How to kill Combee roughly 2144090 times over

This is the chronicle of an attempt I had with Mekkah to do the most damage possible. He had just completed a go in which a level 100 Heatran, with +6 special attack, blaze/flash fire activated with a choice specs, during Sunny Day, used Eruption on a level 1 Dry Skin Paras with -6 special defense. According to Shoddy, this did % damage. Realizing that there was some untapped potential in the vein of Pure/Huge Power, and that rollout would clock at an even more respectable percentage given its obscene power on turn 5, I convinced him to have a run with this idea.

The basic premise was to transfer Pure Power, a defense curl, and 6 Swords Dances to a choice banding Rhyperior, who would proceed to use Rollout and eventually superkill a level 1 Combee with a 6 stage defense reduction on turn 5 of rollout, having a whopping 5616 attack. To do this, we decided to give the attacking team Smeargle (Baton Pass, Spore, Defense Curl, Skill Swap)/Leafeon (Synthesis, Swords Dance, Baton Pass)/Rhyperior (Rollout), and the defending team Medicham (Calm Mind)/Smeargle (Close Combat, Baton Pass)/Ninjask (Substitute, Baton Pass)/Natu (Focus Sash, Baton Pass)/Combee.

Attempt 1
Everything went well until Rollout missed on turn 2. Which was a shame.

Attempt 2
Rollout misses again, we decided not to take any chances next round.

Revised moveset- Offensive Smeargle: Baton Pass/Defense Curl/Skill Swap/Sweet Scent

Attempt 3
His Smeargle nearly ko's mine with cc. We get off the stat increases, bp to Rhyperior...and realize he only has 3 pokemon with a focus sash.

Revised moveset- Defense Smeargle: Baton Pass/Close Combat/Splash
New pokemon- Ninjask: Substitute/Baton Pass

Attempt 4
Rollout finally connects on turn 5...only some quick calculations make us realize that pure power was not bp'd to Rhyperior, and more damage should be done. We realize I'll need to lead Medicham, and he'll need to lead Smeargle and eventually skill swap for it to be transferred.

Attempt 5
His Smeargle skill swaps Rhyperior when it bp's in, giving him pure power. Unfortunately, we realized the bp chain would no longer work, as Rhyperior was slower than Smeargle. If he bp'd to a subbing Ninjask it would get ko'd, and that would wreck the defense decreases. So, we decided we would put Rhyperior to sleep.

Revised moveset: Defensive Smeargle with Spore/Splash/Baton Pass/Close Combat

Attempt 6
We realize almost immediately Smeargle has no way of Skill Swapping.

Revised moveset: Defensive Smeargle with Splash/Baton Pass/Close Combat/Skill Swap
Revised pokemon: Adamant Rhyperior with 252 speed iv's

Attempt 7
<Mekkah> Rhyperior used Rollout.*
<Mekkah> It's super effective!*
<Mekkah> Combee lost 214408973% of its health.
Finally, it all comes together.

But, we're not necessarily done, as that did not hit for a critical. If Sniper were skill swapped to Rhyperior and it landed a critical hit, the damage would be slightly more. The problem with this, and reason we did not attempt it, is that Shoddy does not yet have Focus Energy, so you're playing for a 6.25% chance of a critical. Another idea of note is choice banding power trick Shuckle. To pull this one off, it would be necessary for Smeargle to skill swap Pure Power to Shuckle as soon as it is bp'd 6 defense boosts. Then, a Klutz Lopunny would need to bp in, and to use Trickaroo and give it a Choice Band on turn 2 of Rollout, and bp to 2 focus sash holders who then bp to Combee. The problem being, Lopunny can't take that sort of punishment (the sort that comes from a 30 power move used by a pokemon with 11052 attack, and of a 60 power move used with 16578 attack). The only way I see around this is for Lopunny to come in on a Substitute, use Trickaroo on Shuckle, and keep making subs until rollout comes to a climax, at which point the cycle would begin again and 4 focus sash holders would bp back and forth before baton passing to Combee. If anyone wants to try this, do so and post your results in an attempt to beat the standing record of 214408973%.

Good luck.
 
I think the most damage possible is Deoxys-A getting Skill Swapped Color change, Pure power SSed Later, +6 Atk Choice Band (Trick) + Mimicked Rollout + Defense Curl to that same Combee
 
I think Shuckle would do more damage than A-Deoxys.
As surprising as it is, it does more damage than Deoxys

This should do about 1.47x more damage than the one posted in this thread.

In terms on percentage, however, use Shedinja instead of Combee. Legally lv.1 Sheddy is impossible (Lv.5 at the lowest; Pomeg glitch), but it's the highest iirc if Sheddy is on Lv.1
 
Just out of curiosity, is there a max damage on Fury Cutter? There are still some pokemon 4x weak to that (Eggy's probably the easiest one to kill), and you've got a good pokemon to use it on in Scizor, who gets STAB and has 130 base attack.
 
Wouldn't a Metronome be able to reach a higher damage than choice band eventually? Of course, the opponent would have to survive long enough (and you'd have to hit continously)...but if you could SS No Guard onto the opposing pokemon, it should be enough to guarantee that Rollout won't miss, right?
 
Wouldn't a Metronome be able to reach a higher damage than choice band eventually? Of course, the opponent would have to survive long enough (and you'd have to hit continously)...but if you could SS No Guard onto the opposing pokemon, it should be enough to guarantee that Rollout won't miss, right?
We could just BP the accuracy boost from Acupressure.

So far, a Metronomed Boosted +2 Acc +6 Atk Defense Curled 5th Rollout Power Tricked Shuckle with Pure Power
 
I thought about using the metronome, but it caps at a 200% increase, and the 1.5 increase in attacking power does far more damage.

As for accuracy, we had Smeargle use Sweet Scent towards the end, which worked very well.
 
if you are going for pure % rather than damage, then you would be better off attacking a shedinja..

Also in 2v2 setup becomes a lot easier, and you can use helping hand and that grass thing that boosts its partner..

Have a nice day.
 
lol, 7 tries, I'd say it was funnier hearing you guys go bac k to the drawing board...did you ever find anything 4x weak to ice to do it with?
 
Quick damage calculation using choice band Rhyperio, assuming it rolls a 100.

(42)*1440*(114)*1*2=13789440 damage

[(42)*1440*(114)*2]/1=13789440% damage

Compare to Combee's 214408973% damage

Combee's better.

Edit: we decided Hoppip would be usable, but nothing with attack higher than Rhyperior gets stab on ice ball.
 
But, we're not necessarily done, as that did not hit for a critical. If Sniper were skill swapped to Rhyperior and it landed a critical hit, the damage would be slightly more. The problem with this, and reason we did not attempt it, is that Shoddy does not yet have Focus Energy, so you're playing for a 6.25% chance of a critical.
Actually, Sniper would be less, or equal to even if Shoddy is bugged and has the wrong Sniper stuff. Sniper multiplies a CH by 1.5, while Pure Power+CH would do approx. 33% more than sniper+CH.

Also, in the actual game, Defense Curl boost to Rollout is not BPable. Best STAB Defense Curl Rollout is Golem.

In terms on percentage, however, use Shedinja instead of Combee. Legally lv.1 Sheddy is impossible (Lv.5 at the lowest; Pomeg glitch), but it's the highest iirc if Sheddy is on Lv.1
I'd like to know more of this glitch.

I thought about using the metronome, but it caps at a 200% increase, and the 1.5 increase in attacking power does far more damage.
It caps at 200% increase when you start with 10%; It ultimately reaches 300% if you consider that the first one is 110%, etc. This is double that of a Choice Band, and also removes the a lot of troublesome problems with choosing moves, since you can pick different moves as long as they're not in the middle of your Rolling spree.

Just out of curiosity, is there a max damage on Fury Cutter? There are still some pokemon 4x weak to that (Eggy's probably the easiest one to kill), and you've got a good pokemon to use it on in Scizor, who gets STAB and has 130 base attack.
Yeah, it caps at 160, which is only about a million times weaker than Rollout ^^
 
Wouldn't Shedinja give a higher percentage then Combee due to it having only 1 hp?
Well this combee has only like 7HP due to being level 1, and only like 5 in defenses. In addition, lowest legitimate shedinja has, I dunno, about 5 times as much defence minimum? And finally, The combee is 4x weak while Sheddy is only 2x weak. All of this together make the combee percentage far higher :)

Edit: And thanks for pomeg glitch explaination.
 
Boa1891 said:
Also, in the actual game, Defense Curl boost to Rollout is not BPable. Best STAB Defense Curl Rollout is Golem.

Defense Curl is a tutor move in Emerald, Rhyperior gets the strongest STAB, DC'ed Rollout.

Also, what you two are doing is pretty sick. You're practically killing the Combee/Shedinja. Arceus will strike you down with a cold vengeance...
 
Lv100 Max Boosted Defense Power Trick Shuckle
Target is Lv1 Scyther with 6 Defense downs.
5th Hit Defense Curl Rollout
Shuckle has been Skill Swapped Pure Power
Shuckle has been Tricked a CB.
Shuckle has been Baton Passed 6 Attack ups.
Sunny Day is active and Shuckle's ally has Flower Gift.
Shuckle's ally uses Helping Hand
Critical Hit.

240,633,000 damage

I think that's the highest amount of damage you can do. If Metronome works you can get 320,844,024 damage.
 
There's a qualifier that this is the most damage possible in singles. Since shoddy doesn't do doubles, we can't use flower gift and helping hand. But yeah, they would raise the max damage.
 
What about...

Marowak with Pure Power, Thick Club, X6 Attack using Earthquake on a level 1 Magnemite using Dig?
 
Actually, beating that record for percentage is easy.

Replace Combee with Shedinja. If you're looking for percentage, thats the highest you can get. If you're looking for pure damage, stick with Combee.
 
Actually, beating that record for percentage is easy.

Replace Combee with Shedinja. If you're looking for percentage, thats the highest you can get. If you're looking for pure damage, stick with Combee.
Well this combee has only like 7HP due to being level 1, and only like 5 in defenses. In addition, lowest legitimate shedinja has, I dunno, about 5 times as much defence minimum? And finally, The combee is 4x weak while Sheddy is only 2x weak. All of this together make the combee percentage far higher :)
 
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