INTRODUCTION
This is a team based on the belief that people rarely survive a DDgyara and an SDlucario sweep with adequate setup so i thought if you put them TWO of them on a team it would be even harder to survive both sweeping attempts. The other pokes on the team are there just to cause as much damage by themselves so the opponent's team will be significantly weakened and ill equiped to deal with luke or gyara when they come out. Now on to the team:
THE LEAD
BoomBoomPow (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 244 HP/236 Atk/12 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
---
The quintessential bulky offensive lead. His job is to set the rocks and try to take down the opponent's lead while he's at it. If a problem pokemon pops up his explosion would probably deal with it. The 16 speed evs are to outrun other lead metagross that would pose a threat. The EQ+Bullet punch is ideal for breaking sashes and picking off weakened opponents. The only common leads this guy loses to is azlef (bullet punch is a 3HKO) the reasonably uncommon yanmega (if it's hypnosis hits). Im pretty happy with this guy and he consistently proves his reliability.
THE WALLBREAKER
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
---
The resident wallbreaker and stallbreaker on my team. I usually send this guy out early in the game for maximum damage. The thing that makes salamence so good for me is the ability to deal massive amounts of damage from both sides of the attacking spectrum, with 0 turns of set-up. Draco Meteor is usually the first move i use and will severely hurt the current poke or the switch in. I run flamethrower instead of fire blast because i lost count of the times that fire blast missed at the most crucial of moments. The stealth rock weakness is a real pain though and severely limits the amount of switch-ins salamence is capable of.
THE CUTE ELECTRIC PUPPY
Roxxy (Jolteon) (F) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
---
Garganator recommended me a charge beam jolteon instead of the specsjolt i was using before. It has been working alrite 4 me so far and the ability to switch moves has greatly improved jolteon's overall versatality. The strategy is to come in on something that i would force out and charge beam the switch. Charge beams boost + life orb gives me a 80% boost to all my moves (more than choice specs). This is usually the first guy i send out after metagross or salamence has done some damage, his ability to force quite alot of switches lets me scout my opponent's team quite well and usually draws out blissey which is setup bait for gyarados. When he comes up against something he cant beat (blissey) he usually switches out and works as a back-up sweeper if lucario or gyarados fails.
THE FIRST STEP
Monsta (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
---
The first step of the deadly dual sweeper strategy. I usually bring this guy relatively early in the game and kill off as many pokes as i can, and it usually kills off a lot of them. With taunt and the bulky ev spread i can easily set-up on any wall lacking a strong rock or electric move without the fear of a status or roar/whirlwind. The rise in scizor usage really helps this guy when setting up as scizor does not have any move capable of putting much of a dent in this guy and all the while watching as he DDs up, all in all one of the most powerful sweepers out there.
THE SECOND STEP
Anakin (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
Who seriously hasn't been sweped by one of these before? The best lategame sweeper IMO, and after gyarados is done my opponent probably wont have much on him anymore. The strategy is really simple and effective: send it in on something that cant do much to it, SD, then sweep. The timing in sending this guy in is crucial, i usually send it in late game when the opponent is weak so that nothing can halt it's sweep, if i have enough knowledge of my opponent's team to know that nothing can effectively stop lucario then i send it in the first chance i get. If i predict wrong it usually means i have to switch out or lucarios dead, but that rarely happens :P. anything that is slower than luke would have to eat a 180 base power close combat (assuming it dosent resist it) and faster pokes are usually frail enough to be picked off with extremespeed. Crunch covers celebi, cresselia etc.. If gyarados didnt get u, this guy will.
THE CLEANER
chainsaw (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
---
This guy is my check to gyarados and salamence and with the choice scarf it is fast enough to OHKO with tbolt or ice beam even after a dragon dance. The guy's job is to clean-up whatever my sweepers failed to kill and absorb status with natural cure. Hydro Pump + boltbeam provide outstanding coverage only resisted by lanturn and shedinja (all UU pokemon). Trick is there for blissey and friends who think they can switch in with impunity. Starmie frequently draws choice banded pursuit users ie. scizor, weavile and tyranitar, normally this is a bad thing but with lucario waiting in the wings a scizor locked in on pursuit is the ideal set up bait.
CONCLUSION
This is probably the best offensive team i have made so far and it netted me reasonable amounts of wins (it got me up to about 1430 on the OU ladder). I would really hope to improve it though and any suggestions are welcome. Make it perfect guys ^_^
This is a team based on the belief that people rarely survive a DDgyara and an SDlucario sweep with adequate setup so i thought if you put them TWO of them on a team it would be even harder to survive both sweeping attempts. The other pokes on the team are there just to cause as much damage by themselves so the opponent's team will be significantly weakened and ill equiped to deal with luke or gyara when they come out. Now on to the team:






THE LEAD

BoomBoomPow (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 244 HP/236 Atk/12 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
---
The quintessential bulky offensive lead. His job is to set the rocks and try to take down the opponent's lead while he's at it. If a problem pokemon pops up his explosion would probably deal with it. The 16 speed evs are to outrun other lead metagross that would pose a threat. The EQ+Bullet punch is ideal for breaking sashes and picking off weakened opponents. The only common leads this guy loses to is azlef (bullet punch is a 3HKO) the reasonably uncommon yanmega (if it's hypnosis hits). Im pretty happy with this guy and he consistently proves his reliability.
THE WALLBREAKER

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Flamethrower
- Earthquake
---
The resident wallbreaker and stallbreaker on my team. I usually send this guy out early in the game for maximum damage. The thing that makes salamence so good for me is the ability to deal massive amounts of damage from both sides of the attacking spectrum, with 0 turns of set-up. Draco Meteor is usually the first move i use and will severely hurt the current poke or the switch in. I run flamethrower instead of fire blast because i lost count of the times that fire blast missed at the most crucial of moments. The stealth rock weakness is a real pain though and severely limits the amount of switch-ins salamence is capable of.
THE CUTE ELECTRIC PUPPY

Roxxy (Jolteon) (F) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
---
Garganator recommended me a charge beam jolteon instead of the specsjolt i was using before. It has been working alrite 4 me so far and the ability to switch moves has greatly improved jolteon's overall versatality. The strategy is to come in on something that i would force out and charge beam the switch. Charge beams boost + life orb gives me a 80% boost to all my moves (more than choice specs). This is usually the first guy i send out after metagross or salamence has done some damage, his ability to force quite alot of switches lets me scout my opponent's team quite well and usually draws out blissey which is setup bait for gyarados. When he comes up against something he cant beat (blissey) he usually switches out and works as a back-up sweeper if lucario or gyarados fails.
THE FIRST STEP

Monsta (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
---
The first step of the deadly dual sweeper strategy. I usually bring this guy relatively early in the game and kill off as many pokes as i can, and it usually kills off a lot of them. With taunt and the bulky ev spread i can easily set-up on any wall lacking a strong rock or electric move without the fear of a status or roar/whirlwind. The rise in scizor usage really helps this guy when setting up as scizor does not have any move capable of putting much of a dent in this guy and all the while watching as he DDs up, all in all one of the most powerful sweepers out there.
THE SECOND STEP

Anakin (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
Who seriously hasn't been sweped by one of these before? The best lategame sweeper IMO, and after gyarados is done my opponent probably wont have much on him anymore. The strategy is really simple and effective: send it in on something that cant do much to it, SD, then sweep. The timing in sending this guy in is crucial, i usually send it in late game when the opponent is weak so that nothing can halt it's sweep, if i have enough knowledge of my opponent's team to know that nothing can effectively stop lucario then i send it in the first chance i get. If i predict wrong it usually means i have to switch out or lucarios dead, but that rarely happens :P. anything that is slower than luke would have to eat a 180 base power close combat (assuming it dosent resist it) and faster pokes are usually frail enough to be picked off with extremespeed. Crunch covers celebi, cresselia etc.. If gyarados didnt get u, this guy will.
THE CLEANER

chainsaw (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
---
This guy is my check to gyarados and salamence and with the choice scarf it is fast enough to OHKO with tbolt or ice beam even after a dragon dance. The guy's job is to clean-up whatever my sweepers failed to kill and absorb status with natural cure. Hydro Pump + boltbeam provide outstanding coverage only resisted by lanturn and shedinja (all UU pokemon). Trick is there for blissey and friends who think they can switch in with impunity. Starmie frequently draws choice banded pursuit users ie. scizor, weavile and tyranitar, normally this is a bad thing but with lucario waiting in the wings a scizor locked in on pursuit is the ideal set up bait.
CONCLUSION
This is probably the best offensive team i have made so far and it netted me reasonable amounts of wins (it got me up to about 1430 on the OU ladder). I would really hope to improve it though and any suggestions are welcome. Make it perfect guys ^_^