If you hate Lucario and Gyarados sweeps you'll hate this team [OU RMT]

INTRODUCTION
This is a team based on the belief that people rarely survive a DDgyara and an SDlucario sweep with adequate setup so i thought if you put them TWO of them on a team it would be even harder to survive both sweeping attempts. The other pokes on the team are there just to cause as much damage by themselves so the opponent's team will be significantly weakened and ill equiped to deal with luke or gyara when they come out. Now on to the team:

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THE LEAD

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BoomBoomPow (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 244 HP/236 Atk/12 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
---

The quintessential bulky offensive lead. His job is to set the rocks and try to take down the opponent's lead while he's at it. If a problem pokemon pops up his explosion would probably deal with it. The 16 speed evs are to outrun other lead metagross that would pose a threat. The EQ+Bullet punch is ideal for breaking sashes and picking off weakened opponents. The only common leads this guy loses to is azlef (bullet punch is a 3HKO) the reasonably uncommon yanmega (if it's hypnosis hits). Im pretty happy with this guy and he consistently proves his reliability.

THE WALLBREAKER
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
---

The resident wallbreaker and stallbreaker on my team. I usually send this guy out early in the game for maximum damage. The thing that makes salamence so good for me is the ability to deal massive amounts of damage from both sides of the attacking spectrum, with 0 turns of set-up. Draco Meteor is usually the first move i use and will severely hurt the current poke or the switch in. I run flamethrower instead of fire blast because i lost count of the times that fire blast missed at the most crucial of moments. The stealth rock weakness is a real pain though and severely limits the amount of switch-ins salamence is capable of.

THE CUTE ELECTRIC PUPPY
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Roxxy (Jolteon) (F) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
---

Garganator recommended me a charge beam jolteon instead of the specsjolt i was using before. It has been working alrite 4 me so far and the ability to switch moves has greatly improved jolteon's overall versatality. The strategy is to come in on something that i would force out and charge beam the switch. Charge beams boost + life orb gives me a 80% boost to all my moves (more than choice specs). This is usually the first guy i send out after metagross or salamence has done some damage, his ability to force quite alot of switches lets me scout my opponent's team quite well and usually draws out blissey which is setup bait for gyarados. When he comes up against something he cant beat (blissey) he usually switches out and works as a back-up sweeper if lucario or gyarados fails.

THE FIRST STEP
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Monsta (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
---
The first step of the deadly dual sweeper strategy. I usually bring this guy relatively early in the game and kill off as many pokes as i can, and it usually kills off a lot of them. With taunt and the bulky ev spread i can easily set-up on any wall lacking a strong rock or electric move without the fear of a status or roar/whirlwind. The rise in scizor usage really helps this guy when setting up as scizor does not have any move capable of putting much of a dent in this guy and all the while watching as he DDs up, all in all one of the most powerful sweepers out there.

THE SECOND STEP

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Anakin (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
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Who seriously hasn't been sweped by one of these before? The best lategame sweeper IMO, and after gyarados is done my opponent probably wont have much on him anymore. The strategy is really simple and effective: send it in on something that cant do much to it, SD, then sweep. The timing in sending this guy in is crucial, i usually send it in late game when the opponent is weak so that nothing can halt it's sweep, if i have enough knowledge of my opponent's team to know that nothing can effectively stop lucario then i send it in the first chance i get. If i predict wrong it usually means i have to switch out or lucarios dead, but that rarely happens :P. anything that is slower than luke would have to eat a 180 base power close combat (assuming it dosent resist it) and faster pokes are usually frail enough to be picked off with extremespeed. Crunch covers celebi, cresselia etc.. If gyarados didnt get u, this guy will.

THE CLEANER

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chainsaw (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
---

This guy is my check to gyarados and salamence and with the choice scarf it is fast enough to OHKO with tbolt or ice beam even after a dragon dance. The guy's job is to clean-up whatever my sweepers failed to kill and absorb status with natural cure. Hydro Pump + boltbeam provide outstanding coverage only resisted by lanturn and shedinja (all UU pokemon). Trick is there for blissey and friends who think they can switch in with impunity. Starmie frequently draws choice banded pursuit users ie. scizor, weavile and tyranitar, normally this is a bad thing but with lucario waiting in the wings a scizor locked in on pursuit is the ideal set up bait.

CONCLUSION
This is probably the best offensive team i have made so far and it netted me reasonable amounts of wins (it got me up to about 1430 on the OU ladder). I would really hope to improve it though and any suggestions are welcome. Make it perfect guys ^_^​
 
Hi there,

You have a pretty good offensive team here. I just have a few things.

Salamence poses much more of a threat for a stall team if it is the older MixMence varient. This Salamence uses Roost to increase his longevity so he can pose a threat to walls throughout the game. The focus of the set is in the Special moves Draco Meteor and Fire Blast which blows holes in everything but Blissey, which Brick Break easily deals with.

Salamence @ Life Orb
80 Attack/252 Sp. Attack/176 Speed
Rash

Draco Meteor
Fire Blast
Brick Break
Roost

The Evs put you ahead of Adamant Lucario while still hitting very very hard.

Jolteon does not need Signal Beam. The only OU pokemon that resists your other 3 moves is Magnezone, who will be fairly predictable against a Jolteon so you can predict around it (likely HP Fire or Explode as Jolteon is immune to Thunderbolt and resists Flash Cannon). Baton Pass is the move to use in that slot. Baton Pass allows you to scout your opponents switch in and keep the upper hand, much like U Turn. It allows keeps Jolteon safe from Pursuit users like Tyranitar.

Because your Lucario is using Stone Edge, you cant touch Celebi. Therefore, Gyarados should use Leftovers with Bounce. This allows you to lure in a Lucario counter and kill it off. Bounce should go over Taunt. Also use a simple 252 Attack/252 Speed/4 Def spread to do as much damage as possible. Do not use Life Orb however, as a good player will easily stall you out. Just imagine trying to beat a Celebi + Steel combination if you use Life Orb. Yikes!

Finally, I think you should use Latias over Starmie. Latias simply manages to switch into more things easier with her unique Typing, such as Zapdos. You should still use a scarf as having that "Oh Shit!" button revenge killer is always a good thing. The other main reason to use Latias is that it is much easier to pursuit as Scizor and Metagross resist the Dragon STAB and can pursuit her much more easily than Starmie. This gives Lucario the set up time he needs.

Latias @ Choice Scarf
Timid
4 HP/252 Sp. Attack/252 Speed

Draco Meteor
Surf
Dragon Pulse/Thunderbolt
Trick

Draco Meteor will smash holes into the opponent while Surf rounds out coverage. Thunderbolt gives you a 100% accurate option against Water types like Gyarados and Starmie, but you will find Draco Meteor will usually do the job just fine. Dragon Pulse fills in a late game sweeping option and Trick can cripple Blissey and stuff like CroCune.

Good Luck with your team.
 
Friar: Tnx for the suggestions and i'll definitely try them out, especially baton pass on jolteon (i had no idea u could use baton pass like tat). Im probably going to keep the bulky gyara set tho because of the multitude of opportunities taunt and a bulky ev spread provides when setting up, so im probably better of putting crunch on luke. The old mixmence set is interesting but i heard someone say somewhere that dragonite outclasses the old mixmence set due to superpower (can OHKO bliss), and the lack of a good physical move really stings. The latias suggestion is a good one but one of the main reasons i chose starmie over latias was natural cure and the ability to absorb status such as twave and toxic, which would otherwise criple most of my team. again tnx for the suggestions.

Sneaky Hippo: Glad u like the team
 
Pretty standard OU Hyper Offensive team. Almost all of them have Salamence+Gyarados+Lucario combination, which is deadly, I agree here. Team looks for me really solid, but I would make a little change. Using such teams means that you shouldn't give opponent free turns. Jolteon is probably the most dangerous example here, as bad used T-Bolt or HP Grass means trouble. But you should keep Jolteon, but with a bit different set.

Jolteon @ Expert Belt / Life Orb
4 HP/252 SpA/252 Spe
~ Charge Beam
~ Thunderbolt
~ Shadow Ball
~ HP Grass

Simple set - switch Jolteon on electric attack and Jolteon is good at forcing switches, so use Charge Beam on next switch. There's a 70% chance to get a boost to special attack, after which Jolteon is almost ready to start his sweep. I think this set fits offensive teams a bit more, as you need to keep offensive momentum non-stop using such a team. This Jolteon may sweep on its own or at least weaken some counters to help Lucario or Gyarados have their sweep.

Anyway, team is really solid and it should work most of times. Good luck and keep winning streak as long as possible ;).
 
Hi, your team is actually very solid. The only 'weakness' I can see is probably a more offensively inclined CM Latias if it comes in on HP Grass / TBolt of Jolteon. The thing is that you'd have to Trick with Starmie or Explode with Metagross, not surefire methods to beat it. I see no reason to use Meteor Mash over Bullet Punch on Metagross since the only reason for Bullet Punch is probably Aerodactyl. You're better dealing damage with Meteor Mash.

Also, Choice Scarf Starmie seems a little weak offensively and Pursuit weak. I get your strategy with it, but I think a bulkier varient with Rapid Spin could help more since it will still cover Gyarados and removing Stealth Rocks can mean Salamence + Gyarados are extremely deadly. In any case, Scizor will still probably pursuit starmie since it's the easiest way to get rid of it. :/

Anyways, these are just my thoughts as your team is very solid. Nice job.
 
From his Starmie description:
Starmie frequently draws choice banded pursuit users ie. scizor, weavile and tyranitar, normally this is a bad thing but with lucario waiting in the wings a scizor locked in on pursuit is the ideal set up bait.

This is actually a pretty good tactic IMO. I use a similar tactic with Scarf Latias and Machamp. Latias does her job as revenge killer until they Pursuit her, most of the time losing a chunk of their health in the process. Meanwhile, Machamp gets a free Substitute which generally means some things are going to die. This is probably even more effective with Lucario as it gives him a perfect opportunity to get that Swords Dance in, especially with a 4x Dark resist.
 
You have a pretty good team. One problem that stands out though, is that starmie is too weak to become an effective revenge killer. I would reccomend using a gengar with hp ice, shadow ball, focus blast and t-bolt or a scizor. I also noticed that you are priority weak. A well timed vaccum wave or Mach punch will put an end to lukes sweep. You are also weak to the same gengar that I suggested for you. It will kill salamence with hp ice, Luke with focus blast and it outrun your gyra even after a dragon dance or two and kill with thunderbolt. It will also beat jolteon at around 70%. To counter the gengar without changing any of your team, I suggest running bullet punch over crunch on lucario. It will ko gengar after a sd. And Btw, gengar will also outspeed starmie with a timid nature. Good luck with your team!
 
Garganator: Tnx 4 the jolteon suggestion, its true that offensive teams need to keep the momentum and being locked onto the wrong move can be deadly, i chose the specs set for more power without the need for setting up, but charge beam is not a bad alternative and i'll definitely try that out.

Blue Cleric: I really need bullet punch to deal with suicide leads like infernape and the like.

gary the gengar: I will try ur gengar suggestion but starmie has better coverage with it's moves and resists mach punch anyway. Not to mention with starmie's reasonable bulk being locked onto the wrong move isnt as bad as for gengar.
 
Garganator: Tnx 4 the jolteon suggestion, its true that offensive teams need to keep the momentum and being locked onto the wrong move can be deadly, i chose the specs set for more power without the need for setting up, but charge beam is not a bad alternative and i'll definitely try that out.
I forgot to mention it, but you should really watch out with Jolteon and Starmie using electric attacks. If Electivire gets his Motor Drive boost, it looks bad as Electivire outspeeds all pokemon here with Starmie being little exception. Electivire is really easily walled, but it's also known for being quite deadly against offensive team. And Starmie without Hydro Pump doesn't have enough power to finish E-Vire in one hit. I understand that Pursuit-like strategy (which is nice in my opinion), but you may consider Scarf Infernape with ThunderPunch and HP Ice. Infernape is fast enough to revenge kill both Gyarados and Salamence. But you may go with a bit different EVs spread that in analyses:

Infernape @ Choice Scarf
252 Atk/252 Spe/6 SpA
~ Overheat
~ ThunderPunch
~ Close Combat
~ HP Ice

Overheat is a must, as it gives you as much power as possible with little SpA investment. You need many attacking EVs, as Intimidate from Gyarados may cut attacking power of Infernape and with less points he wouldn't even OHKO Gyarados with ThunderPunch. Also that many EVs OHKo any Electivire. HP Ice with 6 SpA EVs is enough to OHKO offensive DDMence with Stealth Rock up. But if you think that you need a bit more SpA EVs, you may invest them, but make sure you OHKO Gyarados with ThunderPunch. If you don't care about Electivire, stay with Starmie, but that little weakness is here. And Infernape unlike Starmie resists Pursuit, so it's solid replacement. Cheers.
 
very good point there garganator, i have had some trouble dealing with evire lately (though its not very common in my opinion), the way i deal with it is usually clever intimidate switching with salamence and gyarados, then finishing it off with starmie. The scarfnape suggestion is nice but i guess running hydro pump on starmie would be a better alternative.
 
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