ORAS UU Hunk Of Funk

Hola, Time for my Second RMT I guess.
This time I decided to make a team around Bronzong.
It ended of being a pretty decent Bulky Offensive team that I'm proud of.
So let's get started!
Teambuilding Process:

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Hunk Of Funk (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic

I wanted to use Bronzong because its a nice bulky rock lead and a great wall to things such as Nidoqueen, Nidoking, Cloyster, Crobat Etc. Gyro Ball Allows it to hit faster mons with alot of damageand is its main stab attack. Earthquake lets it hit certain switchins like Chandelure, Entei and Empoleon. Toxic lets it wither what it doesn't hit and let's it force Snorlax to Rest which is Important for this team.

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Sacri Abuses Me (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Roost

Next I wanted something that can do some decent wallbreaking while being able to switchin to Chandelure and Ocassionally Entei. Draco Meteor is its main stab attack and allows it to OHKO alot of things such as Heliolisk, Feraligatr, MAmpharos etc. Dark Pulse is its secondary stab letting it hit msot things that resist Draco Meteor. Fire Blast allows it to OHKO things like Fully Defensive MAggron, Cobalion, Lucario and Whimsicott. Roost lets it stall Entei's Sacred Fire's and Heal Off Life Orb damage.

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Insert Nickname (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Protect
- Wish
- Heal Bell

So far I'm weak to Fighting Spam and other Hydreigon so I thought Florges would be a nice answer since it can deal with both while supporting my team with Heal Bell and Wish support. Moonblast is its main stab allowing it to hit Hydreigon and Fighting Types for nice damage. Protect allows it to get more Leftovers recovery, scout certain choice users and get a free Wish when its low on HP.
Wish allows it to heal itself and other users. Heal Bell lets me reset all statuses on my mons helping my team out with Paralysis and Burns.

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TerrashockAbusesMe (Blastoise-Mega) @ Blastoisinite
Ability: Mega Launcher
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Rapid Spin
- Scald
- Dark Pulse
- Aura Sphere

Next I needed a spinner to stop hazards getting the best of me. I chose Mega-Blastoise because it can spin and wallbreak with decent all around bulk and help with Feraligatr, Mamoswine and Entei. Rapid Spin let's me remove Spikes, Stealth Rock, Leech Seed and Toxic Spikes from my side. Scald is one of its best stabs thanks to the burn chance. Hydro Pump can be ran to hit Heracross without fear of burn but I prefer Scald since Florges is in the Back anyway. Dark Pulse and Aura Sphere provide good coverage against many things such as Espeon, Aggron, Cobalion, Empoleon, Cresselia, Suicune etc. 60 Speed Evs allow it to creep uninvested base 85s such as Cresselia, Suicune and Gligar allowing it to 2HKO defensive Cresselia on Switchin with Dark Pulse.

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I'm Calm Mind (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Knock Off

Next I wanted a Fast Physical Wallbreaker who can reach Very High speeds. Infernape and Mienshao were my first thoughts but in the end I decided on Mienshao. Mienshao's Incredible speed with Reckless Stab High Jump Kick allows it to revenge kill most mons in the tier. Stone Edge lets it revenge kill +1 Salamence. U-turn is a good pivoting move to get momentum and switch out into a counter to whatever the opponent switches into. Knock Off allows it to hit Ghost types and get rid of mon's items.

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ggnore wp (Heracross) @ Leftovers
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Knock Off
- Close Combat​

For the last mon I chose Heracross because I wanted another Physical Wallbreaker who can switchin to things like MToise and take Scalds to its Advantage. Swords Dance is an Amazing Move, Allowing Heracross to get some late game sweeps. Stone Edge let's it hit things like Fatmence which would otherwise wall it completely. Knock Off Again lets it hit ghost types for some solid damage and get rid of other mon's items. Close Combat is its Main Stab that hits with alot of power, E.G +2 252 Atk Heracross Close Combat vs. 40 HP / 0 Def Nidoqueen: 214-252 (64.6 - 76.1%) -- guaranteed 2HKO.

Thats it for the team, now for Threats to watch out for, this team has most mons covered but some mons can still trouble it.

Feraligatr: This One is Expected, The Monster itself. Most teams struggle with this mon, this team struggles with it for the reason that if it Switchins onto Florges or Bronzong and sets up, its killing something. If it switches into Florges I usually Moonblast to scout the set(SD, DD) Then I Either Sack Florges or something else, and go to Hydreigon or Blastoise to finish it off. If it switches onto Bronzong I Usually Toxic it and do some playing around until it dies.

Mamoswine: Not Many teams find ways to deal with this Monster including this one. If the opponent has Mamoswine you mainly want to get rid of it ASAP. Bronzong can take one Life Orb Knock Off and take it down low with Gyro Ball. Then you want to go into either Heracross or Mienshao to take it down. Getting rid of this Pokemon usually involves sacking something.

Entei: Even though I have Blastoise and Hydreigon to take a Sacred Fire, I still lose to Sacred Fire Spam in most cases. Your Best Bet for dealing with Entei is Earthquaking with Bronzong on expected switchins, or keeping up rocks. Toxicing it with Bronzong is also an Option since Earthquake only does about 40-50%. Get rid of this thing As Soon As you can if you dont want to be mauled.

Those are personally all the threats I've found so far, If I missed some please Inform me.
I hope you enjoy the team and leave your suggestions/ratings below. Thank you.


The Team: http://pastebin.com/9j478VZa
 

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hey Terrashock! nice team you have there. good explanation about how the mons work and tandem, and how to deal with certain threats.

one problem i see with your team is that you are weak to bulky set-up mons like Suicune, Snorlax, Cresselia, etc.
those are always a problem for most teams, so I don't blame you.
my way of dealing with it a little bit better - without changing mons - is by putting Heal Block on Bronzong.
set would be the following:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Gyro Ball/Iron Head
- Heal Block
- Stealth Rock/Earthquake
- Toxic

Iron Head is most of the time more powerful vs. set up mons, and has way more PP.
Heal Block + Toxic is a great way to effectively shut down set-up mons, however you will most likely end up with your Bronzong dead/severely weakened.
now it's a toss-up between Earthquake and SR, but I would personally go with SR as you dont have another member that can learn SR.

note: if you really want Earthquake ánd Steel-STAB, you could end up switching Florges > Blissey as they do pretty much the same thing, but you will be a lot weaker to Fighting-spam.

peace!
 
Hey Terrashock! pretty cool looking team you have here, it's really well built as well.

A weakness I could see is that its really weak to VoltTurn. There's nothing stopping a pokemon such as heliolisk and clicking Volt Switch. That's why I'd like to recommend Nidoking>Hydreigon. This helps put some fear into Volt Switchers as well help you with Florges, which I find this team has a hard time breaking. I did choose Nidoking over Nidoqueen as it provides more of an offensive presence over Nidoqueen and you don't need Stealth Rocks (you already have it on Bronzong)

Nidoking set:
nidoking.gif

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower

This set hits really hard as its the stronger Nido and also it has a chance to kill Snorlax on the switch-in with Sludge Wave + Superpower (including rocks). It's also cool to see Nidoking nowadays as it's become really underrated, but it outspeeds some notable threats in the tier, such as mamoswine or adamant Luke/Heracross.

Other than that change, I still think this is a very solid team. I hope you consider my recommendation and good luck with your team! :)
 
Chomp asked for rates in the UU chat so, 2/10 for good hera/shao sets and knowing a few of your weaknesses but past that.... Its garbage balance with no team synergy.

Fixing the team would not only require changing 3-4 mons minimum it would require somoen else "building for you" which is a nono

Here's the cruel cure

Bin the team and pull a premade from archives.

You have nothing for birds sans bronzong with 2 dead2burd fighting types and zong is so inoffensive and passive it might as well be dead.
You have nothing for grass types period all of them just dumpster you.
Dragons with steel coverage or any support at all just make it rain on you, RIP
Entie just opens your entire team and can be easily momentumed in by most volturners
Mega bee ruins you completely.
You have no way to stop volt switch or punish common uturn users for a misplay.
You have no way to force in your threats.

The team is 2 inoffensive meh's 3 bulky attackers and a scarfer with heavy overlap on 2 of your bulky attackers. You have no real wincon. You have no way to shut down bulky setup or opposing cores.

Learn terminology, Not every single attacker is a damn wallbreaker. You have one dedicated wallbreaker in SD hera, a bulky attacker in LO hydrie, a revenge killer in shao, and a spinner in Mstoise.

I have no idea what your aiming for with this but if you really want to keep the team follow the steps below:

1: Set a goal, be it sweep with whatever, beatdown with hera and another fren with momentum assist, or to simply have redundant checks to the relevant metagame Etc Etc Etc. You can pick anything for the teams goal just pick one.

2: Build your teams engine, say you wanted to spam draco all day with hydrie, a trapper or a lure could be part of this (example: SDpass Msol+duggy)

3: Redundant checks and counters, this is where your team finds its niche in the HO/BO/balanced/Semi/Stall spectrum since at this phase your just doing whatever it takes to glue and duct tape up all the holes in your poor engine checks/counters wise.

4: team synergy after the above look at your team, play a few test games if you must, and try to make the team run as fluidly as possible so that no matter the situation you always have at least a neutral play.

Edit: Sorry but this is just what I would see if this team popped up in team preview.
 
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Hello Terrashock, cool team. I see Lucario as a threat to your team since once it gets an SD up on Florges it is kind of over. I also see a problem with fighting types in general as Florges is not too reliable of a check. I think you should go Doublade > Bronzong. That is a solid fighting type check and has pretty good synergy with Hydreigon. Due to you lacking SR I am thinking you go Nidoqueen> Heracross. You already have a Fighting type in Mienshao and I provided you with a Swords Dancer in Doublade. Nido+Hydrei+Blastoise is a stable for from XY that really works great. I would not recommend changing Nidoking for Hydrei as Shiba stated. You would outright lose to Entei without any effort. Your team would struggle a bit with stall, and you are not threatened by Lucario and especially not Whimsicott, so I would go Taunt > Fire Blast on Hydreigon. Taunt really helps in stopping a lot of Hydrei's checks such as Snorlax and P2 which are very common. It also helps with beating stall which could give you a bit of problems. MY last change is optional, but i personally prefer Hydro Pump > Scald on Blastoise due to the power difference. And I recommend some more speed creep mainly for Roar Suicune. I will provide the sets here.

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw

Sacri Abuses Me (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam

Also, with the lack of Heracross you would be skeptical about Suicune ruining your team, But with Taunt Hydreigon, you can switch in and 1v1 a suicune by stalling widdling it with Taunt and Dark Pulses. You also can heal off your Burns for later so I do not think losing a Heracross will put you in that much cune trouble. Cool team, I am for sure going to try it out with my changes!
 
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Hey Terrashock! pretty cool looking team you have here, it's really well built as well.

A weakness I could see is that its really weak to VoltTurn. There's nothing stopping a pokemon such as heliolisk and clicking Volt Switch. That's why I'd like to recommend Nidoking>Hydreigon. This helps put some fear into Volt Switchers as well help you with Florges, which I find this team has a hard time breaking. I did choose Nidoking over Nidoqueen as it provides more of an offensive presence over Nidoqueen and you don't need Stealth Rocks (you already have it on Bronzong)

Nidoking set:
nidoking.gif

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Superpower

This set hits really hard as its the stronger Nido and also it has a chance to kill Snorlax on the switch-in with Sludge Wave + Superpower (including rocks). It's also cool to see Nidoking nowadays as it's become really underrated, but it outspeeds some notable threats in the tier, such as mamoswine or adamant Luke/Heracross.

Other than that change, I still think this is a very solid team. I hope you consider my recommendation and good luck with your team! :)
Well, while it is true Nidoking will help the Volturn Problem, It's also making me weaker to other things, Like Chandelure who was one of the reasons I had Hydreigon, not to mention once Blastoise is only slightly weakened Entei mauls my team. Thanks for the suggestion but i think ill keep hydreigon.
 
Hello Terrashock, cool team. I see Lucario as a threat to your team since once it gets an SD up on Florges it is kind of over. I also see a problem with sighing types in general as Florges is not too reliable of a check. I think you should go Doublade > Bronzong. That is a solid fighting type check and has pretty good synergy with Hydreigon. Due to you lacking SR I am thinking you go Nidoqueen> Heracross. You already have a Fighting type in Mienshao and I provided you with a Swords Dancer in Doublade. Nido+Hydrei+Blastoise is a stable for from XY that really works great. I would not recommend changing Nidoking for Hydrei as Shiba stated. You would outright lose to Entei without any effort. Your team would struggle a bit with stall, and you are not threatened by Lucario and especially not Whimsicott, so I would go Taunt > Fire Blast on Hydreigon. Taunt really helps in stopping a lot of Hydrei's checks such as Snorlax and P2 which are very common. It also helps with beating stall which could give you a bit of problems. MY last change is optional, but i personally prefer Hydro Pump > Scald on Blastoise due to the power difference. And I recommend some more speed creep mainly for Roar Suicune. I will provide the sets here.

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw

Sacri Abuses Me (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam

Also, with the lack of Heracross you would be skeptical about Suicune ruining your team, But with Taunt Hydreigon, you can switch in and 1v1 a suicune by stalling widdling it with Taunt and Dark Pulses. You also can heal off your Burns for later so I do not think losing a Heracross will put you in that much cune trouble. Cool team, I am for sure going to try it out with my changes!
It's alot to take in but I will try the Doublade and Nidoqueen Idea, kind of ruins the whole Bronzong thing I was involving the team around but I guess if it can improve I should give it a shot, also, how much speed would Blastoise need to creep common roarcune?
 
It's alot to take in but I will try the Doublade and Nidoqueen Idea, kind of ruins the whole Bronzong thing I was involving the team around but I guess if it can improve I should give it a shot, also, how much speed would Blastoise need to creep common roarcune?
Oh, sorry about that. I forgot to add the Blastoise Spread. I'm not on the team builder now, but hit about 217-218 in speed.
 
Hey Terrashock! Cool team. A lot of good suggestions have already been made, but I'd like to suggest one more small thing:
  • I think it would be beneficial for you to change your Florges spread from max phys def to a mixed spread of 252 HP / 232 Def / 24 SpD with a Calm Nature. You still have enough physical bulk to check things like Heracross and Mienshao, with enough special bulk to comfortably take on Mega Blastoise, which really threatens your team otherwise. The SpD spread also lets you beat Specs Chandelure 1v1, which can be nice in a pinch.
Other than that, you have a cool team that looks effective. Hope you try out the suggestions made on your team!
Florges @ Leftovers
Ability: Symbiosis
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
 
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