imagine if there was a smogoff fighting game

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RainWaiv

*ding* *ding* *ding* *ding* *ding*
that would be crazy
anyways who do you think would be each fg archetype and who would you main lowkey
grape tylenol lowkey gives off zoner vibes. but not like a hard zoner more like a character that's hard to approach like johnny from guilty gear or hime from melty blood
 
I'd main phoopes. Gives off swordsman with zoning tool energy like Cloud in Smash Bros Ultimate
 
we need to ban big ashley. she's too oppressive and has too many auto-win matchups
honestly kinda true, i get that her 6a and 236b are "minus on block" but you realistically can't approach her in that offtime because her range is just so big (see what i did there?)
Like sure her combo damage is kinda weak but that hardly matters when a third of the characters struggle to even land a hit on her and have to gimmick through with projectiles (which my main lacks unfortunately)
 
I like to believe that I'd be one of those speedy characters with a ton of combo potential, but being difficult to use in practice due to being lightweight and thus any given mistake by the player can be very costly.

That or I'm just an assist character with a situational effect.
 
i'd want to be a character like c-satsuki where i have 2 of the best moves in the game and without those moves i'd be a mid tier at best.
then i also get a witty little mizuumi wiki page
1741561832706.png

i mean seriously look at this and tell me you don't want to at least try the character to see why these moves specifically are so good
 
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