It's so hard because there are about 200 Pokemon in the tier.

And thus, this team is mediocre. I want to junk the Dual Screens and Raichu.

Audino @ Light Clay
Trait: Regenerator
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
- Heal Bell
- Wish
- Reflect (junk)
- Light Screen (junk)

Whoever said that running both Dual Screens and cleric support on one set is an idiot. It is possible to succeed with both on one team, but not on one Pokemon. Since I like Cleric more, I would like to junk the Dual Screens. However, if I do that, I would prefer to leave Raichu in the alley, because he has not done anything anyways, and he easily gets killed without the screens. I was about to sell him to the Pichu gang anyways. So off he goes.

Getting back to Audino (who I am keeping), what should I do with its two new moveslots?

Golurk @ Choice Band
Trait: Iron Fist
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Drain Punch
- Ice Punch
- Shadow Punch

Physical attacker (Choice Band). Spinblocker. Electric immunity. What else do I need to say? If I need to explain myself, just say so.

Pineco @ Eviolite
Trait: Sturdy
EVs: 188 Def / 76 SDef / 244 HP
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Spikes
- Pain Split
- Gyro Ball

Spikers are in high demand in NU, and Pineco is the only one of two with Rapid Spin that is not banned, the other being Delibird (derp). It suffers from an SR weakness, but so does Cloyster, and he does fine (and Delibird has 4x weakness). Who said that Pineco was not viable in NU? The person who said that Omanyte, Scraggy, Porygon, and Frillish were not viable in NU. So shut up, biased people. Since it lacks offensive power, Gyro Ball allows Pineco to hit the opponent real hard. Pain Split gives some recovery, since Pineco loses those Leftovers for the Eviolite. Having 189 Sp Def is no big deal. I will probably use it as a lead once I ditch those dual screeens (not to mention that I keep seeing Armaldo knock off the Light Clay). Too bad it is not Forretress; it would be awesome.

Raichu @ Leftovers
Trait: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

I want to leave this thing in the alley along with its precious Dual Screens. It has the potential to sweep, but I have no chances to switch it in, with Ammoonguss running around in the tier (maybe I should carry around Vital Spirit Magmar to scare the crap out of that Mushroom...). And Pikachu, with that huge fraility, is not any better. The point here was simple: Nasty Plot, then sweep. But Raichu is hard to switch in to, with offensive threats and Ammoonguss all over the tier (oh yes, that mushroom. Magmar's evolutionary line is perhaps the best counter to Ammoonguss in all of Pokemon, tying with Murkrow's). But seriously, I want to put a counter to Ammoonguss here.
And no mediocre sets.


Probopass @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 SDef / 8 Def
Calm Nature
- Taunt
- Thunder Wave
- Volt Switch
- Protect

This thing is quite the Specially Defensive pivot. It also has the bulk to take flying type hits, which my team struggled with before he got added. Taunt is a MUST, as it stops people from setting up. Thunder Wave and Volt Switch offer utility. Protect was for stalling, though I have not found any use in it. Maybe I will junk it for Stealth Rock. But still, this thing is an awesome Special Wall who also can take a Brave Bird to the face quite well. The only thing that might need change is Protect. But yeah, good luck trying to kill me now, Swellow!

Bibarel @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Curse
- Quick Attack
- Waterfall
- Superpower

Everyone's favorite HM slave. This time, in stall attacking form. Derp. Seriously, while that defense is a little low until the Curse, it is still good for setting up on most set-up sweepers. He is not as amazing as Quagsire, but he pretty much stops sweepers from sweeping, unless they land a super-effective attack against him, or hit him before he can curse. Again, not as great as mighty Quagsire, but Quagsire is banned from NU. And for good reason, though it would be fun trolling with Quagsire in the tier (and I am not using Wooper). And Swoobat has even worse fraility. So while Bibarel is a bit flawed, he is the best option I got. So yeah, I will let everyone's favorite HM slave thrive once more, this time without Moody. Oh look, an Evasion boost! Where did that come from?
 
First i would say this team is full of flaws.

Firstly Audino, is checked pretty hard by Misdreavus who will taunt you into oblivion and cut you with HP fighting. Not to mention it arguably spin blocks better than Golurk. Its kit needs some revising/replacing. My suggestion would be Alomomola with a similar non screen set, and waterfall as your STAB of choice.

Golurk, Is fairly fragile and slow, speedier and powerful threats will check you hard. EDIT: I'm a dumbass

Pineco is pretty well off as it is, but i would really rather have leftovers instead of pain split.

Yeah get rid of Raichu, with pathetic bulk you'll probably get OHKO'd before you can actually utilize a +2 SpA boost.

For a Magmar set I would recommend
Magmar @ Choice Scarf
Ability: Flame Body
Nature: Hasty/Naive
Ev's: 252 SpA 252 spe 4 hp
Moves:
-Flamethrower/Fire Blast/Flare Blitz
-Mach Punch
-Thunderpunch
-Facade

Heres your massive check to Amoongus, with about as much coverage as Magmar can possibly have. Should you be poisoned Facade will serve as your rape train.

Probopass is kind of an irrelavent option here because of how NU is littered with fighting types that can OHKO it after SR damage like Sawk's Close combat. Misdreavus's taunt checks it as well since it'll probably be going first, and since Volt Switch is your only attacking move, the oponent will get a free turn to safely switch in or set up. I really don't know how to replace this one.

Bibarel is fine.
 
Physical attacker (Choice Band). Spinblocker. Electric immunity. What else do I need to say? If I need to explain myself, just say so.

You need to explain yourself. :) Why did you choose Golurk rather than a different Ghost type? What reason do you have for the EVs, etc.

I'll still rate this team of course, but I'm not completely sure where you are going with this team. On the topic of Audino, its your job to build your own team. Raters are meant to rate complete teams where their builder has put in all their effort to build the best team they could on their own (or with their friends). In other words, we don't replace your team members, we just give our opinions AFTER you do so yourself. But I'll let it go...

Bibarel is a cool Pokemon, but I don't think this team needs it. You don't have enough offensive presence even after a Curse (and definitely none after a Superpower). Swords Dance Lum Berry Samurott is a much stronger offensive Pokemon with decent power even before a boost.

Raichu is actually a decent Pokemon, but you should reconsider Grass Knot with something that'll help it set up. Encore is a favorite of mine that has utility outside of trying to set up as well. Of course, Substitute with Salac Berry is another good option (watch out for priority as always), though much harder to use properly. Just don't overestimate its bulk and power and you should not have that much problem using Raichu effectively.

Golurk doesn't need to have max Speed, and you can afford to lower it to 84 Spe and invest the rest in bulk. That is optional, so its more of an interesting change than a necessity. Pineco is much harder to ignore. Not only is it Taunt bait (you're fooling yourself if you think that Gyro Ball will do that much to a spinblocker like Misdreavus), it leaves you vulnerable to being set up on. SD Armaldo is far superior as both a Rapid Spinner and a hazard setter. You don't have a Stealth Rock user on your team, and it is far more useful than Spikes on their own since it can damage almost everything (except Magic Guard Kadabra). Of course, you can use the defensive set and give Armaldo Stealth Rocks, but let's not put too much strain on a single Pokemon alright?

Probopass is a far better user of Stealth Rock, which it can use over Protect. I would also remove Taunt for Power Gem/Earth Power to be able to actually hit your opponent for damage. I would have normally said Earth Power, but the recent rise of SubBU Braviary makes Power Gem an important option to prevent you from getting swept by that monstrous threat.

Truthfully, your team doesn't really need a Rapid Spinner in the first place. The choices for that slot are pretty diverse, though I am liking something like Absol (priority, Psychic/Ghost killer), Weezing (physical wall, Ground immunity), or Scarf Braviary (revenge killer) for their different utilities. If nothing else appeals, stick with Armaldo of course.

Audino is a decent option, but I think you need Specially Defensive Sap Sipper Miltank more. You lack any Grass resists, and Probopass doesn't have reliable recovery to continuously handle their assaults. Another option would be a Grass type, such as Amoonguss, to provide a good defense against opposing Water types as well.

Changes:

Samurott>Bibarel
Armaldo>Pineco; any other Pokemon would work too
Miltank/Amoonguss>Audino
Raichu: Encore>Grass Knot
Golurk: Bulky EV spread>Max Speed

Samurott @ Lum Berry
Trait: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Megahorn

Armaldo @ Lum Berry
Trait: Battle Armor
EVs: 1284 HP / 252 Atk / 128 Spe
Adamant Nature
- Swords Dance
- Rapid Spin
- Stone Edge/Rock Blast
- Aqua Tail

Miltank @ Leftovers
Trait: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Body Slam
- Milk Drink
- Heal Bell
- Toxic/Punishment

Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nauture
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore/Hidden Power Ice

If you are having trouble building NU teams, maybe lurk around more and go on #neverused for more help before you make another NU RMT. I hope I helped, and good luck!
 
edit: wdm destroyed me :(

hey there,

you seem really adamant about your team and the changes you'd like to see, which really shouldn't be the case. just because something is successful on the ladder doesn't really mean it'll work well when you're playing against good players (looking primarily at pineco here, among others). you mentioned that you didn't like to see armaldo knocking off audino's light clay; it does the same to pineco and knocks off its eviolite, then cleanly ohkoes with stone edge. yeah, you can talk shenanigans with golurk, but it's really evident that pineco is just an awful choice for spikes user or spinner. 50 / 90 / 35 bulk is rather dismal; even with eviolite accounted for it's not great. also, relying on a non-STAB gyro ball as your only means of offense is really frustrating too - as an example, you only do 21.99 - 26.11% to 4/0 sawk. despite its lack of rapid spin, i'd really like you to try out garbodor instead of pineco, as it's an infinitely more reliable spiker and can also just set up all over amoonguss / alomomola, which you seem like you'd have trouble with.

i'm not sure what taunt on probopass actually stops - almost everything is faster than probo, which means that they'll get in at least one boost if not more before you can actually stop them from boosting. if anything, toxic is a better option for probo to deal with troublesome boosters, because then you can just wear them down with probo and the rest of your defensive core. audino has next to no offenses, so the only other moves you can reasonably use in that scenario are toxic and protect (with leftovers as the item, of course).

i'm also curious as to why you're using unaware when simple bibarel is much more impressive, imo. you shouldn't be trying to set up on pokemon that boost their stats, especially since you can't hit most of them outside of waterfall and you have no recovery - bibarel is a really poor man's quagsire, if that's what you were going for. anyway, simple lets you get +2 attack and +2 defense in a single turn of set-up, which makes bibarel much more devastating especially if it can get a few boosts in. i'd also look over and consider return or rest over superpower, since it's giving you no useful coverage at all and the other two moves are bibarel's strongest STAB and give you recovery, respectively.

there are several other issues i see but i don't really want to continue writing an essay so i'll leave those for someone else to pick up.

garbodor > pineco
569.png
garbodor @ leftovers | aftermath
impish nature (+def, -spa) | 252 hp / 240 def / 16 spe
spikes / drain punch / gunk shot / giga drain

toxic > taunt on probopass

toxic and protect > dual screens on audino

simple and either return or rest > unaware and superpower on bibarel, respectively

hope i helped a little, and gl with your team in the future
 
That is a strange spread and moveset for Garbodor. I will try something different for Garbodor, but still including Spikes.
 
That is a strange spread and moveset for Garbodor. I will try something different for Garbodor, but still including Spikes.

it's the standard, although garbodor can run a variety of moves. i personally am not a fan of clear smog but you can use that over giga drain if you wish
 
Then I will use a different move.

http://www.smogon.com/bw/pokemon/garbodor

This seems more ideal, though I may go Drain Punch > Toxic Spikes. Also, running Giga Drain on an Impish Nature is just a bad idea.

sure, go for it. that on-site analysis is a bit outdated, though, just to let you know (and t-spikes will only further your susceptibility to amoonguss, although it's a personal decision i suppose). and even with a negative nature and a lower stat, giga drain does more damage to all of its targets (carracosta, golem, relicanth, etc) than seed bomb does, excluding golurk. it also gives garbodor another means of recovery.
 
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