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Its A Random vs. Rediamond Ref: Kaxtar

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Lets follow suit.
Haunter, evolution awaits due to prior claiming, your EC, and the KO counter. I'm on my phone, so I can't cite it, but I can assure you everything is nice and proper, and with my nature, it shouldn't be too hard to find the new stats.

After you're done evolving, we have some problems. Namely, the fact that we are facing a monster. I want you to start off by using Ice Punch inside of his mouth to freeze the jaw, reducing the amount of force he can send into the bite, and deal quite a bit of damage, after that go for an energy ball.

Evolution~Ice Punch~Energy Ball
 
ohhh boy, double evolution...

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 110
Energy: 80%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Crunch
Slack Off*
Curse*
Body Slam*
Roar*
Earthquake*
Rock Slide*

Gengar
Nature: Naughty (+*Att, -*SpDef)

Stats:
HP: 79
Energy: 44%
Att: ****(+)
Def: ***
SpAtt: *****
SpDef: **(-)
Spe: 110

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Firstly, the little hippo opens with a Stan Stream, shrouding all the desert with a swirling mass of dust. But before any true action can begin, both battlers choose to do something never done before: DOUBLE EVOLUTION!!! The dazzling display of white light attracts attention for mils around, and now all have their eyes focused on this glorious match. Both entrants choose to evolve right off the bat, becoming stronger and making this match even more interesting.

Getting back to the action, Gengar tests out its newly attached fists; after gathering up a cold aura, Gengar slams Hippowdon with an Icy Punch. The now big Hippowdon barely flinches, and uses its keen desert senses to Crunch down on the ghostly monster. Hippowdon strikes true, and manages to lower Gengar's defense.

Not to be outdone, Gengar fires a ball of pure energy. The energy ball homes in on Hippowdon and strikes it for super effective damage. However, nothing can stop the desert monster's rampage as it strikes Gengar with another Crunch. While it doesn't lower Gengar's defense again, the mighty force of Hippowdon's jaw still does incredible damage.

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 85
Energy: 54%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Gengar
Nature: Naughty (+*Att, -*SpDef)

Stats:
HP: 43
Energy: 32%
Att: ****(+)
Def: ***
SpAtt: *****
SpDef: **(-)
Spe: 110
Boosts: -1 Defense

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Great round both of you. The pokemon are very close, roughly a foot away (gengar was just in hippowdon's mouth, after all). Rediamond is up next.
 
Alright, Stortamus, let's show off our Digging Prowess! Just as he uses Destiny Bond, I want you to start Digging, the fact that the surface is just sand means we should easily dig through it, although the large hole we'll leave behind won't be nice...Once you're down there, take a breather & chill if possible, otherwise, keep digging. Then for the third action, come up, preferrably behind Cloak, & Crunch Cloak, swallowing him whole.

Summary of Actions:
Dig > Chill Underground > Crunch & swallow whole
Substitute Chill Underground for continue digging if it isn't possible.

That comment about creativity stirred me a bit, let's show Rediamond that we can be creative.
 
Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 85
Energy: 54%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Gengar
Nature: Naughty (+*Att, -*SpDef)

Stats:
HP: 43
Energy: 32%
Att: ****(+)
Def: ***
SpAtt: *****
SpDef: **(-)
Spe: 110
Boosts: -1 Defense

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Ahh, another hour, another round, and that's exactly how these pokemon feel; eager to fight. Gengar, predicting its end, uses a Destiny Bond right off the bat, trying to hurt Hippowdon should it cause Gengar to faint. Hippowdon tries to escape the ghostly aura, but it is simply too slow. Yet is still manges to get underground by digging before Gengar can Ice Punch.

Hippowdon, finding the cool sand a nice break from the blistering heat, chills to recover some of the energy it used up evolving and creating that sandstorm. Gengar tries to Ice Punch, but can't seem to find its foe. But hang on; Gengar still has an ethereal link to the sand hippo because of Destiny Bond! Using this ghostly connection, Gengar is able to locate Hippowdon underground. Using its ability to move through walls, in this case sand, Gengar travels through the ocean of sand and punches Hippowdon right as it is chilling.

Hippowdon, enraged at the disruption to its quiet time, utilizes its lightning-fast reflexes (hippos have an incredible bite speed and force, that's what I'm basing this off of) to Crunch down on Gengar. It tries to trap Gengar in its mouth, but the ghost blasts its way out with an Energy Ball. Now free, Gengar stratagems up another devious plan for next round.

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 60
Energy: 55%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Gengar
Nature: Naughty (+*Att, -*SpDef)

Stats:
HP: 23
Energy: 6%
Att: ****(+)
Def: ***
SpAtt: *****
SpDef: **(-)
Spe: 110
Boosts: None

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Again, nice round. Gengar is now 10 feet away from Hippowdon; however, hippowdon does not know where Gengar fled too, as both pokemon are still underground. Random is up next.
 
Perfect, looks like this ghost is done for. Lets make things simple. Get up here, then Crunch twice, going back under if required. If Gengar tries to use Will-O-Wisp, reply with Sand Attack to glass our adversary. There's a 100% chance that Cloak will have to chill first action, so let's turn things around.

Summary of Actions:
Get back up to the surface > Crunch > Crunch
Sub any action for Sand Attack @ Will-O-Wisp if cloak uses Will-O-Wisp.

Time to even the score for the better.
 
Hey, Sunshine, you see any reason to send Cloak to the surface?

I thought not.

Anyways, if he can chill underground, why don't you try it. As you can chill inside of walls, chilling in sand shouldn't be that hard for you. After that go for a Destiny Bond, and then I want you to chill again, if you happen to still be alive.

Chill~Destiny Bond~Chill
 
Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 60
Energy: 55%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Gengar
Nature: Naughty (+*Att, -*SpDef)

Stats:
HP: 23
Energy: 6%
Att: ****(+)
Def: ***
SpAtt: *****
SpDef: **(-)
Spe: 110
Boosts: None

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Both newly evolved pokemon are still brawling it out, but this time it is underground! Hippowdon has gotten bored, though, and surfaces first thing. Gengar, looking to make another ghostly link to hippowdon, chills so it doesn't kill itself from energy exhaustion. Gengar hates you give up an attack to chill out, but hey; you win some and lose some.

Gengar, now sufficiently prepared, uses a destiny bond. Hippowdon, meanwhile, goes back underground and Crunches Gengar. The big hungry hippo manages to score a critical hit, but this seems to be exactly what Gengar wanted! Hippowdon takes a whopping 33 damage, but manages to hang on.

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 27
Energy: 47%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Gengar=KO'ed

Alright, I need your next pokemon and its actions rediamond. let's keep this nice battle going!
 
You're reffing pretty quickly Kaxtar. Many thanks for that.

Anyways, Kirlia is up.

If it doesn't surface, use Calm Mind. Otherwise, Magical Leaf, Psychic, Magical Leaf.

Not much left to do here.
 
Alright, Stortamus, lets take this time to catch our breath & relax underground. Firstly, Slack Off, then just chill, & Slack Off again. That's all.

Summary of Actions:
Slack Off > Chill > Slack Off

Hooray for boring rounds...
 
Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 27
Energy: 47%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 90
Energy: 100%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

This round is really boring, tbh. None of the pokemon attack, they just buff themselves up, a lot. Kirlia uses Calm Mind three times, Hippowdon slack offs twice and chills once. Kirlia does get hit by sandstorm, though, and Hippowdon is using three energy per action to stay underground. New actions please.

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 67
Energy: 24%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 84
Energy: 74%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
Boosts: +2 Special Attack/Defense

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Pokemon are still in the same location, though I should add that Hippowdon is about 8 feet underground. Random, go for it.
 
Alright, time to come out of the ground! then get close to Kirlia & Crunch it! Then just chill. Also, if Kirlia tries anything funny like Will-O-Wisp or something, use Sand Attack to block it & glass Kirlia, & do what you were going to do as the next action.

Summary of actions:
Rise from the surface > Crunch > Chill
Substitute any action for Sand Attack @ Will-O-Wisp if Kirlia uses Will-O-Wisp & make the substituted action the next action.

I'm not taking any chances with this thing. I don't trust it.
 
Kaxtar... wow. That was really fast.

Anyways, start off by shooting a Hidden Power (Fire 7, for clarification) at the ground over Hippowdon, hopefully causing him to take damage/be burned by the molten glass as he comes up. Counter the Crunch with a Magical Leaf, and then hit him with a Psychic.

HP~Magical Leaf~Psychic
 
Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 67
Energy: 24%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 84
Energy: 74%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
Boosts: +2 Special Attack/Defense

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Yay, back to some action! Hippowdon slowly rises from its nice period of peace, only to be met with a nasty Hidden Power Fire on its way up. The white rings pulsate from Kirlia and smash in Hippowdon with surprising force, slowing down its charge. Kirlia takes advantage of this time to shoot Magical Leaves at the sand hippo, dealing nice damage because of Kirlia's mental preparation. The leaves are not enough to stop Hippowdon, however, and it crunch right into Kirlia, dealing heavy damage to Kirlia's petite body.

Kirlia responds by using its brain, and the psychic powers emitted from kirlia mentally assault hippowdon. Those psychic attacks even manages to throw hippowdon trough the air away from kirlia; that's how strong the little dancer is! The desert monster doesn't really care, though, as it starts to chill for the remainder of the round. Those special attacks of Kirlia are really starting to add up, but Hippowdon can still fight back, and prepares to do so next round.

Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 24
Energy: 30%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 61
Energy: 59%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
Boosts: +1 Special Attack/Defense

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Again, good round. Let's keep this battle moving at this pace; if we continue to do so, we may be done with this monster of a battle in a week! The pokemon are 13 feet apart, rediamond is up next.
 
Stortamus, lets go out with a bang. Crunch him three times. Either way, you'll either be KOed or you'll run out of energy. Either way, we're not going down without seriously depleting this Kirlia's health.
 
Hippowdon(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 24
Energy: 30%
Atk: ****
Def: ***** (+)
SpA: ** (-)
SpD: ***
Spe: 47

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 61
Energy: 59%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
Boosts: +1 Special Attack/Defense

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

In a conclusion to this very prolonged match-up, Kirlia and hippowdon both being with some of their strongest attack, hippowdon using a crunch and Kirlia a Magical Leaf. The attack both hit their targets, and damage them both tremendously. Kirlia finishes up with a psychic. The mental energies are so strong that they knock Hippowdon out. After being buffed by the sandstorm once more, Kirlia ends the round triumphantly, and prepares for evolution.

Hippowdon(*) Stortamus (M)=KO

Kirlia* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 40
Energy: 49%
Atk: *(-)
Def: **
SpAtk: ****(+)
SpDef: **
Spe: 50
Boosts: None

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Alright, I need your next pokemon random. You can issue actions as well. Let's keep this match moving along!
 
Alright, Shovrill, time to make your debut in this blustery sand! With this sand around, not only will you hit at a breakneck pace, but you'll hit like a truck as well! Amazing! Firstly, as it (Most likely) evolves into whatever, quickly fire a Crush Claw before it does & hope for the Defence Drop! Next, fire off an Earthquake & rattle this guy & make it uncomfortable, then finish off with Fury Swipes & go for the kill! Proving the Substitution Rule's brokenness, if that Kirlia/Whatever tries anything funny like Will-O-Wisp or something, wait for it & fire off a Mud-Slap at it. I don't know what it's going to do, but hopefully it will do something good.

Summary of Actions:
Crush Claw > Earthquake > Fury Swipes
Substitute (Action) for Mud-Slap @ Will-O-Wisp if the opponent uses Will-O-Wisp, assuming the opponent has it.

Let's aim for the jugular with this guy, Shovrill!
 
Alright, so evolution and crap to evolve. After we do that, let's show him that only I am allowed to abuse broken tactics (Ralts vs. Gastly ironcially, heh, heh). While he uses Earthquake, activate Trace on Sand Rush, and then go for a Magical Leaf to apply the pain. After this, Ninetails and Mankey (Primeape?) can finish if you get KO'd this round.

Evolve~Trace~Magical Leaf
 
529.png

Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 100
Energy: 100%
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Spr_4p_282.png

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 50
Energy: 29%
Atk: **(-)
Def: ***
SpAtk: ******(+)
SpDef: ****
Spe: 80
Boosts: None

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Yet another pokemon is evolving this round. Is it a bird? Is it a plain? Unfortunately for us, its is neither of those. But a Gardevoir isn't a bad second choice! Our newest battle arrival, Drillbur, doesn't even care, and crushes this lovely lady with his claws, dealing nice damage.

Gardevoir then decides to trace Drillbur's speed boosting ability, Sand Rush, making her even faster than the desert mole right now! Drillbur still has a free turn, however, and uses this opportunity to cause an Earthquake; the damaging effects of the seismic waves are mitigated, however, by the loose sand of the desert.

Gardevoir uses her new-found speed to outpace Drillbur and strike it with a barrage of Magical Leaves, knocking the mole back. Drillbur tries to respond with a Fury Swipes, but ends up missing his target. Drillbur vows to get revenge next round, but for now, it can only wait.

529.png

Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 82
Energy: 84%
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Spr_4p_282.png

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 23
Energy: 25%
Atk: **(-)
Def: ***
SpAtk: ******(+)
SpDef: ****
Spe: 80
Boosts: None

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Sand Rush (Traced, wares off in 5 actions): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Wow, another great round. Rediamond is up next.
 
Heh. Let's hurry this up. Ninetails is waiting. And she's my favorite.

Start off with a Destiny Bond. I can go down, but I'll take the mole with me. After that, go for a Magical Leaf if you're still alive (probable), and then chill.

Destiny Bond~Magical Leaf~Chill
 
"Curse that Fury Swipes & its shitty 85% Accuracy, maybe we should spice things up, luckily we have a few tricks up our sleeves."

"Shovrill, begin the round by Honing your Claws, to negate that 85% Accuracy & add a little more oomph into your attacks! Then just throw a whole bunch of claws into that Gardevoir until it's done for. That Ninetales who is waiting probably has an ability that negates our Sandstorm advantage, but don't worry, Choragon can bring back the sand if that's the case, for now, just do as I say & we'll even the scores 2-2."

Summary of Actions:
Hone Claws > Fury Swipes > Fury Swipes
 
529.png

Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 82
Energy: 84%
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Spr_4p_282.png

Gardevoir* [Dreamer] (Female)
Nature: Modest (+* Special Attack, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Hp: 23
Energy: 25%
Atk: **(-)
Def: ***
SpAtk: ******(+)
SpDef: ****
Spe: 80
Boosts: None

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Sand Rush (Traced, wares off in 5 actions): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Gardevoir, knowing of her fate, uses the power of Destiny Bond to establish a link with Drillbur. Drillbur doesn't even seem to be scared, and hones the tips of his claws during the down time between attacks. This not only increases the potency of his physical attacks, but it also happens to boost his accuracy; those fury swipes won't be missing this round!

Gardevoir gets in one last hit before she goes down. Seeing how well Magical leaf did last round, she decides to use yet another one on the mole. They scratch and batter Drillbur, but they do not deter it. The determined Drillbur launches a barrage of fury swipes, 8 hits in total between the two attacks. Gardevoir can't stand up to the scratches, and finally goes down. But not before taking an impressive 30 HP off of Drillbur before going down; that sure was a well placed Destiny Bond!

529.png

Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 36
Energy: 66%
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Spr_4p_282.png

Gardevoir* [Dreamer] (Female)=KO'ed

Rediamond, I need your next pokemon. Random can declare actions after that.
 
"Yes, that Gardevoir is gone! But know it's that Nine-Tailed Fox. Tread carefully Shovrill."

"Okay, Shovrill, make your way underground by digging! Then come out the second action & hit the opposition, & finish up with an Earthquake, hoping for the best. Also, as usual, if he tries to use Will-O-Wisp, which I know for certain he has, then fire Mud-Slap at it. Don't know what will happen, but it pays to try!"
 
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