An overlooked anti-lead
As recent trends show, it's now more important than ever to have a great lead, what with all the suicide leads running around. Lets take a quick look at the most used leads in OU
1.Azelf
2.Tyranitar
3.Infernape
4.Bronzong
5.Hippowdon
6.Metagross
7.Aerodactyl
8.Ninjask
9.Gengar
10.Zapdos
And now presenting the pokemon that can effictively take on 7 or 8 of the top pokemon and usually come out winning. I've used Houndoom for almost a year now with very positive results
(random cool pic)
Houndoom@ Focus Sash
Early Bird
Timid Nature
252 Spe/252SpA/6HP
-Dark Pulse
-Flamethrower/Fire Blast
-Counter
-Hidden Power Ground/Wil-o Wisp
Fire/Dark provides amazing coverage in OU. Flamethrower is prefered over Fire Blast since you can't really afford to miss, although the power is nice. Counter is how you can take out/mess up Tyranitar & freinds and net some surprise KOs.HP ground is obviously for Heatran, and WoW can be used to screw over physical attackers like Mence(although I personally run HP). Early Bird over Flash fire because of 'Doom's SR weakness he can't really go around switching to take attacks, and he still sort of has the fire "immunity", since FF is whats expected.
Pros for using 'Doom:
-Great coverage on common OU threats
-Respectable base 110 SpA
-Access to early bird can surprise someone depending on sleep to set up
-Unpredictable moveset
-2 possible immunities, 4 resistances
Cons for using 'Doom
-SR weak
-Kinda slow for OU sweeper standards
-Paper thin defences
Now for how he takes on the top 10
-Azelf: Dark Pulse will net you the 2KO with his Focus Sash, while he cant touch you without exploding(which your Sash will help you survive) and most people know not to test if it's flash fire or not. If he goes for the SR, you still come out on top. Theres almost no way for you to lose to sacrifice lead Azelf. Nasty Plot/Choice leads dont hurt him either unless they U-Turn or carry hidden power fight/ground.
-Tyranitar: This one's a little tricky as excellent prediction is key to taking him out. Sand stream obviously takes out FS, but counter will still work. You can either start with a counter and hope for EQ for the KO, or go with HP to take out a atleast half of his health if you hit twice.The biggest problems are substitute leads and DD leads, as they dont get hit by counter.WoW screws most Tyranitars, but ends up with you dead and no damage on Tyranitar
-Infernape: Probably the hardest matchup of the ten. You'll lose hte matchup if he goes for Fake ut, but HP nets the 2KO if they go for SR. You'll usually lose this one
-Bronzong: A straightforward matchup, you'll easily 2KO with flamethrower on the standard Bornzong, not taking any damage if they go for stealth rocks. arly Bird gives you a good chance at a 1 turn sleep, also.
-Hippowdon: Similar to the Tyranitar matchup, but easier.Counter obviously gives the KO if they go for EQ, while WoW really hurts his physical prowess, and Flamehtrower can 2KO with burn, while you may manage to get a KO if you get a flinch off of Dark Pulse
-Metagross:The matchup varies. Flamethrower is a 2KO on 208HP/224SpD, non-occa Gross, while its a paltry 3KO with Occa variants. Houndoom also doesnt mind getting choice scarfed, while Gross won't like a useless Sash. Many Gross though, will switch out upon seeing Houndoom. And again, WoW screws physical attackers
-Aero: Dark Pulse for the 2KO, since he will most likely go for taunt/SR. Counter is also an option if you think they'll attack
-Ninjask: No real problem here, flamethrower breaks sub and your FS can help bring down the passee
-Gengar: 90% Gengars will go for Focus Blast, which you'll survive or miss, and then go for the OHKO with Dark Pulse.
-Zapdos: A tossup matchup.Zapdos can stall out with a defensive set that you can only hope to 3KO, while you can 2KO offensive sets. Usually a switch out for me
Other useful matchups:
-Scizor: Obviously a winning matchup
-Heatran: The most common switch in, HP ground will take it out if you predict the switch and you outspeed Specstran and LO variants.
-Gyarados: A common lead also, usually with DD. Attack first turn as they DD, expecting a switch, to bait out the attack. Then counter for the KO. You can also WoW
-Salmence: Similar to the Gyara set, but falls to Specs/Scarf variants
-Starmie: Survives the surf and OHKOs with Dark Pulse
-Skarmory/Most steels(Jirachi, Magnezone): Most will switch out, and those who dont eat a SE flamethrower
-Heracross: Outruns CB and survives with FS, takes out with Flamethrower
As recent trends show, it's now more important than ever to have a great lead, what with all the suicide leads running around. Lets take a quick look at the most used leads in OU
1.Azelf
2.Tyranitar
3.Infernape
4.Bronzong
5.Hippowdon
6.Metagross
7.Aerodactyl
8.Ninjask
9.Gengar
10.Zapdos
And now presenting the pokemon that can effictively take on 7 or 8 of the top pokemon and usually come out winning. I've used Houndoom for almost a year now with very positive results
Houndoom@ Focus Sash
Early Bird
Timid Nature
252 Spe/252SpA/6HP
-Dark Pulse
-Flamethrower/Fire Blast
-Counter
-Hidden Power Ground/Wil-o Wisp
Fire/Dark provides amazing coverage in OU. Flamethrower is prefered over Fire Blast since you can't really afford to miss, although the power is nice. Counter is how you can take out/mess up Tyranitar & freinds and net some surprise KOs.HP ground is obviously for Heatran, and WoW can be used to screw over physical attackers like Mence(although I personally run HP). Early Bird over Flash fire because of 'Doom's SR weakness he can't really go around switching to take attacks, and he still sort of has the fire "immunity", since FF is whats expected.
Pros for using 'Doom:
-Great coverage on common OU threats
-Respectable base 110 SpA
-Access to early bird can surprise someone depending on sleep to set up
-Unpredictable moveset
-2 possible immunities, 4 resistances
Cons for using 'Doom
-SR weak
-Kinda slow for OU sweeper standards
-Paper thin defences
Now for how he takes on the top 10
-Azelf: Dark Pulse will net you the 2KO with his Focus Sash, while he cant touch you without exploding(which your Sash will help you survive) and most people know not to test if it's flash fire or not. If he goes for the SR, you still come out on top. Theres almost no way for you to lose to sacrifice lead Azelf. Nasty Plot/Choice leads dont hurt him either unless they U-Turn or carry hidden power fight/ground.
-Tyranitar: This one's a little tricky as excellent prediction is key to taking him out. Sand stream obviously takes out FS, but counter will still work. You can either start with a counter and hope for EQ for the KO, or go with HP to take out a atleast half of his health if you hit twice.The biggest problems are substitute leads and DD leads, as they dont get hit by counter.WoW screws most Tyranitars, but ends up with you dead and no damage on Tyranitar
-Infernape: Probably the hardest matchup of the ten. You'll lose hte matchup if he goes for Fake ut, but HP nets the 2KO if they go for SR. You'll usually lose this one
-Bronzong: A straightforward matchup, you'll easily 2KO with flamethrower on the standard Bornzong, not taking any damage if they go for stealth rocks. arly Bird gives you a good chance at a 1 turn sleep, also.
-Hippowdon: Similar to the Tyranitar matchup, but easier.Counter obviously gives the KO if they go for EQ, while WoW really hurts his physical prowess, and Flamehtrower can 2KO with burn, while you may manage to get a KO if you get a flinch off of Dark Pulse
-Metagross:The matchup varies. Flamethrower is a 2KO on 208HP/224SpD, non-occa Gross, while its a paltry 3KO with Occa variants. Houndoom also doesnt mind getting choice scarfed, while Gross won't like a useless Sash. Many Gross though, will switch out upon seeing Houndoom. And again, WoW screws physical attackers
-Aero: Dark Pulse for the 2KO, since he will most likely go for taunt/SR. Counter is also an option if you think they'll attack
-Ninjask: No real problem here, flamethrower breaks sub and your FS can help bring down the passee
-Gengar: 90% Gengars will go for Focus Blast, which you'll survive or miss, and then go for the OHKO with Dark Pulse.
-Zapdos: A tossup matchup.Zapdos can stall out with a defensive set that you can only hope to 3KO, while you can 2KO offensive sets. Usually a switch out for me
Other useful matchups:
-Scizor: Obviously a winning matchup
-Heatran: The most common switch in, HP ground will take it out if you predict the switch and you outspeed Specstran and LO variants.
-Gyarados: A common lead also, usually with DD. Attack first turn as they DD, expecting a switch, to bait out the attack. Then counter for the KO. You can also WoW
-Salmence: Similar to the Gyara set, but falls to Specs/Scarf variants
-Starmie: Survives the surf and OHKOs with Dark Pulse
-Skarmory/Most steels(Jirachi, Magnezone): Most will switch out, and those who dont eat a SE flamethrower
-Heracross: Outruns CB and survives with FS, takes out with Flamethrower