Firstly, I would like to apologise if this is not the time or the place to be bringing up doubts about decisions that have already made, or if you feel that this is not the sort of topic that I should be concerning myself with, given that I have never posted anything of note in the Inside Scoop before now. I cannot pretend that I have a fantastic track record of keeping to the new guidelines for analyses outlined in the newest batch of updates to be planned out. But I feel that Project Concision is a step in the wrong direction, as far as not only maintaining the quality and perfection that is remarkable to Smogon’s analyses, but also retaining the fullest support of the very best writers here on Smogon.
If I may begin by quoting an example, we have here the Ninjask analysis that is currently on-site, written by myself, and underneath it the ‘concise’ version, written by Xia.
I think that you will agree that, with no disrespect intended to Xia, there is a lot of information that has not slipped through the great net of concision. Relatively insignificant things, like a very rudimentary introduction to Baton Passing, for absolute beginners, descriptions of how each of the moves are used and benefit this Ninjask, plenty of examples of leads that Ninjask will have trouble with, and in particular, a good number of examples of Baton Pass recipients. Which adds up, if Xia’s calculations are accurate, to exactly 700 words cut straight out of the analysis. And in all honesty, if every single piece of information in the original analysis was put into the ‘concise’ analysis, I think that there would be less than a hundred words between them. (I haven’t actually tried this yet, but it’s only a rough estimate). And at that point, is there really any need to cut down on words? Cutting down on excess fluff is one thing, but cutting down on good information for the sake of aesthetics seems to be a ridiculous decision.
Another point I would like to address is this, the seemingly universal agreement that short analyses are good analyses. Certainly, those that are straight and to the point gain merit over those that dawdle over certain points, or perhaps using three words more to address a certain point somehow makes an analysis boring or repetitive. But whenever I look at an analysis, what springs to mind is more often than not how much effort the writer has put into the analysis, rather than how pleasing it is to look at. Looking at Erodent’s Shedinja analysis for the first time, I profess myself quite amazed at how he managed it. Yes, Shedinja may need a lot of team options to be written about it. But Erodent obviously put the effort in to include as much of it as he could, leaving no stone unturned. And Theorymon’s essays never fail to astound me. Yes, they are long, but I cannot help feeling that the extra reading is worth it for those that want to read it. Smogon is publishing its analyses freely, but it doesn’t shove the analysis down their throats – they can read it if they want to, and the extra information should be there for those that want to read it – those people who are genuinely interested in the finer points of the Pokemon in question, not just the moveset. The contributors who write the analysis should not have to accommodate for those too damn lazy to read the whole thing – they should not be lazy themselves. This was one of my main thoughts while I was updating the Armaldo and Zangoose analyses – both were quite competitively viable Pokemon, yet neither seemed to have been written with enthusiasm or much effort (the latter in particular was limited on almost all of its sets to ‘Skarmory walls it, use Garchomp instead’). This seeming lack of interest (not an actual lack, but seemingly) is evident in some of the sections of the fully rewritten analyses, in particular the opinion section on Ninjask:
The third and final point concerning these ‘concise’ analyses is the questionable message it is sending to those interested in contributing to Smogon. It is one thing to have a sizeable amount of quality control over the analyses submitted, in the interests of maintaining a reputation for eloquence and information in all analyses, and quite another to hold potential contributors on a leash and a strict word limit. Personally, I think that this unnecessary fluff may or may not be aesthetically pleasing, but they are very defining – those tiny little touches added, those 100 words in an analysis are the writer’s own special additions, that make it more an analysis and less of a bullet-point list. Perhaps they can be touched down a little, and in the case of the very best of concisions, such as Legacy Raider’s Zapdos, where a lot of effort is put into it, they may be the better for it. But everything in the world has a positive and a negative side to it – when you eat bread another goes hungry, by taking drugs for leukaemia you live, but lose your hair. These are considered acceptable because the positives outweigh the negatives, but we must ask ourselves whether this is the case with concision. The negative side being that, when crudely done, the analysis looks quite inexpert and is awkward to read, and even when expertly done, the results can look only so much better than what was there at the beginning. Simply put, where we could be allowing and advocating creative license to write well and informed pieces of work, we are restraining the amount we can put into our analyses and tying up resources and the very best writers trying to ‘write down’ work that took a lot of effort to construct, polish and finish. You may say that this fluff is unnecessary, and all we need for the analyses is not boatloads of information, but only what is strictly necessary. This would be perfectly acceptable, but… when you buy a car, do you buy one that is tarnished, scratched but essentially word-perfect, or one that has thousands of mod cons, polished surfaces, carbon fibre roof, every last nut and bolt given aerodynamic perfection? Which do you admire most? In the real world, this would all depend on the money you have, and your position in life, but then again, Smogon is rich. We have hundreds of talented writers, all capable of churning out accurate, superior analyses. Our position is as the premier competitive Pokemon site. We can afford the bells and whistles.
If I may, I would like to add some suggestions as to how concision may be changed to a more suitable endeavour.
If I may begin by quoting an example, we have here the Ninjask analysis that is currently on-site, written by myself, and underneath it the ‘concise’ version, written by Xia.
<p>Ninjask is renowned as the best Baton Passer in the game, and rightly so. It has all the necessary tools to pull off a successful Baton Pass, the most important of these being Swords Dance, its Speed Boost ability, and its own overkill Speed, meaning that Ninjask is nearly impossible to outspeed and can usually pull off a Baton Pass with next to no trouble. This is the classic Baton Pass set, so named as it is practically a carbon copy of the set Ninjask would almost always use in Advance, and which of all the variants is the simplest to comprehend – by setting up repeated Substitutes, and hopefully clinching a Swords Dance on the way, Ninjask can Baton Pass out to a powerful physical sweeper who promptly tears the opponent’s team apart. While this seems like an easy way to gain a win, it is, in practice, a fairly difficult tactic to successfully pull off.</p>
<p>Substitute is one of the most important moves on the set, as it can block attacks that would normally kill Ninjask, and unlike Protect, it can be used in succession – with Leftovers one can generally create five Substitutes per game, which works in tandem with its ability, Speed Boost, to give the Baton Pass recipient a massive boost to its stats without having to use a single set-up move. If you can successfully pull off a Swords Dance without dying, which can be a very risky job indeed, a sweep is made even easier. Baton Pass is the core move of the set, switching out Ninjask while passing on all its boosts to your next and hopefully more physically robust Pokémon. Lastly, you have a choice of attacking moves in case you manage to keep Ninjask in reserve for the remainder of the battle, and a troublesome sweeper needs revenge killing. X-Scissor is listed as the main option as it is both its most powerful and its most useful offensive option, being able to revenge kill weakened sweepers that are also weak to it, like Alakazam, and if you get a Swords Dance in you also have a shot at OHKOing Tyranitar with no defensive investment. Aerial Ace, on the other hand, can be used to remove threats such as Heracross and Breloom, but its low Base Power makes it unappealing. Ninjask is so fast you can afford to not invest heavily in Speed EVs – the spread given allows him some bulk, while still giving 413 Speed, enough to outrun Adamant Choice Scarf Heracross as well as 0 Speed Swift Swim Kingdra, and everything this side of Electrode, who is not commonly seen in OU play. Ninjask can outrun just about everything in the game after a Speed boost.</p>
<p>On nearly every other Pokémon with a massive quadruple Stealth Rock weakness, Rapid Spin support is either necessary or advisable, but Ninjask can often get around this by simply working as a lead, therefore arriving straight into battle unscathed. This creates other problems – chiefly with common leads being able to best you, such as Metagross, which can beat Ninjask with a combination of breaking two Substitutes with Meteor Mash, leaving you with about 60% health, and then attacking with Bullet Punch, stopping you from creating a third Substitute, as well as it being able to kill you on the next turn. Infernape can use Fake Out against you before setting up, and Weavile and Mamoswine both have access to Ice Shard; Weavile in particular has both Fake Out and Ice Shard to utterly destroy you with before you can make a single move. Swampert and Hippowdon can simply use Roar to force you out and cause you to lose all your boosts, and there is nothing stopping any other lead from simply switching to another pseudo-hazer like Skarmory to do the same thing. Skarmory can be trapped and finished off with Magnezone, and if you pass the boosts to a physical Cradily or Octillery, you need not fear pseudo-hazing, as neither can be forced out due to their shared ability, Suction Cups. Other options for dodging this trap include adding other Baton Passers to create a chain and try to save your boosts. Mr. Mime is immune to Roar thanks to its ability, Soundproof, and can pass on the boosts again with its own Baton Pass. Smeargle can add Ingrain to the chain, making the entire chain immune to pseudo-hazing as a result. Also, passing to a powerful Taunt-user, such as Gyarados, if you predict a switch, can work as you can use Taunt to prevent their attempts to Roar, then set up or sweep. As for an eventual recipient for your boosts, something slow and powerful off the bat works best, as Ninjask’s trademark is passing Speed boosts. Rhyperior is quite slow and has impressive defensive stats, especially in a sandstorm, and so is easy to bring into play. It also has the benefit of a gargantuan base 140 Attack stat, STAB on Earthquake and Stone Edge, and being able to easily come into Electric-, Rock-, Flying-, and Fire-type attacks aimed at Ninjask. Also, since barely anybody would think to aim a Ground, Fighting, or Grass attack at Ninjask, owing to them all being quad resisted or having no effect, Rhyperior can often switch in without fear of consequence. They do, however, share an Ice weakness and Rhyperior cannot come into Meteor Mash from lead Metagross, but these situations can be avoided. Tyranitar, Rampardos, Armaldo, and Marowak all work similarly, with Marowak having the highest initial Attack of them after factoring in a Thick Club. Other Pokémon with high Attack stats or powerful STAB moves, as well as sub-par Speed, but with no notable switch in opportunities, include Machamp, Dragonite, Metagross, Salamence, Ursaring, Heracross, and Breloom, all of whom benefit enormously from the extra Speed given.</p>
<p>Ninjask’s signature RSE set, geared towards passing Speed and Attack increases, makes a comeback in the DPP metagame. Substitute is used to block status and provide Ninjask with the free turns it needs to boost its Attack, something very risky to try without a Substitute in play. Once Ninjask boosts its stats, it can Baton Pass them onto its teammates, or can try to net a quick KO first with your choice of STAB attack.</p>
<p>The EV spread allows Ninjask to reach 416 Speed, enough to outspeed everything this side of Electrode (who is rarely seen in OU play). The HP investment and Leftovers allows Ninjask to Substitute five times, equating to a guaranteed +5 Speed boost, thanks to Speed Boost. Max Attack adds bite to either X-Scissor (the more powerful, more useful option) or Aerial Ace (used to hit threats like Heracross and Breloom super effectively).</p>
<p>Though Ninjask has a 4x weakness to Stealth Rock, its usage as a lead nullifies this hindrance. Therefore, Ninjask’s biggest concerns are common leads, like Infernape and Metagross, who have access to priority attacks. These priority attacks can be used to push Ninjask’s HP below 25% prematurely, cutting the number of Speed boosts Ninjask can pass off significantly. Roar users also cause problems, forcing Ninjask out, and its stat boosts with it. To combat these two threats, having appropriate Baton Pass recipients is ideal. Combating the lead threats is as simple as having a check to them, while bypassing phazers can be done through the move Ingrain (available only to Cradily and Smeargle) or abilities like Soundproof or Suction Cups that block a phazing moves.</p>
I think that you will agree that, with no disrespect intended to Xia, there is a lot of information that has not slipped through the great net of concision. Relatively insignificant things, like a very rudimentary introduction to Baton Passing, for absolute beginners, descriptions of how each of the moves are used and benefit this Ninjask, plenty of examples of leads that Ninjask will have trouble with, and in particular, a good number of examples of Baton Pass recipients. Which adds up, if Xia’s calculations are accurate, to exactly 700 words cut straight out of the analysis. And in all honesty, if every single piece of information in the original analysis was put into the ‘concise’ analysis, I think that there would be less than a hundred words between them. (I haven’t actually tried this yet, but it’s only a rough estimate). And at that point, is there really any need to cut down on words? Cutting down on excess fluff is one thing, but cutting down on good information for the sake of aesthetics seems to be a ridiculous decision.
Another point I would like to address is this, the seemingly universal agreement that short analyses are good analyses. Certainly, those that are straight and to the point gain merit over those that dawdle over certain points, or perhaps using three words more to address a certain point somehow makes an analysis boring or repetitive. But whenever I look at an analysis, what springs to mind is more often than not how much effort the writer has put into the analysis, rather than how pleasing it is to look at. Looking at Erodent’s Shedinja analysis for the first time, I profess myself quite amazed at how he managed it. Yes, Shedinja may need a lot of team options to be written about it. But Erodent obviously put the effort in to include as much of it as he could, leaving no stone unturned. And Theorymon’s essays never fail to astound me. Yes, they are long, but I cannot help feeling that the extra reading is worth it for those that want to read it. Smogon is publishing its analyses freely, but it doesn’t shove the analysis down their throats – they can read it if they want to, and the extra information should be there for those that want to read it – those people who are genuinely interested in the finer points of the Pokemon in question, not just the moveset. The contributors who write the analysis should not have to accommodate for those too damn lazy to read the whole thing – they should not be lazy themselves. This was one of my main thoughts while I was updating the Armaldo and Zangoose analyses – both were quite competitively viable Pokemon, yet neither seemed to have been written with enthusiasm or much effort (the latter in particular was limited on almost all of its sets to ‘Skarmory walls it, use Garchomp instead’). This seeming lack of interest (not an actual lack, but seemingly) is evident in some of the sections of the fully rewritten analyses, in particular the opinion section on Ninjask:
<p>Ninjask is the resident Baton Passer in OU. It is unmatched in ease of use and overall effectiveness when used correctly, though it doesn't excel at much else.</p>
The third and final point concerning these ‘concise’ analyses is the questionable message it is sending to those interested in contributing to Smogon. It is one thing to have a sizeable amount of quality control over the analyses submitted, in the interests of maintaining a reputation for eloquence and information in all analyses, and quite another to hold potential contributors on a leash and a strict word limit. Personally, I think that this unnecessary fluff may or may not be aesthetically pleasing, but they are very defining – those tiny little touches added, those 100 words in an analysis are the writer’s own special additions, that make it more an analysis and less of a bullet-point list. Perhaps they can be touched down a little, and in the case of the very best of concisions, such as Legacy Raider’s Zapdos, where a lot of effort is put into it, they may be the better for it. But everything in the world has a positive and a negative side to it – when you eat bread another goes hungry, by taking drugs for leukaemia you live, but lose your hair. These are considered acceptable because the positives outweigh the negatives, but we must ask ourselves whether this is the case with concision. The negative side being that, when crudely done, the analysis looks quite inexpert and is awkward to read, and even when expertly done, the results can look only so much better than what was there at the beginning. Simply put, where we could be allowing and advocating creative license to write well and informed pieces of work, we are restraining the amount we can put into our analyses and tying up resources and the very best writers trying to ‘write down’ work that took a lot of effort to construct, polish and finish. You may say that this fluff is unnecessary, and all we need for the analyses is not boatloads of information, but only what is strictly necessary. This would be perfectly acceptable, but… when you buy a car, do you buy one that is tarnished, scratched but essentially word-perfect, or one that has thousands of mod cons, polished surfaces, carbon fibre roof, every last nut and bolt given aerodynamic perfection? Which do you admire most? In the real world, this would all depend on the money you have, and your position in life, but then again, Smogon is rich. We have hundreds of talented writers, all capable of churning out accurate, superior analyses. Our position is as the premier competitive Pokemon site. We can afford the bells and whistles.
If I may, I would like to add some suggestions as to how concision may be changed to a more suitable endeavour.
- Firstly, if nothing else is done, concision should first be properly defined and regulated. The instructions are quite clear – the following analyses need shortening, so please feel free to do so, and suggest any others that you want to – yet everyone who starts on an edit seems to have a different idea of what this requires. Personally I feel that the best policy to pursue is Legacy Raider’s ‘chop and change’ – that is to say, editing the original analysis to preserve content and weeding out the little, unnecessary bits, rather than completely rewriting them, although as I have already stated, I still think that there are some issues with this method, not least that the analysis looks not altogether different from simply adding the process to grammar checking.
- Setting an arbitrary word limit on analyses – perhaps 1000 words. This is by no means to long to read, and gives enough leeway for adding in any extra details that one may think necessary. The word limit would, of course, have to be increased for those with a presence in other tiers, such as Blissey and Porygon2, those with many different options and team structures, such as Heatran, or simply top-tier Pokemon that have a lot to be said about them.
- Make it an official topic of grammar revision to cut out awkward sentences, and in general do what Project concision does now, only without a new subforum, without a new individual topic for each Pokemon, and with all the changes under the control of the original writer.
- If it really, really concerns you, why not simply use hide tags? They cut out the aesthetic impurities, and anybody who wants to learn something can. Anybody who doesn’t can take a set and leave, without being blinded by science.