BSS Iron Jugulis

DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Been busy irl so I’m just posting this here to show that I have been working on it lol
[SET]
name: Booster Energy
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Taunt / Earth Power
move 4: Earth Power / Flash Cannon / Flamethrower
item: Booster Energy
tera type: Flying / Dark / Steel / Ground
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* While not quite as powerful or versatile as its counterpart Hydreigon, Iron Jugulis fills a unique role due to its higher Speed and Flying-type STAB.

* **Hurricane vs Air Slash**: Hurricane secures KOs on Pokemon like Iron Bundle that Air Slash cannot, however, Air Slash is much less likely to miss, and the flinch chance can come in handy occasionally.

* **Taunt**: With Taunt, Iron Jugulis stops walls such as Clodsire from healing off its attacks, and prevents debilitating status that would otherwise cut its sweep short.

* **Earth Power**: Earth Power grants Iron Jugulis valuable coverage on most Pokémon that would not mind its main attacks, like Tinkaton.

* **Flash Cannon**: Flash Cannon is useful for hitting Fairy-types such as Flutter Mane for big damage.

* **Flamethrower**: Flamethrower provides super effective coverage on Steel-types that might otherwise cause issues for Iron Jugulis.

Other Options
==========
* **Knock Off**: While not doing much damage to many does due to Iron Jugulis's thoroughly average Attack stat, Knock Off can still help Iron Jugulis and its teammates by softening up defensive cores via item removal.

* **Substitute**: Substitute can be used to punish Spore attempts from the likes of Breloom and Brute Bonnet, as well as easing prediction by scouting switches.

* **Focus Blast**: Though unreliable due to its accuracy, Focus Blast is Iron Jugulis's best option to hit Kingambit.

Tera Types
==========
* **Flying**: Terastallizing into a Flying-type boosts Iron Jugulis's damage output with Air Slash and Hurricane, making it even more difficult to switch into while removing the weaknesses that come from its secondary Dark typing.

* **Dark**: A Dark-type Tera boosts Dark Pulse's damage considerably, and when coupled with its rather high flinch rate, a Tera Dark Iron Jugulis can prove quite difficult to handle for some teams.

* **Steel**: A Steel-type Tera grants Iron Jugulis a resistance to Fairy and Ice, improving its matchup with Flutter Mane and Iron Bundle and giving it STAB on Flash Cannon.

* **Ground**: Tera Ground gives Iron Jugulis an Electric-type immunity, allowing it to block Volt Switch from the likes of Rotom-W and Iron Hands while also giving it STAB on Earth Power.


[SET]
name: NANO LOVE (Choice Item)
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Earth Power / Flash Cannon
move 4: U-turn / Flash Cannon
item: Choice Specs / Choice Scarf
tera type: Flying / Dark / Steel
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* With its good Speed and powerful STABs, Iron Jugulis lends itself nicely to use a Choice item set, setting itself apart from Hydreigon by virtue of its higher Speed at the cost of some power.

* **Hurricane vs Air Slash**: Hurricane offers Iron Jugulis an extremely powerful Flying-type STAB attack, though Air Slash is far more consistent due to its higher accuracy.

* **Earth Power**: Earth Power allows Iron Jugulis to hit otherwise irritating switch-ins like Magnezone and Tinkaton.

* **Flash Cannon**: Flash Cannon allows Iron Jugulis to punish Fairy-type switch-ins such as Flutter Mane, as well as the numerous Tera Fairy users in the BSS metagame.

* **U-turn**: U-turn allows Iron Jugulis to keep momentum for its team by scouting switches and pivoting out of disadvantageous matchups.

Items
==========
* **Choice Specs**: Choice Specs elevates Iron Jugulis's power, allowing it to wallbreak much more consistently.

* **Choice Scarf**: Choice Scarf's Speed boost allows Iron Jugulis to outspeed otherwise faster foes like Flutter Mane and Iron Bundle, potentially surprising them with early KOs.

Tera Types
==========
* **Flying**: Tera Flying boosts Air Slash to more respectable power levels, and also makes Hurricane incredibly hard to switch into safely.

* **Dark**: Tera Dark pushes Dark Pulse's damage output even further, making Iron Jugulis very hard to deal with in conjunction with the move’s ever-irritating flinch rate.

* **Steel**: Tera Steel gives Iron Jugulis resistances to Fairy and Ice, improving its matchup against Flutter Mane and Iron Bundle.


[CREDITS]
- Written by: [[DerpySuX, 528485]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[hidin, 589564]], [[Lumari, 232216]]
 
Last edited by a moderator:

DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
HOLY SHIT ITS READY FOR QC LMFAO


please remind me to never do an analysis solely because “haha funne” ever again, this Mon does not gel with my playstyle at all :(
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Time for the checks! You can blame someone breaking the street date for Metroid Prime Remastered for me not getting to this after dinner :P.

Booster Energy

- I'd give an example for what Hurricane can OHKO vs Air Slash. My go-to example is that Hurricane OHKOs Iron Bundle, but you can include others if you want!

- For Earth Power, Iron Hands is a slightly awkward example because Hurricane does more than Earth Power (granted, Iron Jugulis HATES Iron Hands anyways lol).

- I'd put the Other Options tag above Knock Off since it isn't slashed in, since its more niche than the other options.

- I'd consider putting Substitute in Other Options as well, its another way to punish attempts to status it, particularly punishing the Spore users due to their Flying weakness.

- Focus Blast might be worth an other options mention too. It's basically the "screw you Kingambit" move because that will totally tank a fire / ground move lol.

Choice

- I actually don't think you need to explain Dark Pulse, its the obvious "Dark STAB" option.

- I'd mention Hydreigon again in the opening bullet point. Basically saying that while Hydreigon is usually the easier pick to justify, that Iron Jugulis DOES have a niche due to outspeeding some pretty important mons (stuff like Garchomp), and its STAB combination being pretty difficult to switch into.

That's all I got to say, I'm just gonna say QC Approved 1/1 now because I know you'll implement whats needed lol
 

DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Time for the checks! You can blame someone breaking the street date for Metroid Prime Remastered for me not getting to this after dinner :P.

Booster Energy

- I'd give an example for what Hurricane can OHKO vs Air Slash. My go-to example is that Hurricane OHKOs Iron Bundle, but you can include others if you want!

- For Earth Power, Iron Hands is a slightly awkward example because Hurricane does more than Earth Power (granted, Iron Jugulis HATES Iron Hands anyways lol).

- I'd put the Other Options tag above Knock Off since it isn't slashed in, since its more niche than the other options.

- I'd consider putting Substitute in Other Options as well, its another way to punish attempts to status it, particularly punishing the Spore users due to their Flying weakness.

- Focus Blast might be worth an other options mention too. It's basically the "screw you Kingambit" move because that will totally tank a fire / ground move lol.

Choice

- I actually don't think you need to explain Dark Pulse, its the obvious "Dark STAB" option.

- I'd mention Hydreigon again in the opening bullet point. Basically saying that while Hydreigon is usually the easier pick to justify, that Iron Jugulis DOES have a niche due to outspeeding some pretty important mons (stuff like Garchomp), and its STAB combination being pretty difficult to switch into.

That's all I got to say, I'm just gonna say QC Approved 1/1 now because I know you'll implement whats needed lol
Thank you for the check! Will implement asap :)
 

hidin

What a kind young man
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
AMGP Check; hi derp

remove add / fix comment
ac = add comma / rc = remove comma / sc = semicolon / ap = add period
[SET]
name: Booster Energy
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Taunt / Earth Power
move 4: Earth Power / Flash Cannon / Flamethrower
item: Booster Energy
tera type: Flying / Dark / Steel / Ground
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* While not quite as powerful of or versatile as it’s counterpart Hydreigon, Iron Jugulis fills a unique role with its due to its higher Speed and Flying-type STAB.

* **Hurricane vs Air Slash**: Hurricane is able to secures KO thresholds on Pokemon like Iron Bundle that Air Slash cannot, such as Iron Bundle, however, (ac) Air Slash is much less likely to miss, and the flinch chance can come in handy occasionally.

* **Taunt**: With Taunt, Iron Jugulis can stops walls such as Clodsire from healing off its attacks, (ac) and prevents debilitating status that would otherwise cut its sweep short.

* **Earth Power**: Earth Power grants Iron Jugulis valuable coverage on most Pokémon that would otherwise not mind Iron Jugulis’s its main attacks, like Tinkaton and Iron Hands.

* **Flash Cannon**: Flash Cannon is useful for hitting Fairy-types such as Flutter Mane for big damage.

* **Flamethrower**: Flamethrower provides super effective coverage on Steel-types that might otherwise pose icause ssues for Iron Jugulis.

**Other Options**

* **Knock Off**: While not doing much damage to many foes thanks If it's average sounds weird to say thanks, makes it seem notable instead of average due to Iron Jugulis’s thoroughly average Attack stat, Knock Off can still help Iron Jugulis and its teammates by softening up defensive cores via item removal.

* **Substitute**: Substitute can be used to punish Spore attempts from the likes of Breloom and Brute Bonnet, (ac) as well as easing prediction by scouting switches.

* **Focus Blast**: Though unreliable due to its accuracy, Focus Blast is Iron Jugulis’s best option to hit Kingambit.

Tera Types
==========
* **Flying-type**: Terastallizing into a Flying-type boosts Iron Jugulis’s damage output with Air Slash and Hurricane, making it even more difficult to switch in to, (rc) as well as while removing the weaknesses associated with that come from its secondary Dark-typing.

* **Dark-type**: A Dark-type Tera boosts Dark Pulse’s damage considerably, and when coupled with its rather high flinch rate, a Tera Dark Iron Jugulis can prove quite difficult to handle for some teams.

* **Steel-type**: A Steel-type Tera grants Iron Jugulis a resistance to Fairy and Ice, improving its matchup with Flutter Mane and Iron Bundle respectively, (ac) as well as and gives it giving it STAB on Flash Cannon as well.

* **Ground-type**: Tera Ground gives Iron Jugulis an immunity to Electric Electric-type immunity, allowing it to stuff blank Volt Switch from the likes of Rotom-W and Iron Hands, (ac) while also giving it STAB on Earth Power.


[SET]
name: NANO LOVE (Choice Item)
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Earth Power / Flash Cannon
move 4: U-turn / Flash Cannon
item: Choice Specs / Choice Scarf
tera type: Flying / Dark / Steel
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* With its good Speed and powerful STABs, Iron Jugulis lends itself nicely to use a Choiced set, setting itself apart from Hydreigon by virtue of its higher speed, at the cost of some power.

* **Hurricane vs Air Slash**: Hurricane offers Iron Jugulis extremely powerful Flying-type STAB, however Air Slash is far more consistent thanks due to its higher accuracy.

* **Earth Power**: Earth Power allows Iron Jugulis to hit otherwise irritating switch-ins (added hyphen) like Magnezone and Iron Hands for super effective damage.

* **Flash Cannon**: Flash Cannon allows Iron Jugulis to punish Fairy-type switch-ins (added hyphen) such as Flutter Mane, (ac) as well as the numerous Fairy-type teras in the current BSS metagame.

* **U-turn**: U-turn allows Iron Jugulis to keep momentum for its team by scouting switches and pivoting out of disadvantageous matchups.

Items
==========
* **Choice Specs**: Choice Specs elevates Iron Jugulis’s power, allowing it to wallbreak much more consistently.

* **Choice Scarf**: Choice Scarf’s speed Speed boost allows Iron Jugulis to outspeed otherwise faster foes like Flutter Mane and Iron Bundle, potentially surprising them with early KOs.

Tera Types
==========
* **Flying-type**: Tera Flying boosts Air Slash to more respectable power levels, (ac) and also makes Hurricane incredibly hard to switch in to safely.

* **Dark-type**: Tera Dark boosts pushes Dark Pulse's damage output even further, making Iron Jugulis very hard to walk on deal with in conjunction with the moves ever irritating flinch rate.

* **Steel-type**: Tera Steel allows Iron Jugulis to resist Fairy and Ice, improving its matchup against Flutter Mane and Iron Bundle.
 

DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
AMGP Check; hi derp

remove add / fix comment
ac = add comma / rc = remove comma / sc = semicolon / ap = add period
[SET]
name: Booster Energy
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Taunt / Earth Power
move 4: Earth Power / Flash Cannon / Flamethrower
item: Booster Energy
tera type: Flying / Dark / Steel / Ground
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* While not quite as powerful of or versatile as it’s counterpart Hydreigon, Iron Jugulis fills a unique role with its due to its higher Speed and Flying-type STAB.

* **Hurricane vs Air Slash**: Hurricane is able to secures KO thresholds on Pokemon like Iron Bundle that Air Slash cannot, such as Iron Bundle, however, (ac) Air Slash is much less likely to miss, and the flinch chance can come in handy occasionally.

* **Taunt**: With Taunt, Iron Jugulis can stops walls such as Clodsire from healing off its attacks, (ac) and prevents debilitating status that would otherwise cut its sweep short.

* **Earth Power**: Earth Power grants Iron Jugulis valuable coverage on most Pokémon that would otherwise not mind Iron Jugulis’s its main attacks, like Tinkaton and Iron Hands.

* **Flash Cannon**: Flash Cannon is useful for hitting Fairy-types such as Flutter Mane for big damage.

* **Flamethrower**: Flamethrower provides super effective coverage on Steel-types that might otherwise pose icause ssues for Iron Jugulis.

**Other Options**

* **Knock Off**: While not doing much damage to many foes thanks If it's average sounds weird to say thanks, makes it seem notable instead of average due to Iron Jugulis’s thoroughly average Attack stat, Knock Off can still help Iron Jugulis and its teammates by softening up defensive cores via item removal.

* **Substitute**: Substitute can be used to punish Spore attempts from the likes of Breloom and Brute Bonnet, (ac) as well as easing prediction by scouting switches.

* **Focus Blast**: Though unreliable due to its accuracy, Focus Blast is Iron Jugulis’s best option to hit Kingambit.

Tera Types
==========
* **Flying-type**: Terastallizing into a Flying-type boosts Iron Jugulis’s damage output with Air Slash and Hurricane, making it even more difficult to switch in to, (rc) as well as while removing the weaknesses associated with that come from its secondary Dark-typing.

* **Dark-type**: A Dark-type Tera boosts Dark Pulse’s damage considerably, and when coupled with its rather high flinch rate, a Tera Dark Iron Jugulis can prove quite difficult to handle for some teams.

* **Steel-type**: A Steel-type Tera grants Iron Jugulis a resistance to Fairy and Ice, improving its matchup with Flutter Mane and Iron Bundle respectively, (ac) as well as and gives it giving it STAB on Flash Cannon as well.

* **Ground-type**: Tera Ground gives Iron Jugulis an immunity to Electric Electric-type immunity, allowing it to stuff blank Volt Switch from the likes of Rotom-W and Iron Hands, (ac) while also giving it STAB on Earth Power.


[SET]
name: NANO LOVE (Choice Item)
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Earth Power / Flash Cannon
move 4: U-turn / Flash Cannon
item: Choice Specs / Choice Scarf
tera type: Flying / Dark / Steel
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]

* With its good Speed and powerful STABs, Iron Jugulis lends itself nicely to use a Choiced set, setting itself apart from Hydreigon by virtue of its higher speed, at the cost of some power.

* **Hurricane vs Air Slash**: Hurricane offers Iron Jugulis extremely powerful Flying-type STAB, however Air Slash is far more consistent thanks due to its higher accuracy.

* **Earth Power**: Earth Power allows Iron Jugulis to hit otherwise irritating switch-ins (added hyphen) like Magnezone and Iron Hands for super effective damage.

* **Flash Cannon**: Flash Cannon allows Iron Jugulis to punish Fairy-type switch-ins (added hyphen) such as Flutter Mane, (ac) as well as the numerous Fairy-type teras in the current BSS metagame.

* **U-turn**: U-turn allows Iron Jugulis to keep momentum for its team by scouting switches and pivoting out of disadvantageous matchups.

Items
==========
* **Choice Specs**: Choice Specs elevates Iron Jugulis’s power, allowing it to wallbreak much more consistently.

* **Choice Scarf**: Choice Scarf’s speed Speed boost allows Iron Jugulis to outspeed otherwise faster foes like Flutter Mane and Iron Bundle, potentially surprising them with early KOs.

Tera Types
==========
* **Flying-type**: Tera Flying boosts Air Slash to more respectable power levels, (ac) and also makes Hurricane incredibly hard to switch in to safely.

* **Dark-type**: Tera Dark boosts pushes Dark Pulse's damage output even further, making Iron Jugulis very hard to walk on deal with in conjunction with the moves ever irritating flinch rate.

* **Steel-type**: Tera Steel allows Iron Jugulis to resist Fairy and Ice, improving its matchup against Flutter Mane and Iron Bundle.
changes made! Thank you!
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done, also fix spacing and apostrophes plz
[SET]
name: Booster Energy
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Taunt / Earth Power
move 4: Earth Power / Flash Cannon / Flamethrower
item: Booster Energy
tera type: Flying / Dark / Steel / Ground
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* While not quite as powerful or versatile as its counterpart Hydreigon, Iron Jugulis fills a unique role due to its higher Speed and Flying-type STAB.

* **Hurricane vs Air Slash**: Hurricane secures KO thresholds KOs on Pokémon Pokemon like Iron Bundle that Air Slash cannot; (SC) however, Air Slash is much less likely to miss, and the flinch chance can come in handy occasionally.

* **Taunt**: With Taunt, Iron Jugulis stops walls such as Clodsire from healing off its attacks (RC) and prevents debilitating status that would otherwise cut its sweep short.

* **Earth Power**: Earth Power grants Iron Jugulis valuable coverage on most Pokémon that would otherwise not mind its main attacks, like Tinkaton.

* **Flash Cannon**: Flash Cannon is useful for hitting Fairy-types such as Flutter Mane for big damage.

* **Flamethrower**: Flamethrower provides super effective coverage on Steel-types that might otherwise cause issues for Iron Jugulis.

**Other Options**
Other Options
========

* **Knock Off**: While not doing much damage to many does due to Iron Jugulis’s Jugulis's thoroughly average Attack stat, Knock Off can still help Iron Jugulis and its teammates by softening up defensive cores via item removal.

* **Substitute**: Substitute can be used to punish Spore attempts from the likes of Breloom and Brute Bonnet, as well as easing prediction by scouting switches.

* **Focus Blast**: Though unreliable due to its accuracy, Focus Blast is Iron Jugulis’s best option to hit Kingambit.

Tera Types
==========
* **Flying-type**: Terastallizing into a Flying-type boosts Iron Jugulis’s damage output with Air Slash and Hurricane, making it even more difficult to switch in to into while removing the weaknesses that come from its secondary Dark typing. (RH)

* **Dark-type**: A Dark-type Tera boosts Dark Pulse’s damage considerably, and when coupled with its rather high flinch rate, a Tera Dark Iron Jugulis can prove quite difficult to handle for some teams.

* **Steel-type**: A Steel-type Tera grants Iron Jugulis a resistance to Fairy and Ice, improving its matchup with Flutter Mane and Iron Bundle respectively and gives giving it STAB on Flash Cannon as well.

* **Ground-type**: Tera Ground gives Iron Jugulis an Electric-type immunity, allowing it to blank block Volt Switch from the likes of Rotom-W and Iron Hands (RC) while also giving it STAB on Earth Power.


[SET]
name: NANO LOVE (Choice Item)
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Earth Power / Flash Cannon
move 4: U-turn / Flash Cannon
item: Choice Specs / Choice Scarf
tera type: Flying / Dark / Steel
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* With its good Speed and powerful STAB attacks, Iron Jugulis lends itself nicely to use a Choiced Choice item set, setting itself apart from Hydreigon by virtue of its higher Speed (RC) at the cost of some power.

* **Hurricane vs Air Slash**: Hurricane offers Iron Jugulis an extremely powerful Flying-type STAB attack, however though Air Slash is far more consistent due to its higher accuracy.

* **Earth Power**: Earth Power allows Iron Jugulis to hit otherwise irritating switch-ins like Magnezone and Tinkaton.

* **Flash Cannon**: Flash Cannon allows Iron Jugulis to punish Fairy-type switch-ins such as Flutter Mane, as well as the numerous Fairy-type teras Tera Fairy users in the current BSS metagame.

* **U-turn**: U-turn allows Iron Jugulis to keep momentum for its team by scouting switches and pivoting out of disadvantageous matchups.

Items
==========
* **Choice Specs**: Choice Specs elevates Iron Jugulis’s power, allowing it to wallbreak much more consistently.

* **Choice Scarf**: Choice Scarf’s Speed boost allows Iron Jugulis to outspeed otherwise faster foes like Flutter Mane and Iron Bundle, potentially surprising them with early KOs.

Tera Types
==========
* **Flying-type**: Tera Flying boosts Air Slash to more respectable power levels (RC) and also makes Hurricane incredibly hard to switch in to into safely.

* **Dark-type**: Tera Dark pushes Dark Pulse’s damage output even further, making Iron Jugulis very hard to deal with in conjunction with the moves move's ever-irritating (AH) flinch rate.

* **Steel-type**: Tera Steel allows gives Iron Jugulis to resist resistances to Fairy and Ice, improving its matchup against Flutter Mane and Iron Bundle.


[CREDITS]
- Written by: [[DerpySuX, 528485]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[hidin, 589564]]
 

DerpySuX

TABLES FLIPPED NOW WE GOT ALL THE COCONUTS BITCH
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done, also fix spacing and apostrophes plz
[SET]
name: Booster Energy
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Taunt / Earth Power
move 4: Earth Power / Flash Cannon / Flamethrower
item: Booster Energy
tera type: Flying / Dark / Steel / Ground
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* While not quite as powerful or versatile as its counterpart Hydreigon, Iron Jugulis fills a unique role due to its higher Speed and Flying-type STAB.

* **Hurricane vs Air Slash**: Hurricane secures KO thresholds KOs on Pokémon Pokemon like Iron Bundle that Air Slash cannot; (SC) however, Air Slash is much less likely to miss, and the flinch chance can come in handy occasionally.

* **Taunt**: With Taunt, Iron Jugulis stops walls such as Clodsire from healing off its attacks (RC) and prevents debilitating status that would otherwise cut its sweep short.

* **Earth Power**: Earth Power grants Iron Jugulis valuable coverage on most Pokémon that would otherwise not mind its main attacks, like Tinkaton.

* **Flash Cannon**: Flash Cannon is useful for hitting Fairy-types such as Flutter Mane for big damage.

* **Flamethrower**: Flamethrower provides super effective coverage on Steel-types that might otherwise cause issues for Iron Jugulis.

**Other Options**
Other Options
========

* **Knock Off**: While not doing much damage to many does due to Iron Jugulis’s Jugulis's thoroughly average Attack stat, Knock Off can still help Iron Jugulis and its teammates by softening up defensive cores via item removal.

* **Substitute**: Substitute can be used to punish Spore attempts from the likes of Breloom and Brute Bonnet, as well as easing prediction by scouting switches.

* **Focus Blast**: Though unreliable due to its accuracy, Focus Blast is Iron Jugulis’s best option to hit Kingambit.

Tera Types
==========
* **Flying-type**: Terastallizing into a Flying-type boosts Iron Jugulis’s damage output with Air Slash and Hurricane, making it even more difficult to switch in to into while removing the weaknesses that come from its secondary Dark typing. (RH)

* **Dark-type**: A Dark-type Tera boosts Dark Pulse’s damage considerably, and when coupled with its rather high flinch rate, a Tera Dark Iron Jugulis can prove quite difficult to handle for some teams.

* **Steel-type**: A Steel-type Tera grants Iron Jugulis a resistance to Fairy and Ice, improving its matchup with Flutter Mane and Iron Bundle respectively and gives giving it STAB on Flash Cannon as well.

* **Ground-type**: Tera Ground gives Iron Jugulis an Electric-type immunity, allowing it to blank block Volt Switch from the likes of Rotom-W and Iron Hands (RC) while also giving it STAB on Earth Power.


[SET]
name: NANO LOVE (Choice Item)
move 1: Dark Pulse
move 2: Hurricane / Air Slash
move 3: Earth Power / Flash Cannon
move 4: U-turn / Flash Cannon
item: Choice Specs / Choice Scarf
tera type: Flying / Dark / Steel
ability: Quark Drive
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

* With its good Speed and powerful STAB attacks, Iron Jugulis lends itself nicely to use a Choiced Choice item set, setting itself apart from Hydreigon by virtue of its higher Speed (RC) at the cost of some power.

* **Hurricane vs Air Slash**: Hurricane offers Iron Jugulis an extremely powerful Flying-type STAB attack, however though Air Slash is far more consistent due to its higher accuracy.

* **Earth Power**: Earth Power allows Iron Jugulis to hit otherwise irritating switch-ins like Magnezone and Tinkaton.

* **Flash Cannon**: Flash Cannon allows Iron Jugulis to punish Fairy-type switch-ins such as Flutter Mane, as well as the numerous Fairy-type teras Tera Fairy users in the current BSS metagame.

* **U-turn**: U-turn allows Iron Jugulis to keep momentum for its team by scouting switches and pivoting out of disadvantageous matchups.

Items
==========
* **Choice Specs**: Choice Specs elevates Iron Jugulis’s power, allowing it to wallbreak much more consistently.

* **Choice Scarf**: Choice Scarf’s Speed boost allows Iron Jugulis to outspeed otherwise faster foes like Flutter Mane and Iron Bundle, potentially surprising them with early KOs.

Tera Types
==========
* **Flying-type**: Tera Flying boosts Air Slash to more respectable power levels (RC) and also makes Hurricane incredibly hard to switch in to into safely.

* **Dark-type**: Tera Dark pushes Dark Pulse’s damage output even further, making Iron Jugulis very hard to deal with in conjunction with the moves move's ever-irritating (AH) flinch rate.

* **Steel-type**: Tera Steel allows gives Iron Jugulis to resist resistances to Fairy and Ice, improving its matchup against Flutter Mane and Iron Bundle.


[CREDITS]
- Written by: [[DerpySuX, 528485]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[hidin, 589564]]
Thank you very much! I have made these changes, though I’m not around my pc atm so I can’t fix the apostrophes :( Theorymon would you mind doing that when you get around to uploading this?
 

Theorymon

Long Live Super Mario Maker! 2015-2024
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I fixed the apostrophes, and Iron Jugulis is now uhhh... Juguling onsite!
 

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