Hyper offensive team- Peaked 285 on PO

Introduction

Hi Everyone, I am Yoshinator879, a longtime wanderer around Smogon, short time poster. This is my first RMT, done with a very offensive team, hence the title. Any ratings or suggestions would be very welcome. Anyways, here’s the team:

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Building Process

1. Well, I wanted to make an offensive team, and to lead with Doexys-S:
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2. Added dual sweeping core. While listening to Smogcast 6 (yes, that’s what I do when I’m bored), I realized that DD Taunt Ono would be beastly. Then I went to Veekun and looked at what had high SpA and Speed that was new. Voltlos came along:
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3. While listening to the 8th Smogcast, I came across CB Azumarill and CB Terakion, I really wanted to test them out, while also providing me with a perfect counter to many late game sweepers, which are VERY troublesome for and offensive team like this:
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4. Next, I needed a revenge killer, something that could take down some threats, and when I realized that a certain DRAGON wasn’t banned…
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5. This was the original team. But as I tested, I got annoyed with the gapping ice weakness, and the fact that Nasty plot Voltlos wasn’t actually THAT GOOD. So I looked for a replacement for a while, then I realized that Urugamosu was PERFECT for the team, due to the fact that NO lead will get SR on my FASTEST taunter in the game. :D
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6. The second variant of the team, and the one I used for a long time. But eventually I got fed up with my MASSIVE Burungeru weakness, so I decided to look into it. Then came…
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7. Stealth rocks was still a big problem, and I also still needed a steel type. I decided to get rid of Ono, but for who? My two options were Doryuuzu and Forrtress, I’m really against Dory, cause it’s broken as hell, and Forry doesn’t fit the team. Eventually I gave in, and…
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Well, that’s the team, now for an In depth look:

(Other than The names or titles, Edits are bold)

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Deoxys-S @ Focus sash *** Mach 5
Ability: Pressure
EV: 252 HP, 4 Def, 252 Spe
Jolly nature (-SpA, +Spe)
-Spikes
-Stealth rock
-Taunt
-Magic coat

Why Doexys-S?
Amazing, to say the least, this thing ALWAYS gets SR and a layer of Spikes (besides the times that my opponent leads with a spinner). Extremely fast, can run a sash (lol terrible rhyme), and has access to the best hazards. Screw you Nattorei.

Set:
The first three moves are no-duh, but magic coat is to beat other hazard leads, and Erufuun (and Sableye XD).

Changes I’ve been considering:
Screens would let something sweep, but what? Dory needs the sand. Azumarill and Tar can’t sweep. Latios just revenges. The only thing that could sweep would be Urugamosu!

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Doryuuzu @ Balloon *** How is my balloon still intact?
Ability: Sand throw
EV: 4 HP, 252 Att, 252 Spe
Jolly nature (-SpA, +Spe) (Thanks to Jaroda!)
-Earthquake
-Rock slide
-Rapid spin
-Swords dance

Why Doryuuzu?
Every bit as broken as it seems. SCARF JOLTEON IS SLOWER. 405 ATT. EDGEQUAKE (Rock-Quake?). RAPID SPIN. SWORDS DANCE. Why is this not banned?

Set:
Rapid spin is for Uru, EdgeQuake, SD. Awesome

Changes I’ve been considering:
None.

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Urugamosu @ Leftovers *** Fire bug?
Ability: Flame body
EV: 4 Def, 252 SpA, 252 Spe (EDIT BY: ME)
Timid nature (-Att, +Spe)
-Butterfly dance
-Flame dance/Flamethrower
-Bug buzz
-Hidden power [Rock]

Why Urugamosu?
Butterfly dance, +1 SpA, +1 SpD, AND +1 SPEED!!!! Broken, and when you have 2 great-ish STABs like these, there’s practically no stopping this thing.

Set:
The choice between Flame dance and Flamethrower is simple: More power, or further boosting? Totally situational, and up to preference (I usually run Flame dance, but when I get pissed at something living flame dance with 2 HP I switch it for a while :P). The rest is standard.

Changes I’ve been considering:
I’m kind of walled by Heatran, unless I have like 3 BDs (Which I get 4/10 sweeps with this thing XD). So HP ground would be nice, because Heatran is still surprisingly common. But HP Rock hits everything that this resists (or almost) SE.

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Tyranitar @ Choice band *** The Sand Man
Ability: Sand stream
EV: 180 HP, 252 Att, 76 Spe
Adamant nature (+Att, -SpA)
-Rock slide
-Crunch
-Pursuit
-Superpower

Why Tyranitar?
This thing COMPLETELY solves any issues I had with Burungeru (and BOY did I have problems with that thing), while also beating some more minor threats to my team (Rankarusu). All of this, while still being a COMPLETE BEAST mid-game.

Set:
Standard. Enough speed to outspeed Skarmory. Max Attack, and the rest in HP. Rock slide is cause stone miss miss’. :P

Changes I’ve been considering:
I originally had Aqua tail on here, but Superpower owns Nattorei (who takes ~40% from Crunch)

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Azumarill @ Choice band *** Jet ski
Ability: Huge power
EV: 252 HP, 252 Att, 4 Spe
Adamant nature (+Att, -SpA)
-Waterfall
-Aqua jet
-Toxic (EDIT BY: KNIVES [primarily])
-Superpower

Why Azumarill?
Cause it OHKOs A TONNE!!! OHKO: Doryuuzu, Urugamosu, Terakion, Landlos. All with PRIORITY AQUA JET. Waterfall does a crap load to ANYTHING. It even OHKOs bulky Gliscor. As if this weren’t enough, you can superpower on the switch, and catch NATTOREI for a quick OHKO. Awesome ☺. This things only problem is that it FAILS against Burungeru, can’t touch it at all.

Set:
Priority, STAB, un-needed coverage :P, and NEEDED coverage.

Changes I’ve been considering:
Toxic instead of Ice punch would help me deal with Burungeru better, which is a big problem for my team.

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Latios @ Choice scarf *** Eon
Ability: Levitate
EV: 4 HP, 252 SpA, 252 Spe
Timid nature (-Att, +Spe)
-Draco meteor
-Surf
-Hidden power [Fire]
-Trick (EDIT BY: CHERUB [primarily])

Why Latios?
Latios is fast, powerful, and needs to be banned. Anyways, I needed a special revenge killer, and I was looking into scarf Urugamosu (Used to have Voltlos in my new one’s place), then I realized this thing wasn’t banned. You can imagine my face :O

Set:
Dragon water is un-resisted other than Empoleon, Nattorei, and Shedinja. Dragon FIRE is un-resisted other than Heatran. No one uses Empoleon, Nattorei eats it from HP fire, Shedinja dies automatically. Heatran dies to surf. AMAZING COVERAGE MUCH?!?!?!? :D Also, I have trick to cripple things such as Burungeru :D

Changes I’ve been considering:
I’ve been considering thunderbolt to deal with waters, should I get rid of HP fire for it?

Threat list

- Green means I have an effective way of dealing with the threat.
- Orange means that if they are played right, or if counters are gone, they can wreck havoc in my team (NO I will not put Dory in here just because if I lose Azumarill to a crit I lose -_-)
- Red means if they have one, I will generally lose. That is, unless they play it REALLY badly, or I make some CRAZY predictions (Which never happens, cause I never have the balls to go through will any risky predictions XD).

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Really no trouble, unless Azumarill is gone by some crazy chance. Even then, I can try to speed tie.

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A worse Latios. Latios beats it, Dory beats it. Tar can beat it.

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Same as Sazandora, although sub SD can get kind of annoying.

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Can only set up on Azumarill, and even then, CB Aqua jet does ~40% to unboosted ones. With some spikes, Waterfall can KO.

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I rarely even need to sack something, just bring in Latios, and Draco Meteor. If it outright outrages then Dory.

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GO AZUMARILL, GO AZUMARILL GO!!!

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Urugamosu owns it, and if I play smart, Azumarill/Latios/Tyranitar can beat it.

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Tyranitar solved ALL my problems with this thing :)

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Turn 1: Deoxys-S used Magic coat! (opponent: oh shi…) Foes Erufuun used Taunt.
FAIL
Everything beats it unless Azumarill is locked to waterfall, either way, that still does like 40% :P

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Lol, Dory sets up, Uru sets up, Tar owns, Azumarill owns. LOL (and for those of you who are gonna be like: “Hey! Uru can’t set up, it’ll get paralyzed!” +5 with para = +1, which is all you need.


Closing words

Well, I hope you enjoyed my team, and that you have some good rates, hates, and suggestions to make! Thanks for reading, and have a nice life! :)

EXTRA:
While 285 may seem low for such an AMAZING team, it's because I get HAXED!!! EVERYWHERE!!! EXCEPT CHALLENGE CUP!!! WHERE I GET THINGS LIKE IGGLYBUFF!!!
D:
EXAMPLE: I missed using 100% accurate moves 5 TIMES STRAIGHT on a Chomp. IN THE MIDDLE OF A SWEEP!!! It swept me. :(
 
Hey got your PM

First of all, nice team. You've probably had a lot of success with it. There's only a couple of changes I'd make if it were me. First, your Excadrill. This guy basically needs to be Jolly, otherwise other ones will just own it. I also think that Rapid spin may be a little unneccesary, since you already have Taunt on Deoxys to stop SR. On the other hand, however, you're losing to other Excadrill even is you put Brick Break on him, since they'll just outspeed. To sum up, I recommend Jolly and Brick Break over Rapid Spin.

Latios might also really benefit from losing Dragon Pulse to Trick, to further help with problem Pokemon like Chansey, Reuniclus and Jellicent. 2 Dragon Pulses do less than two Draco Meteors, so it's not a big loss at all.

These are just suggestions, and I totally understand if you don't incorporate them, since I'm really not much of a rater :P
Good Luck with the team!

also, I'd really appreciate it if you could rate my team too? It's called: Snakes on the Ladder
 
Decent team just a few minor tips.

Keep Rapid Spin on Dory there's still a good posibility your opponent gets rocks up even tho you have Taunt and Magic Coat on Deo since not everybody puts rocks on a lead and Deo doesn't stick around to prevent them in mid-game. And yeah Rapid Spin support is key if you're using that moth.

Toxic over Waterfall / Ice Punch on Azumarill
or else Burungeru is a HARD counter to you but if you manage to toxic it the thing becomes pretty much useless. I would personally get rid of Waterfall you can 2HKO most Gliscors with Aqua Jet anyway and that way you don't lose your coverage. Ice Punch and Superpower are meant to hit switches in most cases anyway and I'm not sure what would you want to hit on a switch with Waterfall. But if you use it a lot anyway and don't have many incoming dragons you could as well put Toxic over Ice Punch.

Trick instead of Dragon Pulse for Latios. SCARFED Dragon Pulse is gonna be quite weak and Trick is gonna be really helpful for screwing up walls and some set up sweepers. Also is HP Fire doing enough to Nattorei since you're not Specs?

Good Luck!
 
Thanks for the rate! I will do yours after this.
Rapid spin is necessary for mid-game rocks from Nattorei, as knives said, anyways, you both told me to get rid of Dragon pulse, which is smart, cause I never use it.
Yeah, toxic would be cool, but generally I just switch in Latios, bait the ice beam/shadow ball, and go to Tar and Crunch it, I will test that though.

Anyways, thanks to the both of you!
 
A few quick things.
1) You need Jolly Doryuuzu. An SD Dory can OHKO all of your guys, and always runs Jolly. Only Azu can take it on, and it can't switch in on any of its attacks.
2) Put Toxic over Ice Punch on Azumarill. Ice Punch does very little for it, and Toxic allows it to beat Jellicent.
3) Don't use Flame Dance on Ulgamoth. Use Flamethrower or Fire Blast. Both do much more damage, and it is very rare that you will benefit from having Flame Dance, as you rarely have those free turns or enough power initially to net KOs with Flame Dance, which is so much weaker.
 
Rather than HP, put sub on urugamosu to block dittos and powerful moves. It takes away coverage but behind a sub, you can easily boost up to +4/+4/+4 and higher so it doesn't matter much anyways as you'll smash through everything, even things that resist
 
Why is this in the dream world lol it kinda looks like a wifi team to me, or is there something i am missing? Clarification please...
 
@ Masterful:
1) YOU'RE KIDDING ME RIGHT?!? The WHOLE POINT of Azumarill is to OHKO almost every late game sweeper of gen 5! Blaziken, Dory, Randarosu, Terakion!
2) About to test
3) Actually if I get the 50% chance boost, flame dance becomes the same BP as fire blast, which misses. Sorry mate.
Thanks!

@Vemane: HP rock is really important, and this thing takes hits ANYWAYS! And ditto is really unpopular (besides that'll make Burungeru and Heatran wall me harder)

@Chanazn: There's no spot for "Wifi" teams, and wifi allows DW stuff, So putting it here is better!

Ok I hate SR cause I just realized that Urus HP is even so I changed the 4 EVs to Defense :D
 
@ Masterful:
1) YOU'RE KIDDING ME RIGHT?!? The WHOLE POINT of Azumarill is to OHKO almost every late game sweeper of gen 5! Blaziken, Dory, Randarosu, Terakion!
2) About to test
3) Actually if I get the 50% chance boost, flame dance becomes the same BP as fire blast, which misses. Sorry mate.
Thanks!

@Vemane: HP rock is really important, and this thing takes hits ANYWAYS! And ditto is really unpopular (besides that'll make Burungeru and Heatran wall me harder)

@Chanazn: There's no spot for "Wifi" teams, and wifi allows DW stuff, So putting it here is better!

Ok I hate SR cause I just realized that Urus HP is even so I changed the 4 EVs to Defense :D
It's not about your team not taking it on, it's about how well it takes your team on. It can stop any and all of your pokemon, and the only thing you can do is switch in Azu, take an EQ, and watch it switch out as you Aqua Jet.
 
If you put only Reflect on Deoxys your Volcarona will have a much easier time setting up Butterfly Dances, it's crazy. You can probably move Stealth Rock to Tyranitar. Even with a Band it's still useful and you can do without one of your Dark moves. It can help.
 
@ Masterful: I guess, but if I still have my balloon (50% of time) then mine beats it, cause almost nobody runs balloon! ANYHOO: I see what you're saying, but ACTUALLY it can only come in on half my team, cause Deoxys-S is suicide lead, and Azu pwns and Dory beats most of the time! (Anyways, if Uru has 2+ BDs it can beat it too :D)
@ Jaroda: Reflect instead of what? And bringing Volc in early sucks, because everybody runs something like Burungeru, who walls it... -__-
Anways, why would I run SR on it when I have it on Deoxys-S?

Thanks!

PS: Trick and Toxic it is! They're way better! Thanks to Cherub and Knives! :)
 
No, Balloon is most certainly the standard on Excadrill. You know why everybody uses Jolly Balloon Excadrill? Because everybody else does.

And, perhaps I was saying Tyranitar should use Stealth Rock if you chose to use Reflect isntead on your Deoxys? Just a shot in the dark.

And that's what team preview is for. You see what your enemy has. They have a lot of flying types? You prioritize Stealth Rock and can lead with Tyranitar. Do they have a lot of non Flyers and Levitators? Than you use Spikes. If you see the team doesn't have anything that can wall your Volcarona than you set up some Spikes, throw up the screen and BD your way to victory.

So my suggestion would be to actually get rid of the band on Tyranitar and go for a mixtar with Stealth Rock. Try my idea out before you disregard it entirely. You might just thank me later for it.
 
@Jaroda: OK, I'll change it to jolly, but I'm keeping rapid spin. Anyways, I need CB Tar, or else Burungeru DESTROYS me, seriously! Nothing on my team can actually deal with it other than this! (Latios can now trick it but still) So I'll keep the rest the way it is, thanks though!
 
3 Choice users seems a little excessive. Have you considered changing Azumarill to a Life Orb or SubPunch set?

Life Orb manages to retain most OHKOs with Stealth Rock or Spikes up, and allows you to switch moves when you've mispredicted.

SubPunch has a LOT less power, but it can still 2HKO almost every poke it's designed to take on, so it can still fulfil the job of revenge killing provided their poke has taken some prior damage. It also has the option of Substituting on a predicted switch, allowing it a free turn to Toxic/Focus punch counters, or get a second Aqua Jet in if needed. It's Subsitutes are reasonably bulky, not only taking 2 Night Shades/Seismic Tosses but some weaker neutral special attacks as well - including Jellicent's Shadow Ball, at 22.5%-26.7% total damage.
 
@ aussiman: Azumarill needs CB to effectively beat Dory, Blaziken and Randarosu. So I like CB for now. Anyways, you mentioned how it could take Burus Shadow balls, and do what? Toxic it? Yeah no. So many subs would be wasted! (against Burungeru)
 
"I’ve been considering thunderbolt to deal with waters, should I get rid of HP fire for it?"

Yep. Especially helps against Burungeru.

As for your Ttar, the 76 Evs to outspeed Skarm are useless unless you run Stone Edge. Rock Slide isn't a 2HKO and easily roosted off. Not sure how it "completely solves" your problems with Burungeru because standard jellyfish packs Will-O/Boil Over. So yeah...
 
well, you'd have more success having Dual Screen's with Deo-S. you should only have SR or spikes; not both. so, take one of them off as well as magic coat. then you'll have more success. Recommended spikes seeing as reason below
for Dory, its better to run HP ice over rapid spin seeing as Landlos and the ever consistent Gliscor are complete walls otherwise. you'll be able to KO them before they KO you since you have balloon.
Uruga is good.
For Ttar, you should put on stealth rocks seeing as Deo-S now has only spikes with the good dual screens set. Even on a CB set, it is effective. Take off pursuit or crunch otherwise.
Azumarill is good.
For Latios, i'd put on Tbolt instead of trick and make it a timid LO set.

GL, hope this will help!
 
Alright, just a few things...
TTar would really benefit with Stone Edge > Rock Slide, for the power to 2HKO Skarmory. Azumarill is really most helpful running CB as it is still a check to many opposing threats that would otherwise give your team problems. Finally, Latios would not benefit all that much from TBolt as TTar hard counters Jelli anyway. Instead of HP Fire, I would recommend Psycho Shock/Psychic, due to the immediate power it can have. Scarfed pokes aren't just revengers, it isn't too much to ask a sweep from them!
Other than that, pretty solid team.
 
@ Badabing: I might test that, but sometimes HP fire helps take down steels... Maybe!
What can skarm do back? yeah
And BW does about 40% to Tar. pwned

@Eos: I really like having spikes, and SR is so crucial to take down weakened things. And it's just generally aswesome. No SR on Ttar.
Urugamosu is x4 weak to SR so I need rapid spin, but I will test HP ice on another team some time, sounds cool!
I need scarf to revenge things. Period.

@Fantom0: STONE MISS MISS ALWAYS!!!!! ALWAYS!!!!!!!
Immediate power with psychic? DRACO METEOR!!!! Anyways it just makes me even more Ttar and scizor bait! At least DM does like 40% to pretty much every steel (except Nattorei but bleh)

Thanks for the suggestions all of you, but Stone miss miss' and Spikes and SR on Doexys-S are necessary. T-bolt does like nothing to Burungeru anyways. Due to it being scarfed.

Thanks!
 
I only asked because there's a pretty good chance that it will get banned from OU, as it is very broken.

Note that if you are burned by boil over from burungeru, you're pretty much screwed, even with toxic on azu.

And I'm not sure if you really want to do this, but I would suggest that you spec latios.
 
@ Slices: Ok, that is true, and Randarosu it probably will be.
Anyways, Specs on Latios means that I would be in trouble if things get too many DDs or something, even with Doryuuzu (it not having the best coverage)
Thanks!
 
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