You have a good idea with that set, losedude. The only problem is that Four-Move-Slot-Syndrome keeps hindering Houndoom's potential. Tyranitar and Azumarill both force this set out, and Azumarill can set up right in front of Houndoom with Belly Drum, predicting your switch. Why not run Hidden Power Fighting over the Fire-type STAB, as weird as that sounds.
Wish it had gotten a better ability than Solar Power. It's great and all but in most cases it seems too situational to pull off.
Not really, Solar power isn't really situational when it actually can learn it. It hits like a truck, and boosts its fire moves further, making it a perfect candidate for Solar Power. Nasty Plot can be superior in some cases however.
Not really, Solar power isn't really situational when it actually can learn it. It hits like a truck, and boosts its fire moves further, making it a perfect candidate for Solar Power. Nasty Plot can be superior in some cases however.
If Ttar switches in on you, your sun also replaces its sand. Sunny Day/Solar Power/Solarbeam just has too many benefits to ignore IMO.
I'm not really understanding your logic here. If a Ttar switches in to Houndoom in the sun, Sand Stream takes effect.
I'm not really understanding your logic here. If a Ttar switches in to Houndoom in the sun, Sand Stream takes effect.
You predict the (obvious) switch to Tyranitar and click Sunny Day. TTar comes in, sand goes up, then Sunny Day happens and it's all sunshine again.
I'm not really understanding your logic here. If a Ttar switches in to Houndoom in the sun, Sand Stream takes effect.
Please use this set OUTSIDE OF SUN AND WITH RAPID SPIN SUPPORT.
Houndoom
Item: houndoomite
Move 1: Substitute
Move 2: Nasty plot
Move 3: Dark Pulse
Move 4: Fire blast/flamethrower
EVs: 252spatk/252spe/4hp
Timid nature
By using substitute, Houndoom finds a lot of oppurtunities to set up nasty plots safely or just sweep unboosted while behind the protection of a sub. One example of a pokemon it can set up against is ferrothorn. Houndoom can just use sub on ferrothorn's switch or leech seed or thunder wave and proceed to destroy it next turn with a fire type move or set up on it (ferrothorn does have a 63% chance of breaking Houndoom's sub with a power whip/gyro ball)
Substitute and nasty plot are the main idea of the set. Dark pulse is a good reliable STAB move and, since Mega Houndoom is so fast, you might get some flinches. Fire blast is the preferred fire move as it is more powerful and there is already a reliable move in Dark Pulse howere Flamethrower may be used because of the accuracy and because Fire Blast's power was nerfed this gen.
Azumarill and Tyranitar are really the only targets, and I'm fairly certain Assault Vest Tyranitar can handle a Solar Beam and KO back with Earthquake.
There is also Rotom-W.
252 SpA Solar Power Mega Houndoom Solar Beam vs. 252 HP / 252+ SpD Rotom-W in Sun: 284-336 (93.4 - 110.5%) -- 62.5% chance to OHKO
+2 252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 252+ SpD Rotom-W: 190-225 (62.5 - 74%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 0 SpD Rotom-W: 261-307 (85.8 - 100.9%) -- 6.3% chance to OHKO
Remember the premise is that they switched in trying to check you. The Sunny Day would have taken them by surprise.On the other hand I don't know that most people would be using Rotom-W while the sun is up to begin with unless they're just burning/volt switching.
I keep forgetting to consider that they just switched in. My bad.Remember the premise is that they switched in trying to check you. The Sunny Day would have taken them by surprise.
HP Ice could be good if you're not running sun support with it?Outside of sun, what's a good fourth move to go with Nasty Plot / Fire Blast / Dark Pulse?