Inheritance Inheritance (Roaring Moon and Sheer Force Banned!)

Enamorous being free, how to use it? I think :noctowl: (dual STAB + Tinted Lens) and :clefable: (Life Orb + Magic Guard) sets should be staple but perhaps :braviary-hisui: with SFLO sets can work as well?
 
I think :noctowl: (dual STAB + Tinted Lens)
Enamorus (F) @ Pixie Plate
Ability: Tinted Lens
Tera Type: Fairy
EVs: 112 HP / 16 Def / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Moonblast
- Roost
- Agility
Spread I've been running, speed is for scarf sneasler (the fastest scarf ur reasonably gonna run into a lot), rest put in bulk to live shit and better set up on stuff like hoodra

:clefable: (Life Orb + Magic Guard)
While i think defensive sets are outclassed by EnamT still, i think mglo can be good too, enam has a very good typing for defensive set up so I'm sure its gonna see some viable usage, augustakira and i built a team with this set:
INK BLACK BLOSSOM (Enamorus) @ Choice Scarf
Ability: Magic Guard
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Stealth Rock
- Trick

I think it is a pretty cool set, its a scarfer that's good vs fight spam + most ppl wont assume scarf as it comes in, its got a ton of cool moves it can run too. soft boiled, dual wingbeat, encore, hwish etc. cool set

sflo sucks prolly i cant imagine ever using it over any of the other better sflo:ers we have, uhh qd sets (either scales or oricorio, maybe volcarona or bombee?) will probably be good. if you are real you will run dd stabs roost @ alt donor
 
Team dump time!
Ive built a lot for the inheritour, and i wanted to share a bit


Round 1 VS TTTech (act win >:( )
https://pokepast.es/d670ef4910f23e3c
:baxcalibur: :infernape: :ting lu: :fezandipiti: :sneasler: :blissey:
I had two objectives with this team: try unorthodox removal methods to see if the tier was actually doomed and to run specifically prankster bliss, because i remembered tttech loved those stupid sub qd sweepers and bliss 100% countered them. After trying Cinccino!Lame Ugly Chinese Bootleg Terrakion and concluded that it sucked a lot i decided to instead use a pokemon with charisma. DaBux is a funny pokemon because it clicks Triple Axel, it has high attack, and i get to spam Dabuz copypastas when i use it. Cinccino, despite having a enourmous hole on its coverage (no way to hit steels bc wake up slap is dexited), i think has potential as a donor because Tech Taxel is ultra dumb and most of the steels in the tier either dont resist ice or are weak to knock off, and bullet seed gives you ways to get past water types. Bax, as much as i love the king of new york, might not be it, however. Over Kyurem it only has the attack, and when you have almost 0 useful resistances Kyurem's incredible natural bulk comes in super handy. It also has to gripe with all the classic Taxel pains, every click is a roller coaster, it hates helmets, it REALLY hates flame body, and it wants 3 items at the same time (boots, wide lens, and protective pads). But hes funny, and at the end of the day if dabux and my girl both drowning and I can only save one catch me at my girls funeral chanting KING OF NEW YORK .

Phys def Chimecho!Fezandipiti is the most almost good mon of all time. Its resistances are cracked but its physical bulk is ass for the tier, and everything you need it to check is physical, but you can get by somewhat with the thread of your wet noodle of an stab, dgleam coming from 70 spatk. Its also the worst best wincon, bc people will see it get 2 CM boosts, and see you taunt their walls, and suddenly theyll forget that this thing isnt that physically bulky and that its clicking a 80 bp move with 16 pp from 70 spatk and say "oh shit" and quit the game. its definetly one of the triage checks of all time, which you do need bc triage kiss messes with prank encore >:(

Ting felt ok to use, i do click toxic but maybe i shouldve clicked twave. I still believe in blissey, it has to be one of the better blob sets that isnt stall exclusive, and i cant remember why did i put infernape there.

R1 Game didnt happen, and i 100% brought this vs Batsol bc i wanted to spam dabuz copypastas. but they brought hyper offense ;_;

Round 2 VS damflame 3 (act win >:( )
https://pokepast.es/29ba73c05b154719
:urshifu rapid strike: :barraskewda: :enamorus: :gliscor: :snorlax: :gholdengo:
I wanted to build with trick band ursh round 1 bc hes the sickest guy and a killer of anything fat, but i couldnt find a way to fit it with bax, so i instead saved it for next round. Some might say that band + trick SD might be overlapping, like you have band to break, but you also have trick sd to break, and youre probably right. But i love to have my cake and eat it too, sometimes i wanna just click with no think, and sometimes i have to get the can opener.

I am a hard barraskewda believer. Its faster than sneeze ler, it has a higher attack than chien pao, and it gets to click good buttons with cinderace/meowscarada donors? How is this not the best pokemon in the tier. I chose cinderace over meow on this team because it better stacked checks with water ursh so that it can help chip tricked walls easier, and zen headbutt hits toxapex supereffectively, which resists all of craw!ursh's moves.

Enam is very much an arbitrary special attacker wincon. Sub CM is a special wincon that owns av cyclizar guys, and it is the shiny new toy in town. Maybe Mglo would fit better here.

I still wanted to try unorthodox hazard removers this round, and i decided on The tried and true Brambler. Ive shied away from using The Brambler on balance until then because i wasnt convinced that gholdengo's raw bulk and defensive profile could fill the defensive core of a balance team, but it dont matter. The Brambler is the best pokemon in the tier, holy shit. INSANE progress maker. I already thought The Brambler was a great pokemon before the tour, and i somehow my opinion on it got even BETTER after.

To complement The Brambler. I added Av Lax and Sqwak!Gliscor. Av lax is so much cooler than standard goodrah, because it gets to click buttons hard. Sqwakibility is the stupid bird that I hate. Why is gamefreak so mean to not give it defog. or any moves. or to at least give roost to any of the other intim birds still in the game. It, sadly, is the only guy left who learns pivot+recovery+intimidate in the game, so it filled the exact holes The Brambler needed filled.

r2 once again didnt happen >:(, but i did bring it r3 vs bijou, where i brambled super hard and i got sqwak glisc to do more progress than aaa corv does on average, and then later I brought an edited version of this team with florges over snorlax to cover the glaring mixed breaker weakness of this team vs Batsol on grands, and I got the worst matchup ive ever seen in my life, damn. This is why i should have trick scarf over trick band.

Round 3 VS Bijou (W)
https://pokepast.es/f9c46881252548d2
:deoxys speed: :kyurem: :sneasler: :gholdengo: :primarina: :landorus therian:

This is the week Mbounce and GaG was banned, but the ban wasn't going to be active until next week. Still, me and bijou gentlemen'd to play without it. And after weeks of talking about how cool id be to run suicide hazard leads without fearing that ill thud into some stupid Mbounce goober how could i not build with it. Skarm!DeoS is hazard lead DeoS from OU but with built in focus sash and a way to pivot into something else. Red card bc if you spin vs red card you dont remove hazards and its a emergency anti setup. Do keep in mind that red card doesn't work if you use knock off vs it, and that it cant take enough from goodrah spin to then self destruct with steel bean

Kyurem is there because the common counterplay for mixed kyurem is to switch around until it clicks a bad move, i wanted a fast mon that clicks uturn real good so i chose sneeze, triage primarina is the only way i could think of of not losing to specs darkrai, and proto LandoT is a wincon breaker thats real scary and not weak to triage. From a of these 4, id go on to look for replacements for sneeze and lando because both of them have as checks pokemon that arent vulnerable to spikes (flying types). For sneeze id end up going to Meow!skewda (lets go love the fish) specifically over ace because taxel scares flyings more and knock removes boots. And as for landoT i have yet to ideate a good replacement thats as scary as Mr Ou and also doesnt lose to dkiss.

Regen Taunt Ghold is a spinblocker that doesn't need to click recovery all the time and with taunt it also serves as a triage counter. Its pretty cool. It turned out to be the gamewinner vs bijou in game 2

Semifinals VS Akira (W)
https://pokepast.es/a4fcbaf1cc008485
:kyurem: :Enamorus: :Darkrai: :Toxapex: :Gliscor: :Snorlax:
This time i wanted to try to redo an older concept for a team, where i stack like stupid special breakers and surely you cant hard counter all three of them. Its Tauros!Kyurem, you know em you love em, I have already said everything I have to say about specs darkrai in at least two posts, and MGLO Enamorus has Psyshock to donk on any poison type you might try to use to check it. No fighting move on it makes switching your av into it all the more alluring so that you can knock it.

I cant remember exactly where i got the idea that ngas fog was good, but its definetly mighty fine. Weez!Pex has cheating move in wisp and ultra broken ability Ngas. Its rancid wafts carry the set hard, and it also has synergy with the offensive core because it pressures the regens that so often switch into my special attackers just by existing, and it can click defog. The idea was to stack mid hazard removal options so that i always have an out vs hazard spam, but pex ended up being pretty solid, and otherwise this team has a pretty awful matchup vs triage, so maybe i should either run like power whip/supercell slam on Lax or maybe gunk on pex because weezing doesnt learn Pjab.

I lost game 1 because a wisp miss tilted me so much i didnt think that i should fog the tspikes as insurance vs half of their team, but i still managed to show up for game 3. I didnt expect ngas pex to be such a competent check to guts ground types. It also made an appearance vs batsol

And I think it might have cost me the set. I was tired and not particularly inspired that week. And got my ass promptly beaten

Fight spam (original mix)
https://pokepast.es/36164323db782679
:great tusk: :sneasler: :iron hands: :enamorus therian: :goodra hisui: :iron crown:
and Fight spam (fish mix)
https://pokepast.es/f28fa9b04df6d5f0
:great tusk: :barraskewda: :iron hands: :enamorus therian: :goodra hisui: :iron crown:

The original idea for this team came to me when i was playing ladder and lost to three teams in a row that wouldve gotten melted by guts big donphan, so i got mad and built a fire team. Big donphan and its complementary fast banded fighting type, be it sneeze or Hjk Cinderace!skewda, can pick apart teams with dummy ease, and you have a solid defensive core that helps that get done. You already know I love Harc!Metal Hariyama, GoodraH is goodrah. Enami T is the generic ground immunity you need to run with big man. Unaware + Cm gives me some scenarios where i dont instantly lose to quiver dancers that AI cobalion cant setup on (most of them), and it has knock bc its knock. AI cobalion is a pokemon that can win vs triage primarina 100% of the time. As a wincon its lousy, but it does its job.

I first brought it vs Bijou game 1 during round 3 because i knew that bringing Hstack HO game 1 would be too obvious. After I lost to opposing sneasler i came to terms with this team's awful matchup with Non choiced sneaslers, so I of course went back to the fish!!! lets go baby fishy time funny fish lets go love the fish. And it did a lovely work vs akira game 2.


Conclusions from the Tour:

:sv/gholdengo:
the brambler (Gholdengo) @ Leftovers
Ability: Infiltrator
Tera Type: Steel
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
- Strength Sap
- Rapid Spin
- Shadow Ball
- Spikes

This set makes Gholdengo S tier. Its so cracked, its amazing at setting hazards, great at keeping them, and pretty good at keeping them away. Insane role compression and having all of it on one slot is so big. Gholdengo has many great sets, but this one stands above all of them hes so good.

:sv/barraskewda:
Cinderace (Barraskewda) @ Choice Band
Ability: Libero
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- Zen Headbutt / Gunk Shot / Sucker Punch
- U-turn
fish (Barraskewda) @ Choice Band
Ability: Protean
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Flower Trick / Play Rough / Switcheroo
- Knock Off
- U-turn

Band protean fish is pretty good, you guys are just mean. The tier has yet its "old reliable pivot scarfer that you can send and click uturn for free because it threatens everything", so far all contenders ive seen, such as perr!sneasler and clawitzer!darkrai, have had some pretty glaring matchups they cant cover. Barraskewda still fills this niche in a way. While slow for a scarfer, it is still faster than every other unboosted pokemon in the tier, and its pretty strong and has some real nice buttons it can click. It has 0 defensive utility and it explodes to a light breeeze, but its a fine mon.


:sv/enamorus:

Enam still has a lot of potential to show. Between the many byes and act wins and overprepping from many players, i feel like enamorus is super underexplored. As a real offensive fairy type, it has a lot of potential sets we have yet to run; heres a toxic qd ssap set ive thought about for a bit. I never built/found a good place to use it, but maybe its super broken, maybe ill call for every unaware corb in existence. We will truly find out just how good it is on OMPL, which is looking to be a juicy juicy tournament.
 
Not trying to bash a set I haven't tried but what does Toxic hit specifically? Steels and Poison-types are immune, so it offers poor type coverage, so I have to conclude this set either really hates Fire types or you're aiming for some bulky Pokémon. I'm just curious which it is, or if it's something I hadn't considered.

Unawares and anything fat that it can hit. Ideally you can just setup on the steels of the tier with your broken moves ssap and qd and then hit them with your stab. Maybe its good, or maybe ill summon an army of heatrans on me
 
Thank you everyone for having completed the tier survey. We've had a total of 20 different player votes, so let's dig into the
SURVEY RESULTS!

"On a scale of 1-10, how enjoyable do you find the current metagame?"
Enjoyability all.png
Enjoyability qualified.png

Average score (everyone): 7.4 (+0.92 over 1st survey)
Average score (qualified): 9 (+1.5 over 1st survey)

That's really high. We are glad you like the meta!

"On a scale of 1-10, how competitive and balanced do you find the current metagame?"
Competitiveness all.png
Competitiveness qualified.png

Average score (everyone): 6.9 (+1.27 over 1st survey)
Average score (qualified): 8 (+2 over 1st survey)

This is pretty high, and much better than last time.

From these results, we'll likely keep the meta as it is currently until the end of the OMPL XII; if it's not broken, don't fix it.
But we'll be on the lookout for small changes that could be done afterwards to keep making the meta even more enjoyable and competitive.

Kyurem all.png
Kyurem qualified.png

Average score (everyone): 3.1
Average score (qualified): 3

Fairly high scores from both groups, Kyurem is certainly a strong presence in the meta, and we'll keep watching it closely. Additionally, it shows a lot of untapped potential in Aurora Veil teams, which have become much better since weather has been reduced to sand and snow. So we might not have seen the full scope of its power yet, and OMPL XII might change that decisively.

Iron Hands all.png
Iron Hands qualified.png

Average score (everyone): 2.75
Average score (qualified): 2.2

The big guy doesn't seem too overbearing for now. While it is notorious for its ultra solid defensive sets, it can also be a very strong wallbreaker, and has great donors like Arcanine-Hisui that can go both ways, giving it some unpredictability in a vacuum. In actual play though, nothing like that has stood out. It's also healthy enough for the meta since it keeps in check some of its hardest physical hitters.

Triage all.png
Triage qualified.png

Average score (everyone): 3.35
Average score (qualified): 2.4

Triage is a bit divisive score-wise, but I think everyone will agree that it's really good. Before its introduction, I personally felt Roaring Moon was broken, and Triage managed to fix that issue while also being a good option to deal with other major threats like Urshifu-RS and Great Tusk. Due to its somewhat limited counterplay (mainly in the form of Taunt/Encore, RegenVest + SE moves, winning the setup war, offensive pressure, and some Unaware mons), a suspect test has decent chances to happen in the future.

Urshifu all.png
Urshifu qualified.png

Average score (everyone): 3.45
Average score (qualified): 2.2

Somehow even more polarizing than Triage, Urshifu-RS, especially its Crawdaunt donor set, puts quite high pressure on all playstyles, being able to run CB sets, SD + Aqua Jet sets, and especially DD + Taunt/Sub sets all really well. On the other hand, it's not too fast before DD, and has solid checks like Toxapex, Primarina, and Iron Hands. That being said, teams relying only on a single one of these may see their check worn down and removed by the Fighting Spam offense archetype that has become really strong recently, with little counterplay possible. OMPL XII players might find some creative ways to make the archetype more manageable, so we'll keep a close watch. A suspect test has good chances to happen in the future.

Tusk all.png
Tusk qualified.png

Average score (everyone): 2.45
Average score (qualified): 1.8

Both general and qualified players seem content with Great Tusk's position in the meta for now, so action on it is unlikely.
As for why it's here, it's because the Guts + SD set has very limited switch-ins, so we were concerned about it being potentially too restrictive for more defensive teams, as well as offensive teams with the now reliable Sticky Web support.

TArrows all.png
TArrows qualified.png

Average score (everyone): 2.85
Average score (qualified): 2.4

Neither of the groups seem too concerned with Triple Arrows for now. And as long as it is stays a worthwhile tradeoff between competitiveness and enjoyability, we are fine with it too. Especially since running it means not running Close Combat, which is an opportunity cost in itself.

Hazard stack all.png
Hazard stack qualified.png

Average score (everyone): 3.045
Average score (qualified): 2.8

If you believe hazard stacking is a problem, what specific part do you think should be looked at?

We've had three mentions of spinblocking/Gholdengo, as well as one of Sticky Web.

Hazard stack remains strong. We hope that the recent bans on Good as Gold and Magic Bounce, that didn't take effect until three quarters of the votes were sent, will lower that score further in the future. If it proves too centralizing anyway, we'll have to pick one of the two big options: Action on Gholdengo, which removes the main culprit but leaves the many other splashable ghosts like Annihilape and Spiritomb. Or action on the hazards themselves, which is unheard of as far as I know.

And from the inheritour players:
Enamorus qualified.png
Enamorus all.png

Average score (qualified): 2
Average score (everyone): 2.83

To quote Schpoonman, "Enamorus didn't really do a damn thing all tournament", and this seems to reflect in the player votes. Still, it's fast, strong on both aspects, has plenty of switch-in opportunities thanks to its typing, and can setup on Cyclizar inheritors lacking Iron Head, so it's probably going to shake up the meta a bit.

Is there anything else you think the council should look at?
Lokix, Unburden, Taunt, and Goodra-Hisui have been mentioned once each.

All of which are certainly good! Well, Don will perhaps disagree on Lokix, but shrug. The results appear more heterogeneous than last survey and its multiple mentions of Revival Blessing and Frosmoth/Quiver Dance, which is a good sign. In any case, we'll keep all of those answers in mind.

Is there anything you think should be tested to be unbanned?
Scream Tail has been mentioned twice, Cresselia and Enamorus once each. (the latter is free now!)

Because of its combination of excellent bulk, solid defensive typing, STAB on Stored Power and Draining Kiss/Moonblast, and immunity to Dragon Tail, Scream Tail is unlikely to be freed. But Cresselia is being negotiated, so stay tuned.

And now the most important question of all,

Have you seen a cute animal recently?
16 people have answered yes :), 3 people have answered no :(, and someone left their answer blank. Maybe that last player met the famed rabbit of Caerbannog and wasn't too sure.

Hope this has satisfied your curiosity, and see you soon.

Special thanks to my esteemed BijouMode and pannu for proofreading, and late thanks to our historical top ladder player CoolTrainerGary for his amazing help with our viability rankings, it's thanks to him that the meta got so much better.
 
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After seeing various people's comments on the state of the meta in Inheritance, I wanted to make a few comments on it, not as a council member but as an individual. Mainly, discourse has been focusing on two things that are currently quite contentious, the move Quiver Dance, and the ability Neutralising Gas.

First of all, I would like to address Neutralising Gas, which has the effect of turning off all abilities, with its main use being to deny Regenerator recovery from the regenvests that are found on almost every team reducing their efficacy in checking special attacking threats and putting them on a timer. Obviously, it also has its other benefits such as turning off a myriad of other useful abilities, however, where it becomes controversial is in its interactions with Regenerator Pokémon, and in how, with Weezing-Galar's large movepool, it has a significant amount of utility outside this role, being able to afflict statuses such as burn or toxic, remove hazards with Defog, and recover (partially) with Pain Split.

In my opinion, the main reason why Neutralising Gas isn't broken is because of its lack of reliable recovery, only having access to Pain Split and Rest. This greatly reduces its longevity, reducing its efficacy as a defensive mon, and leading to it being overly pressured when attacked. While, yes, these Neutralising Gas are can become harder to combat when more defensive teams are used, I find even on stall, there are enough tools to limit them. An example of a team dealing with a Neutralising Gas mon relatively easily, can be found in various replays from OMPL Weeks 1 and 2 such as this one where, by keeping offensive pressure up and playing proactively, Neutralising Gas had relatively little effect on the game, or in this one, where the relatively unorthodox ability shield was used to counter the effects of Neutralising Gas. These are just examples of how to check it, with other methods being to tech certain moves onto your Regenvests, such as Overheat for the most common Neutralising Gas user, Gholdengo, something that has relatively low opportunity cost and is pretty straightforward to do.

In conclusion for Neutralising Gas, while it is very effective in what it does, which is putting pressure on passive play, it can pretty easily be played around, and in my opinion doesn't pose large enough of a threat to be banworthy.

Now, onto Quiver Dance. This has been discussed due to how incredibly easy it can be to set-up a few Quiver Dances and snowball into a victory. However, I think that the view of the sweeping potential and Quiver Dance as a whole is largely overrated and was mainly made by two games in particular, Replay 1 and Replay 2.

For Replay 1, on turn 17, an Oricorio-Pom-Pom!Archaludon comes in, and through a combination of using Quiver Dance, Revelation Dance and Alluring Voice, breaks through the team enough as to where an ESpeed Ursaring can clean up. This is not a display of Quiver Dance's brokenness for two reasons. One, the Quiver Dance Archaludon could have relatively easily have been played around by utilising the Goodra-Hisui more, PP stalling / chipping the Archaludon down by repeatedly attacking it, instead of sacking two mons for no reason. However, this shouldn't be a team's only way of beating Quiver Dance strategies, so my second point is the teambuilding. Dragon Tail on a regenvest shouldn't be a team's only way of dealing with special setup as then that leaves a team incredibly susceptible to not only substitute strategies but also Fairy-type setup, meaning that the teambuilding here was lacking, as there are common Pokémon such as Skeledirge!Gholdengo which completely beats most setup, or simply slotting any other phazing, to check any setup would have worked here. This loss wasn't because of Quiver Dance's brokenness but instead because of a lack of metagame knowledge and execution in-game.

Regarding the second replay, on turn 12, a Volcarona!Heatran switches in with the moveset, Quiver Dance, Flamethrower, Whirlwind and Giga Drain, which through the next 30 turns, sweeps the team. Once again, this just isn't a display of Quiver Dance's brokenness as, the thing is that the lack of Dragon Tail on Goodra's moveset leaves the team susceptible to any special attacking setup that can hit Corviknight for a good amount, as while Heatran would be able to phase Goodra out before it could be Dragon Tail, it can't do this forever, and it doesn't win 1v1. This loss was not due to Quiver Dance being unbalanced, but because the team was insufficiently built to deal with most special setup Pokémon.

What I would like to say in conclusion is that, while Quiver Dance is definitely a powerful strategy, and one to be wary of, its counterplay generally overlaps with the counterplay for most other special attackers and special set-up in the tier.

However, there is something that utilises Quiver Dance which I think is 100% banworthy. Oricorio. To try and keep it brief, in my opinion, the combination of Quiver Dance, Roost, Taunt and then a move of any type, combined with the fact that it can viably run Substitute, is incredibly uncompetitive, and should be removed from the tier. However, this is isolated from Quiver Dance as a whole, which I think should stay.

tldr: Neutralising Gas and Quiver Dance are balanced and the examples that might show it to be uncompetitive aren't there.

It would be helpful, and add to the transparency of tier discussion, if instead of venting in the tournaments channel, people tried to educate themselves on the tier and express their views here, to make discourse easier to follow and more constructive.
 
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hello i have been building inheritance teams for ompl, both for myself and helping a few others, and it's pretty clear to me that qd is at minimum an unhealthy element that does not belong in the tier.

building with random qd mons makes it quickly apparent why it's somewhat impossible to consistently account for. the main responses in the tier for special threats are regenvest, unaware, and just raw spdef stats. the former two are commonly incapable of handling qd as they have poor options of threatening bulky mons behind a sub. responses like haze clod donor or dirge donor are significantly less reliant when they have a type disadvantage, an example of this would be walking wake @ masq can just qd on bulky waters infinitely then spam energy ball until drop/death. offensive options like prio are, once again, really unreliable with type disadvantage or just raw not dealing enough to legendary bulk mons that now randomly have qd (shoutouts zapdos arch).

the core issue is that there are innumerable viable qd users. the usual responses are unreliable so it's pretty hard to say u have a concrete response on any given team. you cant even bank on offensive counterplay as several qd mons at +1 outpace the entire relevant metagame while still taking zero dmg from any relevant prio. any mon with decent bulk, a speed tier that's halfway decent, and a spa stat above 100 can easily run qd. every mon provides sub and u can easily find some acceptable two attack combo that hits every potential rk mon u need to hit as long as u passively wall defensive responses (much easier done than said).

while oricorio is for sure the best donor, i dont really think it's the only problem. most qd mons have unique options (volcarona gives good coverage and flame body, venomoth gives tinted, masq has servicable coverage and intim, ribombee gives a free cloak, bellossom gives sap) and banning oricorio does very little to address the core issue that way too many mons can run qd effectively. keeping qd in the tier just incentivizes spamming several special wincons w one or more qd mon(s) that punish any attempt to check the other special wincons.

briefly, i think neutralising gas is pretty blatantly bad for the tier. a lot of the arguments for it dont hold when u just give it to a mon that's not gholdengo. mons like iron moth, darkrai, gmolt, enam, etc all function pretty well as offensive ngas mons that easily deny regenvest. split not being 100% consistent isnt super relevant, as long as the mon can swap in on fairly passive regenvest mons it functions fine, but also split is fine.

this meta is a nightmare to build and play because when it is trending towards balance v balance it's these nightmarish hazard interactions where u hope ur setter/removers just hit good MU. the rest of the time it's just fishing with random bullshit praying u dont run into random ass defensive interactions. i dont really know the long term plan for correcting this but it's pretty clear to me that the short term approach should be banning rlly unhealthy enablers like qd/gas/garg and potentially freeing some dynamic hazard options like mbounce (who cares about espeon donor??). i get that the ladder is dead but oms need active tiering and waiting until the cheese in the tier runs rampant in ompl is far from ideal. the tripster out
 
You had me up until you suggested bringing back Magic Bounce. "Dynamic hazard option" is a hell of a way to describe being able to almost always block hazards (Stone Axe isn't real) with zero warning, until you don't and now you're back to square one. But again, with GaG gone and Ghost-types visible on preview (fuck Tera) hazard stack is still strong but far from broken, and MB has way too many other problems attached to it as a defensive and offensive tool to bring back to fix a problem that doesn't exist.

Also, Espeon was the better Magic Bounce donor with its access to instant recovery. Hatterene had physical options that never saw use and Nuzzle, but Espeon still had Thunder Wave if you really wanted to paralyze something.
 
even with my lack of metagame knowledge and suboptimal play i still lose a lot from random arch being able to set up for free and damage my only check heavily, and even if it went down then any of the mons in the back cscl had just cooked from there. even with qd being a commonly run set u rly do have to pray you don't load into a donor that has the capacity to autowin. there's enough variance between the pokemon that learn the move, while all of the common ones have measures to just outlast/beat would-be answers. most unaware donors are fairly passive which autolose to anything with ori! + sub + taunt, with the exception to this being skeledirge, whose usage directly correlates with more qd variants rising as it does not give as much general utility as other unaware mons (no hazards or toxic mainly). prankster encore blanks into any dark type (gmolt). as of rn this tier feels rly matchup fishy anyways and not doing anything when the most people are playing the tier is a waste when we could see a lot more great development this tour. i do think sflo and ngas are also inherently bad for the meta right now but that's another post entirely.
 
ya hallo, we have banned some stuff

1717862270047.png


Oricorio, Kyurem, and Neutralizing Gas are now banned from inheritance! dhelmise to implement

If you've followed inh in ompl you've probably seen people complain about quiver dance, you may also see that we didn't vote on quiver dance this slate. The council came to a consensus that banning Oricorio would be sufficient enough in alleviating pressure in the builder. Revelation Dance letting anything QD with a reliable 90bp stab move is kinda nutty, and its also only QD mon with access to taunt, which shuts down set up in the form of unaware, haze, and prankster. Furthermore it also has substitute and access to reliable recovery, making it even more tricky to deal with. We will however keep a steady eye on Quiver Dance in the future, and if it proves to still be too much we will QB it.

Kyurem was banned because it is a crazy strong mixed breaker, vew few things safely switch into sflo + close combat or mglo + focus punch, we've even seen iron head ran for AV fairies. Kyurem can also run other sets, to mention a few there's technician triple axel, qd ice scales, and sd slush rush. We hope that banning kyurem will make building easier as there's now more blanket checks to special breakers you can run.

Lastly, NGAS was banned because it warped the builder too much, in a metagame that relies so much on abilities. Being able to neutralize (haha) pokemon that rely on their abilities like Protean, or Scrappy is incredibly unhealthy. Specifically disabling Regenerator is an incredibly skill-less way made it unhealthy, RegenVest is such a huge part of our metagame as its the best way to handle the plethora of offensive threats that can be run in the tier, from SFLO Breakers, to Triage Prim, or QD spam teams. Being able to force progress on the opposing RegenVester by just swapping in a ngas mon is incredibly cheesy, by rule of thumb if something can easily enable a worse player to beat a better one it should probably go, which is the case for ngas.

we will keep a close eye on the metagame during the rest of ompl as this is an excellent opportunity to view people play and build the tier at a (semi) high level
 
Any tips for making stall teams for inheritance? I usually make offensive teams but I’m trying to try something out with wonder room:

(F) Chansey @ Eviolite
Ability: Regenerator
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wonder Room
- Knock Off
- Recover
- Night Shade

Gholdengo @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Recover
- Rapid Spin
- Haze
- Flash Cannon

Muk-Alola @ Black Sludge
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Toxic
- Earthquake
- Recover
- Spikes

This is what the team looks like right now but I have trouble thinking of what to put next, given that abilities that would work well with this team have mostly been banned ie., Magic Bounce, Neutralizing Gas which it’s donor has good utility (it has levitate, Toxic Will-O-Wisp and other good moves for :Gholdengo: such as Shadow Ball and Defog but it doesn’t have that much of reliable recovery in just Leftovers and Pain Split and Defog gets rid of BOTH hazards. I’ve been thinking about it but I’m not sure yet) and I’m not good at team building. And I don’t know what other mons could benefit from Wonder Room.
 
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With OMPL nearing its end, I believe its time to update resources:

For starters, the samples have been updated, and we're open to submissions. We invite everyone to post here about the teams you wish to submit. The VR and other potential resources will be done later since OMPL hasn't finished yet, and becuase...

Inheritance is suspecting Quiver Dance! I command you to ladder right now.

Lastly, to clean up tiering inconsistencies, Ceaseless Edge will be banned, and Samurott-Hisui will be freed. Ceaseless Edge was the main contributing factor to its ban, and Its believed that without it it isn't a particularly solid donor. And of course as a Inheritor it's a joke.

thank you dhelmise in advance for implementing the changes
 
(Warning, this post contains lots of stall)
OMFL ended (The OMPL little league) so I guess it's okay to share my teams now, went 6-1 and had fun playing this meta competitively. Had a lot of fun building stuff by myself and tested stuff with multiple OMPL players (but also winged it a couple of weeks).

Click mons for teams!

Week 1: :ting-lu: :florges: :gouging-fire: :blissey: :corviknight: :skeledirge: (W)

Replay: https://replay.pokemonshowdown.com/smogtours-gen9inheritance-773074?p2
My trademark stall in the format since Neutralizing Gas is banned this one still stands. Mostly SFLO proof thanks to Florges and Skeledirge and Fur Coat Ting-Lu is SO SO SO FAT and with Rocky Helmet it punishes physical attackers very well, the Curse set is to give it a Dondozo flavor and crush the hopes and dreams of physical attackers. I love Ting-Lu and you should too.

Week 2: :gholdengo: :great-tusk: :roaring-moon: :ogerpon-hearthflame: :deoxys-speed: :thundurus: (L)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2141026241?p2
Webs with Taunt Gholdengo to prevent Defog and to soak Rapid Spin/Paralyze the regenvester. Strong breakers that unfortunately fell apart because I ran Axe Kick instead of Taunt on Roaring Moon. Seriously, why do I do that?

Week 3: :ting-lu: :blissey: :corviknight: :gouging-fire: :skeledirge: :fezandipiti: (W)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2147809288?p2
Week 1 Stall with some different changes like Spikes Corviknight and Ice Scales Blissey. Fezandipiti is here over Florges only to absorb Toxic Spikes.

Week 4: :enamorus: :tinkaton: :great-tusk: :ogerpon-hearthflame: :roaring-moon: :jolteon: (W)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2151857335
Quiver Dance don't go you're so broken...
Anyway just a cool screens team with an rng Great Tusk set and a really weird unburden Roaring-Moon set with Ogerpon to break fat and Enam to do funny Ice Scales things.

Week 5: :enamorus: :roaring-moon: :palossand: :goodra-hisui: :zapdos: :sneasler: (W)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2155877513?p2
I built this with Tinted Enamorus in mind, the idea is to calm mind on the regenvest Pokemon and just snowball since the special wall on most teams can't beat it. Zapdos is the MVP because I noticed my opponent would bring Landorus every game and it was a nice check, the rest is just strong teammates. Sneasler is here instead of something else to absorb Toxic Spikes.

Semis: :gouging-fire: :roaring-moon: :deoxys-speed: :landorus-therian: :primarina: :sneasler: (W)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2160481756
I stole my opponent's last team against me for funsies, except changed the Roaring Moon set (I don't have their exact paste so I probably changed a few things besides that. I was running out of ideas so I thought why not make them deal with their own broken annoying team. Primarina is pretty good, after having a bad start Prim + Tinted Roaring Moon were able to break the rest of the team. This team should have taunt instead of axe kick roaring moon because taunt is a lot better and I'm incapable of using good sets.

Finals: :blissey: :annihilape: :gholdengo: :zapdos: :goodra-hisui: :gouging-fire: (W)

Replay: https://replay.pokemonshowdown.com/gen9inheritance-2164365566-5dxuq0kanpfwswqwp16hlrh4vpm9fvbpw?p2
This team was suggested by cscl, my only change over it was Zapdos instead of Corviknight to better handle Galar Zapdos which my opponent brought last time I played them, along with walling most Great Tusk and Landorus sets. I don't have much to say about it, but the stall team was really strong with spikes and 2 Ghost Types to block spin.

Overall, I ended up bringing a variety of teams but mostly Hyper Offense since it was fast and easy to click/make and Stall. This pool probably isn't as competitive as the main OMPL pool but I'm sure a lot of them were supported by Inheritance mains and it was cool to see teams outside the ladder for once.

Annnnd that's about it! Just kidding.

One last thing. This mon is owed a MASSIVE apology after it being shut down in the OMs discord:
:sv/skeledirge:
Skeledirge @ Assault Vest
Ability: Regenerator
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
Rapid Spin
Overheat
Knock Off
U-turn

"But Byleth, it's rocks weak!!! Therefore unusable!!!!" Yeah, except the fun part is that most Stealth Rock Arcanine inheritors actually cannot do a single thing to this regenvester unlike others, ones like Iron Hands or Gouging Fire cannot touch Skeledirge due to the former using Close Combat and the latter using Heat Crash, and the fire typing prevents Will-O-Wisp from hampering your regenvester. The SpD on skeledirge is not the greatest but that is made up for by resisting Ice Fire and Fairy, and being immune to Fighting which is huge because a lot of Sheer Force and Magic Guard breakers run physical Fighting coverage to nail certain regenvesters and that is just not an option vs Skeledirge. STAB Overheat is also very good at deterring Gholdengo from spinning against you. I think this mon has a niche (very special shoutout to Dunfan for recommending this to me, this mons been very great), it definitely seems viable over other options (mostly on stall to cover the special defense threats Skeledirge won't wall by itself), that is all. Byleth out.
 
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Hi all, now that ompl has concluded & results of the QD suspect has been decided, were putting out a tiering survey to gauges people's opinions on the tier and what we as a council should focus on going forwards.

SURVEY LINK HERE!

Also we're happy to announce that CoolTrainerGary will be joining us on the council, he is one of our most active, successful and dedicated players so it only felt right to put him on.​
 
With OMPL over i think its time to dump all my builder into the world.
Unlike most, I was in the curious position of being in the same team as another high caliber, 5-win-minimum inh player, BijouMode, so i didn't actually have to play all the weeks. It was cool, because it meant i didn't have both the burden of building an inh team and Convection in my mind for 2 months straight, but it was also kinda lame, because I like to play, and i had to split my time and argue with bijou about it. Either way i had a great time, and ill give my full shout outs on a different post. For now, the teams

Week 3: :urshifu rapid strike: :ogerpon hearthflame: :primarina: :iron hands: :goodra hisui: :gliscor:(W) (improved version)
I wanted to build fightspam for the week, since i love fightspam and its funny and great and whatnot. I eventually found out that Firepon :ogerpon hearthflame: worked better in this team over the other fighting type so i changed it. TrickScarf SD Water ursh :urshifu rapid strike: is an incredible set that im surprised wasnt used more often in the tournament. Its a fine scarfer, but at any point you can cripple any stupid check with trick and then start swinging with it. Primarina :primarina: is a secondary form of speed control that also checks opposing water urshs. Prank Big Man :iron hands: is my way to blanket most qd idiots, and even when its not doing that no offensive pokemon likes twave. The GoodraH :goodra hisui: has Supercell Slam to supposedly check primarina, and thank god i didnt face one in tournament, because it does not work at all. Thats why there is an improved version besides it. Gliscor :gliscor: is a pokemon i used in this team.

This was an easy win, and part of one of the most washed seasons a player has ever had, my god. Anaconja's games just make me sad :(

Week 5: :zapdos: :heatran: :snorlax: :gliscor: :roaring moon: :iron hands: (L)
By week 5 outcry about Quiver Dance had been going on for a while, and a lot of the council was like "yeah but that was not good counterplay and you couldve played better and blablabla", so i decided to actually take the matter into my hands and get some conclusive evidence myself. "If 1 qd mon is so broken, then two will be extra broken!" was my logic with this team. I have two mono attacking quiver dancers (:zapdos: :heatran:) each with different status that can help the other fish for setup opportunities. I coupled it with my standard defensive core, (:snorlax: :gliscor: :iron hands:) and a very explosive Paldean Mence :roaring moon: set that has priority. The metallic hariyama :iron hands: has the big brain choice of stone edge instead of any fighting move because regardless of what you run, you'll never want to actually click your fighting move with it since both kinda suck for the role this guy takes. CC just gets you into KO ranges you wouldnt be in otherwise and Double Kick is a move most pokemon learn before level 20. Stone Edge, on the other hand, gives you the ability to threaten something you wouldnt otherwise: Fire Types. They may not be scared of wisp, but neither Firepon nor Crown Entei enjoy taking a Rock type move.

In practice this was one of the most cerebral and tough to pilot teams ive ever built, since you had to make a lot of difficult desicions with the qders, like should you toxic this guy right now, or should you bait it into hitting gliscor and try to fish for a burn there, or maybe wisp it with tran later, when to sub and when not to since neither was carrying immediate recovery and relied on leftovers and not all subs led to big payoffs, etc etc. Didn't matter much at the end, because i would go on to lose to a never before tech that not in a million billion years i wouldve seen coming. I dont understand cscl. This is the battle that finally broke me on fletchinder as a donor, btw. I tried to get their sizable individual to swing into my gliscor to try and burn it, but it didnt work. I would later realize that fletchinder!gliscor is actually AAA corb, and i shouldnt have to subject myself to such mediocrity.

Week 7: :mamoswine: :roaring moon: :excadrill: :gouging fire: :deoxys speed: :zapdos: (W)
So after that embarrassing loss, I've decided to take this extra seriously. After all, I was gonna face the then undefeated Lily, and I had an extra week to prepare bc me and Bijou agreed weeks ago that hed face pannu. So I did my homework, studied the tape, and after building a bunch I decided to roll out with this:

:great tusk: :barraskewda: :thundurus: :zapdos: :iron hands: :snorlax:

Guts Big Donphan :great tusk: is the kind of huge stupid breaker that I like and sees seldom usage, so i can fish with it against unsuspecting foes and it has a good enough matchups against pokemon lily likes such as ting, prim and levighold. Ace Skewda :barraskewda: is faster than everything but DeoS, so it works as a solid speed control, has Court Change to make up for the otherwise horrendous hazard removal, and stab gunk shot OHKOes max defense primarina from full. SFLO thundy :thundurus: has a pretty good matchup vs Lily's build like Batsol proved in his game. Zapdos :zapdos: is a cool wincon that should also have a pretty solid matchup vs Lily, and in particular it can beat an already boosted prim. Prank Big Man :iron hands:! Gotta love him. My go-to set when i want it to be a pivot. Av Lax :snorlax: is a spinner thats good at attacking the things it checks, so it cant be subbed on so easily. It is, however, probably the worst remover i have ever ran on a serious team.

But of course I wasn't only preparing for my battle during this time. I was helping other teams as well, including the dubwool entendres. At some point I caught Racool trying to cook something up with conja on their inh channel:
View attachment 652775
They were looking into the possibility of cooking with drum
Screenshot_20240729-215409.png

When I saw this, my response was:
Screenshot_20240729-215433-375.png

Yeah. Using Belly Drum in Inheritance is absolutely bad. Yep. It is unreliable, the donors offer little in the way of damage boost, no way you can build a good team with it! I can't just run into a battle and hope to not run into a pretty solid donor type. Nope, nuh uh. Like what, maybe if you run multiple you can hedge a little and have at least one pop off?? Nahh, no way. Drumspam is a funny archetype in other tiers, but in inheritance id never work!

...
It would be kinda funny tho....
...
But it wouldn't be very good...
...
Imagine the look on a rando when you send the second one. Heh...
...
It would be pretty funny...
But I mean, what would you even run? Hmm.. I remember seeing once that Cetitan learns Ice Shard, drum and EQ... Mamoswine would be an alright fit..
Heh. El C Mamut.
El C Mamut heredando del C titan.
Jajaja. Eso sería un tema para los apodos bien gracioso...

And i guess something like that maril!manaphy set akira was using would be a fine fit, and I know Hariyama learns drum + bullet punch, and i guess I should fit some setup guy with status so that i can get unawares none of my drummers can get. And maybe some way to not lose to hazards and webs...

I did say tour players should build something fun to exclusively run on ladder, and I should check ladder is ok for the upcoming suspect... Aw what the heck.


Ladies, gentlemen and gentlethey. Inspired by the humorous hispanic meme "C Mamut", I present to you

El C Tambor: :mamoswine: :excadrill: :iron hands: :deoxys speed: :roaring moon: :enamorus:
It is recommended that you listen to "Cumbia del C Mamut" by Tito Silva Music while reading this section and when using this team for a more immersive experience.

To start, the man himself, El C Mamut :mamoswine:. What is there to say. SF Icicle Crash instead of something safer because im not afraid of success. Ground/Ice is such a solid offensive typing that it can hit supereffectively a lot of common defensive pokemon, meaning it covers a lot of potential unaware pokemon. C Mamani :excadrill: is the drummer with the most solid defensive profile you can get in the tier, which is why I put Thick Fat on it instead of on C Mamut. Bullet punch as your STAB prio is less than ideal, but thats what your teammates are for right? I used EQ on it at first bc I thought "well Im gonna be at +6, and I dont want to compromise my bulk any further", but as it turns out you need headlong rush to get the OHKO on max defense ting-lu. Both C Mamut and C mamani are EV'd to speed creep base uninvested base 100 pokemons. C rafin the metallic Hariyama :iron hands: used to be a Marill!Gyarados. I did want to use an aqua jet drummer, but i wasn't gonna run the 100 base atk manaphy and WaterUrsh felt too vulnerable to prim. But then one time I lost to unaware corb and was like "you know what?". Cross chop on the last slot because Magmortar's movepool is kinda barren, and i wanted something to hit the ground types hard, so landed on just fighting stab. No, it does not learn Drain Punch.

Of course my Drum squad needs a good supporting cast, starting with the screener. I landed on C bastian, the Deoxys-Speed :deoxys speed:. I like DeoS over prankster screeners because i like the ability to taunt Dark types like Paldean Megamence. Teleport is my creative solution to the common issue that many people face where there really isn't a way to get your screens up fast and pivot out last at the same time without sacrificing your screener. In practice it often just dies when it uses the move, but sometimes i do get to screen twice! C 90 the Enamorus :enamorus: is the first breaker that's actually somewhat good on the team. Toxic means i can at least theoretically cripple things I can't easily hit otherwise with my drummers like suicune and sub allows me to setup on both the avs that are quite common on ladder and many pokemon reliant on status to do anything. Since i was originally running two rock weak pokemon i felt like i should run some sort of hazard removal. None of the spinners particularly convinced me, the foggers were even worse, so tidy up was the only one left. I also wanted someone with natural speed on my team, so at the end i landed on C pillin, the Paldean Mega Salamence :roaring moon:. You may say that actually clicking tech wide lens pop bomb is bad, and that running a remover that's fully vulnerable to hazards is bad, but cmon. Look at the team. I think we left the notion of not running bad stuff behind a while ago. Pop Bomb is stronger than even full strength Beat Up, so that should be what you click most of the time. Encore is a cool move to run, and running more coverage on it is redundant bc nothing was gonna out power the move stronger than explosion.

This team did about as well as i expected. I farmed some little timmies and some little timmies got me good bc they happened to be running an unaware guy, but i did outmaneuver a few. Overall it achieved what i wanted it to: it was a fun and silly team that i could run on ladder.

So week 7 was coming up, and the first normalish balance i built was testing alright, wasn't too fond of it on some aspects, but i thought it would win me the game. But i was also playing ladder with the C Mamut Drumspam and having a lot of fun while listening to la Cumbia del C Mamut. But while i was testing, an intrusive thought kept ringing:

"I should cheese Lily with el C Mamut"

Eventually I caved, and fueled a bit by the idea of getting the undefeated newcomer with a silly cheesy set, and much more so, doing something that i think would be funny, I quickly put together the team I actually used in the battle.

It is once again recommended that you listen to "Cumbia del C Mamut" by Tito Silva Music while reading this section and as well as when using this team for a more immersive experience.

C Mamut the Mamoswine :mamoswine: and C mamani the Excadrill :excadrill: are the drummers I lifted straight from the first drumspam team. There was no way in hell I was gonna use drum spam without el C Mamut, and Excadrill was by far the most well rounded drummer of the bunch. Its defensive profile was also pretty good at setting up on a lot of pokemon Lily likes, and i could even bluff guts to dissuade wisps. C bastian the Deoxys-S :deoxys speed: is also recast in the role of screener, with healing wish over teleport this time. C pillin the Salamence-Padea-Mega :roaring moon:, but this time its actuallly the broken set AKA Tinted Lens SD. C pillin is adamant because i felt like i needed all the power i could get, especially since this guy was meant to be my emergency speed control. C rafin the Crowned Entei :gouging fire: is the big explosive breaker of the team. This slot was between Proto Lando and it, but I didn't like landos prospects into levighold and it was also vulnerable to burns, so I ended up with this. Despite looking like its hardwalled into any Primarina, +1 Thunder Fang 2hkos even max defense prim and you don't take too much from its fairy moves, especially behind screens, so the 1v1 is more than possible. I can't quite remember why I ended up on C Mármol, the qd paraflinch Zapdos :zapdos:. I do remember wanting some sort of special attacker, and not particularly liking the idea of running some regular 3 attacks qd guy. I guess it was spawned from the will to cheese on this team.

I am SO glad this team worked out. I wouldn't have let myself live with the fact beefed with a joke team, and when watching bijou's games on the lofty bench i was like "I couldve done better" so I also felt a need to ouperform him, to not look like a tool in my mind. When i said to bijou I was gonna bring the HO they were like "Nauurr", but of course I'm Him. It also helps that i finally got to play on a Wednesday, my dudes. Never happens because my first "mentor figure" was The Number Man, famous johnner, and i followed in his footsteps. Skill issue on Lily's part, if were her i wouldn't have let me play on my special day. I also got to play a tour game between classes, which i found pretty amusing as well. I am a bit sad that basically me and tex were the only two guys that got the C Mamut joke.

Playoffs: :great tusk: :barraskewda: :thundurus: :gholdengo: :iron hands: :muk alola: (W)
After my win vs Lily, i felt great. I could take over the world! Still, i was racking my brain trying to once again do the through investigation and assessment I did for Lily. It was especially hard since from this point onward bijou wasn't online very much due to irl stuff, so I was mostly on my own. After some failed experiments involving extremely cheesy sets I realized that a lot of the ideas i had to beat Lily also applied to a lot of Solgs build's, which is why i landed on a modified version of the team i was originally gonna use against her. Gunter the Big donphan :great tusk: once again could get pretty good matchups into a lot of his defensive cores, Bolt Callahan the Thundy :thundurus: also seemed pretty alright into a lot of their teams. Billy Stump-less, the extra large person :iron hands:, felt even better here since they often brought QD guys and prankster encore is such a good disruptor. dengo Brad the Gholdengo :gholdengo: replaced the Zap here because in a test game i got blown up by a psychic type. Colbur berry because the team felt a bit weak to paldean mence, so this would help it at least eat a knock off and ice beam it back in a emergency. I observed that BJ rarely brought immediately powerful special breakers, and really like the AI generated cobalion as well as primarina. Wade-Alola, the Muk-Alola :muk alola: was my answer to this. When bijou lost to chimecho!AMuk, i was like "lmao you lost to a mid ass mon and they made a video bc of it". Now however i give my respects to Amuk, it deserves its Amoments. Fish Buttowski the Barraskewda :barraskewda: was the "hazard removal" and speed control, although the team didn't feel like it needed it very much; there were two boots users, a levitate steel, a flying type, a guy with regen and the guy who actually really minded them. It felt almost like a super man team, but not as good at avoiding hazard chip, a Sub-par-man team!

I got a pretty good matchup at a first glance vs gawains team, but it wasn't meant to be. I'm usually all in for playing it out, but do you realize how rare it is to get a real-ass, five-minutes-ran-out, timer disqualification win on a tournament? People never let the timer run out on a battle they scheduled, usually they disconnect first due to internet problems. Gawain supposed did have some at the time, but they rarely result on this. There are probably many smogon veterans with year and years of tournaments under their belts that have never had a timer Dq win on a tour. I could not let such a rare kind of win go.

Tiebreaker: :ting lu: :roaring moon: :zapdos: :gholdengo: :iron hands: :snorlax: (deadgamed >:()
The second time building felt harder than the first; it was like trying to find a second, unique solution to a puzzle I already solved. I already had shown my hand on what I thought would beat BJ, and i felt hed be prepared if i sent something similar once again. Racking my brain by mostly my lonesome self didn't help. At the end of it i came up with this.

As any hazard stack I build it is anchored on my favorite ghold set: the brambler :gholdengo:. I have already spilled tons of digital ink saying why i think its good (lots of role compression, shadow ball can bother foggers quite well), and detractors of this set have also done the same for their case (remover that cant keep its boots, opportunity cost of running it over other ghold sets, reliant on spikes to do its job, psalt ape). I assumed i wouldn't see an ape, so i felt safe running it. Spdef unaware ting :ting lu: is the rocker, and is also a solid answer to the psychic types Bj likes, i believed. Ice Punch on it gives it the ability to nail flying type qd Pokemon as well. Low, the :iron hands: with that dawg in em, is my experimental dish for today. The idea goes like this: At this point any player worth its salt will make sure that theyre wisp-proof, be it with taunt, sub or even guts. In particular, bj loves Craw!Ursh, and the solid answers to that are quite limited. What if I left wisp behind and instead used attacks to fend off the physical attackers of the tier? I already have an alternate rocker, and big man's attack is large. Stone edge beats fire types, psy fangs nail the many fighting types of the tier, and any fighting move should be enough to threaten any paldean mence, and Dkick in particular lets me break its sub without lowering my defenses. I could use salamence as the donor and then run brick break and roost as well as the other moves, but i felt i needed to bluff wisp to make it truly work. Lax :snorlax: is the special sponge that can actually hit the things it checks for relevant damage, even through burns thanks to facade. Zap :zapdos: is wincon number 1, who is also the ground type answer, and pmence :roaring moon: is wincon number 2, whos here bc hes broken and clicking knock off on a hstack team is really good.

Match would never happen bc BJ didn't wanna play >:(, so who knows what might have been. Looking at BJ's paste for that week i feel like it could've gone either way. His latias's Focus miss 2hkos my ting, but its focus miss and id be curtains for it if it got knocked. His tinted pmence answer was to hope to burn me with corv, which gets ohkod after 2 SDs, something that it could get with good enough play. I was pretty bummed that i didn't get to play after i prepared so hard :(

This is a team that wasn't meant to be and is morally corrupt in nature, and also not that good https://pokepast.es/ad0b909971b2b6ef


I have many thoughts on the tier, but these are the ones I can reca right now

:gholdengo: :roaring moon: :primarina: :iron hands:
These four guys are the best mons in the tier, and I can't decide which one is the best of them. Ghold is great at anything it does and is the main reason why spinning sucks so much. Paldean mence is the best clicker in the tier. Prinarina is the best bulky wincon in the tier. Each one has little weaknesses that make me doubt their exact placements and if they're just A+ or S-, but they are the creme of the crop

:zapdos:
Mg zapdos is super cracked oh my god. Its like if primarina had actual stats, could outspeed things, and hit even more stuff supereffectively. Its only caveat is that its not a fairy type, so it can get dtailed out, but still. Its incredible.

:goodra hisui:
My big gooey snail is in a down period :( . But I don't think it will ever be out. I still believe running max special attack can let it threaten more, and at the end of the day only it has both the insane bulk and the numerous resistances. One day some idiot like boots Hizo will be terrorizing the tier and it will snail back again to regen vest once more. Its real thorn on its side i feel is ground magneton, a solid special attacker that hits it supereffectively with its stab and that doesn't have a catastrophic matchup vs any other tier staple. At least B+

:Sylveon: > :florges: as avs
Wherever of not that set is even good is another can of worms, but simply put the differences in bulk and power between each other are ultimately menial, but sylveons lower speed means it can slow pivot on more stuff, so its better
 
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I started getting into this meta around when ompl started on the basis that it felt easy enough to get in (on the basis that only base stats and typing matter) and looked interesting. Through these weeks the meta has felt really enjoyable. The tier felt highly unexplored which allows for a lot of experimentation and creativity but despite that doesn't feel like it has excessively outstanding threats and still a healthy amount of centralization. Even after a full ompl it feels like there are a lot of yet to be explored stuff in the meta so theres still reasonable flexibility in teambuilding and innovation.

Team-wise I didn't really build good teams but this team I built in the middle of ompl is kind of funny, smashed pannu in countless test games, and got loaded by the Darkrais in Week 6. Also used this for reqs and posted there.
4x RevBless
:iron-hands::thundurus::ting-lu::fezandipiti::roaring-moon::deoxys-speed:

The inspiration is finding out that RevBless was fully legal and that the donors are not even that bad. Pawmot!Iron Hands as the first one, as Hands natural bulk lets it check stuff even without ability, while Natural Cure lets it status absorb and makes Rest viable. Then attempting to go full into the revival idea wanted to look for Explosion and Final Gambit mons to trade. Geodude-Alola line has Galvanize which looks appealing, Fire Blast is the strongest neutral coverage into Ground-types like Gliscor and Ting, while Earth Power smacks Iron Hands, Hoodra takes like 85 from Explosion so thats not an issue. Thundurus is the abuser due to high speed and mixed offenses. Squawkabilly has Final Gambit and a bunch of nice utility options, and Ting-Lu has a huge HP pool, physical bulk compounded with Intim, and STAB Foul Play. RegenVest Roaring Moon is fast SpD pivot while providing removal. SF Deo-S provides a cleaner and revenge-killer to take advantage of stuff being blown up, Speed is to creep +1 neutral Lando. Lastly Fezandipiti as the Rabsca inheritor to provide some special bulk, especially against fairies like Primarina.
Team is not refined and has some glaring issues like against any team that has a wall for Thundy as well as no check to stuff like Band Sneas.

Some sets theorymonned/I tried making it work on a team and the team sucked/mid
:deoxys-speed:
Deoxys-Speed @ Heavy-Duty Boots
Ability: Opportunist
Tera Type: Psychic
EVs: 204 Atk / 252 SpA / 52 Spe or 152 Atk / 252 SpA / 104 Spe
Mild Nature
- Lumina Crash
- Shadow Ball
- Low Kick
- U-turn

Lumina Crash is a funny funny move. 52 Spe outspeeds Barraskewda while 104 outspeeds +1 neutral Lando-T (not really important on this set because doesnt do enough). Lumina into SBall ohkos max hp ghold, Low Kick hits stuff like lax moon hoodra and gives a way to kill chipped ting. The biggest problem with this set is finding opportunities (haha) to get the turns it needs as completely unboosted lumina is pretty weak outside of hitting sneasler and thus can end up being a U-turn bot. Opportunist is mostly useless but there are times where you can probably get a nifty CM/QD boost (still loses to triage) or a ID boost from IDBP.
:rotom-heat:
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 44 Def / 200 SpD / 12 Spe
Calm Nature
- Recover
- Flip Turn
- Thunderbolt
- Ice Beam

Idea was to find something that was not a regenvest that beat SFLO. EVs are probably outdated as they were to live fighting move from kyurem (and kyu being banned means Ice resist is less valuable for this role in general).
:klefki:
Klefki @ Eject Button
Ability: Prankster
- Fairy Lock
- Recycle
- Spikes

Fairy Lock + Eject Button can be stupid when it works because it can basically guarantee either 2 free turns, let you secure the kill, or you somehow safely trap the mon and boost to +6 or something. Unfortunately Knock doesn't trigger eject button which sucks.
:darkrai:
Meowscarada @ Life Orb / Heavy-Duty Boots
Ability: Protean
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball / Dark Pulse
- Giga Drain / Energy Ball
- Aura Sphere

Idea is to abuse Darkrai preserving Protean proc with Nasty Plot to do some stuff.
:perrserker:
Perrserker @ Iron Plate
Ability: Steely Spirit
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Trailblaze
- Gunk Shot

(Idea was revavroom). Very likely suboptimal set considering this things movepool but idea is Steely Spirit + strong Doom Desire user in the back (e.g. Ghold) and that completely blows up even the common physical resists like Hands and Corv.
:slowking-galar:
Slowking-Galar @ Colbur Berry / Icy Rock
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 116 Def / 140 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Future Sight
- Toxic Spikes
- Sludge Bomb

Yes regular glowking, but its one of the best users this kind of set because its slow for Chilly and has a reasonable SpA for Future Sight, which can be really strong when paired with certain mons (i.e. Moon, I tried TCLO SD Knock Heavy Slam CC). Chilly also can be interesting when you pair it with Slush Rush bc nifty def boost and free +2 spe (stolen idea), even without it cuts into healing from stuff inheriting from Clef and Harc.
:hippowdon:
Palossand @ Smooth Rock
Ability: Sand Stream
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Scorching Sands
- Whirlwind
- Curse / Stealth Rock

Not an original idea as I think CoolTrainerGary was the first one to try this (Gliscor setter). Sand is interesting because it provides a lot of unique aspects both defensively and offensively. Defensively it gives access to SpD boosts to rock-types (e.g. RegenVest diancie becomes obscenely bulky on the special side) and blocks any opposing weather ideas. Offensively it constantly chips certain opposing mons (all your mons should be resilient), provides easy speed control from Sand Rush, and cuts recovery from weather based healing which are rather common (particularly clef which is immune to sand). It also enables the very funny Sand Veil which can make people want to quit the game.
I think meta wise RMoon is uncontested number 1 right now. It has 1029730921 different sets ranging from wallbreaker, setup sweeper, speed control/revenge killer, offensive utility, defensive utility, or a combination while having multiple donor options for each role. Abilities vary including Tough Claws, Tinted Lens, Strong Jaw, Technician, Regenerator, Libero/Protean, even shit like Toxic Chain and Queenly Majesty. Consistent defensive checks don't realistically exist, it has a very good speed tier with very few mons outspeeding naturally and capable of threatening it, and unlike something like Sneasler it also has the typing and bulk to enable setup stuff. Defensively it outspeeds a lot of stuff has sufficient bulk and typing and is nonpassive. Insanely splashable mon overall, should probably be fitted on every team thats not stall or super bulky. Probably deserves to be looked at post QD result considering how insane it can be offensively with stuff like +2 TC Knock straight up ohkoing max def glisc and skarm.

Otherwise I think the next group of mons probably looks something like {Primarina, Gholdengo} then some stuff like Sneasler Tusk Ting Lax Glisc Hands Ape in no particular order. I think some mons like Harc Hands, Hoodra, Corv, and Cune are kind of overrated they feel really passive, stuff that they are intended to beat often tech stuff to beat them, are really passive, don't actually do the utility role that well, and are really passive.
 
Wait, have people really been complaining about Iron Hands enough to get it a spot on the survey?

Apparently there was an error and Gholdengo was supposed to be taking IH's spot in the survey. Still got a 1.
 
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