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I'm pretty sure we're wasting EVs left, right and center here (Defence: Uncovered)

So... basically if the 510 EVs were not restricted to 255 in a stat, this would matter.
Or if they're needed in other places; If you can spend all your defensive EVs in one place, or even can skew them (say, 400 left- 252 in your defense of choice and 148 in your HP, or vice versa), this makes a major difference.

Of course, this is just a new mathematical summary of something 99% of the folks who make good sets already know.

An easier explanation-

Make all the numbers in each set as close to each other as possible.

Defence- HP and Defence+2
Special Defense- HP and SDef+2
General- 1/2HP, Def+2, and Sdef+2
(the 1/2 in front of the HP might be unnecessary or off- I don't have any scrap paper at the moment. I just guessed after some mental math. If anyone with more math ability than I want to take a crack at that last one, feel free. That 1/2 basically puts HP the priority on anything with good defenses, no matter how good the HP.)
 
General- 1/2HP, Def+2, and Sdef+2
It's actually HP x 2, Def+2, Sdef+2.

Also, the '+2's you wrote can be removed in certain cases (also for the Def and Sdef ones) can be removed, or else made to '+1's. Those are only factored in because of the '+2' in the damage formula, which is insignificant as the damage dealt becomes very large, but is significant if the damage dealt is somewhat low.

For example, if you are dealt 400 damage, then being dealt 402 damage instead is only a 0.5% increase in damage. However, if you're dealt 50 damage, then being dealt 52 damage instead is a rather more significant 4% increase in damage.

So bottom line is: if you expect the Pokemon to be taking large amounts of damage (Pokemon with a huge HP base stat and low defense stats are among these, like Blissey), just go for HP = Def for Defense, HP = Sdef for SpDef, and 2 x HP = Def = SDef for overall defense. If you expect the Pokemon to be taking small amounts of damage (Pokemon with a small HP base stat and high defense stats are among these, like Dusknoir), go for HP = Def+2 for Defense, HP = Sdef+2 for SpDef, and 2 x HP = Def+2 = SDef+2 for overall defense.

Or else use my max defenses applet. ;)
 
It's actually HP x 2, Def+2, Sdef+2.
I don't understand this- Doesn't that give HP LESS weight on general tanks than the other two? Unless something has stats like Shuckle, (let's assume, for simplicity, that what we're discussing has equal defenses) that means it's best to max both defenses and give 4HP instead of maxing HP and giving 128 to each defense. That sounds off to me.

To clarify-
Max IV, 0 EV Neutral Nature steelix has:
291HP
392 Defense
166 SpDef

Using your method, you need to make his defenses as close as possible to 582 (291x2) That means maxing SpDef, then maxing def, then adding 4HP EVs.

The numbers are then
HP: 292
(HPx2: 584)
Def: 449
Spdef: 229

I guarantee that he's more "generally tankish" with a build more like 252HP, 252Sdef, and 4 Def. With my figures:
HP: 354
(HP/2: 177)
Def: 393
SDef: 229

Of course, his nature would be +SDef or +Def if looking for general Tankishness. 10% is a percentage, though, so no matter what you do one side of the spectrum takes 10% less and one side takes the same amount as before. Since he takes more damage specially, the 10% would help more there, but it won't make a terribly high difference.

Damage Percent Calculations:
Deoxys-F with a neutral nature, 252 in both attack stats (making them equal), using a neutral-type (ghost specifically), 100-BP attack.
This is unrealistic, but has basically no modifiers (like weakness or STAB) and no difference in power, and as such makes a very good base.

Your Steelix physically: 11.64% - 13.70%
Your Steelix specially: 24.66% - 29.11%
My Steelix physically: 10.73% - 12.71%
My Steelix specially: 20.34% - 24.01%

The difference, while somewhat minute, shows that my formula is more effective. Please tell me if I've made an error somewhere.
 
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