Hello people of Smogon, I bring you Team I Set My Friends On Fire! (ismfof) *Please excuse my horrible grammar and spelling as english isn't my first language.
Team History and some notes.
Team ismfof originated while listening to my favorite band, I set my friends on fire. I was playing around on my alt shoddy account with some heavy offense teams until I saw a dramatically increasing amount of semi stall and full stall. Obviously, I got my ass raped by them and was forced to make a new team. I have tried semi stall / stall before, and found it quite boring. After struggling through deciding which team to build, I decided to make a team that consists of bulky offensive pokemon that can try to break semi stall. This is how team ismfof was made.
This team is not done. And you could probably see that there is some issues in it. I'm hoping to stick with this team until there is some change in the meta game. I don't really care if people copy this team, as they probably would do it even if I didn't mention it. This team didn't peak very high, just a mere CRE of 1389.
At the glance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Thunder Wave
- U-turn
- Stealth Rock
- Iron Head
Jirachi has to be one of my all time favorite leads. It is probably tied with metagross on my fav list. It is one of the top ten leads, and rightfully so.
I have been using this set for months now, and still love it. It is both unpredictable and effective. All in all, it is a fantastic lead with some cool typing.
These attacks are stolen from the analysis. Well, most of them. I combined a Para flinch serene grace abuser with a stealth rocker. This guy is amazing, I once flinched Magnezone to death with this guy <3. Stealth rocks are just a generally good move to have on a lead. Iron head is my main attack, with a 60% chance of flinching, it is worth wild. It does about >40% to a standard azelf. Which is enough to 2hko.
Summery
Azelf: Iron head on either Trick or taunt. It is normally my first move as it 2hko's this guy. If he does trick, I switch to flygon, u-turn back to jirachi and set up rocks. A Scarf on it is actually useful late game
Metagross: Set up rocks, thunder wave. If it is lum berry gross, I should live the earthquake and thunder wave again. I flinch it to death, if I die.. I go to flygon and eq or u-turn depending on the remaining health.
Swampert: Ass holes. I just set up rocks, bring it to a good 75% health with iron head, go to Starmie, Hydro pump, and then rapid spin if he still lives.
Aerodactyl: Easy shit. Iron head for the win!
Jirachi: Flygon. It takes trick and Thunder wave.
Infernape: Starmie, hydro pump then rapid spin. Or wait for him to switch if he does.
Roserade: Iron head normally gets these. If not, starmie.
Heatran: I set up rocks, thunder wave if possible. If I die before that happens, Starmie KOs with hydro pump.
Smeargle: Iron head.
Hippowdon: BITCH. Rocks, Iron head, die, starmie
As you can see, Starmie and Jirachi are both of my leads in a way.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 96 HP/132 Atk/96 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Bounce
Gyarados is my power house pokemon. After a Dragon dance, he reaches sky high attack, not to mention his speed. He has incredable typing and is one of the best Scizor counters Game Freak has to offer. He has made a solid addition to Team ismfof and always does what he has to do. I have swept numerous teams with this guy, so beware.
As Sprinkles once said " Only ~20% people use a Jolly Gyarados" I'm one of the 20%. After a Dragon dance, even a Jolteon is to slow for me. I basically took the bulky gyarados from the analysis and pimped it to my likings. With the speed EVs and nature, I reach a stat of 268. After a Dragon dance, I can out speed jolteon and starmie. Thjs guy is amazing when it comes to creating holes in the opponents team. Taunt is used to shut down the opponent from using status moves on me. The attack EVs bring me to a 319 attack stat. Which gives me some much needed KOs.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/146 Def/216 Spd/12 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Hydro Pump
Starmie is probably the only spinner usable on offensive teams. With his fantastic special move pool, you shouldn't be surprised if this guy swept you. He makes a solid addition to any team, so if your looking for a rapid spinner.. Consider Starmie! He has the all so awesome water typing, which is complimented with a base 100 sp.atk and 115 speed stat.
This is actually taken from the analysis. I gave it 12 extra sp.atk EVs because I found my self losing a battle because the opponent lived with ~5% left. I don't want this to happen again. I then decided to take the EVs out of defense for more power. The attacks are mainly for coverage. Ice beam is to kill Gliscor, which give this team problems. Grass knot is for the common Swampert leads, whom destroy my Jirachi. Hydro pump, hydro pump, hydro pump. This attack is used so I can do the most damage possible to Rotom-A, which just like gliscor, give this team problems. Spinning away rocks isn't that much of a priority, but it is greatly appriciated.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor isn't on 33% of teams because it is pretty ugly. No, no, no. It is one of the games best revenge killers. It can even kill those damned big ubers! He has a solid base 130 attack stat. Which is complimented with a base 100 def. Scizor is a true attacking force and you should always have one counter on any team.
Seriously, not much to say here. Scizor's main job to soften up the opposing team with Flygon. He is my main Blissey check, and he does a good job at it. Blissey, causes this team some slight issues. So yeah. Super power nails anything that doesn't resist it, Bullet punch is used for some priority and to kill some weakened fast pokemons. U-turn is for some scouting. Flygon and him are my scouter's. They both do a lovely job at it. His fantastic typing helps this team so, so much. Again, he is some what the glue to this team with his ridiculous typing.
Infernape @ Life Orb
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power Ice
- Fire Blast
- Close Combat
- Grass Knot
Infernape is a fast and powerful sweeper. He is the one who gave me the burning passion to set my friends on fire (pun intended)
Anyways, with his fast 108 base speed, only so much can out speed the chunky monkey. He compliments that speed stat with a base 104 atk and sp.atk stat. Infernape is a true mixed sweeper, and is a good example of a pokemon that can sweep through an entire team. If you look at the attacks on it, you can see amazing coverage.
Infernape's job is to sweep through the entire team, or severely own it. I normally use him once pokemon faster than him are taken cared by Flygon and Scizor. He can seriously cause trouble to the opponent.
I had a mixmence here at a time, but I just fell in love in this thing. And besides, mixmence is just to damn fragile e__e.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stone Edge
- Outrage
- Earthquake
He is what I like to call, the gate keeper. Without him, the entire team will get attacked by some giant bolts of lightning. He resists the popular thunder bolt and Thunder wave. Wave especially, can cripple every single mon I got. If he dies early, hopefully taunt gyarados can shut down statusers (I'M LOOKING AT YOU CELEBI BITCH.) Flygon has a respectable base 100 spe / atk stat. He is my main U-turner and my main check for Latias, whom can completely dominate this team. I was considering a Latias over him, but resistance to electricity made me resist the change =P
I normally switch him on a rotom-A and stone edge em to death. If they some how survive, I go to starmie for the kill. Scarfed ones are easier to kill as I can easily go to scizor on a shadow ball and pursuit. I sort of learned that if an opponent has a rotom-a, they are likely to not have a magnezone. The attacks and everything is all the normal Flygon. Outrage is an impressive attack that even gets me some wins late game, when all the pokemon are weakened. Earthquake is the secondary STAB attack that lets me kill weakened metagross, tyranitar, and Scizor (if I survive the BP, and normally I do)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Conclusion
I hope to have a lot of fun with this team, as I put all the pokemon that I actually know how to use in it. Normally I use teams for a few hours and trash them, I hope that is not the case with this team. I put extra time into making this thread so I can get some good rates, and because I have a lot of faith in this team.
The good thing about this team is that it resists the common status moves bar sleep powder, which starmie can take respectively.
Changes being made:
-
-
-
Team History and some notes.
Team ismfof originated while listening to my favorite band, I set my friends on fire. I was playing around on my alt shoddy account with some heavy offense teams until I saw a dramatically increasing amount of semi stall and full stall. Obviously, I got my ass raped by them and was forced to make a new team. I have tried semi stall / stall before, and found it quite boring. After struggling through deciding which team to build, I decided to make a team that consists of bulky offensive pokemon that can try to break semi stall. This is how team ismfof was made.
This team is not done. And you could probably see that there is some issues in it. I'm hoping to stick with this team until there is some change in the meta game. I don't really care if people copy this team, as they probably would do it even if I didn't mention it. This team didn't peak very high, just a mere CRE of 1389.
At the glance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Thunder Wave
- U-turn
- Stealth Rock
- Iron Head
Jirachi has to be one of my all time favorite leads. It is probably tied with metagross on my fav list. It is one of the top ten leads, and rightfully so.
I have been using this set for months now, and still love it. It is both unpredictable and effective. All in all, it is a fantastic lead with some cool typing.
These attacks are stolen from the analysis. Well, most of them. I combined a Para flinch serene grace abuser with a stealth rocker. This guy is amazing, I once flinched Magnezone to death with this guy <3. Stealth rocks are just a generally good move to have on a lead. Iron head is my main attack, with a 60% chance of flinching, it is worth wild. It does about >40% to a standard azelf. Which is enough to 2hko.
Summery
Azelf: Iron head on either Trick or taunt. It is normally my first move as it 2hko's this guy. If he does trick, I switch to flygon, u-turn back to jirachi and set up rocks. A Scarf on it is actually useful late game
Metagross: Set up rocks, thunder wave. If it is lum berry gross, I should live the earthquake and thunder wave again. I flinch it to death, if I die.. I go to flygon and eq or u-turn depending on the remaining health.
Swampert: Ass holes. I just set up rocks, bring it to a good 75% health with iron head, go to Starmie, Hydro pump, and then rapid spin if he still lives.
Aerodactyl: Easy shit. Iron head for the win!
Jirachi: Flygon. It takes trick and Thunder wave.
Infernape: Starmie, hydro pump then rapid spin. Or wait for him to switch if he does.
Roserade: Iron head normally gets these. If not, starmie.
Heatran: I set up rocks, thunder wave if possible. If I die before that happens, Starmie KOs with hydro pump.
Smeargle: Iron head.
Hippowdon: BITCH. Rocks, Iron head, die, starmie
As you can see, Starmie and Jirachi are both of my leads in a way.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 96 HP/132 Atk/96 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Bounce
Gyarados is my power house pokemon. After a Dragon dance, he reaches sky high attack, not to mention his speed. He has incredable typing and is one of the best Scizor counters Game Freak has to offer. He has made a solid addition to Team ismfof and always does what he has to do. I have swept numerous teams with this guy, so beware.
As Sprinkles once said " Only ~20% people use a Jolly Gyarados" I'm one of the 20%. After a Dragon dance, even a Jolteon is to slow for me. I basically took the bulky gyarados from the analysis and pimped it to my likings. With the speed EVs and nature, I reach a stat of 268. After a Dragon dance, I can out speed jolteon and starmie. Thjs guy is amazing when it comes to creating holes in the opponents team. Taunt is used to shut down the opponent from using status moves on me. The attack EVs bring me to a 319 attack stat. Which gives me some much needed KOs.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/146 Def/216 Spd/12 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Rapid Spin
- Thunderbolt
- Hydro Pump
Starmie is probably the only spinner usable on offensive teams. With his fantastic special move pool, you shouldn't be surprised if this guy swept you. He makes a solid addition to any team, so if your looking for a rapid spinner.. Consider Starmie! He has the all so awesome water typing, which is complimented with a base 100 sp.atk and 115 speed stat.
This is actually taken from the analysis. I gave it 12 extra sp.atk EVs because I found my self losing a battle because the opponent lived with ~5% left. I don't want this to happen again. I then decided to take the EVs out of defense for more power. The attacks are mainly for coverage. Ice beam is to kill Gliscor, which give this team problems. Grass knot is for the common Swampert leads, whom destroy my Jirachi. Hydro pump, hydro pump, hydro pump. This attack is used so I can do the most damage possible to Rotom-A, which just like gliscor, give this team problems. Spinning away rocks isn't that much of a priority, but it is greatly appriciated.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor isn't on 33% of teams because it is pretty ugly. No, no, no. It is one of the games best revenge killers. It can even kill those damned big ubers! He has a solid base 130 attack stat. Which is complimented with a base 100 def. Scizor is a true attacking force and you should always have one counter on any team.
Seriously, not much to say here. Scizor's main job to soften up the opposing team with Flygon. He is my main Blissey check, and he does a good job at it. Blissey, causes this team some slight issues. So yeah. Super power nails anything that doesn't resist it, Bullet punch is used for some priority and to kill some weakened fast pokemons. U-turn is for some scouting. Flygon and him are my scouter's. They both do a lovely job at it. His fantastic typing helps this team so, so much. Again, he is some what the glue to this team with his ridiculous typing.
Infernape @ Life Orb
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power Ice
- Fire Blast
- Close Combat
- Grass Knot
Infernape is a fast and powerful sweeper. He is the one who gave me the burning passion to set my friends on fire (pun intended)
Anyways, with his fast 108 base speed, only so much can out speed the chunky monkey. He compliments that speed stat with a base 104 atk and sp.atk stat. Infernape is a true mixed sweeper, and is a good example of a pokemon that can sweep through an entire team. If you look at the attacks on it, you can see amazing coverage.
Infernape's job is to sweep through the entire team, or severely own it. I normally use him once pokemon faster than him are taken cared by Flygon and Scizor. He can seriously cause trouble to the opponent.
I had a mixmence here at a time, but I just fell in love in this thing. And besides, mixmence is just to damn fragile e__e.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stone Edge
- Outrage
- Earthquake
He is what I like to call, the gate keeper. Without him, the entire team will get attacked by some giant bolts of lightning. He resists the popular thunder bolt and Thunder wave. Wave especially, can cripple every single mon I got. If he dies early, hopefully taunt gyarados can shut down statusers (I'M LOOKING AT YOU CELEBI BITCH.) Flygon has a respectable base 100 spe / atk stat. He is my main U-turner and my main check for Latias, whom can completely dominate this team. I was considering a Latias over him, but resistance to electricity made me resist the change =P
I normally switch him on a rotom-A and stone edge em to death. If they some how survive, I go to starmie for the kill. Scarfed ones are easier to kill as I can easily go to scizor on a shadow ball and pursuit. I sort of learned that if an opponent has a rotom-a, they are likely to not have a magnezone. The attacks and everything is all the normal Flygon. Outrage is an impressive attack that even gets me some wins late game, when all the pokemon are weakened. Earthquake is the secondary STAB attack that lets me kill weakened metagross, tyranitar, and Scizor (if I survive the BP, and normally I do)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Conclusion
I hope to have a lot of fun with this team, as I put all the pokemon that I actually know how to use in it. Normally I use teams for a few hours and trash them, I hope that is not the case with this team. I put extra time into making this thread so I can get some good rates, and because I have a lot of faith in this team.
The good thing about this team is that it resists the common status moves bar sleep powder, which starmie can take respectively.
Changes being made:
-
-
-