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It all starts here. Amarillo vs Woodchuck 2v2 singles

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Shucks, not being able to attack it properly kinda sucks!

Now that I'm burnt my resisted Seed Bombs are gonna do even *more* damage! but not really. Not gonna lie, having all my attacks resisted sucks. Getting a fire-type asap.

Leech Seed
for more healing, let's try to drag it on as much as possible! Then undo your effect spore for that turn only to get an accurate Stun Spore! Then let's Chill some more.
 
Protect ~ Psycho Shift ~ Meteor Mash
also imo we should try and pass a measure through SotG that you can't miss a sleeping pokemon
i mean, it's asleep. >.<
 
Round 8

Pre-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: 55
Energy: 40
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 75
Energy: 66
Stat Changes:
Other:

Super-dupa-dupa-dupa-dupa-dupa-dupa-dupa quick reffing time! This is slowing me down too much so back to the actual battle.

Dr.Nop thinks that something very bad is gonna happen so he uses to protect. This makes Fun Guys leech seed attack not do anything because Dr.Nop is protected. Do you not get the concept of a protective barrier fun guy?

Fun Guy uses Stun Spore to paralyze Dr.Nop; anyone who has ever played pokemon should know that so if you don’t, GET OFF THIS FORUM. This makes Woodchuck’s ghost stay stock still, it seems the spore’s effect has been immediate and Dr.Nop is already paralyzed!

The middle of a battle may not be the time but Fun Guy thinks it is a good time to just not do anything and chill. It seems Dr.Nop seems a bit offended so he uses a super-powerful meteor mash that strikes Dr.Nop in just the right place, critically injuring him! It doesn’t end there though; it seems Dr.Nop’s attack was also raised one stage!

The round ends and Metal Bagon sprints out the door, saying something about being gone for a day or two. Well I guess it does take each trainer about a day each to order so that should work out just fine!

Post-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: 39
Energy: 37
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 75
Energy: 53
Stat Changes: +1 attack
Other: 20% paralyse

Shroomish
Leech Seed 9 energy, Noface protected himself
+2 HP poison heal
-2 HP burn
Stun Spore 6 energy Noface is paralyzed 25 %
+2 HP poison heal
-2 HP burn
Chill +12 energy
+2 HP poison heal
-2 HP burn
Noface
Protect 7 energy, Noface protect himself
Psycho Shift RNG rolled 14/100 for parahax. Paralyse stage went down to 20%.
Meteor Mash 6 energy 16 damage RNG rolled 1/6 for a crit RNG rolled 6/100 for +1 attack!

Woodchuck is first.
 
the one turn that parahax would be relevant
lol
Psycho Shift ~ Meteor Mash ~ Shadow Sneak
SUB: If Shroomish is going to use Leech Seed, use Protect and shift the other actions back. But don't use Protect twice in a row.
 
Oops, sorry for being late on this!

Leech Seed until he's seeded, Climb up to second floor, and Bullet Seed. last part applicable if and only if he got parahaxed on the first leech seed turn or something.
 
Round 9

Pre-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: 39
Energy: 37
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 75
Energy: 53
Stat Changes: +1 attack
Other: 20% paralyse

I can’t be stuffed with heaps of flavour but I’ll do a little.

Fun Guy uses Leech Seed but Dr.Nop yet again protects. Fun Guy then runs back up to the second floor and all of us apart from Dr.Nop follow because he seems a little paralyzed. As Dr.Nop climbs (or floats) up the stairs Fun Guy readies then fires 2 bullet seeds which crit. Dr.Nop rounds off this flavour needing round with a Meteor Mash with +1 attack (which now is back at 0, hahahaha).

Post-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: 24
Energy: 18
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 71
Energy: 40
Stat Changes:
Other: 15% paralyse

Shroomish
Leech Seed 9 energy, Noface protected himself
+2 HP poison heal
-2 HP burn
Does to second floor 5 energy
+2 HP poison heal
-2 HP burn
Bullet Seed 5 energy RNG rolled 2/5 for it to hit twice 4 damage RNG rolled 1/16 for a crit.
+2 HP poison heal
-2 HP burn
Noface
Protect 7 energy, Noface protect himself
Psycho Shift RNG rolled 19/100 for parahax. Paralyse stage went down to 15%.
Meteor Mash 6 energy 15 damage
Attack stage went down to 0

Amarillo, please finish this quickly.
 
leech seed~chill~bullet seed

If (he protects on the leech seed) then change the actions into (chill~swords dance~bullet seed)

le bad

idgaf i *probably* lost so let's make it quick

edit: yeah so actually just gimme a drain punch~drain punch~drain punch and I'll die of energy.
 
Round 10

Pre-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: 24
Energy: 18
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 71
Energy: 40
Stat Changes:
Other: 15% paralyse

Amarillo and Fun Guy goes all Sui-Kamikaze and uses Drain Punch twice to make Fun Guy energy KO while Dr.Nop chills out and watches with gory pleasure. This means that Woodhuck wins!

Post-Round
Amarillo
285.gif

Shroomish – Fun Guy (M)
HP: K
Energy: O
Stat Changes:
Other: standard poisoning, burned

VS

Woodchuck
Nohface.png

Noface – Dr.Nop (M)
HP: 71
Energy: 52
Stat Changes:
Other: 15% paralyse

Shroomish
Drain Punch 12 energy missed
+2 HP poison heal
-2 HP burn
Drain Punch 12 energy missed
Energy KO
Noface
Chill +12 energy

Rewards:

2 CC to Woodchuck and Amarillo

Shroomish, Minccino, and Noface each get 1 EC, 2 MC, 1 DC and 1 KOC

Dratini gets 1 EC, 2 MC and 1 DC

I get 5 UC.

GG everyone and thanks for playing!
 
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