NU Incineroar


[OVERVIEW]

Great natural bulk and a solid typing allow Incineroar to check top threats like Delphox, Houndoom, and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as its lack of recoil damage lets Incineroar last longer in the match to continuously check Pokemon like Sneasel and takes stress off hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, and others like Sceptile get put into KO range by Fake Out. A Brave nature is used to power up Incineroar's Attack while not hindering its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, while somewhat situational, helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Mismagius, and Houndoom due to the boosted Special Defense from Assault Vest and its resistance to either both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of resisting its STAB combination and threatening it out with a Fire-type STAB move, although it doesn't particularly enjoy having its Assault Vest removed by Knock Off. Incineroar has to watch out for Focus Blast from Meloetta and Sceptile, the occasional Power Gem from Mismagius, and repeated attacks in general due to its lack of recovery. Once Incineroar is in against a Pokemon it has a favorable matchup against, either go for an attack if the opposition lacks switch-ins or U-turn out predicting the opponent to switch out to a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard removal is very important to help Incineroar perform its job as a pivot, as it will be switching in and out often into Pokemon like Sneasel and Houndoom. Pokemon like Golbat, Hitmontop, and Hitmonlee all have fairly good synergy with Incineroar, which even helps the latter two deal with Ghost-types. Wish support from Pokemon such as Aromatisse and Vaporeon is also highly appreciated, as it relieves pressure off hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types such as Rotom-C, Sceptile, Lilligant, and Vileplume that can deal with Rock- and Water-types are also highly appreciated. Vileplume in particular covers Incineroar's Fighting and Water weaknesses, and Incineroar is able to help with Vileplume's Psychic, Ice, and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Golbat and the aformentioned Vileplume are also useful. Frail wallbreakers like Hitmonlee, Sceptile, Medicham, and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon that use U-turn or Volt Switch like Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core that capitalises on the momentum that Incineroar provides.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like a good option on the Assault Vest set; however, it inflicts recoil on Incineroar, which is extremely unattractive because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem worthwhile and can be quite powerful in its own right, but it is almost completely outclassed by Emboar due to its Stealth Rock weakness and weaker STAB attacks. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this set is once again outclassed by Emboar. A Swords Dance set consisting of Swords Dance / Darkest Lariat / Flare Blitz / Earthquake with Incinium Z can be used to surprise traditional checks and counters like Gastrodon, Seismitoad, and Vaporeon by being able to hit them with a powerful Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-Move. Will-O-Wisp can be used on some sort of support set; however, this prevents Incineroar from using Assault Vest, reducing its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, and Jellicent, it struggles against other Water-types such as Seismitoad, Gastrodon, Vaporeon, Quagsire, and the occasional Pyukumuku, which can either hit it with super effective STAB attacks or use Toxic to threaten other responses.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, and Machamp are able to OHKO Incineroar with their STAB moves, and for the most part can easily switch into Darkest Lariat. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar use U-turn on their switch.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, coupled with its Stealth Rock weakness and vulnerability to Spikes, makes it difficult to pivot around during the game.
 
Last edited by a moderator:
Hey so QC discussed and we'd like the set to look more like this:

[SET]
name: Assault Vest
move 1: Fire Blast
move 2: Darkest Lariat
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

Fire Blast > Flare Blitz because it does the job just fine for what it needs to use Fire-type STAB against and doesn't wear itself down, which you don't want when Incineroar is already vulnerable to every entry hazard. A Brave nature is also nice for slower pivoting too. Fake Out deserves a mention because it can chip at foes and works decently with U-turn. Make sure to axe the mention of Cross Chop too because like you said it doesn't really provide much besides hitting Guzzlord, which isn't the most common or relevant Pokemon (you're better off using U-turn on it too). Once you clear these things up consider this QC 1/3
 
Hey so QC discussed and we'd like the set to look more like this:

[SET]
name: Assault Vest
move 1: Fire Blast
move 2: Darkest Lariat
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

Fire Blast > Flare Blitz because it does the job just fine for what it needs to use Fire-type STAB against and doesn't wear itself down, which you don't want when Incineroar is already vulnerable to every entry hazard. A Brave nature is also nice for slower pivoting too. Fake Out deserves a mention because it can chip at foes and works decently with U-turn. Make sure to axe the mention of Cross Chop too because like you said it doesn't really provide much besides hitting Guzzlord, which isn't the most common or relevant Pokemon (you're better off using U-turn on it too). Once you clear these things up consider this QC 1/3
Can I put Flare Blitz as a slash after Fire Blast?
 
[OVERVIEW]
  • Good natural bulk and a solid typing allows it to check threatening pokemon like Delphox, Houndoom, Cofagrigus and Meloetta. Replace Meloetta with Sneasel.
  • A high Attack stat and nice STAB combination allow it to hit typical Fire-type checks like Slowbro, Slowking and Jellicent for large damage.
  • However, Incineroar does possess a low speed stat which leaves it easily revenge killed by powerful offensive pokemon like Hitmonlee and Medicham.
  • It also has a Stealth Rock weakness, which hinders it heavily due to it's main roll being a pivot. Broaden this to all forms of entry hazards. Something along the lines of "Incineroar's susceptibility to all forms of entry hazards, particularly its weakness to Stealth Rock, hinder it greatly as a pivot" would probably be fine.
[SET]
name: Assault Vest
move 1: Fire Blast
move 2: Darkest Lariat
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========
  • While Flare Blitz may be the more attractive initial option due to Incineroar's high Attack, Fire Blast is the preferred STAB move, as it does not bring recoil onto Incineroar, which is very valuable so it can last longer into the match to check pokemon like Meloetta as well as take stress off of hazard removal. Remove the bit regarding why Fire Blast is better than Flare Blitz and instead put it in oo. For this section, it is better to just focus on the merits of Fire Blast.
  • Darkest Lariat provides a secondary Dark-type STAB move that hits some Water-types that resist Flare Blitz for super effective damage as well as hitting Ghost and Psychic-types Incineroar checks.
  • U-turn helps Incineroar switch out against counters and gain momentum for the team.
  • Fake Out helps rack up useful chip damage on the opposition, and can KO severely weakened opponents. Give examples, sneasel, sceptile, vivillon are all good ones.
  • However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar, and deals a large amount of damage to many of them bar Rhydon.
  • Cross Chop can be considered over Earthquake, however, it is not as reliable as Earthquake and does not offer any notable coverage outside of the uncommon Guzzlord, which you're better off using U-turn on anyways. Remove this whole bullet point. You say it yourself, there is essentially no point in running cross chop at all, so why mention it to the reader?

Set Details
========
  • An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers.
  • Maximum Attack and HP ensure that Incineroar is as bulky and powerful as possible.
  • The remaining 4 EVs are put into Special Attack give a small power boost to Fire Blast. Remove this, it is not necessary to touch on such marginal investment.
  • A Brave nature is used so it can power up Incineroar's Attack while not hindering it's Special Attack.
  • A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates.
Mention Blaze in this section as well.

Usage Tips
========
  • Incineroar can typically switch into special attackers like Meloetta, Sceptile, Rotom-Mow, Delphox, Cofagrigus, Mismagius and Houndoom due to the boosted Special Defense from Assault Vest and resisting both or one of their STAB moves. Remove Meloetta and Rotom-C.
  • Incineroar can also switch in to Sneasel by virtue of walling it's STAB combination and threatening it out with a Fire-type STAB move. Mention that it struggles to do this repeatedly throughout a battle due to hazards and Sneasel's power. Also mention that incineroar does not like losing its Assault Vest to a Knock Off.
  • It does, however, have to watch out for Focus Blast from Meloetta and Sceptile or the occasional Power Gem from Mismagius and Low Kick from Sneasel. Make this the second bullet point in this section.
  • Once Incineroar is in against a pokemon it has a favorable match-up against, proceed to either go for an attack if the opposition lacks switch-ins or U-Turn out predicting the opponent to switch out into a counter.
  • Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========
  • Hazard removal is very important to help Incineroar perform it's job as a pivot as it will be switching in and out often.
  • Pokemon like Golbat, Hitmontop, Hitmonlee and perhaps Togetic all have fairly good synergy with Incineroar. Remove togetic it is fairly irrelevant.
  • Incineroar even helps Hitmonlee and Hitmontop deal with Ghost-types.
  • Grass-types that can deal with Rock and Water-types are also highly appreciated.
  • These pokemon include Rotom-Mow, Sceptile, Lilligant and Vileplume.
  • Vileplume in particular deals with both Incineroar's Fighting and Water weaknesses and Incineroar is able to help with it's Psychic, Ice and Fire weaknesses in return.
  • Pokemon that resist or are immune to Fighting-type attacks like Cofagrigus, Golbat, Togetic and the aformentioned Vileplume are also useful. Remove togetic it is fairly irrelevant.
Although there are a lot of bullet points, this section really doesn't have all that much substance to it.
- Wallbreakers such as Samurott, Sceptile, and Sigilyph all appreciate slow U-turn support
- other users of Volt Switch / U-Turn like Rotom-C and Scyther can form effective voltturn cores.
- Incineroar works particularly well in FWG cores because it brings a lot of extra utility to the table with its bulk and unique resistances.

these are just a few ideas to help you get the ball rolling.


[STRATEGY COMMENTS]
Other Options
=============
  • Choice Band Incineroar is a good set in it's own right, however, it is almost completely outclassed by Emboar.
  • Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar.
  • A Swords Dance set can be used consisting of Swords Dance, Darkest Lariat, Flare Blitz and Earthquake with Incinium Z to surprise traditional checks and counters like Gastrodon, Seismitoad and Vaporeon while dealing a large amount of damage to Quagsire. Specify how. (high base power of z attack + boost from Swords Dance)
  • Will-O-Wisp can be used, however, this prevents Incineroar from using Assault Vest, reducing it's ability to pivot into pokemon like Meloetta.
  • A Nasty Plot set should never even be considered due to being extremely outclassed by Houndoom. Remove this, if it should never even be considered there is no point in mentioning it here.
Reminder to add the bit explaining why Fire Blast > Flare Blitz in this section as well.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro and Jellicent, it struggles against others such as Seismitoad, Gastrodon, Vaporeon, Quagsire and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar U-turn upon the switch-in.

**Hazards**: Hazards chip away at Incineroar each time it switches in, which coupled with it's Stealth Rock weakness and vulnerability to Spikes, make it difficult to pivot around during the game.
This is a good start to the analysis. However, I did give you a lot of comments to implement so tag me when you have done them and I will look over this one more time before stamping.

As a general note, if something about Incineroar seems to be totally outclassed by another option / Pokemon, there is no need to mention it in the analysis. These are meant to teach users what to use with Incineroar, not what not to use. Also, try to avoid using words like "perhaps" in analyses, it is usually better to speak in a tone of certainty for these. I fixed up the formatting in the quotation as well, so feel free to follow that. If you have any questions VM me here on smogon or find me on discord.
 
Last edited:
This is a good start to the analysis. However, I did give you a lot of comments to implement so tag me when you have done them and I will look over this one more time before stamping.

As a general note, if something about Incineroar seems to be totally outclassed by another option / Pokemon, there is no need to mention it in the analysis. These are meant to teach users what to use with Incineroar, not what not to use. Also, try to avoid using words like "perhaps" in analyses, it is usually better to speak in a tone of certainty for these. I fixed up the formatting in the quotation as well, so feel free to follow that. If you have any questions VM me here on smogon or find me on discord.
Implemented changes
 
in set details remove the intimidate mention, just start with "Blaze is the ability of use...". In usage tips remove the Low Kick Sneasel bit. It is more so repeated Choice Band Knock Off's / Icicle Crashes that trouble Incineroar. Finally, remember to add reasoning why Fire Blast is used over Flare Blitz in oo, not moves.

QC 2/3 after that.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Fire Blast is the preferred STAB move
This implies that Fire Blast is the main move for Incineroar to use (when you were really comparing it to Flare Blitz). However, Darkest Lariat with investment deals significantly more damage to a neutral target, which should be reflected in the Set and Moves order.
[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar, and deals a large amount of damage to many of them bar Rhydon.
Earthquake is also a quick way to dispose of Houndoom and can threaten opposing Incineroar.

Maximum Attack and HP ensure that Incineroar is as bulky and powerful as possible
You can better specify than in addition to powering up most of Incineroar's moves, maximum Attack investment allows Darkest Lariat to guarantee the OHKO non-Colbur Berry Meloetta, as well as deal the most damage to physically bulkier targets such as Cofagrigus and Slowbro. You'd also want to elaborate in Set Details that Fire Blast does not require investment as either its offensive targets get OHKOed (examples: Sneasel, Whimsicott), get put into KO range by Fake Out (examples: Sceptile, +1 Vivillon), or get hit for more reliable damage by its other attacks.

QC 3/3
Dank Memer edited, pls refresh
 
Last edited:
This implies that Fire Blast is the main move for Incineroar to use (when you were really comparing it to Fire Blast). However, Darkest Lariat with investment deals significantly more damage to a neutral target, which should be reflected in the Set and Moves order.


Earthquake is also a quick way to dispose of Houndoom and can threaten opposing Incineroar.

You can better specify than in addition to powering up most of Incineroar's moves, maximum Attack investment allows Darkest Lariat to guarantee the OHKO non-Colbur Berry Meloetta, as well as deal the most damage to physically bulkier targets such as Cofagrigus and Slowbro. You'd also want to elaborate in Set Details that Fire Blast does not require investment as either its offensive targets get OHKOed (examples: Sneasel, Whimsicott), get put into KO range by Fake Out (examples: Sceptile, +1 Vivillon), or get hit for more reliable damage by its other attacks.

QC 3/3
Dank Memer edited, pls refresh
Ill make the changes ASAP, and I also added a new sentence to the overview, so can you check over that
 

Temperley

Banned deucer.
Hey Dank Memer. Amcheck :)

[OVERVIEW]

Good natural bulk and a solid typing allows allow Incineroar to check top threats like Delphox, Houndoom, Cofagrigus, (add comma) and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, (add comma) and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, (add comma) which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular it's weakness to Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is the main move on this set and (The standards say not to mention contentless information or fluff. You should try to be as concise as possible. Besides, this is implied anyway by being the first mention.) provides a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting and alows Incineroar to hard check Ghost- (add hyphen) and Psychic-types Incineroar checks hard. Fire Blast is the preferred Fire-type STAB move, as it does not bring recoil onto Incineroar, which is very valuable so it can last longer into the match to continuously check Pokemon like Sneasel as well as take stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition, (remove comma) and can KO severely weakened or frail opponents foes in a pinch, (add comma) like such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar, (remove comma) and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible, (remove comma) so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro and Cofagrigus with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, (add comma) while othere others like Sceptile get put into KO range by Fake Out. A Brave nature is used so it can to power up Incineroar's Attack while not hindering it's its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, (add comma) is the ability of use and while somewhat situational, it helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Cofagrigus, Mismagius, (add comma) and Houndoom due to the boosted Special Defense from Assault Vest and resisting both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling it's its STAB combination and threatening it out with a Fire-type STAB move. It does, however, have to watch out for Focus Blast from Meloetta and Sceptile, (add comma) or the occasional Power Gem from Mismagius, (add comma) and repeated attacks from Sneasel. It Incineroar also heavily dislikes losing it's its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable match-up against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the opponent foe to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard (If you mention it the first time, say it in full.) removal is very important to help Incineroar perform it's its job as a pivot, (add comma) as it will be switching in and out often (Examples?). Pokemon like Golbat, Hitmontop, (add comma) and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps Hitmonlee and Hitmontop the last two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types, such as Rotom-C, Sceptile, Lilligant, and Vileplume, that can deal with Rock- (add hyphen) and Water-types are also highly appreciated. These pokemon include Rotom-Mow, Sceptile, Lilligant and Vileplume. Vileplume in particular deals with both Incineroar's Fighting and Water weaknesses, (add comma) and Incineroar is able to help with it's Vileplume's Psychic, Ice, (add comma) and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Cofagrigus, Golbat, and the aformentioned Vileplume are also useful. Frail wallbreakers like the aformentioned Hitmonlee and Sceptile as well as Medicham and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon who that use U-turn or Volt Switch like the previously mentioned Rotom-Mow Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set,; (remove comma, add semicolon) however, it brings recoil onto Incineroar (Awkward wording; how about simply "causes recoil [for Incineroar]"), which is extremely unattractive since because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem attractive worthwhile and is a good set in it's its own right, however, (remove comma) but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance, Darkest Lariat, Flare Blitz, (add comma) and Earthquake with Incinium Z to surprise traditional checks and counters like Gastrodon, Seismitoad, (add comma) and Vaporeon by being able to hit them with a powerful Swords Dance boosted Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-move. Will-O-Wisp can be used on some sorts of a support set,; (remove comma, add semicolon) however, this prevents Incineroar from using Assault Vest, reducing it's its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, (add comma) and Jellicent, it struggles against others other Water-types, such as Seismitoad, Gastrodon, Vaporeon, Quagsire, (add comma) and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, (add comma) and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar U-turn upon the switch-in.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, (add comma) coupled with it's its Stealth Rock weakness and vulnerability to Spikes, make makes (Referring to the act of chipping away) it difficult to pivot around during the game.


Please take notice of the different between it's and its; one is a contraction and the other is a possessive.

Also, just pointing out that Punchshroom edited something in his check, so you might want to check that! Hope this helped :)
 
Hey Dank Memer. Amcheck :)

[OVERVIEW]

Good natural bulk and a solid typing allows allow Incineroar to check top threats like Delphox, Houndoom, Cofagrigus, (add comma) and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, (add comma) and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, (add comma) which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular it's weakness to Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is the main move on this set and (The standards say not to mention contentless information or fluff. You should try to be as concise as possible. Besides, this is implied anyway by being the first mention.) provides a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting and alows Incineroar to hard check Ghost- (add hyphen) and Psychic-types Incineroar checks hard. Fire Blast is the preferred Fire-type STAB move, as it does not bring recoil onto Incineroar, which is very valuable so it can last longer into the match to continuously check Pokemon like Sneasel as well as take stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition, (remove comma) and can KO severely weakened or frail opponents foes in a pinch, (add comma) like such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar, (remove comma) and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible, (remove comma) so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro and Cofagrigus with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, (add comma) while othere others like Sceptile get put into KO range by Fake Out. A Brave nature is used so it can to power up Incineroar's Attack while not hindering it's its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, (add comma) is the ability of use and while somewhat situational, it helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Cofagrigus, Mismagius, (add comma) and Houndoom due to the boosted Special Defense from Assault Vest and resisting both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling it's its STAB combination and threatening it out with a Fire-type STAB move. It does, however, have to watch out for Focus Blast from Meloetta and Sceptile, (add comma) or the occasional Power Gem from Mismagius, (add comma) and repeated attacks from Sneasel. It Incineroar also heavily dislikes losing it's its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable match-up against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the opponent foe to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard (If you mention it the first time, say it in full.) removal is very important to help Incineroar perform it's its job as a pivot, (add comma) as it will be switching in and out often (Examples?). Pokemon like Golbat, Hitmontop, (add comma) and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps Hitmonlee and Hitmontop the last two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types, such as Rotom-C, Sceptile, Lilligant, and Vileplume, that can deal with Rock- (add hyphen) and Water-types are also highly appreciated. These pokemon include Rotom-Mow, Sceptile, Lilligant and Vileplume. Vileplume in particular deals with both Incineroar's Fighting and Water weaknesses, (add comma) and Incineroar is able to help with it's Vileplume's Psychic, Ice, (add comma) and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Cofagrigus, Golbat, and the aformentioned Vileplume are also useful. Frail wallbreakers like the aformentioned Hitmonlee and Sceptile as well as Medicham and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon who that use U-turn or Volt Switch like the previously mentioned Rotom-Mow Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set,; (remove comma, add semicolon) however, it brings recoil onto Incineroar (Awkward wording; how about simply "causes recoil [for Incineroar]"), which is extremely unattractive since because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem attractive worthwhile and is a good set in it's its own right, however, (remove comma) but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance, Darkest Lariat, Flare Blitz, (add comma) and Earthquake with Incinium Z to surprise traditional checks and counters like Gastrodon, Seismitoad, (add comma) and Vaporeon by being able to hit them with a powerful Swords Dance boosted Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-move. Will-O-Wisp can be used on some sorts of a support set,; (remove comma, add semicolon) however, this prevents Incineroar from using Assault Vest, reducing it's its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, (add comma) and Jellicent, it struggles against others other Water-types, such as Seismitoad, Gastrodon, Vaporeon, Quagsire, (add comma) and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, (add comma) and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar U-turn upon the switch-in.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, (add comma) coupled with it's its Stealth Rock weakness and vulnerability to Spikes, make makes (Referring to the act of chipping away) it difficult to pivot around during the game.


Please take notice of the different between it's and its; one is a contraction and the other is a possessive.

Also, just pointing out that Punchshroom edited something in his check, so you might want to check that! Hope this helped :)
Temperley Implemented changes, although I kept the Z-move portion because I was told to specify why it could do a large amount of damage to Quagsire.

Also, can you further specify how I can change the wording on the portion where I mention the recoil Flare Blitz brings?
 

Temperley

Banned deucer.
Temperley Implemented changes, although I kept the Z-move portion because I was told to specify why it could do a large amount of damage to Quagsire.
That's fine then, but just one change: Z-move Z-Move.

Also, can you further specify how I can change the wording on the portion where I mention the recoil Flare Blitz brings?
I personally felt the original, "brings recoil onto Incineroar", read kind of awkwardly, which is why I preferred "causes recoil", or even "; its recoil is extremely unattractive / makes the move unattractive...." if you don't want a short clause.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Good natural bulk and a solid typing allow Incineroar to check top threats like Delphox, Houndoom, Cofagrigus, and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as it does not bring cause recoil onto Incineroar damage, which is very valuable so it Incineroar can last longer into in the match to continuously check Pokemon like Sneasel as well as take stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro and Cofagrigus with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, while and others like Sceptile get put into KO range by Fake Out. A Brave nature is used to power up Incineroar's Attack while not hindering its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, while somewhat situational, helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Cofagrigus, Mismagius, and Houndoom due to the boosted Special Defense from Assault Vest and resisting either both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling its STAB combination and threatening it out with a Fire-type STAB move. It Incineroar does, however, have to watch out for Focus Blast from Meloetta and Sceptile, the occasional Power Gem from Mismagius, and repeated attacks from Sneasel. Incineroar also heavily dislikes losing its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable match-up matchup against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the foe opponent (the opposing player does the act of switching Pokemon) to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard removal is very important to help Incineroar perform its job as a pivot, as it will be switching in and out often into Pokemon like Sneasel and Cofagrigus. Pokemon like Golbat, Hitmontop, and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps the latter two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types such as Rotom-C, Sceptile, Lilligant,(AC) and Vileplume that can deal with Rock- and Water-types are also highly appreciated. Vileplume in particular deals with Incineroar's Fighting and Water weaknesses, and Incineroar is able to help with Vileplume's Psychic, Ice, and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Cofagrigus, Golbat, and the aformentioned Vileplume are also useful. Frail wallbreakers like the aformentioned (too far back, usually "aforementioned" works best when referring to the previous sentence) Hitmonlee,(AC) and Sceptile,(AC) as well as Medicham,(AC) and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon that use U-turn or Volt Switch like the previously mentioned Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set; however, it brings inflicts recoil damage on onto Incineroar, which is extremely unattractive because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem worthwhile and is a good set in its own right, but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance, Darkest Lariat, Flare Blitz, and Earthquake Swords Dance / Darkest Lariat / Flare Blitz / Earthquake (slashes for full sets) with Incinium Z to surprise traditional checks and counters like Gastrodon, Seismitoad, and Vaporeon by being able to hit them with a powerful Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-move. Will-O-Wisp can be used on some sorts sort of a support set; however, this prevents Incineroar from using Assault Vest, reducing its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, and Jellicent, it struggles against other Water-types such as Seismitoad, Gastrodon, Vaporeon, Quagsire, and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar use U-turn upon switch-in on their switch.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, coupled with its Stealth Rock weakness and vulnerability to Spikes, makes it difficult to pivot around during the game.
GP 1/2
 
Last edited:
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Good natural bulk and a solid typing allow Incineroar to check top threats like Delphox, Houndoom, Cofagrigus, and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as it does not bring cause recoil onto Incineroar damage, which is very valuable so it Incineroar can last longer into in the match to continuously check Pokemon like Sneasel as well as take stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro and Cofagrigus with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, while and others like Sceptile get put into KO range by Fake Out. A Brave nature is used to power up Incineroar's Attack while not hindering its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, while somewhat situational, helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Cofagrigus, Mismagius, and Houndoom due to the boosted Special Defense from Assault Vest and resisting either both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling its STAB combination and threatening it out with a Fire-type STAB move. It Incineroar does, however, have to watch out for Focus Blast from Meloetta and Sceptile, the occasional Power Gem from Mismagius, and repeated attacks from Sneasel. Incineroar also heavily dislikes losing its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable match-up matchup against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the foe opponent (the opposing player does the act of switching Pokemon) to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard removal is very important to help Incineroar perform its job as a pivot, as it will be switching in and out often into Pokemon like Sneasel and Cofagrigus. Pokemon like Golbat, Hitmontop, and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps the latter two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types such as Rotom-C, Sceptile, Lilligant,(AC) and Vileplume that can deal with Rock- and Water-types are also highly appreciated. Vileplume in particular deals with Incineroar's Fighting and Water weaknesses, and Incineroar is able to help with Vileplume's Psychic, Ice, and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Cofagrigus, Golbat, and the aformentioned Vileplume are also useful. Frail wallbreakers like the aformentioned (too far back, usually "aforementioned" works best when referring to the previous sentence) Hitmonlee,(AC) and Sceptile,(AC) as well as Medicham,(AC) and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon that use U-turn or Volt Switch like the previously mentioned Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set; however, it brings inflicts recoil damage on onto Incineroar, which is extremely unattractive because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem worthwhile and is a good set in its own right, but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance, Darkest Lariat, Flare Blitz, and Earthquake Swords Dance / Darkest Lariat / Flare Blitz / Earthquake (slashes for full sets) with Incinium Z to surprise traditional checks and counters like Gastrodon, Seismitoad, and Vaporeon by being able to hit them with a powerful Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-move. Will-O-Wisp can be used on some sorts sort of a support set; however, this prevents Incineroar from using Assault Vest, reducing its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, and Jellicent, it struggles against other Water-types such as Seismitoad, Gastrodon, Vaporeon, Quagsire, and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar use U-turn upon switch-in on their switch.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, coupled with its Stealth Rock weakness and vulnerability to Spikes, makes it difficult to pivot around during the game.
GP 1/2
Implemented changes Fireflame479 , ready for final GP check
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Great natural bulk and a solid typing allow Incineroar to check top threats like Delphox, Houndoom, and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as it does not cause recoil damage, which is very valuable so its lack of recoil damage lets Incineroar can last longer in the match to continuously check Pokemon like Sneasel as well as take and takes stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, and others like Sceptile get put into KO range by Fake Out. A Brave nature is used to power up Incineroar's Attack while not hindering its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, while somewhat situational, helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Mismagius, and Houndoom due to the boosted Special Defense from Assault Vest and resisting its resistance to either both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling resisting its STAB combination and threatening it out with a Fire-type STAB move. Incineroar does, however, have to watch out for Focus Blast from Meloetta and Sceptile, the occasional Power Gem from Mismagius, and repeated attacks from Sneasel. Incineroar It also heavily dislikes losing its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable matchup against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the opponent to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard removal is very important to help Incineroar perform its job as a pivot, as it will be switching in and out often into Pokemon like Sneasel and Houndoom. Pokemon like Golbat, Hitmontop, and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps the latter two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types such as Rotom-C, Sceptile, Lilligant, and Vileplume that can deal with Rock- and Water-types are also highly appreciated. Vileplume in particular deals withcovers Incineroar's Fighting and Water weaknesses, and Incineroar is able to help with Vileplume's Psychic, Ice, and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Golbat (RC) and the aformentioned Vileplume are also useful. Frail wallbreakers like Hitmonlee, Sceptile, Medicham, and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon that use U-turn or Volt Switch like Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set; however, it inflicts recoil on Incineroar, which is extremely unattractive because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem worthwhile and is a good set in its own right, but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance / Darkest Lariat / Flare Blitz / Earthquake with Incinium Z can be used to surprise traditional checks and counters like Gastrodon, Seismitoad, and Vaporeon by being able to hit them with a powerful Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-Move. Will-O-Wisp can be used on some sort of support set; however, this prevents Incineroar from using Assault Vest, reducing its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, and Jellicent, it struggles against other Water-types such as Seismitoad, Gastrodon, Vaporeon, Quagsire, and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar use U-turn on their switch.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, coupled with its Stealth Rock weakness and vulnerability to Spikes, makes it difficult to pivot around during the game.
 
Last edited:


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Great natural bulk and a solid typing allow Incineroar to check top threats like Delphox, Houndoom, and Sneasel. A high Attack stat and nice STAB combination also allow it to hit typical Fire-type checks like Slowbro, Slowking, and Jellicent for super effective damage. While Incineroar's offensive movepool is not the largest, it has all the tools it needs to act as an effective pivot. However, Incineroar does possess a low Speed stat, which leaves it easily revenge killed by powerful offensive Pokemon like Hitmonlee and Medicham. Incineroar is also susceptible to all forms of entry hazards, in particular Stealth Rock, which hinders it greatly as a pivot.

[SET]
name: Assault Vest
move 1: Darkest Lariat
move 2: Fire Blast
move 3: U-turn
move 4: Fake Out / Earthquake
item: Assault Vest
ability: Blaze
nature: Brave
evs: 252 HP / 252 Atk / 4 SpA

[SET COMMENTS]
Moves
========

Darkest Lariat is a strong Dark-type STAB move that hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as it does not cause recoil damage, which is very valuable so its lack of recoil damage lets Incineroar can last longer in the match to continuously check Pokemon like Sneasel as well as take and takes stress off of hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Set Details
========

An Assault Vest heavily boosts Incineroar's Special Defense, allowing it to sponge hits from threatening special attackers. Maximum Attack investment ensures that Incineroar is as powerful as possible so it can OHKO non-Colbur Berry Meloetta and do as much damage to physically bulky targets like Slowbro with Darkest Lariat. Maximum HP investment helps Incineroar take less damage from the targets it's supposed to check, like Houndoom and Sneasel, so it can switch into them more consistently. No Special Attack investment is required, as Fire Blast scores the OHKO on most Pokemon it needs to, like Whimsicott and Sneasel, and others like Sceptile get put into KO range by Fake Out. A Brave nature is used to power up Incineroar's Attack while not hindering its Special Attack. A Brave nature also allows for a slower U-turn, which is nice for bringing in frailer teammates. Blaze, while somewhat situational, helps boost Fire Blast's power once Incineroar is low on health.

Usage Tips
========

Incineroar can typically switch into special attackers like Sceptile, Delphox, Mismagius, and Houndoom due to the boosted Special Defense from Assault Vest and resisting its resistance to either both or one of their STAB moves. Incineroar can also switch into Sneasel by virtue of walling resisting its STAB combination and threatening it out with a Fire-type STAB move. Incineroar does, however, have to watch out for Focus Blast from Meloetta and Sceptile, the occasional Power Gem from Mismagius, and repeated attacks from Sneasel. Incineroar It also heavily dislikes losing its Assault Vest to Sneasel's Knock Off. Once Incineroar is in against a Pokemon it has a favorable matchup against, proceed to either go for an attack if the opposition lacks switch-ins or U-turn out predicting the opponent to switch out into a counter. Tread carefully when entry hazards are still on your side of the field, as Incineroar wants to preserve as much health as possible to check these special attackers.

Team Options
========

Entry hazard removal is very important to help Incineroar perform its job as a pivot, as it will be switching in and out often into Pokemon like Sneasel and Houndoom. Pokemon like Golbat, Hitmontop, and Hitmonlee all have fairly good synergy with Incineroar. Incineroar even helps the latter two deal with Ghost-types. Wish support from Pokemon like Aromatisse is also highly appreciated, as it relieves pressure off of hazard removal and mitigates Incineroar's susceptibility to entry hazards. Grass-types such as Rotom-C, Sceptile, Lilligant, and Vileplume that can deal with Rock- and Water-types are also highly appreciated. Vileplume in particular deals withcovers Incineroar's Fighting and Water weaknesses, and Incineroar is able to help with Vileplume's Psychic, Ice, and Fire weaknesses in return. Pokemon that resist or are immune to Fighting-type attacks like Golbat (RC) and the aformentioned Vileplume are also useful. Frail wallbreakers like Hitmonlee, Sceptile, Medicham, and Sneasel appreciate the slow U-turn Incineroar provides. Other Pokemon that use U-turn or Volt Switch like Rotom-C and Scyther are great partners as well, as they help form a VoltTurn core.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz may seem like the best option on the Assault Vest set; however, it inflicts recoil on Incineroar, which is extremely unattractive because Incineroar is already a pivot susceptible to entry hazards. Choice Band Incineroar may initially seem worthwhile and is a good set in its own right, but it is almost completely outclassed by Emboar. Choice Scarf can also be used with a Jolly nature to get a surprise revenge kill on Virizion, although this is once again outclassed by Emboar. A Swords Dance set can be used consisting of Swords Dance / Darkest Lariat / Flare Blitz / Earthquake with Incinium Z can be used to surprise traditional checks and counters like Gastrodon, Seismitoad, and Vaporeon by being able to hit them with a powerful Swords Dance-boosted attack while dealing a large amount of damage to Quagsire thanks to the massive power of the Z-Move. Will-O-Wisp can be used on some sort of support set; however, this prevents Incineroar from using Assault Vest, reducing its ability to pivot into Pokemon like Houndoom.

Checks and Counters
===================

**Bulky Water-types**: While Incineroar can beat Slowking, Slowbro, and Jellicent, it struggles against other Water-types such as Seismitoad, Gastrodon, Vaporeon, Quagsire, and the occasional Pyukumuku.

**Fighting-types**: Fighting-types such as Hitmonlee, Passimian, Medicham, Hariyama, and Machamp are able to OHKO Incineroar with their STAB moves. Hariyama in particular doesn't even fear a Fire-type STAB move by virtue of Thick Fat.

**Rock-types**: Rock-types, especially physically bulky ones like Rhydon, can easily come in on Incineroar and threaten it out. They do, however, have to be wary of getting chipped away by Earthquake or letting Incineroar use U-turn on their switch.

**Entry Hazards**: Hazards chip away at Incineroar each time it switches in, which, coupled with its Stealth Rock weakness and vulnerability to Spikes, makes it difficult to pivot around during the game.
Implemented Changes, ready for upload
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top