Hello! This is one of my first UU teams ever, and it's been doing really well. I hate reading random introductions when I read RMTs, so I'm just going to skip the intro. Without further ado, team Gold Mine!
Changes in Blue 'cause rain.
Platinum (Uxie) @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- U-turn
- Psychic
- Rain Dance
Function
Uxie sets up rocks and rain exceptionally well. It's about the bulkliest thing in UU and always gets the job done, and then some.
Moves
-Stealth Rock is really useful to help Gorebyss and Kabutops sweep. It turns many 2HKOs into OHKOs, and really puts the hurt on things like Moltres, Articuno, Swellow, Scyther, and other common flyers.
-U-turn is excellent for scouting and leaving the switch in unscratched. Normally I go to Gorebyss after setting up. (What better to do with 7 more turns of rain?) With bulk investment, Uxie's low speed makes sure it takes the hit rather than Gorebyss, and better too.
-Psychic hits Toxicroak super hard, which threatens the rest of the team. It is also a strong STAB and is my best bet if Uxie is left by itself (Which happens a lot when I lose or win 1-0, but that never happens anyway :)
-Rain Dance is for obvious reasons.
EVs and stuff
Standard 252/252 Support Uxie. I almost went the special route, but 3 of my team mates are Special Sponges (Mainly because Gorrebyss weaknesses are primarely special moves like Energy Ball and Thunderbolt), so physical defense EV investment was the best choice. And what isn't physical, right?
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Gold (Gorebyss) (M) @ Life Orb
Ability: Swift Swim
EVs: 48 HP/208 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hidden Power [Grass]
- Psychic
- Surf
Function
To be the best Rain Dance sweeper possible, NU or not. It has a ridiculous Special Attack stat, identical to Timid Gengar's (as well as a significantly higher speed stat, a stronger STAB (Plus the rain boost), and a significantly higher amount of bulk).
Moves
-Ice Beam hits grass and flying Pokemon harder than anything I have. Jumpluff, Swellow, Venusaur, Tangrowth, Donphan, and friends are owned by it. It complements Surf and HP [Grass] super well.
-Hidden Power [Grass] complements Surf and Ice Beam well. It hits things like Relicanth and Quagsire well, which try to abuse Swift Swim and Water Absorb respecively. I almost considered HP [Electric] to hit Mantine, but I realized it leaves me helpless against Quagsire and Lanturn as well as not getting OHKOs on Pokemon like Kabutops, Omastar, Relicanth, and Quagsire.
-Psychic is mostly for Toxicroak when it tries to switch into Surf, but also does the most damage the fighters outside of the rain. It's probebly the most useful filler you can have. It's also kind of cool, I don't know why though...
-Surf is "super effective!" in the rain (ignoring STAB). It will rip through everything that doesn't resist it. Seriously, everything. I used to run Hydro Pump, but it missed too much and Stealth Rock filled some OHKO holes Surf left open anyway.
EVs and stuff
To outspeed Jolly Swellow in the rain, the rest is dumped into HP and for max special attack.
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Emerald (Venusaur) (M) @ Choice Scarf
Ability: Overgrow
EVs: 252 HP/4 Def/252 SDef
Timid nature (+Spd, -Atk)
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
- Sludge Bomb
Function
This Venusaur looks really out of place, I know, but it's so useful. Venusaur's sole function is the eliminate anything that troubles Gorebyss, and Kabutops. Venusaur resists Electric and Grass, which are super effective on Water. Sludge bomb and HP Ground hit those respectively.
Moves
-Sleep Powder hits switch ins when I switch into them. I don't find myself using it much, but there isn't really anything else to use other than Substitute, but ew, Substitute on Venusaur. Well, low usage means no need to worry about sleep clause.
-Leaf Storm is my strongest STAB move as well as being able to hit ground types that threaten Kabutops and Registeel for super effective damage. it OHKOs most things it hits neutrally too.
-HP Ground hits Electrics who threaten my waters hard, as well as hitting poisons Sludge Bomb can't. It also hits rocks and steels that poison can't.
-Sludge Bomb is pretty much the opposite of HP Ground. It hits grasses that HP Ground can't, and hits harder with STAB.
EVs and stuff
To sponge special hits from virtually anything.
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Limestone (Kabutops) (M) @ Life Orb
Ability: Swift Swim
EVs: 104 HP/252 Atk/148 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Rock Slide
- Waterfall
- Aqua Jet
Function
My second sweeper. He functions more effectivly than Gorebyss if I can find the time to Swords Dance, but even with defensive investment, I can't find the time.
Moves
-Swords Dance is a really good move, and raises my attack to sky high levels. Even though it rips away 1/8 of my precious rain storm, it's definatly worth the excess power.
-Rock Slide is not on the Swift Swim set, and it really should be as Waterfall hits harder than Stone Edge, and flinching is fun. I hit bugs and flyers with this, and the ocasional ice Pokemon. It misses a lot less than Stone Edge, which is really useful.
-Waterfall is the best move ever. At +3 (Swords Dance and rain), it kills everything i've seen it hit neutrally except Weezing. It can also flinch, but not as well as Rock Slide. I ran Aqua Tail before, but it kept missing, even though that 10 power is probebly the moved 4 out of HP to SpD to take minimal entry hazard damage.
-Aqua Jet is my priority move to hit things like Hitmontop and Ambipom with faster priority. It also hits things outside of the rain hard after some SD boosts and can also be excellent for revenge killing.
EVs and stuff
For max attack and 418 Speed (To outspeed Electrode) The rest is dumped into bulk.
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Torquoise (Ludicolo) (M) @ Life Orb
Ability: Swift Swim
EVs: 28 HP/228 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Ice Beam
- Rain Dance
- Surf
Function
This thing is my third rain abuser. He can sweep well. He can also set up rain in a pinch, but lacking Damp Rock makes Uxie and Registeel better choices.
Moves
-Energy Ball is a great STAB move that complements Surf and Ice Beam by hitting Water types.
-Ice Beam is a coverage move that hits Dragons and Grasses that my STAB moves can't.
-Rain Dance is really vital to this set, making sure I don't stall waste my rain and doubles my speed to great levels.
-Surf is an attack to deal heavy damage in the rain, as well as be my strongest move and hit Fire Types the other moves can't.
EVs and stuff
To outspeed Timid Choice Scarf Rotom as well as have maximum special attack and decent bulk.
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Diamond (Registeel) @ Damp Rock
Ability: Clear Body
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Rain Dance
- Explosion
- Seismic Toss
- Shadow Claw
Function
To set up rain and take out something I don't like.
Moves
-Rain Dance is for obvious reasons.
-Explosion takes out threats that I just don't like. It does a lot of damage with 40 attack EVs, suprisingly.
-Seismic Toss hits things I don't feel like exploding in the face of, and isn't ghost or psychic.
-Shadow Claw is to hit Ghosts that the other two attacks can't, it does a great amount to psychics too.
EVs and stuff
for max tankage, the rest is dumped into attack.
---
So rate and stuff, yeah.
~~~
THREAT LIST
You know the whole Black Orange Red thing...
Offensive Threats
Absol - Actually, it can't really do anything to my team. Kabutops has Aqua Jet if I really need it, and can also Swords Dance on the fail Sucker Punch and hit with Aqua Jet. Ludi can set up Rain too.
Alakazam - Again, can't do anything to my team. Uxie walls it and can hit with U-turn, then Kabutops can finish it off with Aqua Jet.
Ambipom - Swords Dance + Aqua Jet on Kabutops.
Arcanine - 1/2 my team is water type.
Azumarill - Venusaur tears it apart, Ludicolo hits with Energy Ball.
Blaziken - Again 1/2 my team is water and Venusaur has HP Ground. Uxie has psychic.
Drapion - I can set up on Swords Dance versions with Ludi and Kabutops.
Feraligatr - Venusaur rips into it, same as Ludi.
Hariyama - Uxie takes Payback really well, and hits with Psychic. Gorebyss also has Psychic. Registeel can explode in a pinch.
Hitmonlee - See Hariyama.
Hitmontop - See Hitmonlee.
Houndoom - Again, 1/2 my team is water. Venusaur has HP Ground.
Kabutops - I'd like to see it try to abuse my rain. Venusaur hits 426 Speed and has Leaf Storm, and Ludi hits with Energy Ball and has 464 speed in the rain.
Kangaskhan - I have no fighting moves, but it's not really a threat to my team at all. I never see these anyway.
Leafeon - Ice Beam from Gorebyss and Ludicolo both kill it.
Magmortar - ...
Magneton - HP Ground from Venusaur.
Mismagius - Leaf Storm from Venusaur, Shadow Claw from Registeel, and Surf from Gorebyss all KO it.
Moltres - Stealth Rock, and it's fire.
Omastar - Energy Ball, HP Grass, and Leaf Storm respectively.
Poliwrath - Leaf Storm and Energy Ball, HP Grass in a pinch. Water Absorb is really annoying.
Rhyperior - Uxie and Registeel don't defeat it.
Scyther - Outside of Rain, I'll have to explode on it, or Sludge Bomb it with Venusaur. Gorebyss has Ice Beam. Inside the rain, everyone takes it instead of Uxie.
Swellow - Registeel walls it, everything else outspeeds it in the Rain (except Uxie) and killes it.
Torterra - I need to set up with Ludi and Ice Beam it, but I beat it in the Rain.
Venusaur - Uxie beats it outside of the rain, everything beats it in the rain. Exploding is a last resort, I can always scarf sleep it and save it for last with my Venusaur.
Defensive Threats
Blastoise - Venusaur hits it with Leaf Storm, Energy Ball from Ludi, and HP Grass hits hard too.
Chansey - I really have to Explode on it with Registeel, or Waterfall it after a Swords Dance, but thats all I can do. Thunder Wave is a bitch.
Claydol - Everything except Uxie hits it for super effective damage.
Cloyster - Ludi, Venusaur, Gorebyss, and Uxie rape it.
Cradily - I've only seen these on Sandstorm teams, so I just Leafstorm Hippo with Venusaur and end that team completely with Rain Dance. Ice Beams hurt it a lot. Taking rain boosted Surfs and Waterfalls hurt too.
Donphan - Again, 2/3 of my team hits with super effective STAB
Mesprit - Registeel needs to use Shadow Claw, or Scarf Sleep until it's last. This actually isn't much of a threat as it can't do much to me, so it's half red. It's very rare too, so it can't stop me.
Milotic - Venusaur and Ludi both own it, but if they're gone, I've lost.
Nidoqueen - Lol.
Quagsire - Ludicolo and Venusaur.
Regirock - Again, I've only seen them on SandStorm teams, which don't hurt a bit. I also have surf.
Registeel - It hates taking boosted Waterfalls, but other than Kabutops, I can't do much than slowly chip it away with Gorebyss as it criplles me with Thunder Wave.
Rotom - Rotom can suck Venusaur's dick, as well as Ludicolo.
Slowbro - Grass attacks and Registeel.
Spiritomb - If it's Rest Talk, I stall it and it stalls me. Rain Dance sweepers can do a lot to other variants.
Uxie - Registeel and Gorebyss.
Weezing - Ludi, Gorebyss, and Kabutops after a Swords Dance. Even Uxie.
Changes in Blue 'cause rain.
Platinum (Uxie) @ Damp Rock
Ability: Levitate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- U-turn
- Psychic
- Rain Dance
Function
Uxie sets up rocks and rain exceptionally well. It's about the bulkliest thing in UU and always gets the job done, and then some.
Moves
-Stealth Rock is really useful to help Gorebyss and Kabutops sweep. It turns many 2HKOs into OHKOs, and really puts the hurt on things like Moltres, Articuno, Swellow, Scyther, and other common flyers.
-U-turn is excellent for scouting and leaving the switch in unscratched. Normally I go to Gorebyss after setting up. (What better to do with 7 more turns of rain?) With bulk investment, Uxie's low speed makes sure it takes the hit rather than Gorebyss, and better too.
-Psychic hits Toxicroak super hard, which threatens the rest of the team. It is also a strong STAB and is my best bet if Uxie is left by itself (Which happens a lot when I lose or win 1-0, but that never happens anyway :)
-Rain Dance is for obvious reasons.
EVs and stuff
Standard 252/252 Support Uxie. I almost went the special route, but 3 of my team mates are Special Sponges (Mainly because Gorrebyss weaknesses are primarely special moves like Energy Ball and Thunderbolt), so physical defense EV investment was the best choice. And what isn't physical, right?
---
Gold (Gorebyss) (M) @ Life Orb
Ability: Swift Swim
EVs: 48 HP/208 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hidden Power [Grass]
- Psychic
- Surf
Function
To be the best Rain Dance sweeper possible, NU or not. It has a ridiculous Special Attack stat, identical to Timid Gengar's (as well as a significantly higher speed stat, a stronger STAB (Plus the rain boost), and a significantly higher amount of bulk).
Moves
-Ice Beam hits grass and flying Pokemon harder than anything I have. Jumpluff, Swellow, Venusaur, Tangrowth, Donphan, and friends are owned by it. It complements Surf and HP [Grass] super well.
-Hidden Power [Grass] complements Surf and Ice Beam well. It hits things like Relicanth and Quagsire well, which try to abuse Swift Swim and Water Absorb respecively. I almost considered HP [Electric] to hit Mantine, but I realized it leaves me helpless against Quagsire and Lanturn as well as not getting OHKOs on Pokemon like Kabutops, Omastar, Relicanth, and Quagsire.
-Psychic is mostly for Toxicroak when it tries to switch into Surf, but also does the most damage the fighters outside of the rain. It's probebly the most useful filler you can have. It's also kind of cool, I don't know why though...
-Surf is "super effective!" in the rain (ignoring STAB). It will rip through everything that doesn't resist it. Seriously, everything. I used to run Hydro Pump, but it missed too much and Stealth Rock filled some OHKO holes Surf left open anyway.
EVs and stuff
To outspeed Jolly Swellow in the rain, the rest is dumped into HP and for max special attack.
---
Emerald (Venusaur) (M) @ Choice Scarf
Ability: Overgrow
EVs: 252 HP/4 Def/252 SDef
Timid nature (+Spd, -Atk)
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
- Sludge Bomb
Function
This Venusaur looks really out of place, I know, but it's so useful. Venusaur's sole function is the eliminate anything that troubles Gorebyss, and Kabutops. Venusaur resists Electric and Grass, which are super effective on Water. Sludge bomb and HP Ground hit those respectively.
Moves
-Sleep Powder hits switch ins when I switch into them. I don't find myself using it much, but there isn't really anything else to use other than Substitute, but ew, Substitute on Venusaur. Well, low usage means no need to worry about sleep clause.
-Leaf Storm is my strongest STAB move as well as being able to hit ground types that threaten Kabutops and Registeel for super effective damage. it OHKOs most things it hits neutrally too.
-HP Ground hits Electrics who threaten my waters hard, as well as hitting poisons Sludge Bomb can't. It also hits rocks and steels that poison can't.
-Sludge Bomb is pretty much the opposite of HP Ground. It hits grasses that HP Ground can't, and hits harder with STAB.
EVs and stuff
To sponge special hits from virtually anything.
---
Limestone (Kabutops) (M) @ Life Orb
Ability: Swift Swim
EVs: 104 HP/252 Atk/148 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Rock Slide
- Waterfall
- Aqua Jet
Function
My second sweeper. He functions more effectivly than Gorebyss if I can find the time to Swords Dance, but even with defensive investment, I can't find the time.
Moves
-Swords Dance is a really good move, and raises my attack to sky high levels. Even though it rips away 1/8 of my precious rain storm, it's definatly worth the excess power.
-Rock Slide is not on the Swift Swim set, and it really should be as Waterfall hits harder than Stone Edge, and flinching is fun. I hit bugs and flyers with this, and the ocasional ice Pokemon. It misses a lot less than Stone Edge, which is really useful.
-Waterfall is the best move ever. At +3 (Swords Dance and rain), it kills everything i've seen it hit neutrally except Weezing. It can also flinch, but not as well as Rock Slide. I ran Aqua Tail before, but it kept missing, even though that 10 power is probebly the moved 4 out of HP to SpD to take minimal entry hazard damage.
-Aqua Jet is my priority move to hit things like Hitmontop and Ambipom with faster priority. It also hits things outside of the rain hard after some SD boosts and can also be excellent for revenge killing.
EVs and stuff
For max attack and 418 Speed (To outspeed Electrode) The rest is dumped into bulk.
---
Torquoise (Ludicolo) (M) @ Life Orb
Ability: Swift Swim
EVs: 28 HP/228 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Energy Ball
- Ice Beam
- Rain Dance
- Surf
Function
This thing is my third rain abuser. He can sweep well. He can also set up rain in a pinch, but lacking Damp Rock makes Uxie and Registeel better choices.
Moves
-Energy Ball is a great STAB move that complements Surf and Ice Beam by hitting Water types.
-Ice Beam is a coverage move that hits Dragons and Grasses that my STAB moves can't.
-Rain Dance is really vital to this set, making sure I don't stall waste my rain and doubles my speed to great levels.
-Surf is an attack to deal heavy damage in the rain, as well as be my strongest move and hit Fire Types the other moves can't.
EVs and stuff
To outspeed Timid Choice Scarf Rotom as well as have maximum special attack and decent bulk.
---
Diamond (Registeel) @ Damp Rock
Ability: Clear Body
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Rain Dance
- Explosion
- Seismic Toss
- Shadow Claw
Function
To set up rain and take out something I don't like.
Moves
-Rain Dance is for obvious reasons.
-Explosion takes out threats that I just don't like. It does a lot of damage with 40 attack EVs, suprisingly.
-Seismic Toss hits things I don't feel like exploding in the face of, and isn't ghost or psychic.
-Shadow Claw is to hit Ghosts that the other two attacks can't, it does a great amount to psychics too.
EVs and stuff
for max tankage, the rest is dumped into attack.
---
So rate and stuff, yeah.
~~~
THREAT LIST
You know the whole Black Orange Red thing...
Offensive Threats
Defensive Threats