Sorry to hear this comes to a close in Slate 20, but that's easier on everyone involved, then it's of course the right thing to do. Thanks for getting Slate 11 proper coded already despite all of the circumstances of the current world. Rather busy with things this week, and basically won't be by a computer for an entire day, but I'll try to get the massive additions written up by Friday, especially if that helps in making sure they get coded properly since that is
a lot to add at once.
Speaking of additions, when it comes to Slate 12, due to the massive amount of mons added and this being the last slate for new mons, I'm actually not going to submit that much personally. Right just submitting two more to close out cycles, and I may submit another two once I think about them more since they may not right for the meta overall even if they could be "neat" to have if they won. Shrug. Most of the new mons proposed already would be pretty neat, and I mostly just wanted to devamp at least one more Fairy before this all ended:
EDIT #1: Well this week has been annoying, but for full disclosure, I already sent in the write-up on Wednesday just in case I ended up being busy today, which is indeed what happened. So just coming in to note that, fix the typos and subpar syntax in
Pikachu-Eternal's Mimikyu's part, and add one entry that's technically two because I'm a cheat like that. Have a good weekend everyone. Stay safe.
Pokemon Name: Regidrago {from Gen VIII}
Typing:
Stats: 200 HP / 100 Atk / 050 Def / 100 SpA / 050 SpD / 080 Spe {580 BST → no changes}
Abilities: Clear Body* {Dragon's Maw doesn't exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Ancient Power, Body Slam, Brick Break*, Earthquake*, Explosion, Facade, Hidden Power [Bug]*, Hidden Power [Ghost]*, Reversal, Rock Slide*, Superpower*
Crunch, Dragon Claw, Fire Punch*, Hidden Power [Grass]*, Hidden Power [Ice]*, Outrage, Thunder Punch*
Dragon Dance, Endure, Light Screen, Reflect, Roar*, Toxic*
Why It Should Be Chosen: Besides "needing" to do so that completing one other cycle could be considered, I think that Regidrago is a less controversial mon to add as is stat-wise than Regieleki was and would be far more worthwhile it is in Gen VIII (or any Gen where Fairies exist, really). That said, I wouldn't be surprised if it ended up having to lose something, like either Earthquake or Explosion, between what I added to it (like the three previous entries) and since Regidrago is only mon with access to both Dragon Dance
and pre-nerfed Explosion (and Self-Destruct). The latter is the only part I worry given it is no doubt a potent combination, especially when already is somewhat incentivized to do that with its poor defenses, even before access to Earthquake and Superpower and especially when its special sets can suicidally muscle past Blissey rather easily with either Explosion or Superpower. Still, whereas I would normally be overcautious, I'll just let the council excise whatever they think is best to nerf if it nerfs are needed since I trust their judgment with this Pet Mod over my own, though maybe it's exactly that reason that Regidrago didn't get automatically added like Leafeon thankfully did.
Pokemon Name: Pikachu-Eternal Mimikyu {from Gen VII}
Typing: /
*
Stats: 055 HP / 100 Atk (+10) / 090 Def (+10) / 070 SpA (+20) / 105 SpD / 106 Spe (+10) {476 BST → 526 BST}
Abilities: Magic Guard* / Trace* {Disguise doesn't (and shouldn't) exist}
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Brick Break*, Facade, Lunge*, Shadow Ball, Signal Beam*, Silver Wind*
Beat Up, Crunch*, Fire Punch*, Foul Play*, Giga Drain, Sucker Punch*, Thunder, Thunderbolt, Thunder Punch* (not really notable but added for consistency)
Bulk Up, Curse, Destiny Bond, Light Screen, Pain Split, Swords Dance, Tail Glow*, Taunt, Thunder Wave, Trick, Will-O-Wisp
Why It Should Be Chosen: Might as well add in the last version of Pikachu given that Raichu-Alola also got added. We can't add in all the Pikachu clones or the cosmetic versions of Pikachu, but leaving out Pikachu-Eternal seems weird even if it doesn't evolve and even if Floette-Eternal never got released. ...What do you mean this isn't a version of Pikachu?
Jokes aside, this version of Mimikyu, somewhat kills like five different birds with one stone: makes an actually usable Ghost/Bug--instead of the Ghost/Poison I was initially leaning towards--since Shedinja is utter deadweight in this Gen (at present), an apparently much needed check to Celebi, similarly a check to Ledian, another decent mon against Tyranitar,
and, with Trace (which was initially Neutralizing Gas), a somewhat hilarious revenge killer of any Dugtrio that's stuck using Earthquake due to Mimikyu now resisting Ground despite its meager HP. Despite its new STAB combination unfortunately being a bit of overkill for the majority of other Psychic and Dark mons, it at least can't come on them for free now that it lacks its busted Disguise ability, which is the main reason I didn't vote for it before; even without Life Orb around, Disguise would almost assuredly be broken between the overall lower power of Gen III and the access to Baton Pass. Still, I figure I would try to make both its replacement abilities rather good, and Trace still has utility on this even if Magic Guard is overall better (and in some ways more degenerate than Disguise). So I
think this should be fair, but I'm going to continue to think about it more while doing other things this week, and thus may nerf or otherwise change it before voting starts.
EDIT #1: Adding both Stunfisk & Stunfisk-Galar as a combined official submission as of 2021/09/17. They are likely to be my last submission for Slate 12.
Pokemon Name(s): Stunfisk {from Gen V}
Typing: /
Stats: 109 HP / 081 Atk (+15) / 099 Def (+15) / 091 SpA (+10) / 109 SpD (+10) / 032 Spe {471 BST → 521 BST}
Abilities: Static / Sand Veil
Notable Moves: (Ignores all of the basically universal moves like Hidden Power, Protect, Rest, Substitute, Toxic, etc.)
Acrobatics*, Bounce, Earthquake, Endeavor, Revenge, Rock Slide, Sludge Bomb
Extrasensory*, Foul Play, Mirror Coat*, Sucker Punch, Surf, Thunder, Thunderbolt
Amnesia*, Baton Pass*, Curse, Endure, Pain Split, Rain Dance, Refresh*, Sandstorm, Spikes*, Spite, Taunt*, Thunder Wave, Toxic, Yawn
&
Pokemon Name(s): Stunfisk-Galar {from Gen VIII}
Typing: /
Stats: 109 HP / 091 Atk (+10) / 109 Def (+10) / 081 SpA (+15) / 099 SpD (+15) / 032 Spe {471 BST → 521 BST}
Abilities: Sand Veil* / Protean* {neither Mimicry nor terrain exist}
Notable Moves: (Ignores all of the basically universal moves like Protect, Rest, Substitute, etc. except for Hidden Power and Toxic since those need to be added to all Gen 8 mons)
Bounce, Counter, Earthquake, Hidden Power [Fight]*, Hidden Power [Flying]*, Hidden Power [Steel]*, Metal Claw, Revenge, Rock Slide, Shadow Ball*, Sludge Bomb
Crunch, Foul Play, Hidden Power [Dragon]*, Hidden Power [Fire]*, Hidden Power [Ice]*, Ice Shard*, Leaf Blade*, Sucker Punch, Surf
Baton Pass*, Curse, Endure, Iron Defense, Pain Split, Rain Dance, Refresh* Sandstorm, Spikes*, Spiky Shield*, Spite, Thunder Wave, Toxic*, Yawn
Why They Should Be Chosen: Well, provided they're even valid as an entry and that my changes haven't gone too far, Stunfisk and its Galarian cousin would be the safest of the mons with Galarian forms to add as well as overall the more interesting. Cofagrigus and Runerigus are just kind of defensive mons that lose
a lot from later gens between the (current) lack of Hex, Toxic Spikes, and Trick Room, with Sir Squiggles also having to compete against Golurk and do so as a defensive mon with somewhat shaky defensive typing--[insert pictures of Tyranitar and Celebi here]--and no active recovery. Both of them could probably still distinguish themselves, but they'd *also* be missing their signature abilities too, which be a shame even if in Sir Squiggles's case it would be a blessing. Meanwhile, both Darmanitans are just stupidly powerful beaters who doubtless need to be nerfed anyway, especially without Stealth Rock around to "balance" them, as well as likely shoe-in into being more special than physical anyway due to the hardlocked types.
Stunfisk and Stunfisk-Galar at least would add a unique typing to the game and a safer yet still viable Protean pick than Greninja respectively; no offense meant, here Yoshiblaze, I just loathe Greninja personally and tire of seeing it everywhere. They both would also add two more similar yet different Spikes users that are both innately Ground types, which isn't terribly important yet still weirdly lacking given that Spikes is a Ground move and yet no Gen III Ground mons got it that generation. So they're more defensive options than the buffed Flygon, which is the only Ground mon that has Spikes at present, and they both lack Flygon's quadruple Ice weakness, which would make them easier to fit on certain teams.
The amount of added move is probably a bit eyebrow-raising, especially with the another stat boost of +50 for both, but outside of the parity of Mirror Coat and the additional weirdness of Extrasensory, I mostly just tried to one-for-one moves that they were missing. That or base them off the flavor even if the result was generally an upgrade over the nonexistent move, like Leaf Blade for Snap Trap and Ice Shard for Ice Fang and Refresh for the currently worthless ability of Limber that I ended up giving to Stunfisk-Galar just so it could avoid being hosed by burn if trying for a defensive route. I think the additions are overall fair despite my usual caution being thrown to the wind to go for (please not actually) broke in his final phase. If nothing else, then it's rather amusing to end up giving regular Stunfisk the world's slowest Taunt because of its weird troll-face quirk. Finally, overall the stat boosts and access to Baton Pass mostly just so that both mons don't get automatically invalidated by that slow speed making them super easy to trap, by both Dugtrio
and now two different Magnet Pull mons in Stunfisk-Galar's case, while the offensive stat boosts are were more just to help out STABs, especially in the case of Protean for Stunfisk-Galar, which might be the only mon that
wants to use Hidden Power [Steel]--that would be a niche unto itself.