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iiMKUltra vs. Kaxtar: A Pleasant Escape Turns Ugly (Korski on the ref)

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Revenankh: Drain Punch (Eevee)~Power Whip (Piplup) until you faint

Dusclops: Will-o-Wisp (Eevee)~Thunderpunch (Piplup)~Chill
 
~ROUND 7 BEGINS~
393.png
133.png

HP: 90 | 80
Energy: 100 | 76
Boosts: None | None
Other: None | Taunted (3 Actions)

VS.

frontnormal-mrevenankh.png
356.png

HP: 16 | 90
Energy: 22 | 18
Boosts: +1 Spe/Acc, +1 Atk/Def (1 Action), -2 SpD (1 Round) | +1 Spe/Acc
Other: Abilities (-Shed Skin/Air Lock, +Hustle (enabled)/Pressure) | Abilities (-Pressure, +Shed Skin)

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

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iiMKUltra is down to his final two Pokemon with the addition of Caesar the Piplup to the field. Revenankh continues its unbelievable dismantling of the opposing team with another huge Drain Punch on Nocturne! In retaliation, the two opponents hit Rev with a Shadow Ball and a Hydro Pump that severely wounds Revenankh! It appears to be down for the count, but it stays standing at 1 HP! Requiem moves in from the shadows with a Will-o-Wisp that burns Nocturne!

Revenankh refuses to give up, smacking Caesar with a huge Power Whip! Nocturne Digs underground while Caesar and Requiem exchange BubbleBeams and ThunderPunches, respectively, coming up to hit Requiem for negligible damage!

With its final gasp, Revenankh ends its battle on its own terms with a weakened Power Whip that still does tons of damage to Caesar! Nocturne and Caesar continue to gang up on Requiem with a Shadow Ball and Hydro Pump, but they're struggling to do substantial damage, so Requiem just Chills out and awaits further instructions.

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Action 1:

Revenankh: Drain Punch [Nocturne] (29 damage, +15 HP, -11 energy, crit fails)
Nocturne: Shadow Ball [Revenankh] (13 damage, -8 energy, crit fails, SpD drop fails)
Caesar: Hydro Pump [Revenankh] (17 damage, -9 energy, crit fails)
Requiem: Will-o-Wisp [Nocturne] (-7 energy, Nocturne 2nd-degree burned)

End of Action: Burn (Nocturne -2 HP)

Action 2:

Revenankh: Power Whip [Caesar] (27 damage, -8 energy, crit fails)
Nocturne: Dig [Requiem] (2 damage, -6 energy, crit fails)
Caesar: BubbleBeam [Requiem] (7 damage, -4 energy, crit fails, Spe drop fails)
Requiem: ThunderPunch [Caesar] (14 damage, -6 energy, crit fails, paralysis fails)

End of Action: Burn (Nocturne -2 HP)

Action 3:

Revenankh: Power Whip [Caesar] (not enough energy=half damage, 14 damage, -3 energy, crit fails, faints)
Nocturne: Shadow Ball [Requiem] (8 damage, -6 energy, crit fails, SpD drop successful)
Caesar: Hydro Pump [Requiem] (14 damage, -7 energy, crit fails)
Requiem: Chill (+12 energy)

End of Action: Burn (Nocturne -2 HP)

~ROUND 7 ENDS~
393.png
133.png

HP: 35 | 45
Energy: 80 | 56
Boosts: None | None
Other: None | 2nd-degree Burn (-3 BAP, -2 HP/Action)

VS.

frontnormal-mrevenankh.png
356.png

HP: 1 | 59
Energy: 0 | 17
Boosts: None | +1 Spe/Acc, -1 SpD (1 Round)
Other: None | Abilities (-Pressure, +Shed Skin)

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

Down to the wire, now.

Kaxtar releases new Pokemon + Actions --> iiMKUltra --> Korski
 
Go Slowpoke!

Slowpoke: Psychic (Piplup)~Confusion (Piplup)~Psychic (Piplup)

Dusclops: Thunderpunch (Piplup)~Confuse Ray (Eevee)~Ice Beam (Eevee)
 
~ROUND 8 BEGINS~
393.png
133.png

HP: 35 | 45
Energy: 80 | 56
Boosts: None | None
Other: None | 2nd-degree Burn (-3 BAP, -2 HP/Action)

VS.

79.png
356.png

HP: 100 | 59
Energy: 100 | 17
Boosts: None | +1 Spe/Acc, -1 SpD (1 Round)
Other: None | Abilities (-Pressure, +Shed Skin)

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

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Things are looking grim for iiMKUltra as Slowpoke hits the field. Nocturne gets the action going again with a critical Shadow Ball on Requiem, who in turn nails Caesar with a ThunderPunch! Slowpoke joins in by hitting Caesar with a follow-up Psychic attack! Caesar does nothing this round, potentially Biding its time for an opportunity to strike! It better hurry up, though; it's losing HP fast!

Nocturne Digs its way underground again, just in time to avoid a Confuse Ray from Requiem! Slowpoke moves in with a Confusion attack that KOs the sitting duck, Caesar, before it can do anything at all! Oh no! Nocturne surfaces to find that it's all alone on this lonely battlefield, which can't feel good at all!

But it does its best, hitting Requiem with another Shadow Ball in exchange for an Ice Beam, while Slowpoke for some reason shoots another beam of Psychic energy at the ground where Caesar was, accomplishing nothing. Dusclops is now too tired to battle, and faints from energy loss!

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Action 1:

Caesar: Bide-HOLD
Nocturne: Shadow Ball [Requiem] (12 damage, -6 energy, crit successful, SpD drop fails)
Requiem: ThunderPunch [Caesar] (14 damage, -6 energy, crit fails, paralysis fails)
Slowpoke: Psychic [Caesar] (14 damage, -6 energy, crit fails, SpD drop fails)

End of Action: Burn (Nocturne -2 HP)

Action 2:

Caesar: Bide-HOLD
Nocturne: Dig [Requiem] (2 damage, -6 energy, crit fails)
Requiem: Confuse Ray [Nocturne] (fails, -4 energy)
Slowpoke: Confusion [Caesar] (7 damage, -2 energy, crit fails, KO)

End of Action: Burn (Nocturne -2 HP)

Action 3:

Nocturne: Shadow Ball [Requiem] (9 damage, -6 energy, crit fails, SpD drop fails)
Requiem: Ice Beam [Nocturne] (10 damage, -7 energy, crit fails, freeze fails)
Slowpoke: Psychic [Caesar] (fails, -6 energy)

End of Action: Burn (Nocturne -2 HP)

~ROUND 8 ENDS~
393.png
133.png

HP: 0 | 29
Energy: 80 | 38
Boosts: None | None
Other: None | 2nd-degree Burn (-3 BAP, -2 HP/Action)

VS.

79.png
356.png

HP: 100 | 36
Energy: 86 | 0
Boosts: None | Gone
Other: None | Done

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

Kaxtar (Poke) --> iiMKUltra --> Kaxtar --> Korski
 
Slowpoke: Scald~Ice Beam~Scald. Make sure to wait until after Eevee has emerged from the ground so that your attacks don't miss.

Larvitar: Rock Slide thrice. Like Slowpoke, wait until after Eevee pops out of the ground to attack so that your moves don't miss.
 
Kaxtar, your actions are legally ambiguous, as I believe you are trying to manipulate move priority. While it makes sense logically that a Pokemon could “wait for the opponent to attack first,” being able to lower the priority of moves would give faster Pokemon huge advantages in general (especially when it comes to using moves like Payback) and remove the advantages of using evasive moves like Dig, Dive, etc., which seems weird to me. BUT since the outcome of the match is all but formally declared, I'll allow them just this once for the sake of finishing up here. IF iiMKUltra objects, I WILL change them and the match will likely continue for another round.

~ROUND 9 BEGINS~
133.png

HP: 29
Energy: 38
Boosts: None
Other: 2nd-degree Burn (-3 BAP, -2 HP/Action)

VS.

79.png
Spr_4h_246.png

HP: 100 | 90
Energy: 86 | 100
Boosts: None | None
Other: None | None

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

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Nocturne looks desperate now, Digging furiously into the ground and trying to do any damage it can, fighting through the burn! It can’t keep this up, though, as both Larvitar and Slowpoke wait for it to resurface before hitting it with various attacks, with Larvitar eventually KOing it with a Rock Slide! Nocturne fought the good fight, but in the end, it seems like Kaxtar WINS!

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Action 1:

Nocturne: Dig [Larvitar] (10 damage, -6 energy, crit fails)
Larvitar: Rock Slide (13 damage, -5 energy, crit fails)
Slowpoke: Scald (11 damage, -5 energy, crit fails)

End of Action: Burn (Nocturne -2 HP)

Action 2:

Nocturne: Dig [Larvitar] (10 damage, -10 energy, crit fails)
Larvitar: Rock Slide (3 damage, -9 energy, crit fails, KO)
Slowpoke: Ice Beam (fails, -7 energy)

~ROUND 9 ENDS~
133.png

HP: 0
Energy: 22
Boosts: None
Other: 2nd-degree Burn (-3 BAP, -2 HP/Action)

VS.

79.png
Spr_4h_246.png

HP: 100 | 70
Energy: 74 | 86
Boosts: None | None
Other: None | None

Field Effects: Nighttime (Dark-types and nocturnal Pokemon e.g. Noctowl gain +1 Acc/Spe)

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~GG TO BOTH!~

iiMKUltra: 4 TC
  • Nocturne the EEVEE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Caesar the PIPLUP: 1 EC, 2 MC, 1 DC, 1 KOC
  • Iwazaru the SIMISAGE: 1 EC (spent), 2 MC, 1 DC
  • Majora the METANG: 1 EC (spent), 2 MC, 1 DC, 1 KOC
  • Gabriel the TOGEPI: 1 EC, 2 MC, 1 DC
  • Achilles the HERACROSS: 2 MC, 1 DC, 1 KOC
Kaxtar: 4 TC
  • Requiem the DUSCLOPS: 1 EC, 2 MC, 2 KOC
  • METANG: 1 EC, 2 MC, 1 DC
  • SLOWPOKE: 1 EC, 2 MC, 1 DC, 1 KOC
  • ELEKID: 1 EC, 2 MC, 1 DC, 1 KOC
  • LARVITAR: 1 EC, 2 MC, 1 DC, 1 KOC
  • REVENANKH: 2 MC, 1 DC, 1 KOC
Korski: 12 RC

Oh, and clock the battle at 31 hrs, 12 minutes, and 24 seconds for a 6vs6 doubles throwdown!
 
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