http://www.smogon.com/dp/pokemon/houndoom
Alright, KD24 and I have been working on Houndoom for a while now, and we've finished at last. Everything has been done to the best of our abilities. Here's the list of what KD has done, and what I have done:
KD24
Nasty Plot set
Choice Scarf set
Mixed set
Team Options
Fuzznip
Choice Specs set
Lead set
Counters
Opinion
Other Options
EVs
Changes:
- Rewrote sets
- Added Team Options
- Added "Lead" set
- Removed sections containing OU information, replaced with UU information
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[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Fire Blast / Flamethrower
move 3: Dark Pulse
move 4: Hidden Power Flying
item: Life Orb / Leftovers
ability: Flash Fire
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe
[SET COMMENTS]
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<p>Houndoom's base 110 Special Attack makes it the most powerful Nasty Plot user in UU, and if you plan on using Houndoom, you may want to abuse this. The threat of strong Fire-type attacks coming from Houndoom can force switches that allow you to have a free turn to set up Nasty Plot, Houndoom's Fire
- and Psychic-type immunities give Houndoom plenty more opportunities to set up as well.</p>
<p>To give an example of just how powerful a Nasty Plot Fire Blast is with a Flash Fire boost and Life Orb, it can 2HKO Calm 252 SpD Chansey 100% of the time. If you are unable to achieve the Flash Fire Boost, you can still be looking at a comfortable 3HKO, something that is almost unheard of in UU. If you don't wish to rely on Fire Blast's 85% accuracy, Flamethrower is a much safer option, however, you will lose a significant amount of power with the change. Dark Pulse provides Houndoom with a strong secondary STAB attack that can take out Pok
émon resistant to Fire Blast such as Slowbro and has a much safer 100% accuracy as well as a chance to flinch. Hidden Power Flying may seem like a joke, but it serves its purposes. Most Pok
émon that resist the Fire
- and Dark-type combo are weak to Flying and Psychic attacks. Hidden Power Flying is the better option though because Hidden Power Flying is not resisted by any of the Pok
émon that resist the Dark
- and Fire-type combo, while three of them (Crawdaunt, Sharpedo,
and Houndoom) resist Hidden Power Psychic, making Hidden Power Flying the superior option.</p>
<p>Houndoom will generally want to max Speed to avoid losing to other Pok
émon with base 95 Speed. However, with Houndoom's frailness, it isn't best to rely on winning too many speed ties.</p>
<p>Nasty Plot Houndoom works extremely well with Encore users such as Shuckle and Clefable who can provide Houndoom a free turn of set up. Houndoom also works well with Grass
- and Bug-types who can lure in Fire-
type attacks. Dry Skin Toxicroak is a great Pokemon as well, absorbing Water-type attacks for Houndoom while Houndoom absorbs Fire
- and Psychic-type attacks thrown at Toxicroak. Both must be weary of Ground-type attacks such as Earthquake though. Houndoom's biggest issue is its Speed stat
, which allows him to be easily revenge killed by faster Pok
émon. With his frailness and Life Orb, Houndoom will have trouble surviving, however, when using Houndoom, you can take comfort in the fact that after you Nasty Plot, your opponent will not be able to survive much either. Houndoom has to be weary of Mantine and Hariyama as well. Hariyama's Thick Fat and Fighting-type attacks will allow him to beat Houndoom easily, so Pok
émon like Weezing can scare it off with Will-O-Wisp. Mantine can generally survive all of Houndoom's attacks, however Stealth Rock and Nasty Plot Dark Pulse can
give Mantine trouble.</p>
[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Dark Pulse
move 3: Hidden Power Flying / Hidden Power Grass
move 4: Pursuit / Flamethrower
item: Choice Scarf
nature: Mild / Modest
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
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<p>Houndoom's biggest issue is
a (removed "an unraisable", unraisable is not a word) Speed stat that is only decent at best. On a sweeper like Houndoom, this is a really big setback. Choice Scarf eliminates this "weakness" and can also give Houndoom some surprise kills on faster Pok
émon.</p>
<p>Fire Blast is a great option like always
, but Overheat may prove very successful as well. Overheat has a better accuracy than Fire Blast and 20 more Base Power. This advantage come with one big disadvantage, a -2 Special Attack drop after one use. The reason it has merit on this set is that this Houndoom is meant to hit and run. However, if you wish to sweep with Houndoom in the lategame, Fire Blast is the better option.</p>
<p>Dark Pulse and Hidden Power Flying are the same as always, covering anything Fire Blast does not. Dark Pulse is even more effective on this set than before as the flinch rate will be a constant threat to your opponent, assuming Houndoom is moving first every turn. The last slot can go to Flamethrower or Pursuit, both of which are viable. Pursuit is great for removing Ghost-types from the game and can be a smart way to wear down obvious switch-ins. Flamethrower provides the 100% accuracy attack and runs off Houndoom's much higher Special Attack
(maybe mention how Flamethrower could provide the lategame sweep when used in conjunction with Overheat).</p>
<p>Houndoom's counters have remained the same in this set, although relying on using fast
er Pok
émon to revenge kill is not as viable anymore. However, with no Life Orb or Choice Specs, Houndoom will have an extremely hard time being able to take down bulky Water-types
, such as Milotic
, and strong special walls
, such as Hariyama and Chansey. To help deal with these threats, strong Grass-types can be very helpful. Honchkrow and Toxicroak are also very good partners for Houndoom, the former can OHKO Chansey
(maybe mention with what move it OHKOes with) and special
ly defensive Hariyama while the latter can absorb Water-type attacks and OHKO Chansey as well. Toxicroak's weakness to Fire can also draw Fire-type attacks in for Houndoom, giving him a
Flash Fire boost.</p>
[SET]
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name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Dark Pulse
move 3: Hidden Power Flying
move 4: Flamethrower
item: Choice Specs
ability: Flash Fire
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe
[SET COMMENTS]
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<p>Houndoom equipped with Choice Specs makes it an extremely threatening Pok
émon, scoring massive amounts of damage with its powerful STAB moves. Choice Specs allows Houndoom to reach a respectable 478 SpA stat coupled with a decent base 95 Speed.</p>
<p>Overheat is your primary choice as it can severely dent (or possible OHKO) Pok
émon that don
't resist it, but the side-effect
is that it makes Houndoom switch out a lot, which is not necessarily good due its Stealth Rock weakness. Although Fire Blast makes an excellent alternative option as it allows Houndoom to stay
in play longer and still do severe damage to Pok
émon without losing any power,
it does not pack the initial power as Overheat (does it miss out on any OHKOs?). Dark Pulse is Houndoom’s second-most
strong option, as it receives the STAB and has a potential flinch which Houndoom can benefit from greatly. Hidden Power Flying is recommended as it allows Houndoom not to be completely walled by Pokemon that resist Houndoom's STAB moves such as Hariyama and Poliwrath. The last move slot is mainly used as a filler, and so Flamethrower is your best options. Flamethrower is used to ensure kills since Fire Blast has a chance at missing which could be very risky considering Houndoom
's frail defenses.</p>
<p>Flash Fire is the best ability for this set as it makes your STAB Fire-type moves even scarier. If Houndoom is able to get in
on a
move that gives it a Flash Fire boost, Fire Blast is strong enough to have a 35% chance at 2HKOing the max SpD Chansey, which is quite powerful.</p>
<p>As always, being locked into a move allows many counters to come in and absorb the predicted hit. Milotic and Slowbro absorb Houndoom
's Fire moves with ease, so it
's best to take them out as soon as possible. Shaymin or Roserade are excellent choices at scaring them off, as they both resist Milotic
's and Slowbro
's STAB Surf. Poliwrath can walk right into Dark Pulse or Fire Blast, but Shaymin and Roserade are once again excellent choices at forcing Poliwrath to switch out or sacrifice itself. Bulky Grass-types such as Tangrowth and Shaymin rub off Hidden Power Grass, so using Fire-type attacks on a predicted Grass-type switch-in can ruin them, although Staraptor or Crobat can threaten them with STAB Brave Bird. Hariyama resists all of Houndoom
's moves
(not Hidden Power Flying), so it
's preferred to get rid of it as soon as possible, or else Houndoom will have trouble getting some kills. Again, Staraptor or Crobat are decent switch ins, as is Weezing
, who has access to Will-O-Wisp and Pain Split, although you should watch out if Hariyama is running Guts over Thick Fat.</p>
[SET]
name: Lead
move 1: Fire Blast
move 2: Dark Pulse
move 3: Counter
move 4: Taunt / Protect
item: Focus Sash
ability: Early Bird
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe
[SET COMMENTS]
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<p>With Houndoom
's decent Speed and great Special Attack stat, it can serve as a very effective lead. It can stop many opposing leads from setting up and threaten them with Houndoom’s higher powered STAB moves.</p>
<p>The combination of Fire Blast and Dark Pulse allows Houndoom to hit everything for neutral or super effective damage, only resisted by Poliwrath, Blaziken, Hariyama
, and opposing Houndoom. Fire Blast is a great option for Houndoom as it can dent many holes
in others because of
(removed "the") STAB and high power. STAB Dark Pulse can also do serious damage and the chance to flinch is always a plus. With Focus Sash, Houndoom can become very surprising when it comes to using the move Counter, as it can score surprise OHKOs on Pok
émon that Houndoom has trouble harming, such as Hitmontop with Mach Punch. Taunt is used to stop the opponent from trying to set up which is always helpful, but Protect allows you to
block Fake Out damage
, which could cripple your Focus Sash, and to scout. Will-O-Wisp can also be used if you want to cripple
opposing physical sweepers.</p>
<p>With this set, both of Houndoom
's abilities can be used. Early Bird is the primary choice as it allows Houndoom to wake up 50% faster then usual which would help against opposing sleepers such as Crobat. Flash Fire is used if you want to use Houndoom later in the game to absorb the Fire-type attacks to increase Fire Blast
's power, making
it a deadly move.</p>
<p>As mentioned above, this Houndoom has a lot of trouble dealing with other Houndoom, Poliwrath, Blaziken
, and Hariyama. Milotic or Blastoise are both great options against opposing Houndoom and Blaziken because of their overall bulk and access to STAB Surf. Grass-type pokemon such as Shaymin or Roserade are excellent switch-ins on Poliwrath, resisting both of Poliwrath’s STABs and both have access to powerful super effective Grass moves. On the other hand, Hariyama can be threatened by switching
in Pokemon like Weezing or Spiritomb, both resisting Hariyama’s STAB moves and both getting access to Will-O-Wisp and
Pain Split. Since Milotic or Blastoise are good switch-ins for opposing Houndoom, this Houndoom will also have trouble dealing with these Pokemon. As mentioned, Shaymin and Roserade do great against Milotic as they both resist Milotic’s STAB and resist the common Toxic, while threatening it with their STAB moves.</p>
[SET]
name: Mixed
move 1: Overheat
move 2: Crunch / Sucker Punch
move 3: Pursuit
move 4: Thunder Fang
item: Life Orb
nature: Naughty
evs: 252 Atk / 180 Spe / 76 SpA
[SET COMMENTS]
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<p>Houndoom also has a respectable base 90 attack, along with one attack Arcanine does not have
: Pursuit. With Pursuit, Houndoom can actually use a mixed attacking set to some extent, especially helpful for teams who need a way to eliminate Ghost-types for their Rapid Spin
ners.</p>
<p>Overheat is still extremely strong and should be used as this set is more geared for the physical side. If you plan on using your Fire-type attack for multiple turns, you may just want to use a special attacking set and use Fire Blast. Crunch is a great move that can lower defense and help defeat Slowbro, as well as other Fire-types.
However, Sucker Punch gives Houndoom much needed priority and has the same Base Power. Sucker Punch does require more prediction though and if you do use it, you may be interested in using Taunt over Thunder Fang in the last slot. Pursuit is the real reason to use this set, being able to knock switching Ghost-types such as Mismagius and Rotom into oblivion. Thunder Fang is for bulky Water-types and also has a nasty flinch and paralysis chance.</p>
<p>180 Speed EVs allow Houndoom to outspeed Adamant Toxicroak and attempt to OHKO with Overheat, and also outspeeds any Pok
émon trying to be smart and only beat Toxicroak by one point.</p>
<p>This Houndoom should only be used on teams looking for a huge surprise element as well as a decent mixed attacker. This set can beat Chansey however, assuming Crunch eventually gets a Defense drop. Houndoom's luck is that its main physical STAB
(removed ",") Dark-type attacks, are mostly walled by Steel-types
, which is what
its other STAB, Overheat
, eliminates. This set really enjoys help from Stealth Rock and Spikes support, as well as Rapid Spinners, who can eliminate Stealth Rock after Houndoom eliminates the Ghost-types.</p>
[Other Options]
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<p>Houndoom can go for a defensive set with Will-O-Wisp, Roar, and Taunt in its moveset. However, Houndoom is so frail that physical attacks will still most likely finish it even after a Will-O-Wisp. If you need a great way to eliminate Ghost-types who can block your Rapid Spin, Choice Band Houndoom could work, being able to fire off STAB Pursuit and Sucker Punch to take out Ghost-types. However, Houndoom’s Attack is much lower than his Special Attack, therefore it should be avoided.</p>
[EVs]
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<p>Houndoom should usually stick to maxing out Speed and Special Attack to tie with other Pokemon such as Arcanine and Jynx.</p>
<p>40 HP / 252 SpA / 216 Spe all ows Houdoom to survive three Seismic Tosses which can help when taking on Chansey.</p>
<p>80 Atk
/ 252 SpA / 176 Spe with a Mild nature for the Choice Scarf set allows Houndoom to outspeed Choice Scarf Pokemon with a base speed of 85, such as Pinsir.</p>
[Team Options]
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<p>Houndoom should always be paired with a strong Grass-type, usually Shaymin or Sceptile. Not only do these Grass-types lure in Fire-type attacks
to activate Flash Fire, but
they also eliminate the bulky Water-types who Houndoom can not deal with. Shaymin can also wear Chansey down a lot with Substitute and Leech Seed. If you want to be creative and eliminate all of Houndoom's counters, you can use a Swords Dance Shaymin and even include Psychic for Hariyama. Speaking of Hariyama, Claydol works extremely well with Houndoom, countering Hariyama, setting up screens for him, giving Houndoom time to Nasty Plot, and also spinning away Stealth Rock.</p>
<p>Strong Fighting-types such as Toxicroak and Hariyama are also great choices, being able to take down Chansey and bulky Water-types. Honchkrow also works well, knocking out Hariyama, Poliwrath, and Chansey, and also has an immunity to Ground-type attacks.</p>
[Opinion]
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<p>Although Houndoom does have two immunities that help it switch in, its weakness to Stealth Rock can wear it down rather quickly. Don
't let this fool you though
, as Houndoom can live long enough to completely terrorize the metagame. Houndoom
,s speed will be its downfall in many cases, however, keeping Houndoom in reserve until the opponent
's speed demons are gone will give you a clear chance to sweep.</p>
<p>Houndoom should generally stay away from OU play when other options such as Infernape are more viable.</p>
[Counters]
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<p>When it comes to countering Houndoom, Hariyama is by far the best choice. With Thick Fat, Hariyama is resistant to both of Houndoom’s STAB attacks.
Its overall bulk and access to super effective
STAB moves allow it to fend off Houndoom with ease, but would take hard damage from the unexpected Hidden Power Flying. Specially defensive Hitmontop can switch in on Houndom and revenge kill with Mach Punch.</p>
<p>Chansey will generally beat Houndoom all the time, shrugging off unboosted Fire Blasts and 3HKOs Houndoom with Seismic Toss. Altaria also resists Fire Blast, giving it a great opportunity to OHKO with Earthquake.</p>
<p>Poliwrath’s unique typing also allows it to resist both of Houndoom’s STAB attacks, but
it fears Hidden Power Flying. Other bulky Water-types such as Mantine and Milotic can defeat Houndoom as well. Kabutops and Azumarill can easily switch in on Fire Blast and threaten Houndoom with Aqua Jet.</p>
<p>Regirock has to the bulk to also withstand a boosted Dark Pulse and can come back with an easy OHKO from Stone Edge, while Shuckle can Encore Nasty Plots which allows you to get in a free switch-in, or you can use Toxic
to cripple Houndom and
(removed "to") finish it off faster.</p>