Hyper Offensive OU

149.png

Dragonite @lifeorb
Quiet nature
252atk/252spa/4spe
Draco meteor
Extreme speed
Fireblast
Earthquake

This is my anti lead, I didnt want to use machamp so I chose this. Draco meteor is a crazy power move it destroys most leads that name isn't heatran. If the lead has a sash I use extremespeed after one of the other moves. Earthquake deals with heatran and fireblast is for metagross and roserade. This poke can also come in later in the game and revenge kill or special sweep. It has a bit of trouble with swampert leads with ice beam but draco meteor does an decent amount of damage. Most other leads it can cope and alot of the time he can prevent stealth rock being set up if the opposing poke choses to attack.


485.png

Heatran @shucaberry
Timid nature
252spa/252spe/4hp
Fireblast
Stealth rock
Earthpower
Dragon pulse

My heatran sets up stealthrock which help get KO's. It is also one of my special sweepers as i have 2 other steeal types on my team I am quite likely to get a flash fire boost which just adds to fireblasts tremendous power. Earthpower is for other heatrans aand pokes that resist fireblast.Dragon pulse is for dragon types like choic scarf flygon locked into outrage. Heatran has trouble with bulky water types like suicune. Most of the time gengar can stall them out by painsplit and its attacking moves.


094.png

Gengar @lifeorb
Timid nature
252spa/252spe/4hp
Shadowball
Focusbast
Pain split
Substitute

This is my 2nd special sweeper with hig speed and high special attack this poke is a BEAST. Substitute paired with painsplit and lifeorb is amazing this set isn't walled by anything. It has perfect coverage and behind a sub this poke can reak avoc it also lures pursuit which is great for lucario to set up on. Genagr has trouble with choice scarf pursuiter like scizor and tyranitar but it can ste up a sub and the sub will take the damage then i can switch in lucario and sweep.


130-m.png

Gyarados @leftovers
Adamant nature
156hp/72atk/96def/184spe
Dragon dance
Waterfall
Taunt
Stone edge

Gyarados is a great poke it can setup on a range of pokemon , taunt when the poke tries to use roar or a staus inflicting move and then proceed to DD waterfall for a powerful stab move that also has a chance of flinching. Stone edge is for anything that rsists waterfall like suicune. This is a great partner with lucario both cover each others weaknesses bar one. Gyarados has trooouble with zapdos most of my pokes can handle zapdos as you only really see defensive variants now so they dont do alot of damge.


251.png

Celebi @lifeorb
timid nature
40hp/252sspa/196spe
Leafstorm
Earthpower
U-turn
Recover
I changed my jirachi to this as my team has a bulky water type weakness. Leafstorm dents bulky waters, earthpower for heatran and other steel types. U-turn is for scouting other pokes to see the opponents pokemon. Recover is for survivablility as lifeorb and the ever typical sandstorm wears down celebi's hp.
448.png

Lucario @lifeorb
Adamant nature
252atk/252spe/4hp
Swordsdance
Closecombat
extremespeed
Thunder punch
This is my favourite sweeper in the game it can completely destroy teams unprepared for it. It comes in late game when its counter have gone. It sets up a swordsdance or two the sweeps. Closecombat is stab and devastates anything that doesn't resist it. Extremespeed is for anything that can outspeed lucario and thunderpunch is for flying types and bulky water pokemon. Lucario has trouble with ghost types Heatron can take shadow balls and kill with fireblast. It also doesnt like fire types but gyarados,dragonite and heatran can deal with them.




Should I change my rachi with celebi so that I can deal with bulky water types better or should I keep the team the same ???????
 
You should definitely change Jirachi to Celebi, as your team is humungously weak to waters. Here's a Celebi set:

Celebi @ Leftovers
Modest Nature
EVs:232 HP / 240 SpA / 36 Spe
Nasty Plot
Leaf Storm
Recover
Hidden Power Ice

This Celebi can set up with Nasty Plot and sweep, and kill stuff. Hidden Power Ice to patch up your team's Dragon weakness.

Also, I'd change Stone Edge to Thunderpunch on your Lucario. Edge really isn't needed, and Thunderpunch helps with the water weakness, especially Gyarados.
 
First off, while this is an extremely offensive team, it is not Hyper Offense. Hyper Offense is rather similar to your team, but has a different and distinct playstyle. First, Hyper Offense uses a Dual Screen support lead, typically Azelf. Secondly, Hyper Offense abuses a more Offensive synergy than defensive teams. A Hyper Offensive team must be able to overwhelm all walls in the game. Gengar is good, but bulkier offensive Pokemon (bulky waters) give Gengar trouble. For this reason, I would support a Celebi over Jirachi, as you were wondering:
Celebi@Life Orb
Modest/Timid
4HP/252Spd/252SpAtt
-U-Turn
-Leaf Storm
-Recover
-Earth Power

Celebi can rip through Bulky Waters (and a lot of other things), and can recover health with recover to continue to check Bulky Waters/Grounds. U-Turn can be used to scout, switching in a pokemon to scare the opposing switch-in out, thus allowing a team mate to set up (it's ok if you couldn't follow that). In short, it helps your team more than Jitachi.

In summary:

Dual Screen Azelf>Dragonite

Celebi>Jirachi

Have a nice day.
 
Ok ill change the jirachi thanks for the help and i didnt know that hyper offensive teams used screens thanks for letting me know
 
Adding to what Rediamond said, hyper offense must be either Physical or Special.

Meaning you have to have either a fully physically-based sweepers or specially-based sweepers.

Let's start with the lead, i support the above guy who said to switch Dragonite into Azelf.

Azelf @ Light Clay
Jolly
252 Atk / 4 SpD / 252 Spe [if you're using Taunt then use an EV spread of 252 HP / 4 SpD / 252 Spe, 4 SpD is a must over Defense / HP basically to not let Porygon Z get a +SpA boost with Download.]
- Light Screen
- Reflect
- Stealth Rock
- Explosion / Taunt

Simple, set up Screens and Stealth Rock and go boom, or Taunt then set up.

However Dragonite is too good to be removed, i suggest replacing Heatran with an Offensive Dragon Dance Dragonite.

Dragonite @ Life Orb
252 Atk / 4 SpD / 252 Spe
Jolly / Adamant
- Dragon Dance
- ExtremeSpeed
- Earthquake
- Outrage

Now this set might seem strange, but you really have no revenge killers and Extremespeed is the strongest priority in the game, so it'll help you revenge-kill weakened foes, Earthquake + Outrage gives almost perfect coverage outside of Bronzong and Skarmory, for that reason i suggest having someone to help you get rid of those two.

Infernape @ Life Orb
252 Atk / 4 SpD / 252 Spe
Jolly
- Swords Dance
- Close Combat
- Flare Blitz
- Stone Edge

This should be used over Gengar, it has the potential of setting up 3 Swords Dances behind screens if used correctly and just win the goddamn game, Stone Edge is necessary so you don't get set-up on by Dragonite/Gyarados who resist your dual STABs.

Now there is a true weakness to bulky waters, you might want to try out Breloom over Celebi ?

Breloom @ Toxic Orb
Jolly
12 HP / 252 Atk / 244 Spe
- Spore
- Substitute
- Focus Punch
- Seed Bomb

This can solve the bulky waters problem.

I know i probably changed like your whole team, sorry.

Anyway, in short:

DS Azelf > Dragonite lead.
Offensive DDnite > Heatran
SD Infernape > Gengar
Breloom > Celebi

Also, change the nature on Lucario into a Jolly nature and give him Crunch > Stone Edge to deal with max speed non-scarf Rotom-A.
 
Agreed with Arkiado, except Suicune royally screws you over. If you think Breloom kills it, think again! Offensive Cune outspeeds and kills with Ice Beam. I'd put Grass Knot over something on your Infernape (perhaps Stone Edge) and change Jolly nature to Naive. Also see the suggestion about Thunderpunch Lucario I made earlier.
 
Agree with the above posts, although the original intent of this team was to just overwhelm the opponent with offense, and did not entirely agree with the nature of Hyper Offense. While you do have the option of taking Arikado's advice (do it, if you ignore my other advice), you could mantian a mixed group of attackers, with the purpose of overwhelming the opponent through offensive synergy utilizing a FWG core, to overwhelm the opposition. Whatever works for you...

EDIT: In short, listen to Arikado, or keep what you have. (Although the DD Nite suggestion and the Azelf lead are good anyways).
 
Cool team, and props for using lead Dragonite! A few thought though, before I get to the actual threats and solutions I have in mind: first of all, I know you're new to competitive battling and what the previous posters have said about hyper offense is pretty true although, I wouldn't recommend changing the entire structure of your team simply to classify your team as hyper offense. Instead, I suggest, simple making the title "offensive" and continue on your merry way. I hope this helps, and now, onto the actual rate.

Threats

  • LO Gengar
  • Dragon Dance Gyarados
  • LO Heatran
  • Lucario
  • Bulky Waters (Starmie, Suicune)
  • Dragon Dance Tyranitar
Although you have an excellently built team, all of these threats can give your team massive problems if they are given the chance to set up and in some cases, if they run the specific move set required to take on your team. Seeing as you don't have a proper revenge killer, LO Gengar and Heatran can quite easily just rampage across your team by spamming their STABs and having a couple of good coverage moves to go with the STAB attacks. Dragon dancers like Gyarados and Tyranitar also seem to be effective threats to your team as if they are given to chance to set up, the can, just like the LO threats, rampage through your team. In a similar vein, Lucario, both the Swords Dance and Agility variants, can easily break through the core of your team if the are given the chance to set up. Lastly, Bulky water types can prove to be threats for similar reasons to the Life Orb and the stat boosting threats I have mentioned.

Solutions

  • Choice Scarf Rotom-W
[box]
479_30_2_0.png

Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA/ 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Trick[/box]
Luckily, all of the aforementioned threats are easily handled by one Pokemon, even after they have gotten the chance to set up (with the exception of Agility Lucario), while also providing your team with a much needed revenge killer to keep up the momentum your team needs to succeed seeing as this is quite an offensively orientated team. The dragon dancers as well as swords dance Lucario, and the LO threats are all easily KOd by the appropriate move whether it may be Hydro Pump, Shadow Ball or Thunderbolt as at least one of these moves will hit the aforementioned Pokemon for super effective damage, assuring the move will eliminate the opposing Pokemon. The water types mentioned are also dispatched of in a similar manner. Finally, Trick is a useful options to force a choice scarf onto a Pokemon that would probably be better with out it, making the said Pokemon perfect set up bait for your own sweepers. I hope this helped, and good luck!
 
you have basically changed my whole team i didn't know what hyper offensive meant i thought it meant a team without any walls its meant to be offensive ou
and also you cant bring rotom onto wifi so I can't use it , i would put it in if i could
 
In that case, I recommend using a Choice Scarf Gengar, then. It functions quite similarly to Rotom, although personally, I would almost never use it over the aforementioned Rotom. However, seeing your situation, I guess this is the next best thing I can suggest, as it, too, can defeat many of the threats I had mentioned in my previous post namely Lucario, Heatran, Gyarados, Gengar, etc. If you're not able to obtain such a Gengar with the required Hidden Power IVs, Trick can be used as well. The set is shown below and good luck!

[box]
94.png

Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt[/box]
 
This isn't hyper offense. This is just offense. Hyper offense relies on lures, type synergy, and similar walling to enable a set up sweep with one pokemon, and this is then repeated. The idea is to enable sweeps and have the loss of 1 or more of your pokemon not influence your strategy. You only have two pokemon with set up moves, and in hyper offense atleast 4 of your pokes should have set up moves, along with a DS lead, most commonly Azelf. Although I have no specific problems with your team, calling it hyper offense is wrong.
 
Back
Top