See title. Metronome (the move) calls another move for use at random. This includes several moves otherwise banned by clauses. Let's look at the odds for SV OU:
Inky didn't mention Shed Tail, which bumps this chance to call a banned move up to 15/577 = 2.599% Metronome cannot call Shed Tail, disregard
Acupressure has a 14% chance to call an evasion boost. Bright powder gives a 10% evasion chance. The chance for Metronome to call a banned move is even lower, but the simple fact is that it's very possible for Metronome to bypass these established clauses.
https://replay.pokemonshowdown.com/gen9ou-2483958070-1pm4v15dllbgkm2qcg2r1dfhrn1q9jwpw
Is turn 6 of this battle something we should even be entertaining? I don't see any good reason why we should.
Metronome can call Acupressure, Fissure, Guillotine, Horn Drill, Sheer Cold, Double Team, Minimize, Hypnosis, Sing, Sleep Powder, Spore, Yawn, Last Respects, and Baton Pass (Dark Void fails for non-Darkrai Pokemon).
This is a 14/577 (total number of Metronome moves) = 2.426% chance to call a banned move on every use of Metronome.
Acupressure has a 14% chance to call an evasion boost. Bright powder gives a 10% evasion chance. The chance for Metronome to call a banned move is even lower, but the simple fact is that it's very possible for Metronome to bypass these established clauses.
https://replay.pokemonshowdown.com/gen9ou-2483958070-1pm4v15dllbgkm2qcg2r1dfhrn1q9jwpw
Is turn 6 of this battle something we should even be entertaining? I don't see any good reason why we should.
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