~ROUND 7 BEGINS~
HP: 90 | 80
Energy: 100 | 76
Boosts: None | None
Other: None | Taunted (3 Actions)
VS.
HP: 16 | 90
Energy: 22 | 18
Boosts: +1 Spe/Acc, +1 Atk/Def (1 Action), -2 SpD (1 Round) | +1 Spe/Acc
Other: Abilities (-Shed Skin/Air Lock, +Hustle (enabled)/Pressure) | Abilities (-Pressure, +Shed Skin)
Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)
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iiMKUltra is down to his final two Pokemon with the addition of
Caesar the Piplup to the field. Revenankh continues its unbelievable dismantling of the opposing team with another huge
Drain Punch on Nocturne! In retaliation, the two opponents hit Rev with a
Shadow Ball and a
Hydro Pump that severely wounds Revenankh! It appears to be down for the count, but it stays standing at 1 HP! Requiem moves in from the shadows with a
Will-o-Wisp that burns Nocturne!
Revenankh refuses to give up, smacking Caesar with a huge
Power Whip! Nocturne
Digs underground while Caesar and Requiem exchange
BubbleBeams and
ThunderPunches, respectively, coming up to hit Requiem for negligible damage!
With its final gasp, Revenankh ends its battle on its own terms with a weakened
Power Whip that still does tons of damage to Caesar! Nocturne and Caesar continue to gang up on Requiem with a
Shadow Ball and
Hydro Pump, but they're struggling to do substantial damage, so Requiem just
Chills out and awaits further instructions.
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Action 1:
Revenankh: Drain Punch [Nocturne] (29 damage, +15 HP, -11 energy, crit fails)
Nocturne: Shadow Ball [Revenankh] (13 damage, -8 energy, crit fails, SpD drop fails)
Caesar: Hydro Pump [Revenankh] (17 damage, -9 energy, crit fails)
Requiem: Will-o-Wisp [Nocturne] (-7 energy, Nocturne 2nd-degree burned)
End of Action: Burn (Nocturne -2 HP)
Action 2:
Revenankh: Power Whip [Caesar] (27 damage, -8 energy, crit fails)
Nocturne: Dig [Requiem] (2 damage, -6 energy, crit fails)
Caesar: BubbleBeam [Requiem] (7 damage, -4 energy, crit fails, Spe drop fails)
Requiem: ThunderPunch [Caesar] (14 damage, -6 energy, crit fails, paralysis fails)
End of Action: Burn (Nocturne -2 HP)
Action 3:
Revenankh: Power Whip [Caesar] (not enough energy=half damage, 14 damage, -3 energy, crit fails, faints)
Nocturne: Shadow Ball [Requiem] (8 damage, -6 energy, crit fails, SpD drop successful)
Caesar: Hydro Pump [Requiem] (14 damage, -7 energy, crit fails)
Requiem: Chill (+12 energy)
End of Action: Burn (Nocturne -2 HP)
~ROUND 7 ENDS~
HP: 35 | 45
Energy: 80 | 56
Boosts: None | None
Other: None | 2nd-degree Burn (-3 BAP, -2 HP/Action)
VS.
HP: 1 | 59
Energy: 0 | 17
Boosts: None | +1 Spe/Acc, -1 SpD (1 Round)
Other: None | Abilities (-Pressure, +Shed Skin)
Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)
Down to the wire, now.
Kaxtar releases new Pokemon + Actions --> iiMKUltra --> Korski