Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

Item Name: Drowsy Orb
Item Effect: Holder uses Rest at the end of each turn (if awake.)
Flavor (optional): To match the Toxic and Flame Orbs
Alright I'm confused as to why this item doesn't just inflict regular sleep. The flame orb and the toxic orb inflict burn and bad poison. zxgzxg's static orb inflicts paralysis. It just makes more sense to have it inflict sleep at the end of every turn rather than the holder getting fully healed at the end of every turn on top of being put to sleep.
 
Alright I'm confused as to why this item doesn't just inflict regular sleep. The flame orb and the toxic orb inflict burn and bad poison. zxgzxg's static orb inflicts paralysis. It just makes more sense to have it inflict sleep at the end of every turn rather than the holder getting fully healed at the end of every turn on top of being put to sleep.
Mostly because it would have 0 relevance to without this effect. It can be changed if needed though
 
I think an orb that when tricked onto another pokemon, would cause it to fall asleep at the end of the turn, would still be plenty relevant without the rest effect.
Well since it applies at the end of each turn like the other orbs, it would only work if brought in after a teammate is KO’d, with Terrain/Safeguard support, or on turn 1.
 
Well since it applies at the end of each turn like the other orbs, it would only work if brought in after a teammate is KO’d, with Terrain/Safeguard support, or on turn 1.
Listen just change it so it puts the holder to sleep without the rest effect, so it matches the other orbs. When play testing comes, we can discuss then if it should have the rest effect or not.
 
Item Name: Soothe Bell
Old Effect: Increases to holder's friendship increased by 50%
New Effect: As before, in addition while in a pinch (below 1/3rd HP), the bell activates, granting Serene Grace (does not stack) to the user. The bell is then consumed if the user's secondary effect triggers while active. The bell deactivates if the holding user is 1/3rd HP or over. If the bell is not consumed, there is no limit to how many times the bell can activate.
 
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Aizaik's Dynamic Utility Items:

Item Name: Red Cape
Item Effect: After the user switches in, the opposing Pokemon receives the effect of the move Taunt -- preventing them from using status moves for 3 turns -- and the following message is displayed: "[opponent] was enraged by [user]'s red cape!". The item is then consumed. Items and abilities that block the effect of Taunt also prevent the effect of a red cape.
Flavor (optional): A self-aggrandizing cape of an enraging shade of red. Causes opponents to become enraged.
Justification: A niche item that can potentially grant setup opportunities, open a small window for breaking stall, or prevent hazards from being set up -- but only once.

Item Name: Vacuum Bag
Item Effect: If there are any field hazards on the user's side of the field at the end of the user’s turn, they are removed, causing the following message to appear: "[user]'s vacuum bag cleaned up the mess!". Then, the item is consumed.
Flavor (optional): A large black bag with a vacuum inside of it. It helps the user to clean up hazards on their side of the field.
Justification: An alternative to defog, rapid spin, or heavy-duty boots. Unlike these other methods, it isn't reusable -- but it provides team support and maintains momentum.

Item Name: Guidebook
Item Effect: Upon switch in, if the opposing Pokemon has an item, the user displays the following message: "[user]'s guidebook identified [opponent]'s [opponent's item]!"
Flavor (optional): A handy guide to Item Factory. Meta!
Justification: This item serves as a safeguard against the mod's items becoming too obscure, unclear, or hard to identify. Beginners will enjoy how it streamlines the learning experience, and veterans will understand how to make the most of the additional information.

Last minute submission:

Item Name: Power Gel
Item Effect: Halves the user's speed. The user's attacks have 30% more power.
Flavor (optional): A sticky gel that radiates with power but strains movement.
Based off of @PokemonMasterDebater and @Mossy Sandwich's submissions

Item Name: Weather Balloon
Item Effect: While the holder is on the field, the duration of weather does not count down or expire. While a weather effect continues, the item displays the message, "[user]'s weather balloon is floating around!" at the end of every turn.
Flavor (optional): A colorful balloon that depicts the earth under the sun, rain, snow, and sands. Extends the duration of the weather.
Justification: An item for weather teams. I unsubmitted it because it gets better the more Pokémon that you have on your team running it, which is antithetical to the premise of this pet mod.

Item Name: Determined Mask
Item Effect: When the user's attack isn't very effective, the attack's power is increased by 50%.
Flavor (optional): An ancient, charred mask with an expression of perseverance. It is said that the bearer can overcome any obstacle.
Justification: A damage-boosting item designed for Tinted Lens setup sweepers such as Venomoth.

Item Name: Range Finder
Item Effect: If the user uses a move that they used on their last turn, that move will always hit.
Flavor (optional): A high-tech scope that measures the distance between an attack and its target. Prevents moves from missing after the first try.
Justification: An accuracy-boosting item that creates predictability without giving free reign to low-accuracy moves.

Lax Incense by zxgzxg
Item Name: Lax Incense
Old Effect: The accuracy of attacks against the holder is 0.9x.
New Effect: At the end of every turn, holder restores 1/10 of its max HP and lowers its Speed by 1.
I love it -- my only recommendation before submissions end is that you consider creating a new item instead of repurposing an old one. Repurposing items makes their effects harder to remember IMO, and in this case I think you would get more mileage out of creating a new item. Incense items tend to apply a passive benefit instead of your more nuanced effect, and I think that your more fatty variant of leftovers could find its own identity -- fast food, perhaps? Great item effect.

Macho Brace by PokemonMasterDebater / Muscle Band by Mossy Sandwich
Item Name: Muscle Band / Macho Brace
Old Effect: Holder's physical attack have 1.1x power.
New Effect: Holder's physical attack have 1.3x power but its speed is halved.
Just wanted to point out that you have a functionally identical submission. Perhaps you should work together to share a submission, or could differentiate from each other by creating a new item instead of repurposing one. Either way, I love this effect because it does the favor for slow, hard hitting offensive Pokemon that Life Orb can't. Most of these thoughts also apply to Mossy Sandwich's Wise Glasses.
 
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THE 24 HOURS IS UP!
This means the voting phase will begin so keep in mind the following:
VOTING PHASE:
The voting phase lasts for five days. You can vote for up to ten items, similar to FE. Also similar to FE the top 5 items will be added onto the production line.
In case of a tie, a tiebreaker will be held. The two users in question cannot vote for themselves in this, but they're perfectly free to just not vote
Also if items have a similar effect try to vote for the one you like the best. Likewise since we have two items with the same name make sure you specify which person submitted what.

Cozy Sweater
Halves the damage of incoming Ice attacks, but doubles the damage of incoming Fire attacks. Gets destroyed if the holder is hit with a Fire attack.

I originally thought of this as a joke for Mega Leavanny in Megas for All, and now that this is a thing I figured it would be a good place to put it. It's a sweater. It's nice and warm, which protects from the cold, but it's also flammable.
Item Name: Last-Ditch Daffodil
Item Effect: Upon the user fainting the item is consumed, allowing them to use their strongest move before going down
Item Name: Choice Armor
Item Effect: Holder's Defense is 1.5x, but it can only select the first move it executes.

Item Name: Ice Pack
Item Effect: If the holder is burned, they are cured of their burn and their attack is raised by one stage. Single use.

Item Name: Earmuffs
Item Effect: Holder is immune to Fake Out flinches.

Item Name: Bullet Lens
Item Effect: All ballistic moves will never miss.
(Bullet Seed and Rock Blast still have the 2-5 hits thing)
Item Name: Pointed Lens
Item Effect: Changes Special Moves to physical ones. Stat drops in SpA are transferred to AtK

Item Name: Glossy Band
Item Effect: Changes Physical Moves to special ones. Stat drops in AtK are transferred to SpA
:berserk gene:
Item Name: Berserk Gene
Old Effect: On switch-in, raises the user's attack by 2 stages but confuses them. Single use.
New Effect: If the holder is hit by a super effective move, its attack, special attack and speed rise by 1 stage.
Flavor: Kinda similar to weakness policy but trades power for speed. Slower pokemons will usually prefer berserk gene while faster ones will use weakness policy.

:absorb bulb:
Item Name: Absorb Bulb
Old Effect: Raises holder's Sp. Atk by 1 stage if hit by a Water-type attack. Single use.
New Effect: Raises holder's Sp.Atk by 1 stage if hit by a Water-type attack. Grants Water immunity. Single use.

:cell battery:
Item Name: Cell Battery
Old Effect: Raises holder's attack by 1 stage if hit by an electric type attack. Single use.
New Effect: Raises holder's attack by 1 stage if hit by an electric type attack. Grants Electric immunity. Single use.
Flavor: An immunity can be very helpful. The problem with Cell Battery and Absorb Bulb is that they give boosts when hit with an attack of a certain type but they're not reliable or worth using over other stat boosting items like the choiced items and the stat boosting berries. This simple buff of making the user immune to a certain type makes them more similar to air ballon which is an item that sees somewhat common play. I think this buff would make absorb bulb and cell battery see a lot more play.

:muscle band:
Item Name: Muscle Band
Old Effect: Holder's physical attack have 1.1x power.
New Effect: Holder's physical attack have 1.3x power but its speed is halved.

:wise glasses:
Item Name: Wise Glasses
Old Effect: Holder's special attack have 1.1x power
New Effect: Holder's special attack have 1.3x power but its speed is halved.
Flavor: Another duo of items. New Muscle Band and Wise Glasses are gonna be very good on Trick Room teams or on pokemons that don't care much about their speed such as Swords Dance Rillaboom, Bisharp or Scizor.

Item Name: Slippery Sled
Item Effect: Increases holder's speed by 50% under hail and makes them immune to hail damage.
Flavor: This could make hail viable because every pokemon has access to that 50% boost from hail thanks to that item while other weathers only give the speed boost to pokemons with a specific ability.
Item: Ice pack
Effect: If statused, Heals 1/16 HP per turn, but deals 1/16 HP if the status condition is freezing. negates any effect from the status con, except freeze
Reason: A nice boost to Status-weak mons, and is worth using over lefties sometimes

Item: Spiral cookie
Effect: Reverts type matchups of moves that hit this mon, is consumed after reaching below 1/2 hp, affects sr
Reason: Makes mons with bad defensive typing be able to thrive
Item Name: Joker
Item Effect: This pokemon's moves that are not STAB deal 1.3x damage.
Flavor (optional): A joker card.

Item Name: Detective Lens
Item Effect: Lets a move that would normally not affect the target actually affect it. Single-Use.
Flavor (optional): Idk detectives are good at finding people ig

Item Name: Blood Amulet
Item Effect: This pokemon's moves deal 1.1x damage. This item cannot be tricked, knocked off or consumed in any way.
Flavor (optional): Fuck knock off and fuck trick
Item Name: Solar Panel
Item Effect: Heals 50% of the users maximum HP in Sun and gets removed in any other weather. (Single-Use)

Item Name: Heavy Armor
Item Effect: Increases the users Defence by 50%, but the user can only use damaging moves.

Item Name: Snowball
Old Effect: Increases user Attack by one stage if hit by an Ice move. (Single-Use)
New Effect: Increases the BP of Ice moves by 10% everytime they get used. The boost increases to 25% in hail.
View attachment 295199

Item Name: Knockback Bat
Item Effect: Bounces back ballistic moves at the pokémon who used them. Breaks after the third use.
Flavor (optional): The holder swings a wooden bat at any balls they feel threatened by. This has also led to wild pokémon who found this item to fling pokéballs back at trainers who were trying to catch them.
:light ball:
Item Name: Static Orb
Item Effect: Attempts to paralyze the holder at the end of every turn.

:everstone:
Item Name: Everstone
Item Effect: Increases the Attack and Special Attack of non-fully evolved Pokemon by x1.5

:lax incense:
Item Name: Lax Incense
Old Effect: The accuracy of attacks against the holder is 0.9x.
New Effect: At the end of every turn, holder restores 1/10 of its max HP and lowers its Speed by 1.
Item Name: Honey
Old Effect: In gens IV-VII it was used to attract pokemon. Gen VIII turned it into a selling item.
New Effect: It boosts the holder's accuracy by 20%, but it also makes moves against the holder more accurate by 20%.
Flavor (optional): Honey kind of has no purpose at all now, so let's give it one. The logic here is that by holding the sweet honey your foes would come closer to you and thus easier to hit, however since they're closer to you they'll also hit you.
Item Name: Snowball
Old Effect: Increases attack when hit by an Ice move. Single use.
New Effect: When the Pokemon with this item enters battle, it consumes this item and hits the foe with a 10BP Ice-type move (bypasses accuracy checks).
Flavor: Snowball fight!

Item Name: Sticky Barb
Old Effect: At the end of the turn, the holder takes 12.5% of its HP as damage. If a Pokemon without an item makes contact with the holder, Sticky Barb transfers to the other Pokemon.
New Effect: At the end of the turn, the holder takes 12.5% of its HP as damage. If a Pokemon makes contact with the holder, or if the holder makes contact with another Pokemon, the other Pokemon's item is removed and the Sticky Barb is transferred.
Flavor: It's spiky so you're going to drop something you're holding because it hurts like hell.
Item Name: Bright Jewel
Item Effect: If the opponent attempts to remove the user's item, they lose 1/6th of their max HP. This item cannot be removed.

Item Name: Light Feather
Item Effect: If the user moves before the target, their attacking move gains a 1.2x boost in power. The boost does not activate if the opponent switches.

Item Name: Nine-Volt Battery
Item Effect: Upon switchin, the user's Speed boosts by 1 stage. After each turn, their Speed then drops by 12 stages. Only works if the holder is part Electric-type.


I've also coded all three of these so if any of these subs wins, I'll have that ready. They may be shoddily-done, though, since I'm really not the best at this.
Item Name: Boomerang
Item Effect: If the holder uses Fling while holding this, this Item returns to them at the end of the turn. (90 BP)
Flavor: Itsa boomer ang. Ya thro et, 'nd et comez bak.
Uses: You can use this to turn Fling into a spamable move instead of a dead move slot after one use. (BTW who else thought that Fling got snapped out of existence?)

Item Name: Macho Brace
Old Effect: Halves holder's Speed in battle, and doubles the EVs they gain from that battle.
New Effect: Halves holder's Speed in battle, and boosts attack power by x1.3
Uses: An offensive item for slow mons that doesn't harm longevity or choice lock them. Extra good in Trick Room.
(BTW don't know if this effects it's legality as a submission but I submitted it to SylveMons a while back and it got in, just fyi in case that matters.)

Item Name: Boxing Gloves
Item Effect: Punching moves deal x1.2 more damage, and are protected from adverse contact effects.
Flavor: In real life, bare-knuckle boxers don't hit as hard as gloved boxers, because the padding from boxing gloves allows a boxer to hit harder without risking injuring their hand.

Item Name: Crash Helmet
Item Effect: Holder takes no recoil damage from their own moves.
Uses: There are several Pokemon that would love if they could have Rock Head in addition to their own ability. Talonflame is probably the most obvious, since this would let it keep Gale Wings active after a Brave Bird.

Item Name: Retro Rulebook
Item Effect: If holder KO's an opposing Pokemon with a Recharge move, (ie Hyper Beam, Rock Wrecker, etc), they consume this item, and do not have to Recharge.
Flavor: Throwback to RBY days where Hyper Beam was bugged such that it wouldn't need to recharge if it got a KO.
Uses: Surprise someone that thought they could wall you with a 150 BP nuke.

Item Name: Power Suppressor
Item Effect: Negates the holder's ability. When holder switches in, the message "[Pokemon] has its power suppressed!" is displayed. (Klutz negates this item's effect, and stops its message from being displayed.)
Uses: You could trick it onto your opponent to negate their crucial abilities for the rest of the match, although the alert message should allow them to see this coming. It would be too powerful if literally any Trick/Switcheroo user could blindside, for example, Weather/Terrain setter, or something else that a team was built around, and turn that into dead weight without warning. Alternatively, slap it on something with a negative ability but good stats like Regigigas. Just be wary of Knock Off.
Item Name: Float Stone
Old Effect: Halves the holder's weight.
New Effect: This Pokemon is immune to the effects of terrain.

Item Name: Shed Shell
Old Effect: This Pokemon can always switch out.
New Effect: If this item is removed, the holder loses their secondary typing. Fails if the holder has no secondary typing.
Item Name: Crystal Ball
Item Effect: Holder dodges delayed moves such as Future Sight/Doom Desire.
Flavor (optional): They look into the crystal ball, predict the future, and dodge the attack.


Item Name: Choice Lens
Item Effect: Accuracy is 1.5x, choice lock
Flavor (optional): Just an accuracy based choice item


Item Name: Psych Up Sash
Item Effect: Copies target stat changes on switch in. Single use.
Flavor (optional): nah


Item Name: Drowsy Orb
Item Effect: Holder falls asleep at the end of each turn (if awake.)
Flavor (optional): To match the Toxic and Flame Orbs


Item Name: Decriticalizer (name WIP)
Item Effect: Prevents critical hits while Holder is on the field.
Flavor (optional): If considered too good, it can be turned into a Critical Herb that is a one-time block to only opposing crits (as opposed to current version that just turns off critical hits for everyone)


I might have messed something up so let me know.
Item Name: Sly Scarf
Item Effect: Holder always moves first in speed ties, unless the Pokemon it ties with is also holding this item.
Flavour: Would join Wise Glasses and Muscle Band as the pseudo-equivalent to Choice Scarf.

aka the ultimate counterpick
Item Name: Soothe Bell
Old Effect: Increases to holder's friendship increased by 50%
New Effect: As before, in addition while in a pinch (below 1/3rd HP), the bell activates, granting Serene Grace (does not stack) to the user. The bell is then consumed if the user's secondary effect triggers while active. The bell deactivates if the holding user is 1/3rd HP or over. If the bell is not consumed, there is no limit to how many times the bell can activate.
Aizaik's Dynamic Utility Items:

Item Name: Red Cape
Item Effect: After the user switches in, the opposing Pokemon receives the effect of the move Taunt -- preventing them from using status moves for 3 turns -- and the following message is displayed: "[opponent] was enraged by [user]'s red cape!". The item is then consumed. Items and abilities that block the effect of Taunt also prevent the effect of a red cape.
Flavor (optional): A self-aggrandizing cape of an enraging shade of red. Causes opponents to become enraged.
Justification: A niche item that can potentially grant setup opportunities, open a small window for breaking stall, or prevent hazards from being set up -- but only once.

Item Name: Vacuum Bag
Item Effect: If there are any field hazards on the user's side of the field at the end of the user’s turn, they are removed, causing the following message to appear: "[user]'s vacuum bag cleaned up the mess!". Then, the item is consumed.
Flavor (optional): A large black bag with a vacuum inside of it. It helps the user to clean up hazards on their side of the field.
Justification: An alternative to defog, rapid spin, or heavy-duty boots. Unlike these other methods, it isn't reusable -- but it provides team support and maintains momentum.

Item Name: Guidebook
Item Effect: Upon switch in, if the opposing Pokemon has an item, the user displays the following message: "[user]'s guidebook identified [opponent]'s [opponent's item]!"
Flavor (optional): A handy guide to Item Factory. Meta!
Justification: This item serves as a safeguard against the mod's items becoming too obscure, unclear, or hard to identify. Beginners will enjoy how it streamlines the learning experience, and veterans will understand how to make the most of the additional information.

Last minute submission:

Item Name: Power Gel
Item Effect: Halves the user's speed. The user's attacks have 30% more power.
Flavor (optional): A sticky gel that radiates with power but strains movement.
Based off of @PokemonMasterDebater and @Mossy Sandwich's submissions

Item Name: Weather Balloon
Item Effect: While the holder is on the field, the duration of weather does not count down or expire. While a weather effect continues, the item displays the message, "[user]'s weather balloon is floating around!" at the end of every turn.
Flavor (optional): A colorful balloon that depicts the earth under the sun, rain, snow, and sands. Extends the duration of the weather.
Justification: An item for weather teams. I unsubmitted it because it gets better the more Pokémon that you have on your team running it, which is antithetical to the premise of this pet mod.

Item Name: Determined Mask
Item Effect: When the user's attack isn't very effective, the attack's power is increased by 50%.
Flavor (optional): An ancient, charred mask with an expression of perseverance. It is said that the bearer can overcome any obstacle.
Justification: A damage-boosting item designed for Tinted Lens setup sweepers such as Venomoth.

Item Name: Range Finder
Item Effect: If the user uses a move that they used on their last turn, that move will always hit.
Flavor (optional): A high-tech scope that measures the distance between an attack and its target. Prevents moves from missing after the first try.
Justification: An accuracy-boosting item that creates predictability without giving free reign to low-accuracy moves.

Lax Incense by zxgzxg

I love it -- my only recommendation before submissions end is that you consider creating a new item instead of repurposing an old one. Repurposing items makes their effects harder to remember IMO, and in this case I think you would get more mileage out of creating a new item. Incense items tend to apply a passive benefit instead of your more nuanced effect, and I think that your more fatty variant of leftovers could find its own identity -- fast food, perhaps? Great item effect.

Macho Brace by PokemonMasterDebater / Muscle Band by Mossy Sandwich

Just wanted to point out that you have a functionally identical submission. Perhaps you should work together to share a submission, or could differentiate from each other by creating a new item instead of repurposing one. Either way, I love this effect because it does the favor for slow, hard hitting offensive Pokemon that Life Orb can't. Most of these thoughts also apply to Mossy Sandwich's Wise Glasses.
 
THE 24 HOURS IS UP!
This means the voting phase will begin so keep in mind the following:

Also if items have a similar effect try to vote for the one you like the best. Likewise since we have two items with the same name make sure you specify which person submitted what.

How are self-votes handled?
 
Lots of good subs here, was tough narrowing it down.


Slippery Sled
Power Suppressor
Snowball (Ema Skye)
Sticky Barb
Decriticalizer
Nine-Volt Battery (Self-Vote)
 
DrPumpkinz's Cozy Sweater
Mossy Sandwich's Slippery Sled
Mossy Sandwich's Cell Battery
Mossy Sandwich's Absorb Bulb
DuoM2's Light Feather
PokemonMasterDebater's Retro Rulebook
Aizaik's Guidebook
Gravity Monkey's Joker
Gravity Monkey's Detective Lens
Gravity Monkey's Blood Amulet
 
Votes:
  • Guidebook (Self-Vote)
  • Everstone by zxgzxg
  • Power Gel (Self-Vote)
  • Slippery Sled by Mossy Sandwich
  • Vacuum Bag (Self Vote)
Here is my personal top 10, along with my thoughts about them.
  1. Guidebook (Aizaik) - I feel very strongly that this is a very prudent choice to start this pet mod with -- a safeguard against the mod's items becoming too obscure, unclear, or hard to identify. I feel like if there is ever an item that we might regret not adding, it would be this one.
  2. Power Gel (Aizaik) - Although this is a self-vote, I really didn't make this item -- mine is basically a flavored version of PokemonMasterDebater's Macho Brace. The effect of this item -- +30% power for -50% speed -- has been submitted independently about 3 times, so I really think that it is resonating with us. This gives the slow offensive Pokemon -- that generally have it harder -- a nice boost, unlike Life Orb that disproportionately benefits fast Pokemon. This will increase diversity in the metagame. I chose to submit an alternative version of this because I felt like it deserved to be its own item, and because the other versions either didn't provide enough mechanically or didn't entirely make sense. Mossy Sandwich's Muscle Band replaces an existing (and usable, arguably) item and only boost physical moves, which would mean we would need to go back and need to make another item if we wanted to boost special or mixed attackers. PokemonMasterDebater's Macho Brace is the true original, but it has a name that suggests physical strength (Macho Band) even while it boosts special attacks. I really want an item like this to get in, and I could be voting for Macho Band just to free up a self-vote for another of my items, but I would rather have the ideal execution of this item, so I submitted Power Gel.
  3. Everstone (zxgzxg) - I really like items that broaden the number of viable Pokemon without giving anything to the Pokemon that are already ahead, and this offensive Eviolite does exactly that. Kadabra is probably the strongest beneficiary of this -- it is the fastest NFE pokemon that isn't weak to stealth rock, and also happens to have one of the strongest attacking stats. Other Pokemon that benefit from this item don't really jump out to me, though.
  4. Glossy Band (Choice Scarfed)
  5. Pointed Lens (Choice Scarfed) - These two really need to come together, and I like them a lot -- but using two of our five items this slate on basically one effect is a pretty big investment. Even though they make my personal top 5, I'm not going to vote for them for that reason -- but I really want these to be revisited.
  6. Vacuum Bag (Aizaik) - With the omnipresence of both Heavy-Duty Boots and Stealth Rock, hazards are still a battle that gets fought in every match of competitive singles. Vacuum Bag is a rare item that provides meaningful utility, and is impactful enough to add another dimension to this aspect of competitive play without settling the hazard war. You give up on a lot to run this consumable item -- lefties, boots, or a boosting item -- and so I can't see it taking up more than one team slot or even making it onto every team, but the appeal of undoing one turn that your opponent used to click stealth rock will always be tempting. It also creates more interesting scenarios -- players have to weigh the benefits of switching in to stop hazards at any point versus the holder getting hurt in the process, wasting the bag by letting hazards get set up again, etc. Easily a personal favorite of mine.
  7. Slippery Sled (Mossy Sandwich) - This item earns a top 10 spot for hopefully giving hail teams a niche. Making more playstyles viable sounds nICE to me!
  8. Sly Scarf (Tapler) - I've wanted an item like this for a while, and it probably will get in eventually. What I love is that it is a speedboosting item that doesn't fragment speed tiers, which definitely could have been a problem for Item Factory if there wasn't a well-placed rule against that. I definitely will advocate for this whenever it gets brought up, but I don't think it makes it into my top 5 for this slate simply because it is so niche. One last observation: this item is a huge favor for ditto.
  9. Crash Helmet (PokemonMasterDebater) - PMD here has a lot of good submissions -- none of them are bad, and all but 1 I absolutely want to see get in, even if it takes multiple tries. He justifies this item well in his submission.
  10. Red Cape (Aizaik) - This is my only submission that I won't be voting for. I love items that aren't just a damage boost or a passive benefit -- things like Red Card and Eject Button. While not as niche as those items (for reasons that I won't get into), I still don't think it is needed enough to make my top 5. I'll go into more detail about what I love about it the next time that I submit it.
  11. Lax Incense (zxgzxg) - An honorable mention. I love the premise, but this dropped through my rankings after I thought about it some more. +1/10 HP strikes me as a big jump from the +1/16 HP from leftovers, and the speed drop won't matter much for a lot of leftovers Pokemon. I want this to come back, but perhaps with +1/12 or 1/14 instead, and as its own item rather than a change to lax incense.
Here is what you should know about the other items:

Sticky Barb is antithetical to the premise of this pet mod IMO. An item version of knock off that spreads like an infectious disease? Please no. I wish sticky barb was good, but this will take the fun out of everything else.

Last-Ditch Daffodil is too vague and too sketchy to be added.

These items in particular don't do enough to justify giving a slot to them. I don't think that these ideas are bad, I just don't see why we would include them over other contenders that have stronger justification:
  • Earmuffs
  • Bullet Lens
  • Snowball (Either)
  • Honey
  • Boomerang
  • Float Stone
  • Crystal Ball
  • Decriticalizer
  • Sooth Bell
 
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Mossy Sandwich's Slippery Sled
Gravity Monkey's Blood Amulet
zxgzxg's Lax Incense
zxgzxg's Everstone
Ema Skye's Snowball
Duom2's Bright Jewel
My Retro Rulebook
My Power Suppresser
Aizaik's Guidebook
Aizaik's Power Gel
 
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zxgzxg’s Everstone
zxgzxg’s Lax Incense
Yung Dramps’s Last-Ditch Daffodil
Mossy Sandwich’s Slippery Sled
PokemonMasterDebater’s Crash Helmet
Azaik’s Vacuum Bag
GravityMonkey’s Joker
GravityMonkey’s Blood Amulet
 
Sorry for not voting, I forgot :psysad:
  1. Mossy Sandwich - Beserk Gene
  2. AquaticPanic - Knockback Bat
  3. Gravity Monkey - Blood Amulet
  4. zxgzxg - Everstone
  5. zxgzxg - Lax Incense
  6. PokemonMasterDebater - Power Suppressor
  7. BitBitio - Choice Lens
  8. ViZar - Solar Panel
  9. Ema Skye - Snowball
  10. Gleeboop - Bullet Lens
 
My votes are for
Vacuum Bag
Power Suppressor
Nine Volt Battery
Cozy Sweater
Knockback Bat
Guidebook

However with that the votes are closed, and we do have the winners.

THE WINNERS
Item Name: Slippery Sled
Item Effect: Increases holder's speed by 50% under hail and makes them immune to hail damage.
Flavor: This could make hail viable because every pokemon has access to that 50% boost from hail thanks to that item while other weathers only give the speed boost to pokemons with a specific ability.
Item Name: Power Suppressor
Item Effect: Negates the holder's ability. When holder switches in, the message "[Pokemon] has its power suppressed!" is displayed. (Klutz negates this item's effect, and stops its message from being displayed.)
Uses: You could trick it onto your opponent to negate their crucial abilities for the rest of the match, although the alert message should allow them to see this coming. It would be too powerful if literally any Trick/Switcheroo user could blindside, for example, Weather/Terrain setter, or something else that a team was built around, and turn that into dead weight without warning. Alternatively, slap it on something with a negative ability but good stats like Regigigas. Just be wary of Knock Off.
:everstone:
Item Name: Everstone
Item Effect: Increases the Attack and Special Attack of non-fully evolved Pokemon by x1.5
Item Name: Vacuum Bag
Item Effect: If there are any field hazards on the user's side of the field at the end of the user’s turn, they are removed, causing the following message to appear: "[user]'s vacuum bag cleaned up the mess!". Then, the item is consumed.
Flavor (optional): A large black bag with a vacuum inside of it. It helps the user to clean up hazards on their side of the field.
Justification: An alternative to defog, rapid spin, or heavy-duty boots. Unlike these other methods, it isn't reusable -- but it provides team support and maintains momentum.

Congratulations to our winners and now we can begin the discussion phase before we go into the next set of submissions. Feel free to come up with hypothetical sets here. This discussion slate shall last for two days, before we get to subs again.
 
I’d just like to point out that you didn’t actually tag more than one or two of the users, because you’re not badged, Revenge of Depressed Gay. If you’d like to extend voting as a result, I’d be more than happy to tag the users who hadn’t voted when you made your tag attempt post.
 
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