Introduction
Hi Everyone, I am Yoshinator879, a longtime wanderer around Smogon, short time poster. This is my first RMT, done with a very offensive team, hence the title. Any ratings or suggestions would be very welcome. Anyways, here’s the team:
Building Process
1. Well, I wanted to make an offensive team, and to lead with Doexys-S:
2. Added dual sweeping core. While listening to Smogcast 6 (yes, that’s what I do when I’m bored), I realized that DD Taunt Ono would be beastly. Then I went to Veekun and looked at what had high SpA and Speed that was new. Voltlos came along:
3. While listening to the 8th Smogcast, I came across CB Azumarill and CB Terakion, I really wanted to test them out, while also providing me with a perfect counter to many late game sweepers, which are VERY troublesome for and offensive team like this:
4. Next, I needed a revenge killer, something that could take down some threats, and when I realized that a certain DRAGON wasn’t banned…
5. This was the original team. But as I tested, I got annoyed with the gapping ice weakness, and the fact that Nasty plot Voltlos wasn’t actually THAT GOOD. So I looked for a replacement for a while, then I realized that Urugamosu was PERFECT for the team, due to the fact that NO lead will get SR on my FASTEST taunter in the game. :D
6. The second variant of the team, and the one I used for a long time. But eventually I got fed up with my MASSIVE Burungeru weakness, so I decided to look into it. Then came…
7. Stealth rocks was still a big problem, and I also still needed a steel type. I decided to get rid of Ono, but for who? My two options were Doryuuzu and Forrtress, I’m really against Dory, cause it’s broken as hell, and Forry doesn’t fit the team. Eventually I gave in, and…
Well, that’s the team, now for an In depth look:
(Other than The names or titles, Edits are bold)
Deoxys-S @ Focus sash *** Mach 5
Ability: Pressure
EV: 252 HP, 4 Def, 252 Spe
Jolly nature (-SpA, +Spe)
-Spikes
-Stealth rock
-Taunt
-Magic coat
Why Doexys-S?
Amazing, to say the least, this thing ALWAYS gets SR and a layer of Spikes (besides the times that my opponent leads with a spinner). Extremely fast, can run a sash (lol terrible rhyme), and has access to the best hazards. Screw you Nattorei.
Set:
The first three moves are no-duh, but magic coat is to beat other hazard leads, and Erufuun (and Sableye XD).
Changes I’ve been considering:
Screens would let something sweep, but what? Dory needs the sand. Azumarill and Tar can’t sweep. Latios just revenges. The only thing that could sweep would be Urugamosu!
Doryuuzu @ Balloon *** How is my balloon still intact?
Ability: Sand throw
EV: 4 HP, 252 Att, 252 Spe
Jolly nature (-SpA, +Spe) (Thanks to Jaroda!)
-Earthquake
-Rock slide
-Rapid spin
-Swords dance
Why Doryuuzu?
Every bit as broken as it seems. SCARF JOLTEON IS SLOWER. 405 ATT. EDGEQUAKE (Rock-Quake?). RAPID SPIN. SWORDS DANCE. Why is this not banned?
Set:
Rapid spin is for Uru, EdgeQuake, SD. Awesome
Changes I’ve been considering:
None.
Urugamosu @ Leftovers *** Fire bug?
Ability: Flame body
EV: 4 Def, 252 SpA, 252 Spe (EDIT BY: ME)
Timid nature (-Att, +Spe)
-Butterfly dance
-Flame dance/Flamethrower
-Bug buzz
-Hidden power [Rock]
Why Urugamosu?
Butterfly dance, +1 SpA, +1 SpD, AND +1 SPEED!!!! Broken, and when you have 2 great-ish STABs like these, there’s practically no stopping this thing.
Set:
The choice between Flame dance and Flamethrower is simple: More power, or further boosting? Totally situational, and up to preference (I usually run Flame dance, but when I get pissed at something living flame dance with 2 HP I switch it for a while :P). The rest is standard.
Changes I’ve been considering:
I’m kind of walled by Heatran, unless I have like 3 BDs (Which I get 4/10 sweeps with this thing XD). So HP ground would be nice, because Heatran is still surprisingly common. But HP Rock hits everything that this resists (or almost) SE.
Tyranitar @ Choice band *** The Sand Man
Ability: Sand stream
EV: 180 HP, 252 Att, 76 Spe
Adamant nature (+Att, -SpA)
-Rock slide
-Crunch
-Pursuit
-Superpower
Why Tyranitar?
This thing COMPLETELY solves any issues I had with Burungeru (and BOY did I have problems with that thing), while also beating some more minor threats to my team (Rankarusu). All of this, while still being a COMPLETE BEAST mid-game.
Set:
Standard. Enough speed to outspeed Skarmory. Max Attack, and the rest in HP. Rock slide is cause stone miss miss’. :P
Changes I’ve been considering:
I originally had Aqua tail on here, but Superpower owns Nattorei (who takes ~40% from Crunch)
Azumarill @ Choice band *** Jet ski
Ability: Huge power
EV: 252 HP, 252 Att, 4 Spe
Adamant nature (+Att, -SpA)
-Waterfall
-Aqua jet
-Toxic (EDIT BY: KNIVES [primarily])
-Superpower
Why Azumarill?
Cause it OHKOs A TONNE!!! OHKO: Doryuuzu, Urugamosu, Terakion, Landlos. All with PRIORITY AQUA JET. Waterfall does a crap load to ANYTHING. It even OHKOs bulky Gliscor. As if this weren’t enough, you can superpower on the switch, and catch NATTOREI for a quick OHKO. Awesome ☺. This things only problem is that it FAILS against Burungeru, can’t touch it at all.
Set:
Priority, STAB, un-needed coverage :P, and NEEDED coverage.
Changes I’ve been considering:
Toxic instead of Ice punch would help me deal with Burungeru better, which is a big problem for my team.
Latios @ Choice scarf *** Eon
Ability: Levitate
EV: 4 HP, 252 SpA, 252 Spe
Timid nature (-Att, +Spe)
-Draco meteor
-Surf
-Hidden power [Fire]
-Trick (EDIT BY: CHERUB [primarily])
Why Latios?
Latios is fast, powerful, and needs to be banned. Anyways, I needed a special revenge killer, and I was looking into scarf Urugamosu (Used to have Voltlos in my new one’s place), then I realized this thing wasn’t banned. You can imagine my face :O
Set:
Dragon water is un-resisted other than Empoleon, Nattorei, and Shedinja. Dragon FIRE is un-resisted other than Heatran. No one uses Empoleon, Nattorei eats it from HP fire, Shedinja dies automatically. Heatran dies to surf. AMAZING COVERAGE MUCH?!?!?!? :D Also, I have trick to cripple things such as Burungeru :D
Changes I’ve been considering:
I’ve been considering thunderbolt to deal with waters, should I get rid of HP fire for it?
Threat list
- Green means I have an effective way of dealing with the threat.
- Orange means that if they are played right, or if counters are gone, they can wreck havoc in my team (NO I will not put Dory in here just because if I lose Azumarill to a crit I lose -_-)
- Red means if they have one, I will generally lose. That is, unless they play it REALLY badly, or I make some CRAZY predictions (Which never happens, cause I never have the balls to go through will any risky predictions XD).
Really no trouble, unless Azumarill is gone by some crazy chance. Even then, I can try to speed tie.
A worse Latios. Latios beats it, Dory beats it. Tar can beat it.
Same as Sazandora, although sub SD can get kind of annoying.
Can only set up on Azumarill, and even then, CB Aqua jet does ~40% to unboosted ones. With some spikes, Waterfall can KO.
I rarely even need to sack something, just bring in Latios, and Draco Meteor. If it outright outrages then Dory.
GO AZUMARILL, GO AZUMARILL GO!!!
Urugamosu owns it, and if I play smart, Azumarill/Latios/Tyranitar can beat it.
Tyranitar solved ALL my problems with this thing :)
Turn 1: Deoxys-S used Magic coat! (opponent: oh shi…) Foes Erufuun used Taunt.
FAIL
Everything beats it unless Azumarill is locked to waterfall, either way, that still does like 40% :P
Lol, Dory sets up, Uru sets up, Tar owns, Azumarill owns. LOL (and for those of you who are gonna be like: “Hey! Uru can’t set up, it’ll get paralyzed!” +5 with para = +1, which is all you need.
Closing words
Well, I hope you enjoyed my team, and that you have some good rates, hates, and suggestions to make! Thanks for reading, and have a nice life! :)
EXTRA:
While 285 may seem low for such an AMAZING team, it's because I get HAXED!!! EVERYWHERE!!! EXCEPT CHALLENGE CUP!!! WHERE I GET THINGS LIKE IGGLYBUFF!!!
D:
EXAMPLE: I missed using 100% accurate moves 5 TIMES STRAIGHT on a Chomp. IN THE MIDDLE OF A SWEEP!!! It swept me. :(
Hi Everyone, I am Yoshinator879, a longtime wanderer around Smogon, short time poster. This is my first RMT, done with a very offensive team, hence the title. Any ratings or suggestions would be very welcome. Anyways, here’s the team:






Building Process
1. Well, I wanted to make an offensive team, and to lead with Doexys-S:

2. Added dual sweeping core. While listening to Smogcast 6 (yes, that’s what I do when I’m bored), I realized that DD Taunt Ono would be beastly. Then I went to Veekun and looked at what had high SpA and Speed that was new. Voltlos came along:



3. While listening to the 8th Smogcast, I came across CB Azumarill and CB Terakion, I really wanted to test them out, while also providing me with a perfect counter to many late game sweepers, which are VERY troublesome for and offensive team like this:





4. Next, I needed a revenge killer, something that could take down some threats, and when I realized that a certain DRAGON wasn’t banned…






5. This was the original team. But as I tested, I got annoyed with the gapping ice weakness, and the fact that Nasty plot Voltlos wasn’t actually THAT GOOD. So I looked for a replacement for a while, then I realized that Urugamosu was PERFECT for the team, due to the fact that NO lead will get SR on my FASTEST taunter in the game. :D






6. The second variant of the team, and the one I used for a long time. But eventually I got fed up with my MASSIVE Burungeru weakness, so I decided to look into it. Then came…






7. Stealth rocks was still a big problem, and I also still needed a steel type. I decided to get rid of Ono, but for who? My two options were Doryuuzu and Forrtress, I’m really against Dory, cause it’s broken as hell, and Forry doesn’t fit the team. Eventually I gave in, and…






Well, that’s the team, now for an In depth look:
(Other than The names or titles, Edits are bold)

Deoxys-S @ Focus sash *** Mach 5
Ability: Pressure
EV: 252 HP, 4 Def, 252 Spe
Jolly nature (-SpA, +Spe)
-Spikes
-Stealth rock
-Taunt
-Magic coat
Why Doexys-S?
Amazing, to say the least, this thing ALWAYS gets SR and a layer of Spikes (besides the times that my opponent leads with a spinner). Extremely fast, can run a sash (lol terrible rhyme), and has access to the best hazards. Screw you Nattorei.
Set:
The first three moves are no-duh, but magic coat is to beat other hazard leads, and Erufuun (and Sableye XD).
Changes I’ve been considering:
Screens would let something sweep, but what? Dory needs the sand. Azumarill and Tar can’t sweep. Latios just revenges. The only thing that could sweep would be Urugamosu!

Doryuuzu @ Balloon *** How is my balloon still intact?
Ability: Sand throw
EV: 4 HP, 252 Att, 252 Spe
Jolly nature (-SpA, +Spe) (Thanks to Jaroda!)
-Earthquake
-Rock slide
-Rapid spin
-Swords dance
Why Doryuuzu?
Every bit as broken as it seems. SCARF JOLTEON IS SLOWER. 405 ATT. EDGEQUAKE (Rock-Quake?). RAPID SPIN. SWORDS DANCE. Why is this not banned?
Set:
Rapid spin is for Uru, EdgeQuake, SD. Awesome
Changes I’ve been considering:
None.

Urugamosu @ Leftovers *** Fire bug?
Ability: Flame body
EV: 4 Def, 252 SpA, 252 Spe (EDIT BY: ME)
Timid nature (-Att, +Spe)
-Butterfly dance
-Flame dance/Flamethrower
-Bug buzz
-Hidden power [Rock]
Why Urugamosu?
Butterfly dance, +1 SpA, +1 SpD, AND +1 SPEED!!!! Broken, and when you have 2 great-ish STABs like these, there’s practically no stopping this thing.
Set:
The choice between Flame dance and Flamethrower is simple: More power, or further boosting? Totally situational, and up to preference (I usually run Flame dance, but when I get pissed at something living flame dance with 2 HP I switch it for a while :P). The rest is standard.
Changes I’ve been considering:
I’m kind of walled by Heatran, unless I have like 3 BDs (Which I get 4/10 sweeps with this thing XD). So HP ground would be nice, because Heatran is still surprisingly common. But HP Rock hits everything that this resists (or almost) SE.

Tyranitar @ Choice band *** The Sand Man
Ability: Sand stream
EV: 180 HP, 252 Att, 76 Spe
Adamant nature (+Att, -SpA)
-Rock slide
-Crunch
-Pursuit
-Superpower
Why Tyranitar?
This thing COMPLETELY solves any issues I had with Burungeru (and BOY did I have problems with that thing), while also beating some more minor threats to my team (Rankarusu). All of this, while still being a COMPLETE BEAST mid-game.
Set:
Standard. Enough speed to outspeed Skarmory. Max Attack, and the rest in HP. Rock slide is cause stone miss miss’. :P
Changes I’ve been considering:
I originally had Aqua tail on here, but Superpower owns Nattorei (who takes ~40% from Crunch)

Azumarill @ Choice band *** Jet ski
Ability: Huge power
EV: 252 HP, 252 Att, 4 Spe
Adamant nature (+Att, -SpA)
-Waterfall
-Aqua jet
-Toxic (EDIT BY: KNIVES [primarily])
-Superpower
Why Azumarill?
Cause it OHKOs A TONNE!!! OHKO: Doryuuzu, Urugamosu, Terakion, Landlos. All with PRIORITY AQUA JET. Waterfall does a crap load to ANYTHING. It even OHKOs bulky Gliscor. As if this weren’t enough, you can superpower on the switch, and catch NATTOREI for a quick OHKO. Awesome ☺. This things only problem is that it FAILS against Burungeru, can’t touch it at all.
Set:
Priority, STAB, un-needed coverage :P, and NEEDED coverage.
Changes I’ve been considering:
Toxic instead of Ice punch would help me deal with Burungeru better, which is a big problem for my team.

Latios @ Choice scarf *** Eon
Ability: Levitate
EV: 4 HP, 252 SpA, 252 Spe
Timid nature (-Att, +Spe)
-Draco meteor
-Surf
-Hidden power [Fire]
-Trick (EDIT BY: CHERUB [primarily])
Why Latios?
Latios is fast, powerful, and needs to be banned. Anyways, I needed a special revenge killer, and I was looking into scarf Urugamosu (Used to have Voltlos in my new one’s place), then I realized this thing wasn’t banned. You can imagine my face :O
Set:
Dragon water is un-resisted other than Empoleon, Nattorei, and Shedinja. Dragon FIRE is un-resisted other than Heatran. No one uses Empoleon, Nattorei eats it from HP fire, Shedinja dies automatically. Heatran dies to surf. AMAZING COVERAGE MUCH?!?!?!? :D Also, I have trick to cripple things such as Burungeru :D
Changes I’ve been considering:
I’ve been considering thunderbolt to deal with waters, should I get rid of HP fire for it?
Threat list
- Green means I have an effective way of dealing with the threat.
- Orange means that if they are played right, or if counters are gone, they can wreck havoc in my team (NO I will not put Dory in here just because if I lose Azumarill to a crit I lose -_-)
- Red means if they have one, I will generally lose. That is, unless they play it REALLY badly, or I make some CRAZY predictions (Which never happens, cause I never have the balls to go through will any risky predictions XD).









FAIL
Everything beats it unless Azumarill is locked to waterfall, either way, that still does like 40% :P

Closing words
Well, I hope you enjoyed my team, and that you have some good rates, hates, and suggestions to make! Thanks for reading, and have a nice life! :)
EXTRA:
While 285 may seem low for such an AMAZING team, it's because I get HAXED!!! EVERYWHERE!!! EXCEPT CHALLENGE CUP!!! WHERE I GET THINGS LIKE IGGLYBUFF!!!
D:
EXAMPLE: I missed using 100% accurate moves 5 TIMES STRAIGHT on a Chomp. IN THE MIDDLE OF A SWEEP!!! It swept me. :(