Intro:
Hello Smogon. Intros suck so I'll make my point clear. This is a team that aims to use Hazard Stack then use offensive Pokemon, so that the opponent has only 2 options: switch and take the pain of hazards, or die to my ultra powerful attacks. Not much of a choice, eh?
Team Building
Team building(New)
Description:
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dark Void
- Sticky Web
- Stealth Rock
- Spikes
This is the Hazard Stack part of my team. It almost unfailingly sets up SR and SW and sometimes 1 layer of spikes. This guy makes sure I can get some important KOs. Defogger? I'll switch into Bisharp. Now, the opponent kills himself taking +2 Adamant Bisharp. This is pretty standard , the EV spread makes sure I can outspeed a lot of stuff and Sleep Hax them. Suck it when Dark Void misses. Spore on the other hand leaves me open to Grass types.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
My team needed a Spinblocker and a Powerful Revenge killer so I chose Scarf Chandelure. It has the most Sp.Atk of all non-mega non-uber Pokemon. Fire Blast is when I really need the power, as Shadow Ball is my main STAB. Energy Ball lures in Quagsire and Swampert and kills them, as well as KOing non-scarfed Damaged Lando. HP Fighting was to get that Mock Ghost-Fighting coverage.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
This guy is the way my Hazards stay on the field. Defog? Knock yourself out, you guys are facing +2 Bisharp here. Knock Off is for Skarm, knocks off her Shed Shell so Magnezone can finish her off. Also part of the Gallabish core. Pursuit catches fleeing ghosts, but it needs prediction. I'll nickname him 2Hard2Use.
Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Knock Off
- Close Combat
The second part of the Gallabish core, All you have to do is SD and seal the game with your unresisted STABs. I'll repeat it with pleasure. UNRESISTED STABs. Anyway, the role of this guy is to deal with my common Fighting Weakness. His excellent defenses give him a lot of chancesto set up and sweep. I hate the fact he did not get Scrappy, but Gamefreak loves irritating us. I'm not going to get the happiness they get from that.
Serperior @Leftovers Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Giga Drain
- Glare
Now with the release of Contrary, Serperior became the god of wallbreaking. An attack that has 130 BP and doubles your Sp.Atk? Insane. Plus, Serperior Has really got good bulk, so it can set up with ease. And he deals with my Ground and Water Weakness. Too bad he has too many weaknesses himself. This guy is my favourite Pokemon, and now Gamefreak turned his viability in OU upside-down(Understand?Contrary?) Giga Drain Heals LO Damage.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
This Poke traps and kills Skarm and Scizor, a huge threat to this team. It also traps Fairies which is also a huge help. Everything about this is standard. Nothing is more standard than this. Volt Switch is Momentum, Tbolt is STAB, HP Fire is for those steels, and Flash Cannon is for fairies. If only Heatran did not exist.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpA
Bold Nature
- Moonlight
- Calm Mind
- Psyshock
- Thunder Wave
Solely to Check Mega Lopunny.Calm Mind Cresselia is an offensive defensive Pokémon, becoming more offensive or defensive depending on how you approach its EVs. Regardless, its innate bulkiness will be ever-present, and even without significant EV investment, it'll continue to be an efficient wall. Calm Mind gives it an offensive and defensive boost to its special stats. After a single Calm Mind it should be soaking up most special attacks with ease, whilst the offensive boost will give it respectable attacking options.Psychic is its reliable STAB move. You'll want to exercise some caution in regards to throwing it about aimlessly, since Pursuit-equipped Dark types (and Metagross) see it as a free switch-in.T-Wave cripples stuff and makes them slower so I can Moonlight faster and heal up.Moonlight is your only real option for recovery. In normal weather it matches Recover and under Sun it's a 66% heal. Under Rain, Hail or Sandstorm (with the latter being fairly common due to Sandstream), it heals for a rather meagre 25%.
Terrakion @ Choice Band Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Attack Stealth Rock
- Earthquake
The final Pokemon of this team, this pokemon deals with my fire weakness and hits hard with his almost unresisted STABs. The Metagame around it has been very unfair to it, but it is very powerful and not to be under estimated, even Two KOs Gliscor with Stone Edge. He also sets up SR to deal with Talonflame and make sure opponents fear switching.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SpA / 132 SpD / 24 Spe
Modest Nature
- Lava Plume
- Stealth Rock
- Ancient Power
- Earth Power
The rocker of the team, he can setup SR for my team. Lava Plume can fish for burns and was therefore my choice over Flamethrower. Ancient Power deals with Zard-Y and Talon, threats to my team. The special attack investment allows hm to 2HKO something important, I cannot remember. EP can catch opposing lead Heatran for OHKOes. 24 speed is to outspeed Heatran opposing Heatran that run 4 extra speed to try to creep other Heatran who run 16 speed, AKA creeping the creeping creeps.
Threats:
BirdSpam wrecks my team. Ow. Owwww. I hate it. This Thing Should Not Exist.(or TTSNE).
Hello Smogon. Intros suck so I'll make my point clear. This is a team that aims to use Hazard Stack then use offensive Pokemon, so that the opponent has only 2 options: switch and take the pain of hazards, or die to my ultra powerful attacks. Not much of a choice, eh?
Team Building
First, I added the Hazard Stacker, Smeargle,
Then, to deter Defogers, I added Bisharp,
Then, to deal with my Fighting weakness I added Mega Gallade,
Then, to deal with Skarmory and other fairy types, I added Magnezone,
Then, to wallbreak and deal with water and Ground types, I added Serperior.
Then, to stop fire types and stop U turn ravaging my team, I added Terrakion:

Then, to deter Defogers, I added Bisharp,


Then, to deal with my Fighting weakness I added Mega Gallade,



Then, to deal with Skarmory and other fairy types, I added Magnezone,




Then, to wallbreak and deal with water and Ground types, I added Serperior.





Then, to stop fire types and stop U turn ravaging my team, I added Terrakion:






Team building(New)
First I added the SRer of my team, bulky offensive Heatran,
Then, I added a powerful revenge killer and spinblocker, Chandelure,
Then, I added a Poke that makes Defoggers think twice, Bisharp,
Then, to deal with my Fighting Weakness, I added Gallade-Mega,
To deal with my M-Lopunny weakness, I added Cresselia,
To deal with my water and ground weakness, I added Serperior,

Then, I added a powerful revenge killer and spinblocker, Chandelure,


Then, I added a Poke that makes Defoggers think twice, Bisharp,



Then, to deal with my Fighting Weakness, I added Gallade-Mega,




To deal with my M-Lopunny weakness, I added Cresselia,





To deal with my water and ground weakness, I added Serperior,






Description:

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dark Void
- Sticky Web
- Stealth Rock
- Spikes
This is the Hazard Stack part of my team. It almost unfailingly sets up SR and SW and sometimes 1 layer of spikes. This guy makes sure I can get some important KOs. Defogger? I'll switch into Bisharp. Now, the opponent kills himself taking +2 Adamant Bisharp. This is pretty standard , the EV spread makes sure I can outspeed a lot of stuff and Sleep Hax them. Suck it when Dark Void misses. Spore on the other hand leaves me open to Grass types.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
My team needed a Spinblocker and a Powerful Revenge killer so I chose Scarf Chandelure. It has the most Sp.Atk of all non-mega non-uber Pokemon. Fire Blast is when I really need the power, as Shadow Ball is my main STAB. Energy Ball lures in Quagsire and Swampert and kills them, as well as KOing non-scarfed Damaged Lando. HP Fighting was to get that Mock Ghost-Fighting coverage.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
This guy is the way my Hazards stay on the field. Defog? Knock yourself out, you guys are facing +2 Bisharp here. Knock Off is for Skarm, knocks off her Shed Shell so Magnezone can finish her off. Also part of the Gallabish core. Pursuit catches fleeing ghosts, but it needs prediction. I'll nickname him 2Hard2Use.

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Knock Off
- Close Combat
The second part of the Gallabish core, All you have to do is SD and seal the game with your unresisted STABs. I'll repeat it with pleasure. UNRESISTED STABs. Anyway, the role of this guy is to deal with my common Fighting Weakness. His excellent defenses give him a lot of chancesto set up and sweep. I hate the fact he did not get Scrappy, but Gamefreak loves irritating us. I'm not going to get the happiness they get from that.

Serperior @
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Giga Drain
- Glare
Now with the release of Contrary, Serperior became the god of wallbreaking. An attack that has 130 BP and doubles your Sp.Atk? Insane. Plus, Serperior Has really got good bulk, so it can set up with ease. And he deals with my Ground and Water Weakness. Too bad he has too many weaknesses himself. This guy is my favourite Pokemon, and now Gamefreak turned his viability in OU upside-down(Understand?Contrary?) Giga Drain Heals LO Damage.

Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
This Poke traps and kills Skarm and Scizor, a huge threat to this team. It also traps Fairies which is also a huge help. Everything about this is standard. Nothing is more standard than this. Volt Switch is Momentum, Tbolt is STAB, HP Fire is for those steels, and Flash Cannon is for fairies. If only Heatran did not exist.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpA
Bold Nature
- Moonlight
- Calm Mind
- Psyshock
- Thunder Wave
Solely to Check Mega Lopunny.Calm Mind Cresselia is an offensive defensive Pokémon, becoming more offensive or defensive depending on how you approach its EVs. Regardless, its innate bulkiness will be ever-present, and even without significant EV investment, it'll continue to be an efficient wall. Calm Mind gives it an offensive and defensive boost to its special stats. After a single Calm Mind it should be soaking up most special attacks with ease, whilst the offensive boost will give it respectable attacking options.Psychic is its reliable STAB move. You'll want to exercise some caution in regards to throwing it about aimlessly, since Pursuit-equipped Dark types (and Metagross) see it as a free switch-in.T-Wave cripples stuff and makes them slower so I can Moonlight faster and heal up.Moonlight is your only real option for recovery. In normal weather it matches Recover and under Sun it's a 66% heal. Under Rain, Hail or Sandstorm (with the latter being fairly common due to Sandstream), it heals for a rather meagre 25%.

Terrakion @ Choice Band Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Attack Stealth Rock
- Earthquake
The final Pokemon of this team, this pokemon deals with my fire weakness and hits hard with his almost unresisted STABs. The Metagame around it has been very unfair to it, but it is very powerful and not to be under estimated, even Two KOs Gliscor with Stone Edge. He also sets up SR to deal with Talonflame and make sure opponents fear switching.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SpA / 132 SpD / 24 Spe
Modest Nature
- Lava Plume
- Stealth Rock
- Ancient Power
- Earth Power
The rocker of the team, he can setup SR for my team. Lava Plume can fish for burns and was therefore my choice over Flamethrower. Ancient Power deals with Zard-Y and Talon, threats to my team. The special attack investment allows hm to 2HKO something important, I cannot remember. EP can catch opposing lead Heatran for OHKOes. 24 speed is to outspeed Heatran opposing Heatran that run 4 extra speed to try to creep other Heatran who run 16 speed, AKA creeping the creeping creeps.
Threats:

BirdSpam wrecks my team. Ow. Owwww. I hate it. This Thing Should Not Exist.(or TTSNE).
Importable:
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Knock Off
- Close Combat
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Giga Drain
- Glare
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpA
Bold Nature
- Moonlight
- Calm Mind
- Psyshock
- Thunder Wave
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SpA / 132 SpD / 24 Spe
Modest Nature
- Lava Plume
- Stealth Rock
- Ancient Power
- Earth Power
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Knock Off
- Close Combat
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Giga Drain
- Glare
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpA
Bold Nature
- Moonlight
- Calm Mind
- Psyshock
- Thunder Wave
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SpA / 132 SpD / 24 Spe
Modest Nature
- Lava Plume
- Stealth Rock
- Ancient Power
- Earth Power
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