Surprised no one has made a thread about one of the most used pokemon in Gen IV. This thread is intended to stir up discussion of Infernape's uses in Gen V.
Name: Infernape
Type: Fire/Fighting
Base Stats: 76/104/71/104/71/108
Ability: Blaze - When this pokemon's HP hits below 1/3, it's Fire power increases by 1.5
Iron Fist - The power of punching moves are increased 20%.
Movepool:
New Move Descriptions:
Name: Infernape
Type: Fire/Fighting
Base Stats: 76/104/71/104/71/108
Ability: Blaze - When this pokemon's HP hits below 1/3, it's Fire power increases by 1.5
Iron Fist - The power of punching moves are increased 20%.
Movepool:
Level Up - Lv1: Scratch, Lv1: Leer, Lv1: Ember, Lv1: Taunt, Lv7: Ember, Lv9: Taunt, Lv14: Mach Punch, Lv16: Fury Swipes, Lv19: Flame Wheel, Lv26: Feint, Lv29: Punishment, Lv36: Close Combat, Lv42: Fire Spin, Lv52: [M512], Lv58: Calm Mind, Lv68: Flare Blitz
Egg Moves - Fire Punch, Thunder Punch, Double Kick, Encore, Heat Wave, Focus Energy, Helping Hand, Fake Out, Blaze Kick, Counter, Assist, [M501]Fast Guard, Focus Punch, Submission
TM/HM - TM01 - Claw Sharpen, TM04 - Calm Mind, TM05 - Roar, TM06 - Toxic, TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM26 - Earthquake, TM27 - Return, TM28 - Dig, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM40 - Aerial Ace, TM41 - Torment, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM47 - Ankle Sweep, TM48 - Troll, TM50 - Overheat, TM52 - Focus Blast, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM62 - Acrobat, TM65 - Shadow Claw, TM67 - Get Even, TM68 - Giga Impact, TM71 - Stone Edge, TM75 - Swords Dance, TM78 - Smooth Over, TM80 - Rock Slide, TM83 - Cheer Up, TM84 - Poison Jab, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
Egg Moves - Fire Punch, Thunder Punch, Double Kick, Encore, Heat Wave, Focus Energy, Helping Hand, Fake Out, Blaze Kick, Counter, Assist, [M501]Fast Guard, Focus Punch, Submission
TM/HM - TM01 - Claw Sharpen, TM04 - Calm Mind, TM05 - Roar, TM06 - Toxic, TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM26 - Earthquake, TM27 - Return, TM28 - Dig, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM40 - Aerial Ace, TM41 - Torment, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM47 - Ankle Sweep, TM48 - Troll, TM50 - Overheat, TM52 - Focus Blast, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM62 - Acrobat, TM65 - Shadow Claw, TM67 - Get Even, TM68 - Giga Impact, TM71 - Stone Edge, TM75 - Swords Dance, TM78 - Smooth Over, TM80 - Rock Slide, TM83 - Cheer Up, TM84 - Poison Jab, TM86 - Grass Knot, TM87 - Swagger, TM89 - U-Turn, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM04 - Strength
New Move Descriptions:
Move Name Category Type PP Power Acc Additional Effects
[M501]Fast Guard Other Fighting 15 --- --- Protects your team from priority moves. Will fail if used in succession.
[M512]Acrobat Physical Flying 15 55 100 Allows the user to hit the opposite opponent in a Triple Battle.
[M526]Cheer Up Other Normal 30 --- --- Raises the user's Atk and SpAtk.
[M501]Fast Guard Other Fighting 15 --- --- Protects your team from priority moves. Will fail if used in succession.
[M512]Acrobat Physical Flying 15 55 100 Allows the user to hit the opposite opponent in a Triple Battle.
[M526]Cheer Up Other Normal 30 --- --- Raises the user's Atk and SpAtk.
Comments:
Well it seems my favorite pokemon has been usurped thanks to Speed Boost Blaziken, but fear not fellow Infernape fans! Infernape will still have its uses. For one, it has the immediate speed advantage over Blaziken and it also still has a much wider movepool. Iron Fist now makes Fire Punch base 90 power giving Infernape a much more non-self destructive STAB albeit at a lower base power and without Blaze. Let's not forget the new Cheer Up which boosts Atk and Sp Atk, furthering Infernape's mix attacking capabilities. It's not all easy for Infernape though. New pokemon like the new ghosts Shanderraa and Burunkerru resist both his STABs as well. Infernape though is still a menacing threat that is hard to predict, tread wisely when you face it.
Potential Movesets:
Infernape @ Life Orb
Ability: Blaze
Nature:Naive (+Spd, -Sp Def)
EVs: 64 Atk / 252 Sp Atk / 192 Spd
-Nasty Plot
-Fire Blast/Flamethrower
-Close Combat
-Grass Knot
Set Up MixApe, something Infernape can still over Blaziken. Nasty Plot could be dropped for something like HP Ice for Salamence and the like but you'd sacrifice the stat up. Fire Blast is preferred over Flamethrower because of the sheer power it provides in conjunction with Nasty Plot. Shanderra unfortunately walls every move and just like last gen, Tentacruel and Starmie will still give you problems as well. Speed can be adjusted accordingly, this will allow Infernape to tie neutral max EV +1 Tyranitar.
I would like to include sets that Infernape does uniquely and not outclassed by Blaziken.
Speed tiers can be found here: https://spreadsheets.google.com/ccc...KVVpzRlprMGo4Smc&hl=en&authkey=CJWez7gB#gid=0
Conclusion: What role will Infernape have in Gen 5? Will it be totally replaced by Blaziken? Can it still be viable in OU? What will it now counter? What will it now be countered by?
Well it seems my favorite pokemon has been usurped thanks to Speed Boost Blaziken, but fear not fellow Infernape fans! Infernape will still have its uses. For one, it has the immediate speed advantage over Blaziken and it also still has a much wider movepool. Iron Fist now makes Fire Punch base 90 power giving Infernape a much more non-self destructive STAB albeit at a lower base power and without Blaze. Let's not forget the new Cheer Up which boosts Atk and Sp Atk, furthering Infernape's mix attacking capabilities. It's not all easy for Infernape though. New pokemon like the new ghosts Shanderraa and Burunkerru resist both his STABs as well. Infernape though is still a menacing threat that is hard to predict, tread wisely when you face it.
Potential Movesets:
Infernape @ Life Orb
Ability: Blaze
Nature:Naive (+Spd, -Sp Def)
EVs: 64 Atk / 252 Sp Atk / 192 Spd
-Nasty Plot
-Fire Blast/Flamethrower
-Close Combat
-Grass Knot
Set Up MixApe, something Infernape can still over Blaziken. Nasty Plot could be dropped for something like HP Ice for Salamence and the like but you'd sacrifice the stat up. Fire Blast is preferred over Flamethrower because of the sheer power it provides in conjunction with Nasty Plot. Shanderra unfortunately walls every move and just like last gen, Tentacruel and Starmie will still give you problems as well. Speed can be adjusted accordingly, this will allow Infernape to tie neutral max EV +1 Tyranitar.
I would like to include sets that Infernape does uniquely and not outclassed by Blaziken.
Speed tiers can be found here: https://spreadsheets.google.com/ccc...KVVpzRlprMGo4Smc&hl=en&authkey=CJWez7gB#gid=0
Conclusion: What role will Infernape have in Gen 5? Will it be totally replaced by Blaziken? Can it still be viable in OU? What will it now counter? What will it now be countered by?