It's a (relatively defensive) team.

Celebi@Leftovers
Trait: Natural Cure
EVs: 156HP, 140Def, 96SAtk, 118SDef
Nature: Bold (+def, -atk)
- Leech Seed
- Stealth Rock
- Psychic
- Recover

Put Stealth Rock where Heal Bell would normally be. Not sure if that's the greatest idea ever, but it seems appropriate for this team.


Dusknoir@Leftovers
Trait: Pressure
EVs: 252HP, 82Atk, 56Def, 120SDef
Nature: alskdf (+sdef, -speed)
- Pain Split
- Thunderpunch
- Earthquake
- Trick Room


Rhyperior@Choice Band
Trait: Hard Rock
EVs: 252HP, 252Def, 6Atk
Nature: Relaxed (+def, -speed)
- Earthquake
- Stone Edge
- Mega Horn
- Focus Punch

Comes in, walls stuff, hits stuff on the switch. Sometimes takes advantage of trick room and gets into some sweeping business. I'm thinking about putting in Arm Hammer over Focus Punch, as it beats the holy hell out of Tyranitar; of course, if I was Tyranitar I'd just switch out in fear of Arm Hammer either way, so Focus Punch stays for now. EVs are a bit iffy with me, since I kind of want to stick some attack in there, but Choice Band seems to handle that well enough.

Dragonite@Life Orb
Trait: Inner Focus
EVs: 252Atk, 236speed, 22HP
Nature: Adamant (+atk, -satk)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake

I saw no reason to go with Jolly in this situation, as this guy outspeeds everything with 125 or lower base speed with a DD anyway. I didn't invest too many EVs into his defenses, but this guy is honestly my only all-out, non-trick room sweeper so I don't feel too bad ignoring Draggy's good defenses.


Vaporeon@Leftovers
Trait: Water Absorb
EVs: 68HP, 252Def, 100SDef, 90SAtk
Nature: Relaxed (+def, -speed)
- Surf
- Ice Beam
- Wish
- Protect

Enough SAtk to do some nice damage should Trick Room come into effect.


Claydol@Leftovers
Trait: Levitate
EVs: 156HP, 108 Def, 150 SAtk, 96SDef
Nature: Relaxed (+def, -speed)
- Rapid Spin
- Land Power
- Ice Beam
- Calm Mind

Calm Mind is cool enough, I think. Minimized speed for Trick Room, obviously....



The premise is that it's pretty much a defensive team that can sweep when it needs to. Which is probably the definition of a "Trick Room team" anyway, but I wouldn't consider this one a Trick Room team by any means.

Suggestions?
 
You passed the Gyarados test by the second pokemon, and the Tyranitar one by the third. You're not going to like burning Heracross so watch out for that, and I would rather you have protect on Vaporeon because it's probably not going to stay alive too long in a Sandstorm. You don't have Pain Split on Dusknoin though so staying alive through a constant Heracross/Tyranitar onslaught may be a tall task. Other than that it looks like a well thought out team, and I've actually been waiting for someone to post a megadefensive Rhyperion.
 
Don't like the idea of Celebi as a starter, its slow and doesn't have the power to force that many pokes to switch, besides gengar. Choice Glasses Shadow Ball Gengar would hurt w/o trick room up. Surf/IB Slowbro will wall your physical sweepers (Dragonite and Rhyperior). Nice Claydol, if Blissey didn't exist it would own quite nicely =)
 
I'm not sure what the standard set(s) for Gengar are, but he might end up being problematic for this team, right? =/

Anyway, I'll take your suggestion for Vappy and put Protect over Ice Beam. Thanks for the comments.

EDIT: >_> Typed this up before seeing chewy's post....
 
Celebi@Leftovers
Trait: Natural Cure
EVs: 156HP, 140Def, 96SAtk, 118SDef
Nature: Bold (+def, -atk)
- Leech Seed
- Heal Bell
- Psychic
- Recover

General Celebi goodness here. I kinda want to stick Stealth Rock on there for the hell of it, but parting with Recover doesn't seem like a great idea.


Dusknoir@Leftovers
Trait: Pressure
EVs: 252HP, 82Atk, 120Def, 56SDef,
Nature: Impish (+def, -satk)
- Will-o-Wisp
- Thunderpunch/Shadow Strike or any other elemental punch.
- Earthquake/Shadow Strike or any other elemental punch.
- Trick Room

Trick Room is interesting overall and can have some use, especially with Rhyperior around. These EVs are so tentative it isn't even funny though.
>_> Not that they're horrible, but it seems that special defense is probably a better option than keeping him as defensive as he is.


Rhyperior@Adherence Scarf
Trait: Hard Rock
EVs: 252HP, 252Def, 6Atk
Nature: Relaxed (+def, -speed)
- Earthquake
- Stone Edge
- Mega Horn
- Brick Break

Comes in, walls stuff, hits stuff on the switch. Sometimes takes advantage of trick room and gets into some sweeping business. I'm thinking about putting in Arm Hammer over Focus Punch, as it beats the holy hell out of Tyranitar; of course, if I was Tyranitar I'd just switch out in fear of Arm Hammer either way, so Focus Punch stays for now. EVs are a bit iffy with me, since I kind of want to stick some attack in there, but Choice Band seems to handle that well enough.

Dragonite@Lum berry
Trait: Inner Focus
EVs: 252Atk, 236speed, 22HP
Nature: Adamant (+atk, -satk)
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake

I saw no reason to go with Jolly in this situation, as this guy outspeeds everything with 125 or lower base speed with a DD anyway. I didn't invest too many EVs into his defenses, but this guy is honestly my only all-out, non-trick room sweeper so I don't feel too bad ignoring Draggy's good defenses.


Vaporeon@Leftovers
Trait: Water Absorb
EVs: 252Def, 136SDef, 122SAtk
Nature: Bold (+def, -atk)
- Surf
- Ice Beam
- Wish
- Baton Pass

Wishpasser, but with enough SAtk to do some nice damage should Trick Room come into effect.


Claydol@Leftovers
Trait: Levitate
EVs: 156HP, 108 Def, 150 SAtk, 96SDef
Nature: Relaxed (+def, -speed)
- Trick Room
- Land Power
- Ice Beam
- Calm Mind

Calm Mind is cool enough, I think. Minimized speed for Trick Room, obviously....


The premise is that it's pretty much a defensive team that can sweep when it needs to. Which is probably the definition of a "Trick Room team" anyway, but I obviously wouldn't consider this one a Trick Room team. It's probably a shame I didn't put any sort of spikes in there... but I'll leave that be for now.

Suggestions?

Anything like Brick Break or Rock Slide isn't bad for Dusknoir either.
 
I'll have to agree w/ Jump that Dusknoir is too fragile w/o a healing move. Perhaps Pain Split over WoW. DN really needs 5 moves to be an effective Trick Roomer. =\ I'd recommend Protect over BP (standard Vappy) or else the dragons/grass/gyara can set up on you.

Alternately, If you're afraid of gyara, HP electric over IB on Vappy and Pain split over T-punch on DN.

Edit: To IcyShock: AS Rhyperior = bad for this team. Not only do you do become 'slower' under TR than certain pokes that could harm you like Vappy, you lose needed sweeping power which you really do need since TR only lasts 5 turns and you can't afford to get walled. I'm not sure what the optimal EV's are yet, but in the early metagame, it might be better to go 252 atk w/ nature to KO as many pokes as possible (w/ the rest into HP/def). 416-> 632 is too sexy not to have. Same reasoning for using Focus Punch vs. Brick Break, your purpose is to do as much damage as possible in the least amount of time.

Icy, You should really look at the team as a whole and understand its dynamics before you rate. One set might work for one team, but not for another.
 
I'm not sure what the standard set(s) for Gengar are, but he might end up being problematic for this team, right? =/

Anyway, I'll take your suggestion for Vappy and put Protect over Ice Beam. Thanks for the comments.

EDIT: >_> Typed this up before seeing chewy's post....

More than likely you'll outspeed most Gengar or just OHKO him with Celebi's psychic but it'll be bad if it has Destiny Bond.
 
OK, I've made a few small changes.

Celebi has Stealth Rock over Heal Bell because that kind of support seems like a good idea for this team.

Pain Split over WoW for Dusk.

Protect over BP and some HP EVs for Vaporeon.


Lastly, I'm considering ditching Dragonite for something more solid that can deal with Garchomp effectively, because he could be problematic for this team and Outrage Draggy problably isn't the most stable sweeper around. I was thinking Weavile@Choice Band over Draggy wouldn't be a bad idea, although I haven't put too much thought into it when it comes to meshing with the rest of the team.

Thoughts on that?
 
Pretty solid team, though maybe a little bit vulnerable to Baton Passers like Glion. That's a very minor threat though, I doubt anyone will use that early on.
 
I'll have to agree w/ Jump that Dusknoir is too fragile w/o a healing move. Perhaps Pain Split over WoW. DN really needs 5 moves to be an effective Trick Roomer. =\ I'd recommend Protect over BP (standard Vappy) or else the dragons/grass/gyara can set up on you.

Alternately, If you're afraid of gyara, HP electric over IB on Vappy and Pain split over T-punch on DN.

Edit: To IcyShock: AS Rhyperior = bad for this team. Not only do you do become 'slower' under TR than certain pokes that could harm you like Vappy, you lose needed sweeping power which you really do need since TR only lasts 5 turns and you can't afford to get walled. I'm not sure what the optimal EV's are yet, but in the early metagame, it might be better to go 252 atk w/ nature to KO as many pokes as possible (w/ the rest into HP/def). 416-> 632 is too sexy not to have. Same reasoning for using Focus Punch vs. Brick Break, your purpose is to do as much damage as possible in the least amount of time.

Icy, You should really look at the team as a whole and understand its dynamics before you rate. One set might work for one team, but not for another.

You can go on psypokes.com and on the Stat calc., you can do evs with the d/p pokes. Put in their japanese names though (ex.- Driftblim=Fuwaraido)
 
You can go on psypokes.com and on the Stat calc., you can do evs with the d/p pokes. Put in their japanese names though (ex.- Driftblim=Fuwaraido)

Or I can look at Smogon. That stat calc doesn't tell you what EV's to put, its useless. and they have the english names on it now. EV's will only really be decided when the metagames starts. No one really knows how much Atk EV's and how much HP/Def EV's rhyperior needs until you play actual games.
 
I dunno...

I'm torn. Without Trick Room, there isn't much I can do to Gengar, unless I'm missing something. I'm thinking of replacing Celebi with something that can deal with him more effectively while serving a fairly similar purpose, but I'm not having any luck so far.
 
You need to be very careful with HP Ice Raikou; Dusknoir doesn't like taking too many STABed boosted Thunderbolts, and HP Ice is still going to do a number on Rhyperior because of its weak Special Defense.
 
Raikou switches in, uses sub as Dusknoir switches in. Thunderbolt as Dusknoir uses Trick Room. Then Dusknoir uses Earthquake and breaks the sub while Raikou uses thunderbolt, which will not kill Dusknoir in any situation (barring a critical). Then switch to Rhyperior, who will end up either forcing the switch or killing Raikou whether or not he predicts and uses HP Ice.

So I have nothing that can really wall Raikou, but there aren't too many huge problems with facing him I'd say.
 
Very minor, but I'd replace Focus punch on Rhyperior with Arm hammer. Prediction with anything that has a x4 weakness is something that I generally tried to avoid in the 3rd generation, and I doubt that it's a much better idea now.

As far as your Dusknoir (stupid name, to be honest), it looks okay, but are you sure that pain split hits through substitute? Furthermore, I'd make him more special defensive because, frankly, your team has ample defense, and it doesn't really need a defense Dusknoir.

I love your Claydol!

Ps. Jumpman16, I know that you probably don't care, but I was noticing that most of the "r"s in your post were replaced by "n"s.
 
As far as your Dusknoir (stupid name, to be honest), it looks okay, but are you sure that pain split hits through substitute?
Pain Split does not hit through substitute, this is a Netbattle bug.
 
oh i thought rhyperion was its name, to go with the -on of rhydon, dusknoin was a legit typo (i make many, many more than you guys would believe trust me), carry on
 
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