now Fighting-type.
Description: A Fighting-type with the STAB and Sp. Attack to actually threaten Psychics! Spirit Break's additional Sp. Attack-lowering effect makes it an interesting Fighting-type STAB that discourages special attackers from switching in on it directly, and it has enough support options to provide some utility too.


:ss/golisopod:
Pokémon Name: Golisopod
Typing: Bug / Water
Stats: 75 / 125 / 140 / 60 / 90 / 40 (530 BST)
Abilities: Run Away
Notable Moves: Lunge, Baton Pass, Toxic, Spikes, Taunt, Surf, Bulk Up, Brick Break, Rock Slide, Swords Dance, Sucker Punch, Knock Off
Description: Hey, it's Golisopod without Emergency Exit! So it can only be so bad, really. Sure, it can't use its Water STAB at all anymore, but it's a damn good physical wall, it can set Spikes and use Knock Off, and with its potent Lunge Tyranitar isn't exactly excited to switch in on it. Baton Pass was because it doesn't feel like Golisopod if it doesn't have SOME kind of pivoting.
:ss/dragalge:
Pokemon Name: Dragalge
Typing:
|

Stats: 75 | 75 | 90 | 97 | 123 | 44
Abilities: Poison Point | Overcoat
Notable Moves: Recover*, Surf, Haze, Dragon Claw*, Thunderbolt, Toxic, Taunt*
Description: Defensive mon that isn't easily chipped by sand or hail. along with reliable recovery, a good typing and good stats, making it a good wall.

:bw/krookodile:
Pokemon Name: Krookodile
Typing:
|

Stats:
95 | 117 | 80 | 65 | 75 | 92
Abilities: Intimidate | Sand Veil
Notable Moves: Earthquake, Bulk Up, Brick Break, Rock Slide, Sludge Bomb?, Knock Off?
Description: Offensive user of intimidate, with a good attack stat letting it use Choice Band and Bulk Up to sweep.

Pokemon Name: Regidrago {from Gen VIII}
Typing:

Stats: 200 HP / 100 Atk / 050 Def / 100 SpA / 050 SpD / 080 Spe {580 BST → no changes}
Abilities: Clear Body* {Dragon's Maw doesn't exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Ancient Power, Body Slam, Brick Break*, Earthquake*, Explosion, Facade, Hidden Power [Bug]*, Hidden Power [Ghost]*, Reversal, Rock Slide*, Superpower*
Crunch, Dragon Claw, Fire Punch*, Hidden Power [Grass]*, Hidden Power [Ice]*, Outrage, Thunder Punch*
Dragon Dance, Endure, Light Screen, Reflect, Roar*, Toxic*
Why It Should Be Chosen: Besides "needing" to do so that completing one other cycle could be considered, I think that Regidrago is a less controversial mon to add as is stat-wise than Regieleki was and would be far more worthwhile it is in Gen VIII (or any Gen where Fairies exist, really). That said, I wouldn't be surprised if it ended up having to lose something, like either Earthquake or Explosion, between what I added to it (like the three previous entries) and since Regidrago is only mon with access to both Dragon Dance and pre-nerfed Explosion (and Self-Destruct). The latter is the only part I worry given it is no doubt a potent combination, especially when already is somewhat incentivized to do that with its poor defenses, even before access to Earthquake and Superpower and especially when its special sets can suicidally muscle past Blissey rather easily with either Explosion or Superpower. Still, whereas I would normally be overcautious, I'll just let the council excise whatever they think is best to nerf if it nerfs are needed since I trust their judgment with this Pet Mod over my own, though maybe it's exactly that reason that Regidrago didn't get automatically added like Leafeon thankfully did.


Pokemon Name(s): Stunfisk {from Gen V}
Typing:
/

Stats: 109 HP / 081 Atk (+15) / 099 Def (+15) / 091 SpA (+10) / 109 SpD (+10) / 032 Spe {471 BST → 527 BST}
Abilities: Static / Sand Veil
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Acrobatics*, Bounce, Earthquake, Endeavor, Revenge, Rock Slide, Sludge Bomb
Extrasensory*, Foul Play, Mirror Coat*, Sucker Punch, Surf, Thunder, Thunderbolt
Amnesia*, Baton Pass*, Curse, Endure, Pain Split, Rain Dance, Refresh*, Sandstorm, Spikes*, Spite, Taunt*, Thunder Wave, Toxic, Yawn
&
Pokemon Name(s): Stunfisk-Galar {from Gen VIII}
Typing:
/

Stats: 109 HP / 091 Atk (+10) / 109 Def (+10) / 081 SpA (+15) / 099 SpD (+15) / 032 Spe {471 BST → 521 BST}
Abilities: Sand Veil* / Protean* {neither Mimicry nor terrain exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Bounce, Counter, Earthquake, Hidden Power [Fight]*, Hidden Power [Flying]*, Hidden Power [Steel]*, Metal Claw, Revenge, Rock Slide, Shadow Ball*, Sludge Bomb
Crunch, Foul Play, Hidden Power [Dragon]*, Hidden Power [Fire]*, Hidden Power [Ice]*, Ice Shard*, Leaf Blade*, Sucker Punch, Surf
Baton Pass*, Curse, Endure, Iron Defense, Pain Split, Rain Dance, Refresh* Sandstorm, Spikes*, Spiky Shield*, Spite, Thunder Wave, Toxic*, Yawn
Why They Should Be Chosen: Well, provided they're even valid as an entry and that my changes haven't gone too far, Stunfisk and its Galarian cousin would be the safest of the mons with Galarian forms to add as well as overall the more interesting. Cofagrigus and Runerigus are just kind of defensive mons that lose a lot from later gens between the (current) lack of Hex, Toxic Spikes, and Trick Room, with Sir Squiggles also having to compete against Golurk and do so as a defensive mon with somewhat shaky defensive typing--[insert pictures of Tyranitar and Celebi here]--and no active recovery. Both of them could probably still distinguish themselves, but they'd *also* be missing their signature abilities too, which be a shame even if in Sir Squiggles's case it would be a blessing. Meanwhile, both Darmanitans are just stupidly powerful beaters who doubtless need to be nerfed anyway, especially without Stealth Rock around to "balance" them, as well as likely shoe-in into being more special than physical anyway due to the hardlocked types.

Stunfisk and Stunfisk-Galar at least would add a unique typing to the game and a safer yet still viable Protean pick than Greninja respectively; no offense meant, here Yoshiblaze, I just loathe Greninja personally and tire of seeing it everywhere. They both would also add two more similar yet different Spikes users that are both innately Ground types, which isn't terribly important yet still weirdly lacking given that Spikes is a Ground move and yet no Gen III Ground mons got it that generation. So they're more defensive options than the buffed Flygon, which is the only Ground mon that has Spikes at present, and they both lack Flygon's quadruple Ice weakness, which would make them easier to fit on certain teams.

The amount of added move is probably a bit eyebrow-raising, especially with the another stat boost of +50 for both, but outside of the parity of Mirror Coat and the additional weirdness of Extrasensory, I mostly just tried to one-for-one moves that they were missing. That or base them off the flavor even if the result was generally an upgrade over the nonexistent move, like Leaf Blade for Snap Trap and Ice Shard for Ice Fang and Refresh for the currently worthless ability of Limber that I ended up giving to Stunfisk-Galar just so it could avoid being hosed by burn if trying for a defensive route. I think the additions are overall fair despite my usual caution being thrown to the wind to go for (please not actually) broke in his final phase. If nothing else, then it's rather amusing to end up giving regular Stunfisk the world's slowest Taunt because of its weird troll-face quirk. Finally, overall the stat boosts and access to Baton Pass mostly just so that both mons don't get automatically invalidated by that slow speed making them super easy to trap, by both Dugtrio and now two different Magnet Pull mons in Stunfisk-Galar's case, while the offensive stat boosts are were more just to help out STABs, especially in the case of Protean for Stunfisk-Galar, which might be the only mon that wants to use Hidden Power [Steel]--that would be a niche unto itself.
Slate 11's balance patch is now live on DH. We are going to take a playtesting break to assess the many meta changes this and Slate 12 brought before we continue forward.
 
Congratulations to the other winners. A bit surprised that the Stunfisks won, though I'm unfortunately unsurprised to see that I made a typo on that BST despite all my proofreading. Sigh. I'm going to fix that and only that now before I forget....

Since I think I might have finally solved my computer issues--*knocks on wood*--despite how crummy this month has been, I might be able to actually help with a playtest finally--a shocking twist, I know. Regardless, thanks to the coders for already coding all of that massive Balance Change stuff in and thanks to Ema Skye for continuing this. Pretty fitting that the last batch of new Pokemon sees half of its winners getting access to Spikes and half of its winners being from Gen VIII, with some overlap.

Speaking of which, I'll PM Slate 12's summation your way now since it was super short and relatively quick to do even if I'm sure I'll end up redoing all previous Slate summations over again due to the change of how stats are communicated to try to make them clearer. That will be fun Later™:

Full disclosure mode this time despite it just being above:
https://www.smogon.com/forums/threa...e-12-submissions.3681339/page-20#post-8988115

[unless otherwise noted, types, stats, and movelists remain the same as official types, stats, and movelists]
[8 WINNERS OF 27 DESPITE 6 CHOICES DUE TO ONE TIE AND ONE REGIONAL VARIANT]
1. :pincurchin: Pincurchin {a Gen VIII mon} (gained new abilities Volt Absorb and Rough Skin, which replaced Lightning Rod and nonexistent Electric Surge; 078 HP / 106 Atk / 095 Def / 096 SpA / 085 SpD / 030 Spe, which are official stats with +30 HP, +05 Atk, +05 SpA, and +15 Spe; gained new moves Hidden Power, Toxic, and Twineedle)

2. :grimmsnarl: Grimmsnarl {a Gen VIII mon} (gained new abilities Pressure and Mold Breaker, replacing Prankster, Frisk, and Pickpocket--all nonexistent; gained type Fighting, which replaced nonexistent type Fairy, resulting in type Dark/Fighting; gained new moves Hidden Power, Pursuit, and Toxic; signature move Spirit Break is now type Fighting but otherwise unchanged)

3. :golisopod: Golisopod {a Gen VII mon} (gained new ability Run Away, which replaced nonexistent Emergency Exit; gained new moves Baton Pass and Lunge)

4. :dragalge: Dragalge {a Gen VI mon} (gained new ability Overcoat, which replaced Poison Touch and Adaptability--both nonexistent; kept ability Poison Point; new stats are 075 HP / 075 Atk / 090 Def / 097 SpA / 123 SpD / 044 Spe, which are official stats with +10 HP; gained new moves Dragon Claw, Recover, and Taunt)

5. :krookodile: Krookodile {a Gen V mon} (gained new ability Sand Veil, which replaced Moxie and Anger Point--both nonexistent; kept ability Intimidate; new stats are 095 HP / 117 Atk / 080 Def / 065 SpA / 075 SpD / 092 Spe, which are official stats with +05 SpD)

6. :regidrago: Regidrago {a Gen VIII legendary mon} (gained new ability Clear Body, which replaced nonexistent Dragon's Maw; gained new moves Brick Break, Earthquake, Fire Punch, Hidden Power, Roar, Rock Slide, Superpower, Toxic, and Thunder Punch)

7. :stunfisk: & :stunfisk-galar: Stunfisk & Stunfisk-Galar (both gained new moves Baton Pass, Refresh, and Spikes}
7a. :stunfisk: {a Gen V mon} (abilities are Static and Sand Veil, losing access to Limber; new stats are 109 HP / 081 Atk / 099 Def / 091 SpA / 109 SpD / 032 Spe, which are official stats with +15 Atk, +15 Def, +10 SpA, and +10 SpD; in addition to shared new moves, also gained new moves Acrobatics, Amnesia, Extrasensory, Mirror Coat, and Taunt)
7b. :stunfisk-galar: {a Gen VIII regional variant} (gained new abilities Sand Veil and Protean, which replaced nonexistent Mimicry; new stats are 109 HP / 091 Atk / 109 Def / 081 SpA / 099 SpD / 032 Spe, which are official stats with +10 Atk, +10 Def, +15 SpA, and +15 SpD; in addition to shared new moves, also gained new moves Hidden Power, Ice Shard, Leaf Blade, Shadow Ball, Spiky Shield, and Toxic)



My comments about winning mons, on the other hand, need not be PM'd:
:pincurchin: I'm glad this already had Recover since I would have felt bad about Stunfisk-Unova obviating it. Even before that, this would at least handle Water, Grass, and Ice mons better than either Stunfisk-Unova or, in regards to Ice, Zapdos does, but this having stable recovery too is just nice in general even before being a decent check to Celebi. (I had forgotten how slow this actually is officially though. 15 Spe? Really?)

:grimmsnarl: This should be interesting, especially since most Psychic mons aren't known for their Def as it is even before the change to Spirit Break. Its type change means that it decently switches into Tyranitar despite the crappy Def this has and the slightly lower Spe, so that's nice too.

:golisopod: A bit funny how much better this mon gets with an ability that literally does nothing in competitive battles instead of Emergency Exit. It misses its STAB priorities and physical Water moves of course, but it can now actually use its Status moves that aren't Spikes, which should be nice even before the fact that it got Baton Pass.

:dragalge: The new mon that's the most difficult to tell where it will stand between it always using Adaptability, which doesn't exist here (and probably shouldn't), and being in the unenviable position of being the only new mon that basically always dies to (CB) Dugtrio's Earthquake; with max physical defenses, Pincurchin and especially both Stunfisks all can generally survive one CB Dugtrio Earthquake from 100% health. Poison/Dragon is still a really nice defensive typing otherwise though.

:krookodile: This should be a good mon given both its abilities are good and given its "only" real loss is no physical Dark moves (read: Knock Off spam). No Scarf to help it revenge Celebi hurts too though honestly.

:regidrago: Ah, yes, the "necessary evil" to compete the cycle given that Regieleki got in; please ignore that Regigigas is still in a coma and still unloved & unused as always. Unlike Yoshiblaze's version of Regieleki, I couldn't really swap attacks with defense here or else it would just be obnoxiously bulky while still having Dragon Dance and Explosion. Perhaps that would still be the lesser evil though? Either way, I wouldn't be surprised if this ended up needing to lose something to be truly balanced, and I worry a bit about it obviating Guzzlord even if UU exists. We'll see.

:stunfisk: & :stunfisk-galar: Not much to say about either of these that I haven't already blathered, though I could maybe see Stunfisk-Galar needing to lose Shadow Ball, which it only really has due to its Pokeball-like mouth and due to wanting it have leeway in not having to use Hidden Power [Ghost] when its sole Steel STAB that isn't Hidden Power currently sucks. Other than that, I'm glad that Body Press is "stuck" on Torkoal in this Pet Mod or else I would have been tempted to give it at least one of these, and Body Press would probably be a bit overpowered on Stunfisk-Galar at least; "just" Revenge is probably fine anyway.


Have a good week. Stay safe. Be well.
 

Rezzo

(EVIOLITE COMPATIBLE)
is a Pre-Contributor
The weekend spared me some time to jump on board to this pet mod and I've been having fun so far experimenting with known ADV OU archetypes and expanding that established canvas with the new tools that the tier has to offer.

The first thing that immediately stood out to me is how widened the options for spikes teams has become with the addition of both Roserade and Deoxys-S; two Mons who have a very unique set of tools to take advantage of the ADV landscape and differentiate themselves from Skarmory, Forretress and Cloyster. Roserade in particular has access to Sleep Powder, Natural Cure and is both fast as well as specially bulky. Most notably is that it can maintain momentum by switching out and finding space to spike up again later if needed, and the threat of Sleep Powder is vital enough to thwart Aero and Mence from immediately coming in and pressuring it.

Miniature_407_DP.gif

Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 140 SpD / 116 Spe
Calm Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Spikes
- Giga Drain
- Hidden Power [Fire] /Hidden Power [Ice] / Leech Seed
- Sleep Powder / Stun Spore

This is a set I ripped from my DPP OU teams and adjusted for the now-legal combination of Sleep Powder and Spikes. It completely invalidates the common MagDol combination seen in ADV OU as it pressures Claydol with both Giga Drain and status, and invalidates Magneton's trapping ability. HP Fire is preferred as it pressures Skarmory and Forretress from coming in, however HP Ice can also be considered for catching Mence and Flygon as Rose is plenty fast enough to sacrifice bulk for speed to snipe these two. Leech Seed certainly looks like an interesting option for spikes stall teams with walls & pivots who can negate any chip damage on the switch; compressing both Skarmory and Celebi into a single Mon to free up space elsewhere.

116 Speed allows you to outrun Jolly Tyranitar as well as creep over stuff like fast Swampert, and the bulk added allows you to spike in the sheer face of most special attackers such as Gengar and Starmie without Psychic.

252 SpA Starmie Ice Beam vs. 252 HP / 140+ SpD Roserade: 134-158 (44 - 51.9%) -- 14.1% chance to 2HKO after sandstorm damage and Leftovers recovery

252 SpA Gengar Ice Punch vs. 252 HP / 140+ SpD Roserade: 125-148 (41.1 - 48.6%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery

0 SpA Cryogonal Ice Beam vs. 252 HP / 140+ SpD Roserade: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery

Bear in mind that these threats need to lure the sleep powder before coming in, which is a task in and of itself since there are very few spinners able to pressure Rose from doing work. On another note, I've noticed that Talonflame exists here with Rapid Spin, and that seems like a comfortable choice for teams that have a glaring weakness to Rose Spikes, however I'm yet to consider how Talonflame actually fits into the metagame as a whole.

Miniature_386_Vitesse_E.gif

Deoxys-Speed @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Jolly Nature
- Spikes
- Knock Off
- Superpower
- Shadow Ball / Ice Beam / Taunt

Even with the stat nerfs, Deoxys is plenty fast and bulky enough to be an effective lead spiker, back spiker, and even spike pairer with another Mon such as Skarmory. Having both Knock Off and Spikes on a singular set enables a lot of offensive strategies that were previously not possible, as this form of role compression allows it to act like a (very!) fast spiking Hariyama. Taunt is going to become an increasingly tempting option depending on how popular Deoxys as a lead becomes.

Again like Roserade, it's almost impossible to stop this thing from getting up 2 layers of spikes, this time due to how absurdly fast it is. It can fit on a multitude of team styles thanks to access to Superpower and Knock Off allowing it to get a lot of progress in each game, and the expansive movepool allows it to threaten pretty much anything you require from your team. Shadow Ball is handy for hitting Starmie and Claydol attempting to spin, Ice Beam can be used alongside some Speed investment to check +1 Mence and Flygon, Fire Punch hits the aforementioned switch-ins that usually come in on spikers (Forretress, Skarmory and a useful tool for chipping offensive Metagross).

Moreover I think a surprise Choice Band set with Superpower, Shadow Ball, (Rock Slide or HP Rock) and your choice of last (even Spikes) could cause some havoc to the tier, since Deoxys is very difficult to trap and handle due to its blistering speed and ability to harm a lot of things. CB 252 Attack Duggy can't even land a OHKO after Spikes on this guy uninvested, and Deo has plenty of space to forgo speed EVs for extra health.

The next thing that immediately caught my attention is the additional trappers, and that's going to be my next exploration I think. Keep an eye out for any posts I make about that.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top