Lasen
smiling through it all
[SET]
name: Agility
move 1: Agility
move 2: Fiery Dance
move 3: Psychic
move 4: Dazzling Gleam / Energy Ball
item: Booster Energy
ability: Quark Drive
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest
tera type: Fairy / Grass
[SET COMMENTS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [ox04, 507268]]
- Grammar checked by: [[Aurora, 109385]]
name: Agility
move 1: Agility
move 2: Fiery Dance
move 3: Psychic
move 4: Dazzling Gleam / Energy Ball
item: Booster Energy
ability: Quark Drive
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest
tera type: Fairy / Grass
[SET COMMENTS]
- Iron Moth functions as a late-game cleaner with the combination of Agility and Booster Energy and aids hyper offense teams by absorbing Toxic Spikes.
- Psychic lets Iron Moth break past Clodsire and Toxapex, 2HKOing both after minimal chip. Sludge Wave can be run instead to deal with the plethora of foes that wish to Terastallize into the Fairy typing.
- Tera Fairy should be used in conjunction with Dazzling Gleam to OHKO Koraidon and Miraidon and improve the Chien-Pao matchup by making Iron Moth harder to revenge kill with priority.
- Alternatively, Tera Grass boosts Energy Ball, allowing it to 2HKO Ting-Lu and OHKO Garganacl, and removes Iron Moth's weaknesses to Ground and Rock.
- Iron Moth functions best on offensive teams, where it can set up on and pick off weakened foes.
- Koraidon is a good partner, as it sets sun, can bring Iron Moth in safely with U-turn, and can help overwhelm their shared checks, such as Skeledirge, Dachsbun, and Pelipper.
- Spikes setters such as Glimmora and Froslass are also appreciated, allowing Iron Moth to get KOs it otherwise would not be able to such as the 2HKO on Garganacl and the OHKO on Great Tusk.
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [ox04, 507268]]
- Grammar checked by: [[Aurora, 109385]]
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