Metagame Inheritance

Theorymonned a few strong wallbreakers, here they are (disclaimer: they might be bad)
:weavile: (:cloyster:) @ Choice Scarf / King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Blast
- Icicle Spear
- Explosion / Liquidation / Poison Jab
- Steel Roller / Liquidation / Poison Jab
This thing can outspeed and beat so many offensive mons, as well as being able to 2HKO quite a few stallers. With King's Rock, you have problems outspeeding quite a few things, but you can hax people to death. Explosion is good for when you just wanna go boom on some stupid stally mons (although it still does stupid low damage for the move and, well, kills you), and Steel Roller can help kill terrain. Too bad you can only use it once, but Cloyster doesn't have too many good physical moves (Liquidation does less than your other moves in pretty much all cases). Immune to Prankster too, which is always helpful.
252+ Atk Weavile Icicle Spear (5 hits) vs. 252 HP / 4 Def Celesteela: 210-255 (52.7 - 64%) -- approx. 99.6% chance to 2HKO after Leftovers recovery
I have no more against bulky mons (yea this thing can't break stall)
252+ Atk Weavile Icicle Spear (5 hits) vs. 0 HP / 0 Def Tapu Koko: 245-290 (87.1 - 103.2%) -- approx. 6.3% chance to OHKO
iron head murders weavile but be quiet
I got too depressed looking at the other calcs so uh yea.
:virizion: (:tsareena:) @ Choice Scarf / Choice Band / Life Orb
Ability: Queenly Majesty
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Power Whip
- Triple Axel
- U-turn
Finally, something that's not Weavile and can actually inherit from Tsareena and do...something. Power Whip misses are absolutely stupid, and Virizion has only 90 attack so it's not that strong, but at least it does something.
(I don't even have any good calcs that's how not great this is)
:urshifu-rapid-strike: (:barbaracle:) @ Life Orb
Ability: Tough Claws
- Liquidation
- Cross Chop
- Poison Jab
- X-Scissor / Power-Up Punch / Taunt / Swords Dance
This thing is STRONG. 130 and 115 power STABs are not to be messed with.
252 Atk Life Orb Tough Claws Urshifu Cross Chop vs. 252 HP / 252 Def Celesteela: 214-253 (53.7 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Tough Claws Urshifu-Rapid-Strike Cross Chop vs. 252 HP / 252 Def Moltres-Galar: 234-277 (60.9 - 72.1%) -- guaranteed 2HKO can't even switch in dang
252 Atk Life Orb Tough Claws Urshifu-Rapid-Strike Cross Chop vs. 0 HP / 0 Def Garchomp: 289-341 (80.9 - 95.5%) -- guaranteed 2HKO
252 Atk Life Orb Tough Claws Urshifu-Rapid-Strike Cross Chop vs. 252 HP / 252 Def Swampert: 234-277 (57.9 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Tough Claws Urshifu-Rapid-Strike Cross Chop vs. 252 HP / 252 Def Suicune: 199-235 (49.2 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Tough Claws Urshifu-Rapid-Strike Liquidation vs. 252 HP / 248+ Def Hippowdon: 307-361 (73 - 85.9%) -- guaranteed 2HKO
Pex and Mag still wall it out hard, but this can beat just about everything else (unless you miss Cross Chop....) except obvious stuff like Zarude (who, weirdly enough, only OHKO's it with Grassy Glide if running Life Orb--bulk at its best)
 

bp scrub

rub a dub dub one scrub in a tub
Buzzwole @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Foul Play
- Slack Off
- Body Press
- Iron Defense

I've really been liking Buzzwole as a Slowbro inheritor, it blanket counters pretty much physical attacker that doesn't have super effective STAB/flying coverage like Zarude, Garchomp, Weavile, Urshifu-RS, Terrakion etc. Iron Defense helps it win against physically offensive mons that might try to set up through it, and it also has the second strongest Body Press in the game to boot (only behind Zama-C). If you're in a position where you can't be 2HKOed, you can pretty liberally use Iron Defense since even if they switch out, you can just recover the lost hp with regen instead of wasting a turn slacking off.

+1 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Buzzwole: 168-198 (40.1 - 47.3%) -- guaranteed 3HKO
252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Buzzwole: 121-144 (28.9 - 34.4%) -- 4.4% chance to 3HKO
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
WE STALLIN (i needed an excuse to draw the funny)

INCELIROAR.png

INCELIROAR (Incineroar) (M) @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Rapid Spin
- Recover
inceliroar is a great spinner, i've talked about it in my previous post so i dont have much to add here

BOOFLADE.png

Booflade (Doublade) @ Eviolite
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Poltergeist
- Will-O-Wisp
- Strength Sap
- Recover
doublade is pretty great, you get to cteam most rain with it and since its so slow you can also beat stuff like marowak-a and other physical attackers in tr.

zygrog2.png

Zygrog (Zygarde) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Stealth Rock
zygarde is the primary fire switchin, it beats all victini and regen gives it a whole lot of longevity. scald is great for spreading burns.

PILLVALLY.png

Pillvally-Dairy (Silvally-Fairy) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Aromatherapy
silvally-fairy is just an upgraded clefable, it's used to wall cm users and set up on them for a sweep attempt.

FAMIBUZ2Z.png

Famibuzz (Mandibuzz) @ Heavy-Duty Boots
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Spikes
- Recover
- U-turn
mandibuzz is great for all the weird trick users. it's also nice against more defensive teams because it will never take hazard damage thanks to hdb not being koffable. secondary switchin to stuff like gengar/blacephalon in case they use focus blast fsr

MALDEARNA.png

Maldearna (Magearna) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Will-O-Wisp
- Encore
- Recover
og sabmage. makes people mald.

i've gotten to #1 with this team which i find pretty cool, the low af gxe is caused by me using the alt to run wack shit like this and this. you can find good replays searching pains me inside too.

some noms:
:zygarde: (corsola, quagsire, slowking, salamence) -> at least b+: it's swampert but with 30% more physical bulk at the cost of being weak to dragon stuff. physical coverage like that though is kinda rare though, so its basically like a physically defensive swampert in that sense while swampert can handle stuff like nidoking inheritors a lot more easily.

:incineroar: (cryogonal, mienshao, flygon?, accelgor?): -> b: pretty solid nidoking check with any levitate donor, plus an effective indeedee counter with mienshao or accelgor

:escavalier: (pelipper) -> b-: slow drizzle pivot, can do some stuff like defog/koff but other than that its p passive.
 
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Sorry for the dumb question, but I want to get into this...is there an easier way to teambuild than pulling up the donor every time to see what moves it can learn? Showdown doesn't seem to be very easy to work with in this metagame.
 
Sorry for the dumb question, but I want to get into this...is there an easier way to teambuild than pulling up the donor every time to see what moves it can learn? Showdown doesn't seem to be very easy to work with in this metagame.
You can always just have Bulbapedia up to check learnsets.
 
WE STALLIN (i needed an excuse to draw the funny)

View attachment 313586
INCELIROAR (Incineroar) (M) @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Rapid Spin
- Recover
inceliroar is a great spinner, i've talked about it in my previous post so i dont have much to add here

View attachment 313587
Booflade (Doublade) @ Eviolite
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Poltergeist
- Will-O-Wisp
- Strength Sap
- Recover
doublade is pretty great, you get to cteam most rain with it and since its so slow you can also beat stuff like marowak-a and other physical attackers.

View attachment 313589
Zygrog (Zygarde) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Stealth Rock
zygarde is the primary fire switchin, it beats all victini and regen gives it a whole lot of longevity. scald is great for spreading burns.

View attachment 313590
Pillvally-Dairy (Silvally-Fairy) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Aromatherapy
silvally-fairy is just an upgraded clefable, it's used to wall cm users and set up on them for a sweep attempt.

View attachment 313595
Famibuzz (Mandibuzz) @ Heavy-Duty Boots
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Spikes
- Recover
- U-turn
mandibuzz is great for all the weird trick users. it's also nice against more defensive teams because it will never take hazard damage thanks to hdb not being koffable. secondary switchin to stuff like gengar/blacephalon in case they use focus blast fsr

View attachment 313592
Maldearna (Magearna) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Will-O-Wisp
- Encore
- Recover
og sabmage. makes people mald.

i've gotten to #1 with this team which i find pretty cool, the low af gxe is caused by me using the alt to run wack shit like this and this. you can find good replays searching pains me inside too.

some noms:
:zygarde: (corsola, quagsire, slowking, salamence) -> at least b+: it's swampert but with 30% more physical bulk at the cost of being weak to dragon stuff. physical coverage like that though is kinda rare though, so its basically like a physically defensive swampert in that sense while swampert can handle stuff like nidoking inheritors a lot more easily.

:incineroar: (cryogonal, mienshao, flygon?, accelgor?): -> b: pretty solid nidoking check with any levitate donor, plus an effective indeedee counter with mienshao or accelgor

:escavalier: (pelipper) -> b-: slow drizzle pivot, can do some stuff like defog/koff but other than that its p passive.
Love the sets. Honestly, I think that incineroar is very undervalued in this meta. It is a great spinner as you mentioned, but it is also a very good rocker with this set:

Incineroar @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Soft-Boiled
- Stealth Rock
- Toxic

It is a decent check to some sheer force users (Mostly Gengar and Blacephalon if not running focus blast or Earth power, being 3HKO´d with thunderbolt, and revenging them with an OHKO Knock off). It completely walls Alakazam-Indeedee, taking at max 30% from specs dazzling gleam (the only neutral move most Zams run, with barely living the rare focus blast)

It can also function decently as a defog pivot with this set:

Incineroar @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 252 (Sp)Def (honestly depending on what your team needs)
- Fire Punch
- Earthquake
- Roost
- Defog
 
Idk if it is just me, but Blacephalon is currently really getting on my nerves. It is rediculously powerful and very fast at the same time, leaving little counterplay. Not only can it inherit Mawile and Nidoking for powerful coverage, but what seems to be rising is to inherit from ninetales. the former not only gives it rediculous power from sun boost but also gives it nasty plot, which easily boosts its already massive special attack to an unblockable level. Not to mention this also allows it to set up sun, allowing teammates to sweep through the enemy with ease. Other than the ninetales inherit that has little counterplay, theres also the victini inherit that i've seen a few times. This set can easily break teams that utilize special walls to check blace, as blace can fire off a v-create from its attack(which isnt low at all) and later on tear through the enemy team.
Here are a few sets, although there can be many more options:

Blacephalon @ Heavy-Duty Boots
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Nasty Plot
- Solar Beam

Blacephalon @ Choice Specs
Ability: Victory Star
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- V-create
- Blue Flare
- Shadow Ball
- Trick

It simply restrains teambuilding too much, as there really is no reliable way to deal with it without running multiple checks
 
Wanted to share a cool set I've been having fun with and then complain about the meta:

:naganadel:
Shuckle (Naganadel) @ Power Herb
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Earth Power
- Sticky Web

This is my favorite webs setter in the tier. It works great as a lead, since people see Shuckle and click Taunt and get Meteor Beamed. In certain matchups it makes sense to preserve Sturdy and use this to sweep; it gets really good coverage between EdgeQuake and Sludge Wave.

* * * * *

There's a lot of stuff that's broken or wildly unfun:

- Sableye Magearna is one that gets talked about a lot; personally I think both Sableye and Magearna are broken. Magearna is the lone enabler of a ton of the tier's most degenerate strats as a fairy with great SpA that's immune to status. Sableye brings Prankster recovery, Encore, and Wisp, as well as some other options, which allow whatever the receiver is to act as a stop to physical attackers and setup all at once, without having to care about the opponent's speed. Put them together and you have a mon that forces out every wispable physical attacker and every mon that clicked a status move or relies on boosting to break. It itself is forced out basically only by Fire types,

- I personally believe Sheer Force doesn't add much to the tier and straight up outclasses a lot of other would-be-cool strategies. Mawile Koko or Nidoking Anything just kills whatever it's faster than (except Emolga Pex, which is viable only due to the prevalence of Koko) and dies to whatever it's slower than, with enough coverage to scare every switchin. I'd be really happy to see it leave. You can see its effect on the tier when special walls are not the pokemon with the best SpD stats, but rather with the typing to deal specifically with Sheer Force donors' coverage (see: Levitate Incineroar). Blacephalon is probably broken with or without Sheer Force, but it is clearly broken with it.

- I understand why Unaware is in the tier, sort of, but stuff like Unaware Blissey/Celesteela blanket checks so many boosting pokemon to an extent that I think enables stall to be as good as it is. There's no Shell Smash in the tier, so I don't see why bulky strategies would need the role compression that Unaware provides. It's also really, really not fun to load up to a team of 6 fat mons and have to guess turn 0 which one their Unaware mon is.

- Similarly to the last one, Regen on everything is such a pain. Mienshao/Mienfoo is the biggest culprit, since you're basically just getting a free pivot off of every special mon in the tier. The presence of Regenvest makes non-boosting special mons unviable, but then thanks to Prankster Encore on SabMag, boosting special mons are also at risk. I've seen people run teams of just physical attackers to try and get around the abundance of great Regenvest users, which is to me a clear sign that the counterplay to Regenvest is close to nil. Ability Clause did nothing to prevent infinite battles between stall btw, and most stall doesn't really even want more than 2 Regen users.

- Xatu inheritors are also extremely irritating to deal with between Wish, Teleport, and Magic Bounce.

- Limited as Triage is, it’s still annoying in the team builder. Mage is still the biggest abuser of it, but Stored Power Taunt sets are always going to be supremely irritating to face. I’d prefer a ban.

Underneath the trash heap of dominant strategies is a tier I think is creative and leaves room for some neat ideas, so I'm really hoping to see some bans soon!

EDIT: Here's a stall team I made in 5 mins that's gotten me to 1400 in another 30 mins of laddering https://pokepast.es/01d6b79ed9510ff9
 
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Here's a pretty good stallbreaker Zarude set that, I think, should warrant adding Centiskorch to its donors in the viability rankings.


Zarude @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Power Whip
- Knock Off
- Fire Lash
- Coil

The Fire immunity is nice on a physical attacker to let you eat Will-o-Wisps all day. This is to say nothing of actual Fire-type attacks -- while you still can't take a SFLO Ice Beam, this type+ability combo will let you come in on Blacephalons inheriting from things like Ninetales and Victini. The Dark typing also means you aren't susceptible to things like Prankster Encore or Toxic -- this is true of all Zarudes, but the difference is this one can actually threaten Magearna.

Speaking of which, this set's offensive coverage is great. Power Whip and Knock Off are really solid STABs, especially when backed up by a Coil, but Fire Lash ties the whole thing together by picking up coverage on traditional Zarude checks like Celesteela, Buzzwole, and Magearna. Its Defense drop also means that, in the case their Unaware user isn't weak to any of Zarude's moves, it can still make progress against them. That said, Power Whip + Knock Off are already great at busting up things like Suicune, Fini, and Doublade.

A Flash Fire Steel-type might seem like an obvious answer to this problem, but those are often so strapped for moveslots that they can't actually stop Zarude from setting up Coils and hitting them with Knock Off. Wisp is their standard answer to physical attackers, and as we've established, Zarude does not care about Wisp.

Let's see how this set matches up against Zarude's traditional checks:
252 Atk Zarude Fire Lash vs. 252 HP / 4 Def Celesteela: 160-190 (40.2 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Zarude Fire Lash vs. -1 252 HP / 4 Def Celesteela: 240-284 (60.3 - 71.3%) -- guaranteed 2HKO after Leftovers recovery -- Steela needs significant Defense investment to hard switch into Fire Lash even once.

252 Atk Zarude Fire Lash vs. 252 HP / 252+ Def Magearna: 110-130 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Zarude Fire Lash vs. -1 252 HP / 252+ Def Magearna: 162-192 (44.5 - 52.7%) -- guaranteed 3HKO after Leftovers recovery -- Fire Lash feels much better to click repeatedly than something like Superpower. Try not to take a Dazzling Gleam, though.

252 Atk Zarude Fire Lash vs. 252 HP / 252+ Def Buzzwole: 96-114 (22.9 - 27.2%) -- possible 5HKO after Leftovers recovery
252 Atk Zarude Fire Lash vs. -1 252 HP / 252+ Def Buzzwole: 142-168 (33.9 - 40.1%) -- 34.7% chance to 3HKO after Leftovers recovery -- Yeah, Buzzwole is a problem if it commits to running a STAB move that can quickly pressure Zarude (hint for stall users: Toxic/EQ/Roost/Defog is a bad set). But that's not a huge if, so weakening Buzzwole should be prioritized. Knock Off helps.

252 Atk Zarude Power Whip vs. 252 HP / 0 Def Moltres-Galar: 102-120 (26.5 - 31.2%) -- guaranteed 4HKO -- Torn-T!Goltres is another serious Zarude answer, and this time, it will absolutely run something that hurts Zarude. You can't even properly pressure it with Fire Lash, because the teams that run this will just U-Turn out into something that checks Zarude offensively. But hey, I never claimed this Zarude could break balance.
Of course, the obvious downside to this set is that you lose the longevity that Tangrowth inheritance provides, as well as the priority + terrain support that you get with Rillaboom. Indeed, this set takes ~50%ish from the STABs of a few Pokemon it wants to break, and has its fair share of offensive checks even with its good speed tier. But if you specifically need a stallbreaker, dark monke is a good choice. I especially recommend trying it with screens.

While I'm here, I'll also throw my hat in the 'ban Sheer Force and/or its best inheritors' camp. It's just too much damage output with too little investment (no recoil, no choice locking, great coverage, comes with a $20 Amazon gift card...). Magearna is also pretty dumb -- while people are focusing on the Sableye set, I've also had success with a Bellossom set that runs QD + Moonblast + Strength Sap + Sleep Powder, which is an absolute menace before it lands its Sleep Powder and certainly not shabby afterwards. I couldn't tell you whether it's banworthy or not, but I would not shed a tear were it to depart.
 
Might give my contribution to this thread with an underrated sweeper: Porygon-Z inheriting Exploud.

Porygon-Z @ Choice Scarf
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Flamethrower
- Focus Blast
- Ice Beam

With this simple set, it cleaves through the likes of Blacephalon, Dragapult, Zeraora, Alakazam, and much more. There's not much more to add to it other than "spam Boomburst and win". Focus Blast destroys Ferrothorn. Other two are just there for good coverage.
 
This is currently pure Theorymon, but...
Tauros (Xurkitree) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Ice Beam
- Flamethrower
- Volt Switch
Sheer Force, Life Orb, STAB Thunder hits incredibly hard. So. Prepare to be swept by a Xurkitree.
 

SergioRules

||blimp||
is a Community Contributor
This is currently pure Theorymon, but...
Tauros (Xurkitree) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Ice Beam
- Flamethrower
- Volt Switch
Sheer Force, Life Orb, STAB Thunder hits incredibly hard. So. Prepare to be swept by a Xurkitree.
Tauros doesn't get Volt Switch so you'd need a different move in your 4th slot
 
Yet more happenings in the Inheritance banlist:

:ss/blacephalon: :ss/sableye:
Blacephalon and Sableye are now banned from Inheritance.

Blacephalon has been banned due to its incredible offensive power, making it very difficult to switch into. Its Nidoking set with Superpower does not have a single switchin aside from SpDef Suicune & Goodra, both of which are vulnerable to other sets that Blacephalon can pull off, such as Mawile / Clefable (substituting Superpower for Knock Off) and Ninetales (utilizing Heavy-Duty Boots + Nasty Plot). As well as this, Blacephalon resists the majority of used priority in the metagame, only being vulnerable to Accelerock and Sucker Punch, one of which is only utilized on one donor, and the other is prediction reliant and can potentially lose to Blacephalon that decide to slot in Substitute. The extreme amount of versatility and initial power of Blacephalon pushes it over the edge.

Sableye on the other hand, has been banned for its restrictive offensive answers on certain bases like Magearna and Tapu Fini. The methods of taking these Pokemon down are already very restrictive - often times directly requiring a 2HKO to take down, other than being worn down or being set-up on through priority. This makes Sableye users extremely good checks to the majority of the metagame simply through Prankster Will-o-Wisp alone - this does not account for the other potential set variances Sableye has that make it even tougher to answer. Calm Mind Sableye users are extremely difficult to break on both sides of the spectrum, requiring Fires with specific coverage or Taunt to be able to be taken on, or utilizing passive ways of stalling Sableye out such as Haze Xatu donors. This forcing of passive counterplay is considered unhealthy to the metagame and thus Sableye shall be banned from this post.

Tagging Kris to implement.
 
:ss/blacephalon: :ss/sableye:
Blacephalon and Sableye are now banned from Inheritance.
Didn't expect my moaning post to see a result this quickly, ur the best chazm <3

To make up for the loss on Sableye, theres a set that initially got developed by Drogba In Shenhua that is really interesting
Cosmoem @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Will-O-Wisp
- Night Shade
- Haze

Weird as it seem, this mon is extremely bulky with eviolite, even bulkier than shuckle, and can tank most hits and then sap its health back with ease. It is the nightmare of physical attackers. Haze can save it from being a setup fodder, which is also great, and can potentially form a powerful defensive core with blissey.

Also a few Noctowl ideas:

Magearna @ Leftovers
Ability: Tinted Lens
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Moonblast
- Stored Power

Tornadus-Therian (M) @ Leftovers
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost / Toxic
- Nasty Plot / Substitute / Toxic
- Nasty Plot / Substitute / Imprison

Tinted lens is easily one of, if not the best ability you can get in inheritance. Magearna with an unresisted moonblast is super powerful and it can easily declare a sweep after troublesome opponents such as heatran are removed. A more offensive variant of this w/ modest, full spa and nasty plot over calm mind and something other than stored power can be used too for more surprise/immediate power, although it is probably not gonna be as good as the calm mind one.

Tornadus-t is the best offensive inheritor to the powerful Tinted Lens Hurricane combo, along with its speed and spa it can immediately threaten offensive teams. Roost is a very interesting move that grants it a 1 turn ghost immunity which can be really useful either against slower foes with night shade, or annoy ghost users in general. Other moves are pretty much self explanatory, but imprison + toxic is worth a mention because it really allows tornadus-t to abuse a lot of the more passive mons that relies on toxic to retaliate, and imprison can also lock a lot of potential roosts if it is brought (although it is not recommended to give up on NP). Really powerful mon in the right hands too
 
Yet more happenings in the Inheritance banlist:

:ss/blacephalon: :ss/sableye:
Blacephalon and Sableye are now banned from Inheritance.

Blacephalon has been banned due to its incredible offensive power, making it very difficult to switch into. Its Nidoking set with Superpower does not have a single switchin aside from SpDef Suicune & Goodra, both of which are vulnerable to other sets that Blacephalon can pull off, such as Mawile / Clefable (substituting Superpower for Knock Off) and Ninetales (utilizing Heavy-Duty Boots + Nasty Plot). As well as this, Blacephalon resists the majority of used priority in the metagame, only being vulnerable to Accelerock and Sucker Punch, one of which is only utilized on one donor, and the other is prediction reliant and can potentially lose to Blacephalon that decide to slot in Substitute. The extreme amount of versatility and initial power of Blacephalon pushes it over the edge.

Sableye on the other hand, has been banned for its restrictive offensive answers on certain bases like Magearna and Tapu Fini. The methods of taking these Pokemon down are already very restrictive - often times directly requiring a 2HKO to take down, other than being worn down or being set-up on through priority. This makes Sableye users extremely good checks to the majority of the metagame simply through Prankster Will-o-Wisp alone - this does not account for the other potential set variances Sableye has that make it even tougher to answer. Calm Mind Sableye users are extremely difficult to break on both sides of the spectrum, requiring Fires with specific coverage or Taunt to be able to be taken on, or utilizing passive ways of stalling Sableye out such as Haze Xatu donors. This forcing of passive counterplay is considered unhealthy to the metagame and thus Sableye shall be banned from this post.

Tagging Kris to implement.
So about that whole "Porygon-Z perfectly checks Blacephalon" thing...yeah not anymore its gone lol
 

Yubellia

Banned deucer.
Glad to see both Blacephalon and Sableye inheritors gone cause that shit was a mess. The metagame is still kind wack but the nerf to both offense and stall / balance teams does help somewhat. Here are some fun sets I have been using:

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Magearna @ Metronome / Weakness Policy
Ability: Tinted Lens
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Agility
- Nasty Plot
- Roost / Stored Power

This is a fun set I have been using on offensive teams. Initially, I had though that Triage Magearna would always be the way to go on offensive teams but I kept running into Queenly Majesty Weavile (which tears up a bunch of offensive teams btw fyi) and I decided to opt for Dual Dance Magearna instead. This set really requires not that much team support and just prefers checks like Haze Blissey and Unaware Celesteela out of the way or heavily weakened in order to ensure a sweep. Once the aforementioned checks are accounted for, there is not much that could stop this Magearna set especially since it resists a majority of the priority moves seen in the tier (i.e: Extreeme Speed. Grassy Glide, Draining Kiss, and Sucker Pinch). It also acts as an emergency check for a lot of threatening stuff to offense such as Weavile and Zarude which is also hella nice. Noctowl should definetely be added on to Magearna inheritors (and a few other pokes mind you, its a pretty underrated donor).

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Chandelure @ Quick Claw
Ability: Quick Draw
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Shadow Ball
- Psyshock

Another cool donor I wanted to highlight. Slowbro-G's Quick Draw shenanigans is also something I wanted to highlight as although it is luck reliant, it could literally win games at times if that luck is on your side. Initially, I had Blace as a donor but with that gone, Chandlure was the next best option. I like Chandy as an inheritor cause as like Mag, it also resists a lot of priority moves and can setup on a lot of different threats as it forces many switchins. Hopefully with the decline of Incineroar due to the Blace ban, this set could catch a bit more steam and Quick Claw Slowbro-G sets in general could get a bit more attention cause I definetely feel it warrants it.

Might as well share a team that has both of these sets on it!

Screens Offense
Chazm maybe a sample :)

A fun offense team that got me up to 1450 on the ladder before I started to tilt and drop down to the 1300's again....

For general meta comments though, I think we are heading to the right direction but I still think we can look into big threats like Tapu Koko and Sheer Force donors as Nidoking and Tauros since they really warp the meta very much and I think it would free up teambuilding a ton if they get banned. Stall seems to be ok for now with the Sableye ban but I also agree with Clefable that Xatu as a donor might also need to get looked at down the line due to the hazards game being pretty mudane at the current moment because stuff like Blissey!Xatu and Celesteela!Xatu being too omnipresent.

Being having a lot of fun tho so keep it up council!
 
I really like the Mag (Noctowl) ideas shared above. It's fun hitting steels for neutral with moonblast.

I'm at 1507 at the moment and wanted to share some thoughts:

Choice band Darm (Victini) is ridiculous. I love it. There are really only a handful of Pokemon that can come in without fearing the 2HKO. Even bulky waters can't come in on V-Create with like, one spike up, let alone Bolt Strike.

I want AV Snorlax (Mienshao) on every team. SF LO special attackers are so good, and Snorlax eats up everything they can go for while still preserving momentum with U-turn, thanks to regen heals. Blissey (Xatu) needs to stay in if it wants to heal, and also can't kill back if the attacker decides to stay in. Comes in on Zam (Indeedee), Dragapult (Dragalge), etc., all common and very dangerous special threats. Very hard to break a defensive core involving this mon without having a good mixed attacker imo.

Overall I think the tier is very balanced now. Removing Sableye was a great call. SF spam is super good and no drawback, but with Blace gone I think the other common users aren't too oppressive. But again, that might be because I run Snorlax a lot.

If I had to say what the strongest mon is right now it's probably Koko (Mawile). I'm surprised I haven't seen this yet, but Koko could run Psychic Fangs for Pex (Emolga), or Fire Fang for Celesteela (Emolga), which are two of the best checks to it. I do think that Thunder Punch/Ice Punch/Play Rough/SD is its best overall set, but good teams should be prepared for this by now, with maybe one of the checks I mentioned, so I think we'll see some adaptation to a different coverage move in the future. Realistically, Koko doesn't *need* Play Rough. I'll probably start trying Psychic Fangs over that next time I run it and see how that goes.
 
I haven't seen many people talk about this
But allowing Drizzle + Swift Swim is worse than Unburden.
Having multiple scary donors like Barraskewda, Kabutops, Kingdra, Drednaw and more
That team is impossible to check without a bulky water resist

252+ Atk Choice Band Urshifu-Rapid-Strike Liquidation vs. 252 HP / 252+ Def Buzzwole in Rain: 195-231 (46.6 - 55.2%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
 
There's a bug with the validation of Slowbro and Slowking as donors. For one, you should be able to inherit from both of them based on the Eeveelution example, but you can't (or I don't understand the example). Additionally, both get flagged as Slowpoke, even when you input moves that Slowpoke doesn't learn.

Inh Bug.PNG

Inh Bug2.PNG


Slowpoke, Slowbro, and Slowking are the only three pokemon that get Regen + Teleport. Out of the three of them, only Slowking gets DTail, and only Slowbro gets Body Press. So the Corv set can only be inheriting from Slowking, and the Cele set can only be inheriting from Slowbro. There are no Slowpoke inheritors on this example team (there are also only 2 pokemon on the team, if the cropping isn't clear).

pls fix pls
 
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Sorry for the dumb question, but I want to get into this...is there an easier way to teambuild than pulling up the donor every time to see what moves it can learn? Showdown doesn't seem to be very easy to work with in this metagame.
What I do is I start with the donor in teambuilder, make the moveset, then click on the import button and edit the Pokemon name to whatever receiver I want.
 

SergioRules

||blimp||
is a Community Contributor
Wanted to show off a set I've been using to moderate success recently:

Jirachi @ Life Orb
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Iron Head
- Zen Headbutt
- Blaze Kick / Filler

When I realized Genesect was a legal donor, I had to try something out with a Shift Gear set. It doesn't have too much strong physical coverage, but Blaze Kick works really well for Jirachi to inherit, hitting non-FF Steels that would wall it normally. The boost from Download is also really good if you can get Attack, as +2/+2 Jirachi is a crazy late-game cleaner. It capitalizes on most bulky walls being weak to it somehow like Toxapex!Pinchurchin/Emolga and Buzzwole!Mienfoo, while also having good resistances to things like Zarude!Grookey and even tanking Urshifu!Crawdaunt's Aqua Jet pretty well. It can even set up on a Magearna!Noctowl without an NP boost and threaten it with +2 Blaze Kick.
 
Hello!
I think there is something wrong with Shift-Gear. Sometimes it is said to be illegal and sometimes the inheritance works. E.g. Soul-Heart from Magerna is ok, but Technician from Toxtricity and Download from Gensect do no work. None of these things appear to be banned.
 

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