Just so you know, the title has nothing to do with my team. I just used it to get your attention. Now that I have it, welcome to the team!
Ferrothorn @ Leftovers
Iron Barbs
Relaxed
Moves:
-Spikes
-Stealth Rock
-Power Whip
-Gyro Ball
252 HP / 208 Def / 48 SpD
0 Spe IV
My entry hazards abuser. He sets up Spikes and Stealth Rock so that the switching will be kept to a minimum. Gyro Ball and Power Whip are natural, but I'll explain them anyway. They're there so that Ferrothorn can actually do something to pokes instead of just setting up hazards. The EV spread is more Defensively oriented because my Chansey does enough special walling for me to make my Ferrothorn physically bulky. I didn't use Leech Seed because i find that hazards are much more useful because my team causes a lot of switches.
Gengar @ Black Sludge
Levitate
Timid
Moves:
-Substitute
-Disable
-Shadow Ball
-Focus Blast
4 HP / 252 Spa / 252 Spe
The generic Sub/Disable Gengar. I found out through playing that often times Pokemon have 1 or fewer moves that can actually do anything to Gengar due to its 4x resistances and immunities (ex. Ferrothorn, Bulk Up Scrafty, Conkeldurr, Choiced Pokemon, etc.). I switch in, use Substitute while they hit me with their only good move. I use a 100% accurate Disable, preventing them from doing anything to me. I then set up another sub on the switch and 2HKO the switch in with the appropriate move. Often, I get a late game sweep with Gengar because he and Latios share similar-ish counters. Anyway, Shadow Ball and Focus Blast provide perfect coverage and hit many things super effectively. I prefer Black Sludge over Leftovers because it'll hurt Trickers.
Latios @ Choice Specs
Levitate
Timid
Moves:
-Draco Meteor
-Hidden Power (Fire)
-Surf
-Trick
4 HP / 252 SpA / 252 Spe
This guy breaks through stuff like it's his job. I commented some calcs I did on him on the Latios analysis on Smogon. I'll post them here for all you lazy folk:
248/0 Scizor 60.1% - 70.8% (2HKO guaranteed with SR)
252/216 Scizor 47.1% - 55.5% (64% for 2HKO with Lefties, 2 layers of Spikes, and SR, guaranteed with 3 layers and SR)
252/76 +nature SS Tyranitar 47.8% - 56.4% (2HKO with 1 layer of Toxic Spikes, SR, Lefties, and 1 layer of Spikes. Or you could have about a 65% chance for 2HKO with 2 Spikes, Lefties, and SR. Guaranteed 2HKO with 3 Spikes and SR)
252/252 +nature SS Tyranitar 40.8% - 48.3% (pretty much screwed unless you have 1 layer of Toxic Spikes, 3 layers of Spikes, and SR to get a 2HKO. 99.4% chance for 3HKO with SR, a layer of Toxic Spikes, and a layer of Spikes with Lefties. Or SR and 3 Spikes.)
252/0 Skarmory 68.6% - 80.8% (guaranteed 2HKO with SR and Lefties, very likely anyways without)
252/232 +nature Skarmory 47% - 55.7% (never a 2HKO, very unlikely 3HKO with Lefties and SR)
My that was long. Anyway, so you can see why it's imperative for me to get up my SR and Spikes so i can 2HKO even those who resist it. I'm not sure what to do in the last moveslot. I don't like this Latios much without his Specs because then I can easily get predicted into a -2 from Draco Meteor and then do absolutely no damage. Please help me and tell me what I should do in the last spot, or if I should keep Trick. Hidden Power Fire and Surf are there to provide impeccable coverage alongside Draco Meteor.
Conkeldurr @ Leftovers
Guts
Adamant
Moves
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
120 HP / 252 Atk / 136 SpD
A physical hole-puncher. With a Guts boost and a Bulk Up, this guy messes stuff up. Generic Conkeldurr, really. My team doesn't have very original pokes, but it hasn't lost me a game yet. Bulk Up is to raise his Attack and Defense to ridiculous levels and Drain Punch is there to gain health back, necessary for a slow sweeper. Mach Punch is much needed priority to take down weakened, fast pokes. Payback lets me smack Ghosts around and maybe grab a Guts boost off of them while I'm at it. The EVs are designed to survive special hits well while still retaining physical bulk.
Chansey @ Eviolite
Natural Cure
Bold
Moves:
-Wish
-Protect
-Toxic
-Seismic Toss
252 HP / 252 Def / 4 SpD
My special wall. With Ferrothorn and Gyarados handling the physical walling, Chansey can be a special wall while still being able to handle physical attacks. This Chansey is meant to spread around status while passing monstrous wishes to teammates. This Chansey lures in Fighting type moves, which are A-ok for Gengar, Latios, and Gyarados to receive Wishes. Toxic and Seismic Toss are used to actually do something besides passing huge Wishes. The EVs are there so Chansey can wall everything to the moon and back.
Gyarados @ Leftovers
Intimidate
Impish
Moves:
-Rest
-Sleep Talk
-Waterfall
-Roar
252 HP / 4 Atk / 252 Def
Another one of my physical walls. He combines with Ferrothorn to provide a core with no weaknesses. However, with my lack of Rapid Spinning, SR drastically lowers his usefulness. He's probably my weakest link. I've though about using a Jellicent, but I like Gyara's Intimidate and higher Defense, Attack, and lack of status ruining (getting ruined by status). I might try a Jellicent, but tell me what you think about this team member. Rest and Sleep Talk provide the best recovery Gyarados can get. Waterfall lets me do something to weakened pokes with about 30% HP left and doesn't hit too softly coming off of 260 Attack with STAB. Roar makes it so he isn't complete setup bait.
There's the team. I'll post a threatlist soon if I have time and enough care. Rate, comment, do whatever the heck you feel like. I never know what to do to end these.
Ferrothorn @ Leftovers
Iron Barbs
Relaxed
Moves:
-Spikes
-Stealth Rock
-Power Whip
-Gyro Ball
252 HP / 208 Def / 48 SpD
0 Spe IV
My entry hazards abuser. He sets up Spikes and Stealth Rock so that the switching will be kept to a minimum. Gyro Ball and Power Whip are natural, but I'll explain them anyway. They're there so that Ferrothorn can actually do something to pokes instead of just setting up hazards. The EV spread is more Defensively oriented because my Chansey does enough special walling for me to make my Ferrothorn physically bulky. I didn't use Leech Seed because i find that hazards are much more useful because my team causes a lot of switches.
Gengar @ Black Sludge
Levitate
Timid
Moves:
-Substitute
-Disable
-Shadow Ball
-Focus Blast
4 HP / 252 Spa / 252 Spe
The generic Sub/Disable Gengar. I found out through playing that often times Pokemon have 1 or fewer moves that can actually do anything to Gengar due to its 4x resistances and immunities (ex. Ferrothorn, Bulk Up Scrafty, Conkeldurr, Choiced Pokemon, etc.). I switch in, use Substitute while they hit me with their only good move. I use a 100% accurate Disable, preventing them from doing anything to me. I then set up another sub on the switch and 2HKO the switch in with the appropriate move. Often, I get a late game sweep with Gengar because he and Latios share similar-ish counters. Anyway, Shadow Ball and Focus Blast provide perfect coverage and hit many things super effectively. I prefer Black Sludge over Leftovers because it'll hurt Trickers.
Latios @ Choice Specs
Levitate
Timid
Moves:
-Draco Meteor
-Hidden Power (Fire)
-Surf
-Trick
4 HP / 252 SpA / 252 Spe
This guy breaks through stuff like it's his job. I commented some calcs I did on him on the Latios analysis on Smogon. I'll post them here for all you lazy folk:
248/0 Scizor 60.1% - 70.8% (2HKO guaranteed with SR)
252/216 Scizor 47.1% - 55.5% (64% for 2HKO with Lefties, 2 layers of Spikes, and SR, guaranteed with 3 layers and SR)
252/76 +nature SS Tyranitar 47.8% - 56.4% (2HKO with 1 layer of Toxic Spikes, SR, Lefties, and 1 layer of Spikes. Or you could have about a 65% chance for 2HKO with 2 Spikes, Lefties, and SR. Guaranteed 2HKO with 3 Spikes and SR)
252/252 +nature SS Tyranitar 40.8% - 48.3% (pretty much screwed unless you have 1 layer of Toxic Spikes, 3 layers of Spikes, and SR to get a 2HKO. 99.4% chance for 3HKO with SR, a layer of Toxic Spikes, and a layer of Spikes with Lefties. Or SR and 3 Spikes.)
252/0 Skarmory 68.6% - 80.8% (guaranteed 2HKO with SR and Lefties, very likely anyways without)
252/232 +nature Skarmory 47% - 55.7% (never a 2HKO, very unlikely 3HKO with Lefties and SR)
My that was long. Anyway, so you can see why it's imperative for me to get up my SR and Spikes so i can 2HKO even those who resist it. I'm not sure what to do in the last moveslot. I don't like this Latios much without his Specs because then I can easily get predicted into a -2 from Draco Meteor and then do absolutely no damage. Please help me and tell me what I should do in the last spot, or if I should keep Trick. Hidden Power Fire and Surf are there to provide impeccable coverage alongside Draco Meteor.
Conkeldurr @ Leftovers
Guts
Adamant
Moves
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
120 HP / 252 Atk / 136 SpD
A physical hole-puncher. With a Guts boost and a Bulk Up, this guy messes stuff up. Generic Conkeldurr, really. My team doesn't have very original pokes, but it hasn't lost me a game yet. Bulk Up is to raise his Attack and Defense to ridiculous levels and Drain Punch is there to gain health back, necessary for a slow sweeper. Mach Punch is much needed priority to take down weakened, fast pokes. Payback lets me smack Ghosts around and maybe grab a Guts boost off of them while I'm at it. The EVs are designed to survive special hits well while still retaining physical bulk.
Chansey @ Eviolite
Natural Cure
Bold
Moves:
-Wish
-Protect
-Toxic
-Seismic Toss
252 HP / 252 Def / 4 SpD
My special wall. With Ferrothorn and Gyarados handling the physical walling, Chansey can be a special wall while still being able to handle physical attacks. This Chansey is meant to spread around status while passing monstrous wishes to teammates. This Chansey lures in Fighting type moves, which are A-ok for Gengar, Latios, and Gyarados to receive Wishes. Toxic and Seismic Toss are used to actually do something besides passing huge Wishes. The EVs are there so Chansey can wall everything to the moon and back.
Gyarados @ Leftovers
Intimidate
Impish
Moves:
-Rest
-Sleep Talk
-Waterfall
-Roar
252 HP / 4 Atk / 252 Def
Another one of my physical walls. He combines with Ferrothorn to provide a core with no weaknesses. However, with my lack of Rapid Spinning, SR drastically lowers his usefulness. He's probably my weakest link. I've though about using a Jellicent, but I like Gyara's Intimidate and higher Defense, Attack, and lack of status ruining (getting ruined by status). I might try a Jellicent, but tell me what you think about this team member. Rest and Sleep Talk provide the best recovery Gyarados can get. Waterfall lets me do something to weakened pokes with about 30% HP left and doesn't hit too softly coming off of 260 Attack with STAB. Roar makes it so he isn't complete setup bait.
There's the team. I'll post a threatlist soon if I have time and enough care. Rate, comment, do whatever the heck you feel like. I never know what to do to end these.