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Iron Chef: Smogon UU Edition - Teambuilding Competition, R10 - Cantata! (See p#595)

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Just a few hours left until this round closes. We've had 13 great dishes so far. Contestants, if you wanted to get one last battle in to prove your team's mettle, be sure to do so before 11:59 PM GMT!

Also, anyone who has not sent an updated team description, make sure to do so by that same deadline. Otherwise I'll just post what you have as is...
 
Alright, folks, it's time for the big reveal! We've had thirteen twelve delicious dishes this round, so our judges will have their work cut out for them!

Slowking @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Trick Room
- Drain Punch
- Aqua Tail

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Tailwind
- Hurricane
- U-turn

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Swords Dance
- Iron Head
- Close Combat

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Lock-On
- Zap Cannon
- Blizzard
- Tri Attack

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Memento
- Stone Edge

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Seed Flare
- Psychic
- Healing Wish

TR BD Slowking cause its godly and eliminates so many threats and plus its not common so people dont expect it n_n.
Mega Pidg with tailwind my dedicated lead against any team as it can protect to scout and if its matched up against a mega beedril who will protect turn 1, I can tailwind on his protect making me faster :].
twave sd cobalion for speed control and stuff :].
lock on zap cannon p2 for speed control + its kewl
standard.trapping duggy with rocks
and healing wish shaymin for support :]

Iron Chef Replays:




tyrantrum.png
whimsicott.png
kingdra.png
reuniclus.png
forretress.png
beedrill-mega.png

So I decided to build around something that would let me eliminate everything very fast, CB Tyrantrum with a Tailwind user like Pranskter Whimsicott was the best choice, thanks to the dragon's great attacking power and recoil-less Head Smash along the Tailwind support from Whimsicott I can kill everything that might give me some troubles to one of my sweeper, in a way thanks to this power I don't even have to elaborate complicate battle plans in order to allows my sweeper to win, after these two i decided to add Kingdra, a nice answer to all these ho rain teams who might give me some troubles due to Swift Swim, Trick Room Reuniclus was next, an excellent way to gain speed control and also hurt everything, as it stands now, the team needed hazards, custap forretress was the pick here, due to spikes, who are very important for Reuniclus and Kingdra, this leaves me the last slot, Mega Beedrill is an excellent check to Florges, I needed something that would give me easily momentum allowing easier entries due to U-turn for Tyrantrum, Kingdra and Reuniclus.

Skull & Bones (Tyrantrum) (M) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Outrage
- Crunch

Astronaut Pussy (Whimsicott) (F) @ Life Orb
Ability: Prankster
EVs: 56 HP / 4 Def / 252 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Giga Drain
- Moonblast
- Memento / Encore

Throwback Jersey (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Surf
- Draco Meteor
- Hydro Pump

Crucify Me (Reuniclus) (M) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Focus Blast
- Grass Knot / Shadow Ball

Conspiracy Arising (Forretress) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion

Bad Intentions (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect / Tailwind
- U-turn
- Roost
- Poison Jab

Iron Chef Replays:

Bronzong @ Kasib Berry
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gunk Shot
- Hammer Arm
- Ice Punch
- Knock Off

Aromatisse @ Life Orb
Ability: Aroma Veil
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Moonblast
- Trick Room
- Psychic
- Energy Ball

Rhyperior @ Passho Berry
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Earthquake
- Stone Edge
- Megahorn
- Aqua Tail

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 252 Atk / 4 SpA / 252 SpD
Brave Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Blizzard
- Wood Hammer
- Earthquake
- Hidden Power [Fire]

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Scald
- Nasty Plot
- Psyshock

When I set out to make a team based around speed, I realized that the best idea was to use speed to enhance the effectiveness of a select few extremely powerful attackers with little to no defensive answers, who could bypass possible revenge killers through the given speed control. Therefore, I chose Trick Room to do the job, since I’d already built several TW offense teams and they simply hadn’t given me the results I wished for, and I knew that Trick Room was something I wanted to try out since if pulled off correctly it can give a certain attacker the potential to tear apart defensive and offensive cores alike for 3-4 turns. I chose the #1 pokemon I like to see on TR first: Lead Bronzong. Normally you’d see a Normal Gem or something of the like here, but this pokemon is designed to get up rocks on almost anything- that’s why you see the odd selection of Kasib Berry here, to lure lead Chandelure to go for Shadow Ball and let me get Trick Room up against that, as well. The first attacker was chosen immediately afterwards, 4 attacks LO Pangoro, which hits hard as hell with Brave Iron Fist boosted STAB Hammer Arm and STAB Knock Off. Aromatisse was added next as a fighting-check and a Hydreigon check, and a TR setter; this offensive set is nice because it packs quite a punch and can lure out and KO bulky waters with Energy Ball. The next pokemon I added was Mega Abomasnow; while most TR teams may opt for Mega Camerupt, my team was quite weak to bulky waters so min speed mixed Abomasnow was a great idea and it hits ridiculously hard with max EVs in Attack/Special Attack with a Lonely Nature, with HP Fire to lure and OHKO Forretress. The last attacker is Passho Berry Rhyperior; the Passho allows it to “check” pokemon like Mega Swampert and Feraligatr and it’s the main flying-check on the team. Aqua Tail is interesting here but is used to hit pokemon like other Rhyperior or Donphan. Finally, we have the last setter, Colbur NP Slowking, a standard on TR teams and for good reason. It is another fire-and fighting check as well as being a solid regen tank and a wincon lategame.

http://replay.pokemonshowdown.com/uu-241218606- This replay is vs GULLY and showcases how the team works well. From turn 1 I pivot out to Aromatisse to gain momentum and get up TR for free against mandibuzz, and then I can switch to Rhyperior on Dragalge and since I have Passho, Mega Swampert can't check Rhyperior under Trick Room allowing me to 2HKO his entire team and almost win just with Rhyperior. Slowking + Abomasnow can clean lategame when Rhyperior had done his job.

Iron Chef Replays:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Dark Pulse
- Draco Meteor
- Tailwind

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- Psychic
- Switcheroo

Chandelure @ Life Orb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Substitute
- Fire Blast

Suicune @ Leftovers
Ability: Pressure
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Tailwind
- Calm Mind
- Ice Beam
- Hydro Pump

Tyrantrum @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Outrage
- Earthquake

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Iron Tail
- Close Combat

Iron Chef Replays:

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Dragon Claw

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Moonblast
- Encore
- U-turn

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Flash Cannon

Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Rain Dance

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Seed Flare
- Earth Power
- Tailwind

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Stealth Rock

Iron Chef Replays:

GoldenOoze (Goodra) @ Leftovers
Ability: Gooey
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Dragon Breath
- Dragon Tail
- Fire Blast
- Endure

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Wave
- Sucker Punch
- Pursuit
- Brave Bird

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Tailwind
- U-turn
- Poison Jab
- Protect

Magneton @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]

Machamp @ Choice Band
Ability: No Guard
EVs: 144 HP / 252 Atk / 8 SpD / 104 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Knock Off
- Stone Edge

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Rapid Spin
- Volt Switch
- Toxic Spikes

Iron Chef Replays:

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Taunt
- Spikes
- Destiny Bond

Tyrantrum @ Hard Stone
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Stealth Rock
- Earthquake
- Aerial Ace

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Waterfall
- Ice Fang
- Protect

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Stun Spore
- Encore
- U-turn

Crobat
Ability: Infiltrator
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Acrobatics
- U-turn
- Roost
- Taunt

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot

When I was looking for ways to abuse Speed Control, I realized that, outside of Trick Room and Tailwind, there wasn't really an easy way for me to have more than one move that manipulated Speed for the main theme. I then remembered wanting to try out Spikes offense and stuck in Thunder Wave Froslass, which can cripple a lot of Pokemon due to the number of switches it forces with Destiny Bond. Next I wanted a Pokemon to setup Stealth Rock and basically pummel the Defog users in the tier, as well as most Rapid Spin users if possible. I also wanted this to be my main Fire resist and be able to put off some offensive pressure. Tyrantrum was perfect for this, Hard Stone allowed me to bluff Choice Band at times, while letting Head Smash still do crazy amounts of damage. Aerial Ace allows me to weaken Chesnaught for my cleaner, Sharpedo. Mega Sharpedo was an obvious choice being a major benefactor on Spikes offence. Not much to say about it except it's extremely good late game, and is my win condition for 90% of my matches. Next I needed something for Hydreigon, which could rip apart my team, while also giving me a way to somewhat cripple or beat Mega Swampert and have momentum, as well as providing me a solid Sucker Punch resist. Whimsicott was perfect for this, as Stun Spore allowed me to prevent Swampert from sweeping, while also stopping the likes of Slurpuff from sweeping should it Belly Drum freely. Crobat was next, as I badly needed a Fairy resist and a stronger Fighting resist. The EVs are standard, outspeeding +1 Adamant Gatr with 8 EVs so I can creep other Crobat wanting to hit that benchmark. Acrobatics was chosen over a Brave Bird set since I thought the recoil would prove detrimental, especially considering the amount of times I'll be clicking the move freely. Taunt is to prevent Defog and other support moves, but mostly Defog. Lastly, I chose to use Choice Scarf Heliolisk. This may seem an odd choice over other Choice Scarf users, but Heliolisk provides a solid Scald switch-in, and provides a good check to Mega Pidgeot, Mega Aerodactyl and opposing Choice Scarf users without having to rely upon Whimsicott's Stun Spore or Sharpedo. This team was inspired by kokoloko's Empire, which is why it looks similar, for those who know of the team that is.

I have a couple replays from testing which showcase a few things. Only played about 5 matches with the team though so the replays are scarce.

http://replay.pokemonshowdown.com/uu-241068860 - Showcasing how much pressure a Spike can help put. Also showcases how Crobat can put in work with a Spike up and helps wear down the team enough for Sharpedo to clean.

http://replay.pokemonshowdown.com/uu-241072155 - Showcases how playing around well with Froslass can lead to a point where the stall is basically at a point where I can win with my other Pokemon.

http://replay.pokemonshowdown.com/uu-241084151 - Showcases how much pressure Tyrantrum can put onto defensive cores and setup cleaners (although I didn't get to clean in this game because of how it progressed)

Iron Chef Replays:

Baou (Machamp) (M) @ Assault Vest
Ability: No Guard
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- DynamicPunch
- Stone Edge
- Knock Off
- Heavy Slam

Elma (Whimsicott) (F) @ Leftovers
Ability: Prankster
EVs: 240 HP / 200 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Stun Spore
- Moonblast
- U-turn

Grarl (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 224 HP / 32 Def / 252 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Heavy Slam
- Earthquake

Eatos (Salamence) (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP / 40 Atk / 252 Def
Impish Nature
- Wish
- Protect
- Defog
- Dragon Tail

Ceal (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 40 HP / 252 SpA / 4 SpD / 212 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Overheat
- Thunderbolt
- Volt Switch

Dreadscythe (Regigigas) @ Leftovers
Ability: Slow Start
EVs: 172 HP / 252 Atk / 4 SpD / 80 Spe
Adamant Nature
- Substitute
- Power-Up Punch
- Knock Off
- Return

Spreading paralysis is one of my most favorite plays since I started BW UU, and this round's Iron Chef challenge brought anew some of the tricks I wanted to use. First of all, this team is revolved on Regigigas (whose set I stole from Lucipurrr), in which my intention here is to use Substitute on a paralyzed victim until it is fully paralyzed or switched out, then use Power-Up Punch to raise its attack to astronomical levels once it eventually gets its act together. The key paralyzers of the team are Whimsicott and Mega Aggron, through the use of Stun Spore and Thunder Wave, respectively. Although they're standard at best, they're the best bets in taking down most of the biggest threats in the UU metagame.

What glues the key paralyzers together is the addition of Salamence; it is one of the underrated Wish passers, but it will never disappoint once it sets up (although the lack of Heal Bell in this team is very debilitating, as this is a really balanced team). Finally, there's Machamp to give a bonus of confusing opposing Pokemon, whether paralyzed or not, and there's the former MVP of the team, Choice Specs Rotom-Heat, which adds more firepower to the team (and the small chance of paralyzing through Thunderbolt is a good bonus, though).

Minor edit: from LilOuOn's battle onward - I nicknamed my team after the Guardians used by Rafael in Yu-Gi-Oh's Waking the Dragons arc.

Iron Chef Replays:

Porygon-Z @ Life Orb
Ability: Download
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Tri Attack
- Zap Cannon
- Shadow Ball

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Nasty Plot
- Baton Pass
- Roost
- Flamethrower

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Gravity
- Memento
- Will-O-Wisp
- Pain Split

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Gravity
- Rapid Spin
- Volt Switch

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Ampharos @ Ampharosite
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Zap Cannon
- Dragon Pulse
- Thunderbolt


Brief Description:

(Since I'm Italian, there would probably be tons of errors: please correct them, so I don't look like an illiterate)

I know this team ain't gonna work, it's way too gimmicky, however I couldn't help feeling amazed and inspired by those 2 words I read in the box of the "Speed control moves": Zap Cannon. That move is lordy, and if only some pokemon with No Guard would learnt it, we would have so much fun.
Now I know for sure that once Gravity is up, Zap Cannon has a higher chance of hitting than Stone Edge (around 83%), so I looked up for mons who can learn both of them and Porygon-Z seemed to be the best option by far (thanks to good speed, awesome SpAtk and Download).

I decided to then add a Togetic, since it's able to counter most fighting mons in the tier (Machamp beats it with Heavy Slam, but not with Bullet Punch; Lucario needs Iron Tail; Mienshao 3hkoes with Stone Edge) which are the main issue P-Z has. Togetic has another role, tho: Nasty Passing into my two sweepers, Gravity Pory-Z and Agility MegaAmphy.

Dusclops came to my mind for I need another Gravity inductor, and learning Clops Memento as well it can setup Gravity and then let MegaAmphy come in and setup and Agility, other than the fact burning stuff with Will-O is always nice.

Furry replaces a Cruel I added in a first moment: basic stuff, except for Custap Gravity. Now, I know Custap should be used offensively, but I can't setup Gravity 2nd turn and expect it to work well; I have to create the right holes before do that. With a little bit of luck, tho, Furry could work as a mid-game, late-game Gravity setter that then dies, leaving 4 turns to Amphy and Pory to work out.
Lucario has basically 2 roles; beating the shit out of Fairies, and help vs Mega-Aboma (by resisting Ice Shard and OHKO back with CC). Could work vs Mega-Aero as well, altho I don't expect Chefs to bring Mega Aero in a week that would probably see T-Wave and Trick Room going rampant.

Finally, Mega-Ampharos is inteded to be a late game sweeper: after an agility, it outspeeds everyone that's not scarfed, and we all know how deadly Bolt-Pulse combo could be - and if Gravity is up even better, since Zap Cannon would replace Bolt for massive destruction.

Iron Chef Replays:

"iron cancer"

It really is. It's so bad, but I love it because I already managed to hax Christo to death in a tour.

Suicune @ Leftovers
Ability: Pressure
EVs: 184 SpA / 72 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Scald
- Ice Beam
- Brine

Round one of speed. Tailwind to get the boost, Scald for Burn Fishing, Ice Beam for Yolomode against Dragons, and Brine to get the extra jump against low-hp mons who think they'll stay in the game.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Grassy Terrain
- Dragon Pulse
- Energy Ball
- Focus Blast

Grassy Terrain Sceptile. It sees a lot more use than I'd have thought, because it boosts the Energy Ball by that much more. It also gets it to heal quite a bit, something I always appreciate since it gets ~40% back overall if it doesn't take damage. Dragon Pulse and Focus Blast for coverage.

Lucario @ Expert Belt
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Tail
- Close Combat
- Extreme Speed
- Swords Dance

Typical Sweeper Lucario. I'd run special here, but I needed a decent physical wallbreaker that didn't rely on hax. (see below.)

Raichu @ Zap Plate
Ability: Static
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Nuzzle
- Knock Off
- Volt Tackle
- Iron Tail

Part two of Speed Control. Nuzzle is fun as hell in the first place, since Raichu sits in an outstanding speed tier. It also carries Knock Off as added utility, and Volt Tackle is just overkill on most weakened bulky waters since it can't hit much else. Iron Tail for extra coverage, like against Whimsicott.

Noivern @ Expert Belt
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Taunt
- Boomburst
- Air Slash
- Draco Meteor

Fun little Noivern Taunt set, mostly for revenge-killing. Not much I can say here for it, it explains itself.

Cinccino @ King's Rock
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Blast
- Gunk Shot
- Thunder Wave

Ah, the team's mandatory cancer. King's Rock spam meets Skill Link and overall hates everybody since it just has way too high a chance to flinch. It also carries TWave for the third Speed Control, since it helps to cripple walls.

Iron Chef Replays:

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- U-turn
- Stun Spore
- Moonblast

Aggron @ Aggronite
Ability: Rock Head
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Heavy Slam
- Earthquake
- Substitute

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Focus Blast

Entei @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sacred Fire
- Extreme Speed
- Hidden Power [Grass]
- Stone Edge

Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Earthquake
- Tailwind

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch

Iron Chef Replays:

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Glare
- Volt Switch
- Hyper Voice
- Surf

This is a change on the regular heliolisk set, with glare replacing tbolt/grass knot. Part 1 of the speed control team.

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Tailwind
- Taunt
- Stone Edge

A different version of the regular lead aero, with tailwind. Part 2 of the speed control team.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Magic Coat
- Play Rough
- Drain Punch

My first sweeper. Magic Coat bounces back will-o-wisp incase that is used, and some other status moves stopping the sweep. Rest of it is normal.

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Psyshock
- Fire Blast
- Energy Ball

My second sweeper. Using NP, this thing can become really powerful. The other moves are STAB and coverage.

Pangoro @ Life Orb
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Knock Off
- Drain Punch
- Gunk Shot

Pretty much normal SD Pangoro (i think). Gunk Shot hits fairies resisting dual STABs. 3rd sweeper.

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Dragon Pulse
- Dark Pulse

I still needed a spinner and also a mega. I chose blastoise for this role. Dragon Pulse replaces ice beam since it's boosted by mega launcher, other moves are standard.

Iron Chef Replays:

That's the lot of them! Judges have until Saturday, June 27 to get their scores in. Remember, anyone who judges this round gets to choose the next round's ingredients!
 
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Originality: 4.5/5
T Wave on Cobalion can be considered kind of standard. But, BD King, Tailwind Support Bird and LO P2 are pretty different. I think I've only seen Lock On P2 in the Battle Maison irl lol

Use of Theme: 4.5/5
4/6 of your mons have speed control moves. But, it feels like each of your mons aren't working together for one goal. If Cobalion uses T Wave, then there's a chance that that mon could be slower than Slowking under TR. Also, glancing over your team Doublade looks like a headache with its enormous bulk, great resists/immunities, can't be trapped by Dugtrio, and doesn't really mind TR or TWave...

Effectiveness of team: 6/10

Hazards, Opponent's own T Wave and lack of real immediate power hurt your team. None of your mons could do some real damage outside of LO Shaymin, which is almost man-handled by a good predicted Crobat switch. I say almost since you did carry Psychic. I was excited to see BD King, but a 2 move set up is tough in this meta. Even then, it's not guaranteed you'll sweep. LO P2 was very similar with volt switching on the opponent getting rid of Lock On effects. I think you would've been better with support P2 with either T Wave or TR. You would've lost a little in Originality, but this would've boosted your Effectiveness overall.

Total: 15/20

Game 1: xMarth's balance team pretty much countered your team and he had control most of the match TBH. I only saw 2 times where you had the upper hand; after King BD, but Toxic wore you down and when Cobalion was boosting at the end, but Qwilfish actually ended up T Wave you instead.
Game 2: I love LilOU's reaction to P2! I almost died when I read it lol

★LilOu: the fuck
★LilOu: is this some sort of zap cannon
★LilOu: loool

And this match showed what I talked about before with T Wave and Trick Room when it was between BD King and Specs King. You couldn't TR and BD since it would've made the other king "faster" in TR.
Game 3:T Wave from Cress was the bane of your existence in this game....
Game 4: Good prediction on Turn 17. You knew that he would most likely send in Crobat to tank the predicted Seed Flare/Earth Power. You won the match thanks to TWave ParaFlinch Hax on Reuni and Crobat with Shaymin able to take care of bat for the win.

Originality: 3.5/5

Tailwind Whimsi in singles is pretty rare, so that's why you're getting Originality points for the most part. TR Reuni (i don't like it's nickname btw, but this didn't take any points away), Swift Swim Kingdra is pretty standard, as well. Now, Tailwind Beedrill is GUTSY. If you are able to pull it off, or at attempt it, in any of your 3 matches, I will bump this score up to a 4/5. It's difficult to slash a move like that on Beedrill. it doesn't get too many opportunities to support or sweep, so it's hard to tell if you actually had Tailwind on it since it was slashed and he may not get the opportunity. (Also, don't run Grass Knot on Reuni. You literally have Whimsicott. The last thing you need to worry about is Doublade causing your team issues while it sets up on non-Shadow Ball Reuni.)

Use of Theme: 4/5

While your originality was lacking, your use of theme was very prevalent and you picked effective mons.

Effectiveness of Team: 6.5/10

This team has potential, but offensive pressure and balance can shut down your team from what I saw. Last match had LO Luc, Specs Chandy and Banded Tyrantrum. Your team could only come in to do its job AFTER something would be sacked. You can't set up TR, Rain Dance, etc... Earlier games had T Wave from Cress shut down most of your team.

Total: 14/20

Game 1: T Wave from Christo's Cress claimed another victim with your team. No Tailwind from Beedrill as of yet.
Game 2: Still no Tailwind Beedrill. Also, you won, but I'm curious why you didn't use Tailwind for the easy Tyrantrum clean up?
Game 3: And Turn 1 reveals Protect on Beedrill. So, no tailwind :-/ Specs Chandy cleaned up house like a professional maid service....

Originality: 5/5

Holy Cow! LO Aromatisse and Kasib Berry Zong. I'm excited lol

Use of Theme: 5/5

You know what I like about this team? Most TR teams have some sort of cleaner to finish up late game (i.e. scarf Moxie Mence, SD Lucario, etc...) Your team doesn't have that. It is 100% reliant upon TR.

Effectiveness of Team: 7.5/10

I think the fact that this team is so unexpected and so HO that it will catch people off guard. But, this team is not just a gimmick team, it's very effective and the berries play such a key role; Kasib, Colbur and Passho. These allow already bulky mons to do their job to assist their teammates. LO Aroma was pretty meh, but it's a great TR setter!

Game 1:I think this game definitely had potential tbh. I think AV Reuni and Alo were just able to tank so many hits while you got worn down, which eventually to the loss.
Game 2: Wow! Great predict on Turn 10! Great match overall!

Total:17.5/20

Originality: 4/5 5/5-freaking Switcheroo Iron Ball Whimsi...

There's a few things that are really jumping out at me on this team; T-Wave/Tailwind LO Hydre, non-Pain Split LO CHandy, Tailwind Suicune (what is this doubles?) and SR Tyrantrum.

Use of Theme: 4/5

Hydre is pretty cool and Tailwind on Suicune is very unexpected. Rest of your team benefits from speed control, so yeah.

Effectiveness of Team: 6/10

WHY DID YOU NOT MENTION SWITCHEROO IRON BALL WHIMSICOTT? I bumped up your Originality score to a 5 after seeing that. Now, 6/10 is because your team is very reliant on Hydre, who sits at an akward speed tier before Tailwind just below Mence, which is a huge threat. I think once he went, it was pretty much gg. I think that it has potential, but won't can be played around with bulky offense, which is fairly common now tbh.

Total Score: 15/20

Originality: 4/5

I like the synergy of the team, and Tailwind Shaymin is pretty different.

Use of Theme: 4/5

Tailwind + Rain Dance is pretty cool. Your team loves tailwind, but it's not really centered around it. M-Swampy, LO Shaymin and Magneton are all very cool, but are very self sufficient normally. But, Tailwind and CB Tyrantrum and LO Queen are dangerous partners.

Effectiveness of Team: 6.5/10

Your team is a bit on the frail side, which turned out to be the main issue with both games. Combine this with bulky offense and your team struggled. It definitely has potential though and is not gimmicky. The synergy is very tight.

Game 1:got to hate that Aqua Jet Gatr...But, offensive pressure didn't allow Tailwind to be fired off once. Didn't detract from your team since I said before, it's pretty self-reliant, but boy if Queen could've gotten that Tailwind....
Game 2: Offensive pressure again stopped the sweeps, but this match was pretty good.

Total Score: 14.5/20

Originality: 5/5

Gooey + Dragon Breath Goodra? T-Wave Honch? Tailwind M-Beedrill (please no slashes on this one lol) Honestly, I love Goodra, and Gooey is pretty anti-meta if you consider it's bulk. Unfortunately, it's 90/70 physical bulk is meh, so I'm excited to see how this plays out.

Use of Theme: 5/5

Tailwind and Gooey are going to be huge for your team between CB Champ and Specs Magneton. Your team is built around speed control.

Effectiveness of Team: 7.5/10

This team flows so great together. T-Wave on Honch, Gooey Goodra (what's the para rate on d-breath? lol). I think that the offensive pressure this team puts on the opponent is very effective and can be a decent team to use in the current meta.

Game 1: dat aqua jet is dangerous... But, I loved D-Breath on Goodra though...
Game 2: AHH that Tailwind from Beedrill when M-Pedo was on the field. Ahh!

Total Score: 17.5/20

Originality: 4.5/5

You have a lot of good things going on here. T-Wave Froslass, SR/Aerial Ace Tyrantrum, Stun Spore Whimsi (fantastic dragon/gatr check IMO) and the Scarf Heliolisk (my favorite scarfer as of late). This team has a clear goal in mind of a Pedo sweep. I'm excited to see how it plays out.

Use of Theme: 4/5

Theme was pretty distributed throughout the dish. T-Wave Lass is a suicide lead, so I'm not sure how many mons it will be able to T-Wave before being taken out. Usually it's 1-2 if it's lucky. After that you are at the mercy of Stun Spore and Speed Boost Pedo (mega evolve too soon and there goes your chance).

Effectiveness of Team: 7/10

Great match! I think that if you protected on Hera with Pedo and switched in to Crobat, you could've had a second possible chance. But, I think this team is very effective (as is Froslass spiking teams). But, as I said before, that Froslass can't take too many hits (or 1 hit in your case), which T-Wave would've been huge for your team. I also had a few more comments in general...

That Tyrantrum is strong. -1 and Head Smash is still doing 37-40% on Krookodile. Also, why didn't you just volt switch on Hera with Scarf Heliolisk to an easy Crobat switch in?

Total Score: 16.5/20

Originality: 4.5/5

You know, you don't see M-Aggron as much as it used to be. T-Wave support and Stun Spore support from Whimsi is just gravy. I like Regigigas (guilty pleasure) and PuP and sub is just fun to use. After 2 PuP, it's at regular power and Slow Start is almost done. It's bulk is astronomical. I wanted to give you the full 5, but some of those sets are pretty standard (AV Champ, etc...)

Use of Theme: 5/5

Your team is completely reliant on speed control, hence AV Champ, Specs Rotom and Sub PuP Regi.

Effectiveness of Team: 7/10

I really had to ask myself if Regi was just a great gimmick, or an actual effective mon in UU. I had my suspicions before, but I believe that Regi can truly shine given the right team support. It's bulk is fantastic and it makes those juicy 101 subs. I think this team is original and effective, even against seasoned players.

Game 1: and Regi goes for the sweep! Loving it!
Game 2: and Regi goes for numero dos!
Game 3: Mence bulk too much humph

Total Score: 16.5/20

Originality: 5/5

Gravity + Zap Cannon team is pretty ballsy to say the least. Add in NastyPass to Agility M-Amphy/PZ and there are some dangerous mons there.

Use of Theme: 3/5

I think this team is too focused on Zap Cannon + Gravity and less on speed control. I know Zap Cannon is 100% chance of paralysis, which is speed control, but the chance of a ground, electric or sp def mon switching in is high, which would waste all that set up.

Effectiveness of Team: 6/10

The amount of set up required hurt this team's viability. I think it could have some success if you add in more Gravity Abusers (Stone Edge, Head Smash, Thunder, Blizzard, etc..) and possibly more speed support outside of Zap Cannon.

Total Score: 14/20

Originality: 5/5

I needed a second to take all this in lol Tailwind/Brine Cune, Nuzzle Raichu (in all serious though, try Dedenne with Cheek Pouch and Sitrus Berry. Access to Charm/Eerie Impulse is good for lolz), Grassy Terrain M-Scept, T-Wave Cincinno (a personal favorite of mine from BW). But, i'm surprised you added Gunk Shot since that only adds to Steel weakness that much more for him in general...

Use of Theme: 4.5/5

I do feel that some of the mons are here just for shock value (cough*nuzzle raichu*cough). So, I feel that some of the theme was planned well, while some of it was kind of thrown on.

Effectiveness of Team: 5.5/10

I think this team has trouble with initial power (i.e. unboosted Lucario, Cincinno, Raichu, etc..) But, I think you were onto a few cool ideas specifically Grassy Terrain M-Scept and T-Wave Cinc. I think that these both have real potential on teams. That Grass Terrain has some real power behind it...

252 SpA Mega Sceptile Leaf Storm vs. 248 HP / 8 SpD Whimsicott in Grassy Terrain: 216-255 (66.8 - 78.9%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

No joke lol

Game 1: That was a pretty hot mess lol
Game 2: T-Wave on Cinc was pretty cool.

Total Score: 15/20

Originality: 4.5/5

I like your team upon first glance. It's very different; TR Whimsi, Sub Curse M-Aggron, Mixed Entei and Tailwind M-Aero. The one thing that jumped out at me is that you have 2 megas and mixed Entei. So, it looks like your team tries to be as flexible as possible. I'm just wondering how TR + Tailwind will affect your team since they do the opposite for your own team.

Use of Theme: 4/5

Trick Room and Tailwind are pretty cool, but it's not really seen as vital to your team since the effects can overlap causing issues for your teammates.

Effectiveness of Team: 6/10

I think that having 2 megas, while very different, can be troublesome. Aero and Aggron non megas are very mediocre to say the least. Maybe regular Aero has a niche, but Aggron has trouble standing on it's own two feet with ground and fighting everywhere on teams. I think having both TR and Tailwind don't really compliment each other. I think if you dropped TR, got rid of SubCurse M-Aggron and tried something else, then your team could be more viable.

Total Score: 15.5/20

Originality: 5/5

Sash non-mega Aero, GLARE Heliolisk, Magic Coat Slurpuff (?). I am surprised you didn't put more speed on Pangoro. From personal experience, I can tell you that Panda loves 252 speed EVs and adamant to guarantee outpacing Machamp.

Use of Theme: 4/5

Glare, Tailwind are pretty crucial for your team. It helps Panda, Slurpuff, etc...

Effectiveness of Team: 7/10

I think Tailwind and Glare is very crucial and unexpected from both Aero and Heliolisk. I think it can catch certain ground types by surprise; Krookodile specifically. If the opponent tries the bait and switch with a water type, then you have a great chance to para and check him with Surf/Grass Knot. I think your team is very viable, especially with Slurpuff/Pangoro support.

I don't know why chef ran no Aerial Ace on M-Aero, but if he did, then that game would've gone to him.

Total Score: 16/20

Hogg This is going to take a few days, but will work on this before Saturday deadline. I'll just edit my post as I continue to judge. Oh,and I'm getting better at the hide tabs as you can see lmao[/hide]
 
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Originality: 4.5/5
T Wave on Cobalion can be considered kind of standard. But, BD King, Tailwind Support Bird and LO P2 are pretty different. I think I've only seen Lock On P2 in the Battle Maison irl lol

Use of Theme: 4.5/5
4/6 of your mons have speed control moves. But, it feels like each of your mons aren't working together for one goal. If Cobalion uses T Wave, then there's a chance that that mon could be slower than Slowking under TR. Also, glancing over your team Doublade looks like a headache with its enormous bulk, great resists/immunities, can't be trapped by Dugtrio, and doesn't really mind TR or TWave...

Effectiveness of team: 6/10

Hazards, Opponent's own T Wave and lack of real immediate power hurt your team. None of your mons could do some real damage outside of LO Shaymin, which is almost man-handled by a good predicted Crobat switch. I say almost since you did carry Psychic. I was excited to see BD King, but a 2 move set up is tough in this meta. Even then, it's not guaranteed you'll sweep. LO P2 was very similar with volt switching on the opponent getting rid of Lock On effects. I think you would've been better with support P2 with either T Wave or TR. You would've lost a little in Originality, but this would've boosted your Effectiveness overall.

Total: 15/20

Game 1: xMarth's balance team pretty much countered your team and he had control most of the match TBH. I only saw 2 times where you had the upper hand; after King BD, but Toxic wore you down and when Cobalion was boosting at the end, but Qwilfish actually ended up T Wave you instead.
Game 2: I love LilOU's reaction to P2! I almost died when I read it lol

★LilOu: the fuck
★LilOu: is this some sort of zap cannon
★LilOu: loool

And this match showed what I talked about before with T Wave and Trick Room when it was between BD King and Specs King. You couldn't TR and BD since it would've made the other king "faster" in TR.
Game 3:T Wave from Cress was the bane of your existence in this game....
Game 4: Good prediction on Turn 17. You knew that he would most likely send in Crobat to tank the predicted Seed Flare/Earth Power. You won the match thanks to TWave ParaFlinch Hax on Reuni and Crobat with Shaymin able to take care of bat for the win.

Originality: 2.5/5

Tailwind Whimsi in singles is pretty rare, so that's why you're getting Originality points for the most part. TR Reuni (i don't like it's nickname btw, but this didn't take any points away), Swift Swim Kingdra is pretty standard, as well. Now, Tailwind Beedrill is GUTSY. If you are able to pull it off, or at attempt it, in any of your 3 matches, I will bump this score up to a 4/5. It's difficult to slash a move like that on Beedrill. it doesn't get too many opportunities to support or sweep, so it's hard to tell if you actually had Tailwind on it since it was slashed and he may not get the opportunity. (Also, don't run Grass Knot on Reuni. You literally have Whimsicott. The last thing you need to worry about is Doublade causing your team issues while it sets up on non-Shadow Ball Reuni.)

Use of Theme: 4/5

While your originality was lacking, your use of theme was very prevalent and you picked effective mons.

Effectiveness of Team: 6.5/10

This team has potential, but offensive pressure and balance can shut down your team from what I saw. Last match had LO Luc, Specs Chandy and Banded Tyrantrum. Your team could only come in to do its job AFTER something would be sacked. You can't set up TR, Rain Dance, etc... Earlier games had T Wave from Cress shut down most of your team.

Total: 13/20

Game 1: T Wave from Christo's Cress claimed another victim with your team. No Tailwind from Beedrill as of yet.
Game 2: Still no Tailwind Beedrill. Also, you won, but I'm curious why you didn't use Tailwind for the easy Tyrantrum clean up?
Game 3: And Turn 1 reveals Protect on Beedrill. So, no tailwind :-/ Specs Chandy cleaned up house like a professional maid service....

Hogg This is going to take a few days, but will work on this before Saturday deadline. I'll just edit my post as I continue to judge. Oh,and I'm getting better at the hide tabs as you can see lmao

Not trying to hate on how you judge or anything, but I don't feel it's fair if Originality is lumped in with Viability and if it was used (we have Effectiveness for this reason), this is purely going off of how Decision Maker's Originality was judged. Should you continue judging this way it's fine by me, just irritated me a bit is all.
 
Not trying to hate on how you judge or anything, but I don't feel it's fair if Originality is lumped in with Viability and if it was used (we have Effectiveness for this reason), this is purely going off of how Decision Maker's Originality was judged. Should you continue judging this way it's fine by me, just irritated me a bit is all.

You can't go and slash something as high risk/high reward as Tailwind on M-Beedrill, one of the most powerful glass cannons and expect to get originality points if you dont run that high risk move. He clearly ran Protect in all 3 games, so his highly original Tailwind M-Beedrill became a fairly standard Beedrill. Slashing Memento/Encore on whimsi is fine since they can be switched as needed. Saying youre going to drop Protect for Tailwind is a huge change. I judged originality by exactly that. I didnt mention viability or effectiveness in that entire originality post.

Hogg for future reference, can we make a rule about slashing in moves? I had to judge Originality based off of team description showing Tailwind Beedrill, but Protect was shown in all 3 matches which means Tailwind was never present even though it was slashed in. What do you think?
 
You can't go and slash something as high risk/high reward as Tailwind on M-Beedrill, one of the most powerful glass cannons and expect to get originality points if you dont run that high risk move. He clearly ran Protect in all 3 games, so his highly original Tailwind M-Beedrill became a fairly standard Beedrill. Slashing Memento/Encore on whimsi is fine since they can be switched as needed. Saying youre going to drop Protect for Tailwind is a huge change. I judged originality by exactly that. I didnt mention viability or effectiveness in that entire originality post.

Hogg for future reference, can we make a rule about slashing in moves? I had to judge Originality based off of team description showing Tailwind Beedrill, but Protect was shown in all 3 matches which means Tailwind was never present even though it was slashed in. What do you think?
I wouldnt count the slash moves especially if he didnt use them
 
I wouldnt count the slash moves especially if he didnt use them

Exactly. If it were something minor like coverage it wouldnt be that drastic, but slasbing the ingredient on Beedrill can either make or break originality. If it weren't slashed with Protect, i wouldve given a higher score if it were thr only move, despite whether or not it was used/utilized properly. But, since it was a secondary option slashed with the most popular option in Protect, i had to see if it was actually going to be used or was it just mentioned just to get originality/theme points.
 
You can't go and slash something as high risk/high reward as Tailwind on M-Beedrill, one of the most powerful glass cannons and expect to get originality points if you dont run that high risk move. He clearly ran Protect in all 3 games, so his highly original Tailwind M-Beedrill became a fairly standard Beedrill. Slashing Memento/Encore on whimsi is fine since they can be switched as needed. Saying youre going to drop Protect for Tailwind is a huge change. I judged originality by exactly that. I didnt mention viability or effectiveness in that entire originality post.

Hogg for future reference, can we make a rule about slashing in moves? I had to judge Originality based off of team description showing Tailwind Beedrill, but Protect was shown in all 3 matches which means Tailwind was never present even though it was slashed in. What do you think?

Oh sorry lol, I thought Decision Makers had brought it since I remember seeing a replay with Tailwind Beedrill in use. I mentioned the Viability thing because of mainly the Grass Knot thing near the end. I responded hastily so my bad, I hadn't seen through all the teams to see slashes being put on the sets (which I think shouldn't be allowed).
 
Oh sorry lol, I thought Decision Makers had brought it since I remember seeing a replay with Tailwind Beedrill in use. I mentioned the Viability thing because of mainly the Grass Knot thing near the end. I responded hastily so my bad, I hadn't seen through all the teams to see slashes being put on the sets (which I think shouldn't be allowed).
that was me hehe and it actually worked... for a second
 
If moves are slashed, I have no issues with judging based on the move that was actually used rather than the move slashed.

(In Decision Makers credit, though, I am not sure I would call his Beedrill standard as it definitely had Roost, which is pretty much never seen.)

In general, though, judging is always going to be at least a little subjective. All I ask is that our judges remain consistent throughout their judging.

DaSpoofy, if you're sure you don't want to compete this round you can withdraw, at which point you'd be eligible to judge - after all, more judges are always welcome.
 
Hey, i'm on cell so i can't respond now a.k.a later.

I slashed moves for other Who wants to try my team with differents set ( as you can see the first moves are what i use vs iron chefs ).

PS: you don't have to judge nicknames :)

EDIT: I'm on pc now

I dont know your knowledge about UU but saying that swift swim kingdra is used alot is not very clever because as you probabily know, since 1 month (or more, i dont remember) the usage of HOs with rain pert+ random sweepers increased so it's kinda difficult that you could find kingdra since it's outclassed by pert thanks to the possibility it offers to check mega aerodactyl and other threats that could be dangerous for HO teams. Roost beedril is useful to recover hp while you are 1 vs 1 against florges as thanks to her bulkyness is able to take 4/6 of my team so this helps me to not become victim of this fairy during the match. Grass knot reuniclus is useful to bait rain pert since whimsicott takes 2hko from earhtuquake with that spread [ 252+ Atk Mega Swampert Earthquake vs. 56 HP / 4 Def Whimsicott: 114-134 (41.4 - 48.7%) -- 75% chance to 2HKO after Stealth Rock ]. As for doublade it is not a huge problem, psychic is able to send it in ohko range from kingdra and tyrantrum in case you take a max roll (with SR help). The team has alot of offensive power so cresselia could be handled but yeah, you can do it by playing better than how i did because lets say this, i dont play offensive very often and as you can see i did many errors during the battles vs Lilouon and Christo :(. Almost all the people on smogon tend to feel superior than the others only because they face a player that is not very famous and honestly, this makes me want to quit having to confront myself to users like you, because you seem to be like the ones i said above.
 
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Decision Makers

I think it may have been a big misunderstanding, but I didn't mean any disrespect. I'm not a superior player by any means and would never put down another player. You can ask anybody in the forums and I try to be very nice and always respectful. I think it's good that you stepped out of your comfort zone (which is very tough) and tried HO. I could never get the hang of it and tend to gravitate towards balance/semi-stall 99% of the time. When doing the judging, this is how I based it off of;

Originality: Are the sets original, or are they pretty standard? Tailwind Whimsi is pretty different for singles, and is even more original with LO. Kingdra's Swift Swim is a standard set, even though it may not be seen in UU. The 3 main sets are DD, CritDra and Rain Dance (http://www.smogon.com/dex/xy/pokemon/kingdra/uu/). So, it's for that reason that it's not original. Regarding M-Beedrill, Roost was a bit more overlooked due to Tailwind being slashed in with Protect. I can bump up the score a bit because of roost, but Tailwind was a huge surprise, I had to go on serebii to confirm if it even got it.

Errors are going to happen in battles though, but your team had some patches here and there. I still gave you a solid 6.5/10 for effectiveness. I do think that your team is effective in the current meta. It was just the fact that HO teams gave your team a bit of trouble. These teams are pretty common now, which brings down the overall effectiveness of the team in the meta.

Again, I don't want you thinking that I was trying to put you down in any way, shape or form. The last thing I want is to push somebody away from UU or make somebody feel inferior. So, I will bump up the originality score to a 3.5 because of Roost M-Beedrill (will update in a bit) and I want to apologize for making you feel that way.
 
I didn't want to increase the number of votes but that was just to clarify my building choice so np bud.
I never felt inferior to anyone in UU, but it was just for puntualizing lot of users' behavior xd

peace
 


  • ORIGINALITY (0-5 POINTS): 4 Lock on Pory! You should really run gravity though. Protect defog burd is cool. Shaymin having psychic and dazzle is wierd. BD Slowking is an unseen threat which add instant cool points. The sets are unique but the composition is fairly standard.
  • USE OF THE THEME (0-5 POINTS): 3 Tailwind on pidgeot is pretty bad alone and even with your team as it is generally fast exept for slowking which is too slow for tail wind anyway. Pory is the exception but is still bad because it could possibly need to set up a lock on or rely on some luck. Trickroom bd takes two turns but can work with the surprise factor. Thunderwave cob aint bad.
  • EFFECTIVENESS (0-10 POINTS) 5 Christo got lucky but no sure if it mattered. TW cob saved you in Hairy's match which is AWESOME!! The other two matches were won by team match up witch may happen a lot with your team. It does not fit the meta too well. It relies on paras and the surpise factor a little too heavely to be really effective. I love the team though and will be messing around with drain punch slowking in the future!
Overall: 12

  • ORIGINALITY (0-5 POINTS): 4 Roost bee is not bad at all. I see your purpose to it because forry cant be around to take moonblasts. Kingdra makes a return! Grass knot Reuni is rare! I team composition with 2 dragons offensive work great as cleaners and whimi to make sure nothing sets up because you have nothing to set up stat boosts. (I think its encore if not w/e) Team composition is really cool and totally unique!
  • USE OF THE THEME (0-5 POINTS): 5 Kingdra as a cleaner works great as hazards are set up and not spung. You have things to kill defoggers and spinners after an explosion. TR reuni punches holes for either beedrill or kindra to clean up. TAilwind whimmi allows headsmashes or lo kindra to punch massive holes. There is great use to these moves even TR can work with other members on your team.
  • EFFECTIVENESS (0-10 POINTS) 7 Weak to chandy which a lot of teams tend to be. Kingra can do a number on it. Aero can give you some trouble if nothing is set up. Stall looks like it can deal with your team though you have some things that may surprise like grass knot for spdef swampert and alalmola I guess. Snorlax can win once reuni is dead oor of it misses two focus blasts. Little nit picks but definitely a threatening team. AWESOME NICKNAMES!!!!
Overall: 16

  • ORIGINALITY (0-5 POINTS): 3.5 Your berries lol! Pretty standard trick room mons but trickroom isn't standard in itself! Nastyplot slowking. Mixed Aboma. Nice little changes but the composition is fairly standard.
  • USE OF THE THEME (0-5 POINTS): 4.5 Your team is dead without trick room. You compliment it nicely with bulky offensive cores and berries to cover you weak spots.
  • EFFECTIVENESS (0-10 POINTS) 7 There are several pokemon "laws" you are breaking with this team. One is that you don't have anything fast. Nothing. You have no priority no scarfers nothing. Basically you are a sitting duck when TR is not up. You do a very good job of implementing bulky pokemon for switch ins so you don't just get plain out swept by one thing but after a few turns of damage, things open up for your opponent. You also rely on natural bulk a little too much. I see a feraligatr setting up an sd on your ryhperior and it being game. It just seems that what would break stall will beat this team. SD heracross wins! There is just too much dependence on TR.
Overall: 15

  • ORIGINALITY (0-5 POINTS): 3 Some cool things. Same general idea but with a little twist. You are easy to predict which means you are not all that unoriginal. Iron ball trick whimi is cool!
  • USE OF THE THEME (0-5 POINTS): 3.5 You have two fantastic power houses that benefit from tail wind but none are the tail-winders. Niether of them are choiced which takes away from power spam. Meh
  • EFFECTIVENESS (0-10 POINTS) 6 Decent HO team with a speed twist! Your rocks are on the wrong poke as I don't want to waste a turn since most pokes get 2hkod by a head smash. A lot of stall beast SD lucario making your team stall weak. Still great with surprise threats like LO sub chandy and offensive suicune.
Overall: 12.5

  • ORIGINALITY (0-5 POINTS): 3 Healing wish and tail wind on Shaymin. Mono attacking whimi with pixie plate. Tyrantrum and mag. The rest is pretty original
  • USE OF THE THEME (0-5 POINTS): 3 Tyrantrum and Swampert make excellent sweepers under the tail wind but your team generally is fast. Swampert benefits from SS ofc.
  • EFFECTIVENESS (0-10 POINTS) 7 Nice offensive team. You do lack some proper switch ins like entei and special salamence. Fire blast hydregion looks like a problem. Azelf roams freely. Chandy gets shadowballs for days.
Overall: 13

  • ORIGINALITY (0-5 POINTS): 3.5 Wow I really like this team. The sets are original but the composition is very very cool. Acrobats on HO with fross lead and hard stone tyrantrum so cool!
  • USE OF THE THEME (0-5 POINTS): 4.5 Speed boost cleaner after spike stack is awesome. Thunder wave the threat to deal with frosslass if great and unexpected. Stunspore whimi opens up doors for tyrantrum.
  • EFFECTIVENESS (0-10 POINTS) 6.5 Your team tends to suffer from an individual pokemon walling each of yours. You compliment this well with volt turn and spike stack. Snorlax can be an issue with body slam paras on predict tyrantrum or whimi and it just wins if whimi is dead after 2 curses. Infernape is a suprising weakness. There seems to be a lot of pressure on whimi staying alive. Nice team. Will be using this team with LO sharpedo because its cool.
Overall: 14.5

  • RIGINALITY (0-5 POINTS): 5 Your team is so aids! REgigigas that works.
  • USE OF THE THEME (0-5 POINTS): 5 you totally abused para spam with gigas, machamp, shuffling sally, and specs rotom!
  • EFFECTIVENESS (0-10 POINTS) 8 Your team relys on a little hax but it's effective. Gigas destroys after slow start. Rotom is so hard to switch into. Machamp has assault vest which helps with common threats that endanger your team.
Overall: 18

  • ORIGINALITY (0-5 POINTS): 5 Gravity team with zap cannons and eviolite core!
  • USE OF THE THEME (0-5 POINTS): 3 Your team is slow so para spam is cool but you made it hard on yourself to even para spam.
  • EFFECTIVENESS (0-10 POINTS) 4.5 Too many threats just plain out destroy your team. Your team is slow and your walls can't take a knock off. Likr the team layout though :)

Overall: 12.5

  • ORIGINALITY (0-5 POINTS): 4 lol nuzzle raichi and chimchino and all that jazz is fun!
  • USE OF THE THEME (0-5 POINTS): 1 This team has barely to no benefit to running T wave or tailwind. You have some of the fastest mons in the tier and some strong priority. Even the hax from the para does little to benefit you.
  • EFFECTIVENESS (0-10 POINTS) 5 There seems to be a lot of pressure on suicune which has no recovery outside lefties. Entei tears through. EQ aero is a major threat. Fun Team!
Overall: 10

  • ORIGINALITY (0-5 POINTS): 3.5 Two mega lololol. Your sets are slightly unoriginal. TR whimi curse aggron cooool.
  • USE OF THE THEME (0-5 POINTS): 3 Your mons that benefit from TR have to set up to be wall breakers. Tailwind kinda helps out. Stun spore whimi is always cool.
  • EFFECTIVENESS (0-10 POINTS) 5 Your team is a jumbled mess of situational sets that cease to coordinate with each other. It looks like a bunch of random mons tbh.
Overall: 11.5

  • ORIGINALITY (0-5 POINTS): 3.5 Lead aero and Sd pangoro Dpulse blastoise is cool!
  • USE OF THE THEME (0-5 POINTS): 4 Your lead aero sets up TW and rocks for pangoro and azelf. Glare is cool for letting some of your sweepers set up. I like the team theme.
  • EFFECTIVENESS (0-10 POINTS) 9 This is actually a very cool team. You let it be weak to empoleon but it doesnt matter because you have helio. You have scald switch ins, sweepers, and meta breakers! Definately a threat. Weak to toxicroak but d pulse on blast.
Overall: 16.5

Top rates are
Decision Makers with 16 points!
Yellow Skarmory with 16.5 points!
Euphonos with a wopping 18 points!
 
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Working on my now as we speak...

Edit: All done with my judgement.

And I watched every replay by the way and have one question in mind;

WHY NO BODY TRY STICKY WEB??????? I think it's probably one of the most consistent ways for speed control and not one person tried it. Really surprised, jus' saying...
 
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