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Pokémon Houndoom

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I'm surprised to see the lack of discussion of the Sunny Day set. I run:

Timid
-Flamethrower (I feel like missing FB is more likely to be a problem with this thing than failing to KO with FT)
-Dark Pulse
-Solarbeam
-Sunny Day

This is how things usually work: Switch in on something it scares off. Use Sunny Day as they switch into a Rotom-W or another bulky water like Vaporeon. KO with Solarbeam. If they switch Solarbeam + FT or Dark Pulse will more than likely 2HKO whatever comes in. The ability to shut down its most common ostensible counters (bulky waters) makes this better than the Nasty Plot set. It's also true that if TTar switches in on the turn you set up the sun, your sun overtakes Ttar's sand and it either has to switch out or get destroyed by a Solarbeam.
 
Prankster whimsiott, Venusaur ( who has more bulk than roserade), Dugtrio ( bye bye Tyrannitar and Hippowdon), Trevenant, Rotom-H (maybe?).
I can't think of other partners at this moment. ( stuff like salamence with water resistance and ground immunity could also have a nice switch in I guess)

Breloom also manhandles TTar, non-Timid Heatran, Politoed/Rotom-W/Azumarill and other bulky waters, and still serves as a Flash Fire/Psychic lure...

I smell a team coming on.
 
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Destiny Bond is a fantastic move for Mega Houndoom. He's not going to stick around for long in any event, so the best case scenario is to blast a couple of enemies and then suicide on a tough counter. His offensive presence means people will usually be in a "kill or be killed" mindset when he comes out, especially after he starts blowing holes in things.
 
Solar power boosts your sp atk by 50%, not just fire type moves.
Think about this
Stab + Solar power + sun + fire blast = nuke
Nothing is safe, especially not after a nasty plot. The sheer power this thing has allows him to force switches, and allows you to get a nasty plot in. Its just awesome. Nothing is safe in sun, with nasty plot. I think it even 2HKO blisseys, and definitely after a nasty plot. Its a stupid set, but nothing is safe, if ninetails (or groudon) has set up weather, it's sheer power forces switches to the pink blob, upon which, in sun, and with the nasty plot on the switch in, it is rendered non existent.

Forget viability, kill everything.
Wy naut? (nuclear bomb)
Houndoom @ mega stone
252 sp attack 252 spd 4 hp modest
sunny day
nasty plot
space laser cannon of fire and death (fire blast)
tactical nuke.
 
Solar power boosts your sp atk by 50%, not just fire type moves.
Think about this
Stab + Solar power + sun + fire blast = nuke
Nothing is safe, especially not after a nasty plot. The sheer power this thing has allows him to force switches, and allows you to get a nasty plot in. Its just awesome. Nothing is safe in sun, with nasty plot. I think it even 2HKO blisseys, and definitely after a nasty plot. Its a stupid set, but nothing is safe, if ninetails (or groudon) has set up weather, it's sheer power forces switches to the pink blob, upon which, in sun, and with the nasty plot on the switch in, it is rendered non existent.

Forget viability, kill everything.
Wy naut? (nuclear bomb)
Houndoom @ mega stone
252 sp attack 252 spd 4 hp modest
sunny day
nasty plot
space laser cannon of fire and death (fire blast)
tactical nuke.
The thing is, half of that houndooms set is status moves on a so-called sweeper.I need to do the calcs, but I'm pretty sure assault vest goodra still walls it
Edit:Wait... it doesn't. still though, priority moves not named aqua jet ruin it's day (looking at you, mach punch.)
 
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Breloom also manhandles TTar, non-Timid Heatran, Politoed/Rotom-W/Azumarill and other bulky waters, and still serves as a Flash Fire/Psychic lure...

I smell a team coming on.
Dugtrio also traps heatran. People like to use heatran as a counter to sun teams, so the mere presence of dugtrio should deter him from stoping M-houndoom before he does what he has to. M-houndoom can't afford staying in too long, so the weather nerf doesn't hit him as much as it would hit chlorophyll users. Solarbeam is a terrible option though. It just asks for a switch in from Tyrannitar and Politoed.

I wonder if hidden power fight would be usefull, as it gets a boost in the sun. I wonder if super fang would open for M-Houndoom a role as a wallbreaker.
 
Dugtrio also traps heatran. People like to use heatran as a counter to sun teams, so the mere presence of dugtrio should deter him from stoping M-houndoom before he does what he has to. M-houndoom can't afford staying in too long, so the weather nerf doesn't hit him as much as it would hit chlorophyll users. Solarbeam is a terrible option though. It just asks for a switch in from Tyrannitar and Politoed.

I wonder if hidden power fight would be usefull, as it gets a boost in the sun. I wonder if super fang would open for M-Houndoom a role as a wallbreaker.

Just want to pick up on something, Sunny Day + Solarbeam isn't bad against Tyranitar/Politoed in fact it's the best way for a pokemon like this to lure in and beat its counters. They switch in on the Sunny Day (which overwrites their weather) then you have a guaranteed Solarbeam on them. Remember those Sunny Day Heatran/Ninetales sets from BW2, they worked on the same principle.
 
Just want to pick up on something, Sunny Day + Solarbeam isn't bad against Tyranitar/Politoed in fact it's the best way for a pokemon like this to lure in and beat its counters. They switch in on the Sunny Day (which overwrites their weather) then you have a guaranteed Solarbeam on them. Remember those Sunny Day Heatran/Ninetales sets from BW2, they worked on the same principle.
Except Heatran works as a good weather trapper due to unique typing and a good BST. Ninetails has no business showing up
to other weather starters.

Also, about Solarbeam: NOPE. Just nope. M-Houndoom is reliant on the sun. It
can't beat those counters since it has no business staying out there. Tyrannitar shuts down that Solazr Beam. Meanwhile it can set up on M-Houndoom, but it can kill M-houndoom right away. And sandstorm gives Tyrannitar a buffed Special Defense. It also delays that solarbeam of yours.

Politoad as well can switch into solarbeam, bevaus he also takes away M-Houndoom's advantage.
 
Except Heatran works as a good weather trapper due to unique typing and a good BST. Ninetails has no business showing up
to other weather starters.

Also, about Solarbeam: NOPE. Just nope. M-Houndoom is reliant on the sun. It
can't beat those counters since it has no business staying out there. Tyrannitar shuts down that Solazr Beam. Meanwhile it can set up on M-Houndoom, but it can kill M-houndoom right away. And sandstorm gives Tyrannitar a buffed Special Defense. It also delays that solarbeam of yours.

Politoad as well can switch into solarbeam, bevaus he also takes away M-Houndoom's advantage.


Aoda, chill, calm down :p
You didn't get what the other poster meant.

You send out Houndoom and choose Sunny Day. Opponent decides to bring in their Tyranitar. What happens next is that Tyranitar shows up along with sandstream, and in the same turn Houndoom uses Sunny Day. Now you're free to blast his face with solar beam.
Same thing with Politoed.

Now I'm not sure if it's strong enough to OHKO them but that's the basic premise.
 
Aoda, chill, calm down :p
You didn't get what the other poster meant.

You send out Houndoom and choose Sunny Day. Opponent decides to bring in their Tyranitar. What happens next is that Tyranitar shows up along with sandstream, and in the same turn Houndoom uses Sunny Day. Now you're free to blast his face with solar beam.
Same thing with Politoed.

Now I'm not sure if it's strong enough to OHKO them but that's the basic premise.

It's a bit of a gamble, but it could work. You'd have to know what kind of TTar it is, and whether or not it's worth taking the risk.

252 SpA Solar Power Mega Houndoom Solar Beam vs. 252 HP / 0 SpD Tyranitar in Sun: 414-488 (102.4 - 120.7%) -- guaranteed OHKO
252 SpA Solar Power Mega Houndoom Solar Beam vs. +1 252 HP / 252+ SpD Tyranitar in Sun: 200-236 (49.5 - 58.4%) -- 98.8% chance to 2HKO

That's what I mean: you'd want to know if it's an offensive or AV Ttar and whether you're okay with dealing 50% in the worst case. If it's an unevolved Mega Ttar and you go for Sunny Day + Solar Beam... byebye doge.

Bear in mind that 0 Atk Stone Edge from any Ttar will OHKO.
 
Aoda, chill, calm down :p
You didn't get what the other poster meant.

You send out Houndoom and choose Sunny Day. Opponent decides to bring in their Tyranitar. What happens next is that Tyranitar shows up along with sandstream, and in the same turn Houndoom uses Sunny Day. Now you're free to blast his face with solar beam.
Same thing with Politoed.

Now I'm not sure if it's strong enough to OHKO them but that's the basic premise.
Were you seriously thinking I was flipping on him?

I still find it too much of a gamble to dedicate a slot which could be used for something else. Btw isn't Tyrannitar faster? It can set up sunny day, but is it fast enough to solar beam T-Tar?
 
Were you seriously thinking I was flipping on him?

I still find it too much of a gamble to dedicate a slot which could be used for something else. Btw isn't Tyrannitar faster? It can set up sunny day, but is it fast enough to solar beam T-Tar?
Houndoom is faster by a large margin. I don't know if you played during Gen V weather wars, but Sunny Day/Substitute Nintetales was extremely effective at putting incoming Toeds and Tars in check, and this works the same way.
 
I know Speed is usually preferred, but I like Modest more for one sole reason:
+2 252+ SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 0 SpD Blissey in Sun: 721-850 (100.9 - 119%) -- guaranteed OHKO
One of the best special walls in the game is decimated. But, Timid is useful too, so the following counts will be with Timid. Also, who said that Goodra was a counter to it?
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 4 SpD Assault Vest Goodra in Sun: 200-236 (52 - 61.4%) -- guaranteed 2HKO
Hit it on the switch as they expect to wall, then finish it off. Here's a few calcs against OU Pokemon that resist Fire Blast:
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 0 SpD Gastrodon in Sun: 503-592 (118 - 138.9%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Gyarados in Sun: 426-502 (128.3 - 151.2%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Mega Gyarados in Sun: 339-400 (102.1 - 120.4%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 252+ SpD Jellicent in Sun: 297-349 (73.5 - 86.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 4 SpD Keldeo in Sun: 464-546 (143.6 - 169%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 4 SpD Mega Blastoise in Sun: 377-444 (104.1 - 122.6%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 0 SpD Politoed in Sun: 426-502 (110.9 - 130.7%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 252+ SpD Rotom-W in Sun: 293-345 (96.3 - 113.4%) -- 75% chance to OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Greninja in Sun: 565-666 (197.5 - 232.8%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 4 SpD Starmie in Sun: 486-572 (186.2 - 219.1%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 0 SpD Tentacruel in Sun: 365-429 (100.2 - 117.8%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 0 SpD Vaporeon in Sun: 445-524 (95.9 - 112.9%) -- 75% chance to OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Multiscale Dragonite in Sun: 213-251 (65.7 - 77.4%) -- guaranteed 2HKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Garchomp in Sun: 488-574 (136.3 - 160.3%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Mega Garchomp in Sun: 445-524 (124.3 - 146.3%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 36 HP / 0 SpD Haxorus in Sun: 571-672 (189 - 222.5%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Talonflame in Sun: 577-680 (193.6 - 228.1%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 4 SpD Hydreigon in Sun: 464-546 (142.7 - 168%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Latias in Sun: 339-400 (112.2 - 132.4%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Latios in Sun: 393-463 (130.1 - 153.3%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 0 SpD Salamence in Sun: 513-605 (154.9 - 182.7%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 4 HP / 0 SpD Ninetales in Sun: 426-502 (147.9 - 174.3%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 4 SpD Infernape in Sun: 561-661 (191.4 - 225.5%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 0 HP / 4 SpD Terrakion in Sun: 464-546 (143.6 - 169%) -- guaranteed OHKO
+2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 4 SpD Tyranitar in Sun: 424-500 (104.9 - 123.7%) -- guaranteed OHKO
Everything in OU that resists it is OHKOed at +2 in sun, except for Dragonite and Jellicent. Also, is this the new highest damage achievable?
+6 252+ SpA Solar Power Mega Houndoom Fire Blast vs. -6 0 HP / 0- SpD Durant in Sun: 1764328-2075688 (14702733.3 - 17297400%) -- guaranteed OHKO
or did I do something wrong?

 
Were you seriously thinking I was flipping on him?

I still find it too much of a gamble to dedicate a slot which could be used for something else. Btw isn't Tyrannitar faster? It can set up sunny day, but is it fast enough to solar beam T-Tar?

The answer is yes. Base Houndoom has 95 Speed, while Mega Tyranitar has 71, and normal has 61 base Speed. Mega Houndoom has 115 Base Speed, which faster then Mega Luke, so unless there packing Vacuum Wave it'll be fried by Mega Doberman and it'll be able to stomach Bullet Punch from Mega Luke due to the Fire Type. Honestly, I like the idea of Destiny Bond on this guy, kill the things you need to and then go out and drag another Pokemon with you, 115 Speed is delightfully trollish to get past stuff like Gengar and the Lati Twins.
 
Were you seriously thinking I was flipping on him?

I still find it too much of a gamble to dedicate a slot which could be used for something else. Btw isn't Tyrannitar faster? It can set up sunny day, but is it fast enough to solar beam T-Tar?


I know you weren't flipping, I was just being silly, excuse me.

Anyway as the calcs above show, you'll probably go first but the Solar Beam isn't a guaranteed ko on Ttar. I wouldn't risk it.

Personally I'd try to throw out a fast will-o-wisp but that's coz I love a quick Burn >_>

Do Fire Blast and Dark Pulse give any decent coverage? Because I haven't tried out Mega Houndoom yet (dunno why, a houndoom evo has been on my wish list since forever) but maybe you could run those two moves along with will-o-wisp and destiny bond. Make him more of a team player although you don't make use of solar power : /
 
I know you weren't flipping, I was just being silly, excuse me.

Anyway as the calcs above show, you'll probably go first but the Solar Beam isn't a guaranteed ko on Ttar. I wouldn't risk it.

Personally I'd try to throw out a fast will-o-wisp but that's coz I love a quick Burn >_>

Do Fire Blast and Dark Pulse give any decent coverage? Because I haven't tried out Mega Houndoom yet (dunno why, a houndoom evo has been on my wish list since forever) but maybe you could run those two moves along with will-o-wisp and destiny bond. Make him more of a team player although you don't make use of solar power : /

Let's see. Fire Blast and Dark Pulse can't hit certain waters (Azumarill, Sharpedo/Greninja/Crawdaunt/Mega Gyara, Keldeo), certain Fires (Houndoom, Infernape/Blaziken/Emboar), and certain Rocks (Tyranitar, Terrakion, Carbink)... and Hydreigon. Alternatively you can just use this and see for yourself haha. If you do want near-perfect coverage your best option is HP Ground as a third move (only Hydreigon resists).

WoW and Dbond can handle SOME of those guys but not a whole lot. If the sun's not up, Azumarill and the madly buffed Crawdaunt are public enemies number one. Breloom is also, always, an enormous check. WoW is probably a better option than Sunny Day versus all the TTars switching in. But yeah, just try it out on a real team!!
 
252 SpA Mega Houndoom Hidden Power Ground vs. 252 HP / 252+ SpD Heatran: 192-228 (49.7 - 59%) -- 99.6% chance to 2HKO

That's without any sort of boost and a neutral nature, so realistically it's a good deal more damage (OHKO at +2). Dark, Fire, and Ground nets you perfect neutral coverage except, I think, on Hydreigon (friggin type coverage calc doesn't take abilities into account).

HP Ground is still not doing a whole lot to TTar, unless you've already got a NP boost and you catch an offensive TTar on the switch. Assault Vest TTar will take any hit for days and days.

Sounds like Dugtrio would make an excellent partner!

Heatran itself can abuse that without needing Hidden Power. Yay!
 
I clearly underrestimated this guy. I was looking at its stats and thought "Life-Orb pls" and then I looked at normal houndoom's stats and you can guess the rest.
But I don't see this guy see much usage since what all the other megas offer.

I have one question though, if Houndoom absorbs Fire Moves through Flash Fire, what happens if it goes Mega afterwards? Will it still keep the Fire-Boost of Flash Fire?
 
Hmm, just randomly throwing ideas around here. What would be a good partner for MegaDoom? I was thinking perhaps Scizor or Ferrothorn who both cringe at the sight of a lighter, while Houndoom could come in base and sponge a Fire hit and get rolling early thanks to the Special Boost then go Mega. Also how does Ninetails work with the Doberman, as Solar Power is basically made for Drought's Summonable, albeit no longer permanent, and the only other Drought users are Mega Zard Y which you couldn't use with Mega Doom outside of lol, Multibattles, or Groudon who isn't going from Ubers anytime soon, so Heat Rock Ninetails seems the most logical, but having two relatively frail Fire Types worries me.
 
Hmm, just randomly throwing ideas around here. What would be a good partner for MegaDoom? I was thinking perhaps Scizor or Ferrothorn who both cringe at the sight of a lighter, while Houndoom could come in base and sponge a Fire hit and get rolling early thanks to the Special Boost then go Mega.

Other sun abusers: Harvest Trevenant, Chlorophyll Venusaur, maybe try Solar Power Scarf Heliolisk?
Counter-counters: Dugtrio (to trap TTar & Heatran); still want something for fighting priority and especially Talonflame.
Sun setters and Rapid Spinners/Defoggers

Physically defensive Harvest Sitrus Trevenant is making a fantastic partner. It's a great poke in general & it's got amazing synergy with Houndoom & it abuses Harvest in the sun. Chlorophyll Venusaur is still a huge threat, also has great synergy with MegaDoom, and might even want to explore bulky Synthesis sets in addition to the Growth + 3 attacks sweeper. I'd also try Genesect over Scizor/Ferrothorn if you're using it for the Flash Fire lure (which, by the way, stops working at all once you Mega Evo; MegaDoom can barely afford to take any hits, resisted or not).

Also how does Ninetails work with the Doberman, as Solar Power is basically made for Drought's Summonable, albeit no longer permanent, and the only other Drought users are Mega Zard Y which you couldn't use with Mega Doom outside of lol, Multibattles, or Groudon who isn't going from Ubers anytime soon, so Heat Rock Ninetails seems the most logical, but having two relatively frail Fire Types worries me.

Yeah I'm still not sure about this one. I'm trying a specially defensive Heat Rock Ninetales right now, and the utility of being able to just switch in or even fodder Ninetales for a whopping 8 turns of auto Sun is really helpful. I'd even say it outweighs the TERRIBLE redundancy Ninetales has with MegaDoom: I guess it's not much different from using Politoed with Keldeo last gen. Ninetales isn't deadweight, either: it can phaze, WoW, and also do a whole lot of other random crap too.

I'm finding it hard to build a team "around" Mega Houndoom, in that as a win condition it's unreliable. It's heavily dependent on the weather; it's got too many counters & checks to consistently sweep; it's crazy frail and kills itself off with Solar Power. Rather, it's a truly awesome wall breaker that supports a (sun) team by blasting holes in EVERYTHING and 2HKOing Blissey, etc. Destiny Bond gives it that much more utility, and it really works well with its brilliant base 115 speed.

So, to go back to both of your questions: I think it's less about what works well with Mega Houndoom, and more about what works on a gen 6 sun team in general.
 
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Other sun abusers: Harvest Trevenant, Chlorophyll Venusaur, maybe try Solar Power Scarf Heliolisk & Moonlight Cresselia?
Counter-counters: Dugtrio, Breloom (namely to handle TTar & Heatran); still want something for fighting priority and especially Talonflame.
Sun setters and Rapid Spinners/Defoggers

Physically defensive Harvest Sitrus Trevenant is making a fantastic partner. It's a great poke in general & it's got amazing synergy with Houndoom & it abuses Harvest in the sun. Chlorophyll Venusaur is still a huge threat, also has great synergy with MegaDoom, and might even want to explore bulky Synthesis sets in addition to the Growth + 3 attacks sweeper. I'd also try Genesect over Scizor/Ferrothorn if you're using it for the Flash Fire lure (which, by the way, stops working at all once you Mega Evo; MegaDoom can barely afford to take any hits, resisted or not).



Yeah I'm still not sure about this one. I'm trying a specially defensive Heat Rock Ninetales right now, and the utility of being able to just switch in or even fodder Ninetales for a whopping 8 turns of auto Sun is really helpful. I'd even say it outweighs the TERRIBLE redundancy Ninetales has with MegaDoom: I guess it's not much different from using Politoed with Keldeo last gen. Ninetales isn't deadweight, either: it can phaze, WoW, and also do a whole lot of other random crap too.

I'm finding it hard to build a team "around" Mega Houndoom, in that as a win condition it's unreliable. It's heavily dependent on the weather; it's got too many counters & checks to consistently sweep; it's crazy frail and kills itself off with Solar Power. Rather, it's a truly awesome wall breaker that supports a (sun) team by blasting holes in EVERYTHING and 2HKOing Blissey, etc. Destiny Bond gives it that much more utility, and it really works well with its brilliant base 115 speed.

So, to go back to both of your questions: I think it's less about what works well with Mega Houndoom, and more about what works on a gen 6 sun team in general.
Isn't solar power concurrence of Megadoom? Foretress and starmie are good spinners, the former having spikes and the latter dealing with fighting types. Donphan can annoy it with rockslide/stonemiss, and has a good bulk of 120 base def. Excadrill and Cloyster would also prove to be good spinners.
 
May I just add a damage calculation. +2 252 SpA Solar Power Mega Houndoom Fire Blast vs. 252 HP / 4 SpD Blissey in Sun: 657-774 (92 - 108.4%) -- guaranteed OHKO after Stealth Rock. Blissey after stealth rock in sun at +2 gets OHKO that monster is dead.
 
While I will admit that Mega Houndoom is a good Pokemon this gen. (It survives Mega Lucario's Vacuum Wave, notably) it suffer HORRIBLY from Four-Move-Slot-Syndrome. Houndoom has to run Fire/Dark as STAB, HP Fighting for Tyranitar, and Solar Beam for Azumarill, but it is usually running a boosting move in either Sunny Day or Nasty Plot. In other words, something is gonna be walling MegaDoom unless it runs a 4 Attacks Set with Ninetales, but that's very impractical.
 
So there's all this debate over TTar and his awesome Sp. Def while in Sand. Since (in Sun) Fire Blast, Dark Pulse and Solar Beam provide good coverage, why not try Iron Tail or Reversal? His physical attack is decent, and most TTar go with the Special D (often running Assault Vest just to laugh at most Special Attackers), as well, most TTar run Pursuit and would expect Mega Doom to switch out asap, how would Mega Doom do droppong one of these physical options, assuming he has already taken some damage from Sand and Solar Power? I cannot run calcs, I'm at work and I can't run certain scripts on this computer.
 
I doubt it would work too well. Iron Tail has even less accuracy than the notorious Stone Miss, and there are rarely any situations where Reversal could be of use. HP Fighting can still do a sizable chunk to Tyranitar after a Nasty Plot.

+2 252 SpA Mega Houndoom Hidden Power Fighting vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 180-212 (44.5 - 52.4%) -- guaranteed 2HKO after Stealth Rock

This is as Specially Bulky as Tyranitar can get, and it gets 2HKOed by +2 HP Fighting after Stealth Rock damage, so Tyranitar isn't the best switch in to Nasty Plot Mega Houndoom. Blissey and Azumarill both wall non-SunnyBeam sets though, so again, Four-Move-Slot-Syndrome greatly hinders an otherwise great Pokemon.
 
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