Many complaints about PS come down to "PO does it this way." Players want to keep things familiar and the majority of the players that are given access to these discussions are most familiar with PO. This was an issue even in 2011 and I haven't seen evidence that it has stopped being an issue.
I understand that that you've had exact HP since 1998. I didn't use to play online in those days, but from what I understand IRC bots had no visual cue for HP nor has accuracy ever been perfect with any sim in the past. Currently we play simulators that do have visual cues and simulator developers who do place a good deal of pride in being accurate.
Exact HP percentages give the player more information than the game is meant to give. That is a fact. You can say it's not but that's not going to make it any less of a fact. That's why getting this percentage is being proposed as a player literally telling the other player hidden information. I'm not sure how you can say "Each player must tell the other player what percentage of their hp is remaining between every turn" with a straight face. The game offers three visual cues for HP:
1. Color of the bar (now properly implemented in PS)
2. Size of the bar (apparently represented at the size of 48 pixels)
3. Rate at which the bar depletes after a hit (insignificant)
In any case, this is neither here nor there. I don't care a great deal about the myriad of clauses applied to your formats but I thought it was important to at least have it on the record that some of us do appreciate Zarel, Cathy, bmelts, et al striving to create an accurate simulator.
As a side note, the post you're referencing also simply stated "No" to the fact that Smogon tournament players are far outnumbered by casual players which I found odd. This is also a fact. Pokemon Showdown's ease of use and interface (read: animations and browser-based without requiring a downloadable client) have made it the most popular simulator in history drawing in a huge playerbase from people on Reddit and various other sites. They represent a much larger proportion of the playing population than Smogon tournament players -- especially considering a high percentage of this already small group seem to play on PO over PS. This isn't 1998, 2007, or even 2010. The world of online Pokemon has changed.
I understand that that you've had exact HP since 1998. I didn't use to play online in those days, but from what I understand IRC bots had no visual cue for HP nor has accuracy ever been perfect with any sim in the past. Currently we play simulators that do have visual cues and simulator developers who do place a good deal of pride in being accurate.
Exact HP percentages give the player more information than the game is meant to give. That is a fact. You can say it's not but that's not going to make it any less of a fact. That's why getting this percentage is being proposed as a player literally telling the other player hidden information. I'm not sure how you can say "Each player must tell the other player what percentage of their hp is remaining between every turn" with a straight face. The game offers three visual cues for HP:
1. Color of the bar (now properly implemented in PS)
2. Size of the bar (apparently represented at the size of 48 pixels)
3. Rate at which the bar depletes after a hit (insignificant)
In any case, this is neither here nor there. I don't care a great deal about the myriad of clauses applied to your formats but I thought it was important to at least have it on the record that some of us do appreciate Zarel, Cathy, bmelts, et al striving to create an accurate simulator.
As a side note, the post you're referencing also simply stated "No" to the fact that Smogon tournament players are far outnumbered by casual players which I found odd. This is also a fact. Pokemon Showdown's ease of use and interface (read: animations and browser-based without requiring a downloadable client) have made it the most popular simulator in history drawing in a huge playerbase from people on Reddit and various other sites. They represent a much larger proportion of the playing population than Smogon tournament players -- especially considering a high percentage of this already small group seem to play on PO over PS. This isn't 1998, 2007, or even 2010. The world of online Pokemon has changed.