iKinkajou's NEW AND IMPROVED STALL TEAM. [OU]
Remember the good old days from R/S/E, where you had to face Norman after going through stuff like the Defense room, and the Critical room?
Now, the stall room.
Weaknesses and Resistances
The objective of my team is:
The Lead
Swampert@Leftovers
Moves:
Nature: Relaxed
Why Swampert: Swampert is much more durable than a simple fang scorp. Toxic is for the "Surprise" factor. Ice beam hits Anti-Lead Dragonite, and Lead Roserade HARD. Although I didn't put taunt in there, I can still take a couple of sleep turns from a Spore attack. Stealth Rock.
How Swampert fares among other great leads:
-Expect Sleep Powder, and Taunt, Since I'm usually faster than her.
- Same as above, except substitute Sleep Powder for Spore.
-This guy is a BITCH. Taunt if I'm on drugs, usually I would switch into Tentacruel and begin to spike. If EQ, switch back. If the enemy is smart, he'll try to earthquake when I attempt to go back to Tentacruel. Using that turn, I use SR.
- Expect Taunt or Rock Slide. Taunt => Tentacruel. Rock Slide => SR.
- Expect taunt. Switch into Cruel, Knock off, Toxic Spike, and Rapid Spin his SR off.
- EQ. Then SR.
- Laugh at his feeble attempt of Statusing me, and Taunt and SR.
- Usually will taunt me first, so I switch to Tentacruel and Knock Off. He is bulky enough to handle one EQ. Switch back again because he is going to use EQ Again. SR and Continue.
- If Fake out lead: Flinch and Set up. EQ is a safer alternative.
Taunt, then Set up.
EQ while he taunts or SR.
Metagross@Leftovers
Moves:
Nature: Impish
Why Metagross: The Perfect Tyranitar and Rock counter. As long as it avoid earthquake, this guy can take lots of hits. Hammer Arm KILLS Tyranitar. Explosion is really good for suiciding, and Meteor Mash hits many types and works off from STAB. Earthquake is to hit everything else.
Blissey@Leftovers
Moves:
Nature: Bold
Why Blissey: Blissey is a great cleric, special wall, and a keeps a Gyarados in check, all in one! Thank fully it has two great pokemon to fall back on in case of a physical fighter: Dusknoir and Gliscor. Aromatherapy is to heal members, and Softboiled is for Solo recovery. Toxic hits Flying types and levitators that avoid toxic spikes. Toxic is practically a necessity for any stall teams. Thunderbolt can really destroy bulky waters, Gyarados, and Flying types.
Heatran@Zoom Lens
Moves:
Modest Nature
Why Heatran: HeaTrap. Trap with Magma storm and deal with the trapped accordingly.
Tentacruel@Black Sludge
Moves:
Calm Nature
Why Tentacruel: My Rapid Spinner and Toxic Spiker. Surf for Stab, and Knock off to annoy. You do not know the hilarity when you Knock off Blissey's Leftovers, or a Heracross' Choice Band. Rapid Spin for obvious reasons.
Dusknoir@Leftovers
Moves:
Impish Nature
Why Dusknoir: Dusknoir can block any fighting attacks aimed at Blissey, and can block Rapid Spin. Ice Punch and Thunder Punch for Perfect coverage, and Will-o-wisp is to rain on physical sweepers' parade. Pain Split is the best way of recovering damage.
So that is my team, Comments and Suggestions are heavily appreciated.
Remember the good old days from R/S/E, where you had to face Norman after going through stuff like the Defense room, and the Critical room?
Now, the stall room.
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At a Glance:
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At a Glance:



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Weaknesses and Resistances

The objective of my team is:
- Set up Stealth Rock;Toxic Spikes if possible
- Block and Kill Rapid Spinners, while Rapid Spinning myself
- And just demolish their team.
The Lead

Swampert@Leftovers
Moves:
- SR
- Ice Beam
- Toxic
- Earthquake
Nature: Relaxed
Why Swampert: Swampert is much more durable than a simple fang scorp. Toxic is for the "Surprise" factor. Ice beam hits Anti-Lead Dragonite, and Lead Roserade HARD. Although I didn't put taunt in there, I can still take a couple of sleep turns from a Spore attack. Stealth Rock.
How Swampert fares among other great leads:












Metagross@Leftovers
Moves:
- Meteor Mash
- Explosion
- Earthquake
- Hammer Arm
Nature: Impish
Why Metagross: The Perfect Tyranitar and Rock counter. As long as it avoid earthquake, this guy can take lots of hits. Hammer Arm KILLS Tyranitar. Explosion is really good for suiciding, and Meteor Mash hits many types and works off from STAB. Earthquake is to hit everything else.

Blissey@Leftovers
Moves:
- Aromatherapy
- Thunder Wave
- Ice Beam
- Softboiled
Nature: Bold
Why Blissey: Blissey is a great cleric, special wall, and a keeps a Gyarados in check, all in one! Thank fully it has two great pokemon to fall back on in case of a physical fighter: Dusknoir and Gliscor. Aromatherapy is to heal members, and Softboiled is for Solo recovery. Toxic hits Flying types and levitators that avoid toxic spikes. Toxic is practically a necessity for any stall teams. Thunderbolt can really destroy bulky waters, Gyarados, and Flying types.

Heatran@Zoom Lens
Moves:
- Magma Storm
- Dragon Pulse
- Earth Power
- Explosion
Modest Nature
Why Heatran: HeaTrap. Trap with Magma storm and deal with the trapped accordingly.

Tentacruel@Black Sludge
Moves:
- Toxic Spikes
- Knock Off
- Surf
- Rapid Spin
Calm Nature
Why Tentacruel: My Rapid Spinner and Toxic Spiker. Surf for Stab, and Knock off to annoy. You do not know the hilarity when you Knock off Blissey's Leftovers, or a Heracross' Choice Band. Rapid Spin for obvious reasons.

Dusknoir@Leftovers
Moves:
- Pain Split
- Ice Punch
- Thunder Punch
- Will-O-Wisp
Impish Nature
Why Dusknoir: Dusknoir can block any fighting attacks aimed at Blissey, and can block Rapid Spin. Ice Punch and Thunder Punch for Perfect coverage, and Will-o-wisp is to rain on physical sweepers' parade. Pain Split is the best way of recovering damage.
So that is my team, Comments and Suggestions are heavily appreciated.