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Dratini - TLM (M)
HP: 77
Energy: 65
Stat Changes:
Other: Paralyzed 25%, locked into Dragon Rage (one (1) more action) Sorry, I’ve kind of just lost my will to ref. I’ll try to be quicker next time. If I go over DQ though, at any time, don’t be afraid to ask for a sub-ref. Post-Round
The Wanderer
Ralts Psyshock 5 energy 11 damage Will-o-Wisp 7 energy Dratini is now burned Psyshock 5 energy 11 damage Dratini Dragon Rage 14 energy 10 damage Dragon Rage 18 energy 10 damage -2 HP burn Slam 5 energy RNG rolled 83/100 for a miss -2 HP burn
Quass tries to evasively teleport but TLM is extremely speedy and lands a blow first. Quass then procides to shock TLM with his psychic powers but the extreme speed of TLM strikes as well, with both pokemon exchanging blows. TLM learns that you can’t evade the Random Number Generator forever has parahax comes into play, but a sub-par thunderbolt from Quass dose little damage, but it does help the wanderers team take a lead down the home stretch.
Ralts Evasive Teleport 7 energy, Ralts will evade all attacks that have a lower priority bracket then +1 or a +1 priority attack with the pokemon being slower then itself Psyshock 5 energy 11 damage Thunderbolt 7 energy 7 damage Dratini Extreme Speed 6 energy 10 damage -2 HP burn Extreme Speed 10 energy 10 damage -2 HP burn RNG rolled 2/100 for parahax, 20% paralyse chance now. -2 HP burn
Action 1 RNG roll (full para, <=20/100 para) 53 = no para
ExtremeSpeed -> Quass (6 EN)
RNG roll (to crit, 1/16 crit) 10 = no crit
(6+(3-1)1.5) = 9 DMG
Psyshock -> TLM (5 EN)
RNG roll (to crit) 9 = no crit
(8+3+(2-2)1.5) = 11 DMG
Burn DMG -> TLM
Action 2
RNG roll (full para, <=20/100 para) 18 = para
TLM was fully paralyzed! (drop to 15% para)
Confusion -> TLM (2 EN)
RNG roll (to crit) 14 = no crit
RNG roll (to confuse, <=10 confuse) 74 = no confuse
(5+3+(2-2)1.5) = 8 DMG
Burn DMG -> TLM
Action 3 RNG roll (full para, <=15/100 para) 47 = no para
ExtremeSpeed -> Quass (6 EN)
RNG roll (to crit, 1/16 crit) 12 = no crit
(6+(3-1)1.5) = 9 DMG
Psyshock -> TLM (5 EN)
RNG roll (to crit) 9 = no crit
(8+3+(2-2)1.5) = 11 DMG TLM fainted!
The Wanderer wins!
(sorry for lack of flavor, but its a sub-reffing of the last round. Its not really that needed :/)
As we begin our final round, The Lake Monster rushes with full force and extreme speed at Quass, but that burn of his means its not going to do that much damage, while a Psyshock is going to deal some rather nice damage!
TLM tries to repeat ExtremeSpeed, but he gets fully paralyzed! Good thing it really doesn't matter, because if it wasn't a critical hit, the result of this match would be exactly the same! Meanwhile, Quass fires off a nasty Confusion, almost putting TLM in KO range!
TLM is finally able to get off another ExtremeSpeed, but it doesn't do nearly enough damage, while the incoming Psyshock is more than enough to easily knock him out!
The Wanderer wins! Post-Round stats:
Ralts - Quass (M) HP: 12 Energy: 19
Dratini - TLM (M) HP: -7 Energy: KO
Rewaaaaards! Wooooooo!!
The Wanderer gets 2 CC and a win!
Quass- 1 EC, 2 MC, 1 DC, 1 KOC
Alexander- 1 EC, 2 MC, 1 DC, 1 KOC
Darkaxis gets 2 CC and a loss!
TLM: 1 EC, 2 MC, 1 DC, 1 KOC
Scraggy: 1 EC, 2 MC, 1 DC