scorpdestroyer
it's a skorupi egg
Your eyelids are getting heavier...
[Overview]
<p>Hypno is a decent specially defensive wall, despite facing competition from Grumpig, Audino, and Lickilicky. It is one of the better Jynx counters, being immune to Lovely Kiss, and does a similarly good job against other special attackers such as Charizard. However, it is extremely vulnerable to status and has unimpressive physical bulk. Its low HP stat also makes it a mediocre Wish passer, and its poor offensive stats leave it setup fodder against the likes of Misdreavus and Scraggy.</p>
[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Foul Play / Seismic Toss
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 52 Def / 204 SpD
[SET COMMENTS]
<p>Hypno has good special bulk, allowing it to come in on special attackers and disrupt them. Wish is Hypno's recovery move, but should not be relied on to support its teammates due to Hypno's low HP stat. Protect allows Hypno to receive its own Wishes, scout for moves, and gain Leftovers recovery. Thunder Wave allows Hypno to cripple fast offensive threats such as Jynx and Primeape and support the team. On the other hand, Toxic lets Hypno wear down opposing walls such as Tangela. The last moveslot is reserved for an attacking move to prevent Hypno from being Taunt bait and setup fodder. Foul Play allows Hypno to hit Ghost-types and OHKO Choice Band Golurk but leaves it helpless against Fighting-types such as Gurdurr and Scraggy. Meanwhile, Seismic Toss can deal with these threats but leaves Hypno vulnerable to Ghost-types such as Misdreavus as well as Pokemon with 101 HP Substitutes, such as Braviary.</p>
[ADDITIONAL COMMENTS]
<p>Taunt is a decent option to stop status and setup from slower Pokemon. Reflect is a good option to patch up Hypno's low physical bulk, but it is hard to fit into the moveset. Psychic allows Hypno to hit Scolipede harder, but it is generally much weaker than the listed attacking moves. Insomnia is the ability of choice, setting Hypno apart from other special walls by allowing it to switch in on Jynx, Vileplume, and offensive Roselia fearlessly and wall them. The EV spread allows Hypno to avoid the 2HKO from Choice Band Primeape's Close Combat, Life Orb Jynx's Ice Beam, and Life Orb Charizard's Fire Blast. Hypno despises status, so teammates that can remove Toxic Spikes are essential. Scolipede, Roselia, and Garbodor are able to absorb Toxic Spikes and can set up their own to aid in Hypno's stalling. In particular, Rocky Helmet Garbodor is a great option to switch into and punish Pokemon that love using U-turn on Hypno. Teammates that can provide cleric support, such as Miltank and Audino, are also appreciated. Finally, teammates that cover Hypno's weaknesses to Dark- and Bug-type moves are decent. Klang and Gurdurr are able to do so with ease.</p>
[Other Options]
<p>Magic Coat is a good option to reflect status moves and Taunt back at the opponent. An offensive Nasty Plot set can be used, but it is outclassed by more powerful Pokemon such as Beheeyem and Jynx. A Calm Mind set can be used, but it is held back by Hypno's poor physical bulk, vulnerability to status, and reliance on Wish and Protect for recovery, limiting its coverage. Hypno gets Baton Pass and is able to pass Nasty Plot and Calm Mind boosts, but it faces competition from Mr. Mime, which is faster and has Soundproof. Hypno can use Trick Room, but its poor offenses mean it cannot utilize it effectively, and it is again outclassed by Beheeyem. Hypnosis can be used, but it is inaccurate and takes up a moveslot that can be better spent on more beneficial status moves. Disable can be used to annoy Choice-locked Pokemon, but Hypno's low Speed holds this strategy back a little. Switcheroo can be used with a crippling item such as Choice Specs or Flame Orb, but this prevents Hypno from doing its job of walling effectively. Finally, Belly Drum is the ultimate gimmick and can be set up with relative ease due to Hypno's good special bulk and Wish, but once again, Hypno's low Speed holds it back.</p>
[Checks and Counters]
<p>Skuntank and Liepard are the best counters to Hypno as long as they avoid Thunder Wave, as they can Taunt and Encore Hypno respectively before Pursuit trapping it. Scraggy and Gurdurr can set up on Hypno that use Foul Play, while Nasty Plot Misdreavus and Pokemon with 101 HP Substitutes such as Substitute + Bulk Up Braviary can set up on variants that use Seismic Toss. Taunt users are able to shut down Hypno. Mandibuzz and Misdreavus do so effectively, with the former taking little damage from Foul Play and the latter being immune to Seismic Toss. Powerful physical attackers such as Pinsir and Scolipede can also defeat Hypno, but they must be wary of switching into Thunder Wave. If Hypno lacks Taunt, Pokemon such as Substitute + Shell Smash Gorebyss and Klang can set up on it. Toxic Spikes and Toxic are excellent ways to cripple Hypno. Scolipede is a good Pokemon to set up Toxic Spikes and can threaten to OHKO Hypno with Megahorn. Finally, powerful wallbreakers such as Ludicolo and Choice Band Sawk can still 2HKO Hypno with entry hazard support.</p>
[Overview]
- Decent specially defensive Pokemon, though faces competition from Audino, Lickilicky, and Grumpig
- One of the better Jynx counters, does a good job vs things like Zard
- but vulnerability to status is bad, also has pathetic physical bulk
- not so good wish passer
- poor offenses, often leaving it setup fodder for Pokemon like missy and scraggy
[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Foul Play / Seismic Toss
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 52 Def / 204 SpD
[SET COMMENTS]
- can come in on many special attackers with its good special bulk
- wish is more for self-healing, can support the team but should not be relied on due to low hp
- protect lets Hypno receive wishes, leftovers recovery, and scout
- thunder wave cripples many fast threats, such as Jynx and Primeape, while supporting the team
- toxic lets it wear down walls
- foul play due to Hypno's low offenses, prevents taunt bait and finishes off some foes. Can OHKO choice band Golurk which is otherwise a huge threat
- seismic toss for more reliable damage, notably dealing more damage to walls as well as Gurdurr and Scraggy, but can't hit ghost types and 101 HP subs
[ADDITIONAL COMMENTS]
- taunt stops status and slower setup pokemon
- Reflect can help Hypno tank hits better but hard to fit in
- Psychic can be used to hit Scolipede harder but it's very weak
- Insomnia allows it to switch right into Jynx, Vileplume and offensive Roselia without fear and wall them to hell
- EV spread survives 2hko from cb Primeape close combat, while allowing it to continue tanking hits from LO Jynx and LO Zard
- Hypno hates status
- teammates that can remove Toxic Spikes are essential
- Garbodor, Scolipede, Roselia can do so, while setting up toxic spikes that aid in Hypno's stalling. Garbodor in particular makes a great switchin on Pokemon that love u-turning on Hypno
- cleric support is cool; teammates like Miltank and Audino can provide this
- Teammates that switch in on dark or bug moves; Gurdurr and Klang are good examples
[Other Options]
- magic coat can reflect taunt and status
- offensive nasty plot, but Beheeyem or Jynx is better
- calm mind but lack of reliable recovery and vulnerability to status holds it back
- baton pass set, can pass NP and CM but faces competition in this role by Mr. Mime who has Soundproof and better Speed
- trick room, but Hypno isn't able to abuse it with low offenses
- hypnosis but inaccurate and takes up a slot that could be better used
- disable but low speed holds it back. Can own the hell out of choice-locked mons though
- Switcheroo + bad item can surprise opponents but detrimental to Hypno more often than not
- Belly Drum I guess
[Checks and Counters]
- Skuntank and Liepard are #1 counters, taunting or encoring it and pursuit trapping it
- scraggy and Gurdurr can set up on sets lacking seismic toss
- sets that use seismic toss however are set up on by NP Missy as well as 404 HP mons with sub, such as SubBU Braviary
- taunt users shut it down mostly, such as Mandibuzz and Misdreavus
- powerful attackers with a strong super effective move, such as Scolipede and Pinsir, but beware of switching into thunder wave
- if lacking taunt, Pokemon like SubSmash Gorebyss and Klang setup on it
- Toxic Spikes or Toxic are great ways to wear Hypno down. Scolipede can set up Tspikes while threatening out Hypno
- Hypno isn't particularly bulky, so powerful wallbreakers like Ludicolo or CB Sawk can still 2HKO it especially with entry hazard support
- Decent specially defensive Pokemon, though faces competition from Audino, Lickilicky, and Grumpig
- One of the better Jynx counters, does a good job vs things like Zard
- but vulnerability to status is bad, also has pathetic physical bulk
- not so good wish passer
- poor offenses, often leaving it setup fodder for Pokemon like missy and scraggy
[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Foul Play / Seismic Toss
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 52 Def / 204 SpD
[SET COMMENTS]
- can come in on many special attackers with its good special bulk
- wish is more for self-healing, can support the team but should not be relied on due to low hp
- protect lets Hypno receive wishes, leftovers recovery, and scout
- thunder wave cripples many fast threats, such as Jynx and Primeape, while supporting the team
- toxic lets it wear down walls
- foul play due to Hypno's low offenses, prevents taunt bait and finishes off some foes. Can OHKO choice band Golurk which is otherwise a huge threat
- seismic toss for more reliable damage, notably dealing more damage to walls as well as Gurdurr and Scraggy, but can't hit ghost types and 101 HP subs
[ADDITIONAL COMMENTS]
- taunt stops status and slower setup pokemon
- Reflect can help Hypno tank hits better but hard to fit in
- Psychic can be used to hit Scolipede harder but it's very weak
- Insomnia allows it to switch right into Jynx, Vileplume and offensive Roselia without fear and wall them to hell
- EV spread survives 2hko from cb Primeape close combat, while allowing it to continue tanking hits from LO Jynx and LO Zard
- Hypno hates status
- teammates that can remove Toxic Spikes are essential
- Garbodor, Scolipede, Roselia can do so, while setting up toxic spikes that aid in Hypno's stalling. Garbodor in particular makes a great switchin on Pokemon that love u-turning on Hypno
- cleric support is cool; teammates like Miltank and Audino can provide this
- Teammates that switch in on dark or bug moves; Gurdurr and Klang are good examples
[Other Options]
- magic coat can reflect taunt and status
- offensive nasty plot, but Beheeyem or Jynx is better
- calm mind but lack of reliable recovery and vulnerability to status holds it back
- baton pass set, can pass NP and CM but faces competition in this role by Mr. Mime who has Soundproof and better Speed
- trick room, but Hypno isn't able to abuse it with low offenses
- hypnosis but inaccurate and takes up a slot that could be better used
- disable but low speed holds it back. Can own the hell out of choice-locked mons though
- Switcheroo + bad item can surprise opponents but detrimental to Hypno more often than not
- Belly Drum I guess
[Checks and Counters]
- Skuntank and Liepard are #1 counters, taunting or encoring it and pursuit trapping it
- scraggy and Gurdurr can set up on sets lacking seismic toss
- sets that use seismic toss however are set up on by NP Missy as well as 404 HP mons with sub, such as SubBU Braviary
- taunt users shut it down mostly, such as Mandibuzz and Misdreavus
- powerful attackers with a strong super effective move, such as Scolipede and Pinsir, but beware of switching into thunder wave
- if lacking taunt, Pokemon like SubSmash Gorebyss and Klang setup on it
- Toxic Spikes or Toxic are great ways to wear Hypno down. Scolipede can set up Tspikes while threatening out Hypno
- Hypno isn't particularly bulky, so powerful wallbreakers like Ludicolo or CB Sawk can still 2HKO it especially with entry hazard support
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