It's a stall team yay!
I'm back for now was checking in and out before... though probably gone after the next RMT haha.
Basically Stallish type teams became super gay to play with once that Rest Talk WOW Rotom became very prominent after I posted my RMT and part of the reason why I retired. Stall teams will always have trouble against it and getting around it. I see some people have been using a Scarf Tar to Pursuit it on their Stallish team which is a very intelligent idea. I remember that LO Starmie was one of the hardest things to play against with Stall on my old team and got the bright idea of using one on a Stall team to threaten Rotom and give a Stall team a weapon against Heavy Offense which is weak to Starmie. I knew Starmie could work on a stall team because of Earthworm's old stall team.
Started with Starmie. Added Taunt Skarm because I wanted to try it out. Naturally added Blissey. I knew Blissey was an excellent SR'r from watching IPL play so much. Also I liked the synergy of getting Spikes and SR up early that Skarm and Bliss provide (much like the Forrey and Swampert from my old team). Then basically I filled in the blanks with the best pokes from my old team that still work in this metagame and for stall in general.
For all those who have no idea what I'm talking about. Thriller Joint RMT by Pana and me.
http://www.smogon.com/forums/showthread.php?t=58790
Basically I ended up with an offensiveish? stall team.
I don't have the patience to ladder much so I gave up after 15th.
Anyways enjoy.

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/36 Spd/220 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Roost
- Whirlwind
- Taunt
Skarm is a good lead with Taunt. Can get up Hazards and prevent Stealth Rock from slower leads like Metagross, Swampert, Bronzong, Skarmory and Hippo who never switch out because a lot of Skarm on the off chance it doesn't have Taunt. Has great synergy with Blissey early game as they will generally bring in a special attacker which will allow me to get up SR immediately after getting a layer of Spikes most of the time. It's still a top notch physical wall and mixed wall due to the EV spread with Careful. 36SPE EV's have outsped almost every Skarm I've faced and most lead Metagross.
Against the Top 5 leads
Azelf- Switch to Starmie on Taunt or Fire Blast. Hydro Pump if they did either of those if they SR first Rapid Spin then Hydro Pump.
Metagross- Taunt, these can't really touch you. Set up Spikes afterwards
Swampert- Taunt, it can't touch you. Set up Spikes afterwards
Jirachi- Spike up. They will either Trick, SR or Thunder Wave. Almost guaranteed 2 layers of Spikes against this lead.
Aerodactyl- Switch to Jirachi or Starmie on the Taunt. Iron Head or T-Bolt + Rapid Spin.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Recover
- Rapid Spin
- Thunderbolt
Kind of the reason this team exists. Problem with a lot of stall teams is that Rotom prevents Rapid Spinning and threatens all Rapid Spinners (Payback Forrey really doesn't do enough). Well with LO Starmie it is very easy to take out or threaten Rotom's and Spin after. With Recover it is also a large nuisance to offensive and typically other Stall teams have no way to kill this. With LO Starmie you are generally spamming Hydro Pump anyways and then Thunderbolting any Water pokemon that switch in so Ice Beam was left off for Rapid Spin. I'm generally well covered for Latias and Salamence which is which Ice Beam covers (though T-Bolt does respectable damage to Naive Mence). EV's are straightfoward I'd appreciate a little more bulk at times while still retaining the ability to 2HKO Rotom but only if it helps it avoid certain KO's.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 20 HP/252 Def/236 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Stealth Rock
- Softboiled
- Thunder Wave
The other half of the Skarm Bliss combo and my SR user and a very good one at that. Thunder Wave is very good to help Blissey avoid being set up fodder (the problem with Wish Bliss) and S-Toss is standard. Bold for Maximum defense so I can stay in on threats I want to Thunder Wave (Mence and Tar (at times)) and to take less damage from weak Pursuits. Generally either extremely vital or useless other than for SR. Due to the abundance of Latias, Rotom and Water Pokes in this metagame it is usually very valuable to have a Blissey.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Iron Head
- Fire Punch
- Trick
We know what Choice Scarf Jirachi does on a Stall Team as I was one of the first ones to use it on a successful Stallish team (from my other RMT) revenges kills stuff giving you kind of a insurance policy. Once you've scouted the other team and you see they have nothing faster you can Trick the scarf and it can function as the Physical Sweeper. Generally stall teams have a heckuva time trying to beat this after the Scarf has crippled something and offensive teams very dislike its ability to revenge kill everything.
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Latias (F) @ Leftovers
Ability: Levitate
EVs: 192 HP/64 Def/252 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Roar
- Recover
- Dragon Pulse
This Poke is so awesome thank you Pana for creating it. Latias has just amazing resistances and its ability to phaze is very helpful against other CM sweepers (like Jirachi) and its ability to Scout teams who like to send their Pursuiter blindly into Spikes only to get roared out. Generally can beat most stuff that has Recovery so once all the sweepers with no recovery have taken their toll from Spikes this can just clean everything up. EV spread is bulkier than the one I first used so I survive Scarf Pursuits to Roar Tar away though it seems a little weak. Not sure of the optimal EV spread for this
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/64 Def/192 Spd
Timid nature (+Spd, -Atk)
- Sleep Talk
- Rest
- Thunderbolt
- Will-o-wisp
This thing is amazing and one of the best pokes in the game. This is what made my last team so successful before everyone else discovered how great this moveset was. Why change the best Spin Blocker in the game. Speed to outspeed Luke as I noticed I have less protection against it with this team.
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Rate it, Fix It do whatever. Definitely not perfect and would love to hear some suggestions. Just finishing with the statement that Stall and defensive teams work extremely well in this metagame still as long as you have Skill and Patience for all those who say Stall sucks now.
Peace out.