CHALLENGING IAR
4v4 NFE Singles
DQ: 2 Days
Items: ON
Abilities: ALL
Switch: OK
Subs: TWO
Infinite chills / Recovers
IAR, pick a fun arena!
"I accept the above!"
Arena: Bloons
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions No Water Source, No External Grass, No External Rocks, No Digging
The pokemon are high in the sky on a circular wooden platform with a 100ft diameter. No external water source, rocks or grass can be found on this platform. The platform is too thin to dig through as well, but the wood is strong enough to allow seismic moves.
In addition to any items the pokemon may be holding, each pokemon starts the battle equipped with 5 darts. Once per round, a pokemon may throw a dart for 5 energy with the Throw Dart command. This cannot be Encored or Disabled, but can be prevented by Taunt, Torment and Embargo. The thrown dart will pop a randomly-chosen balloon and that balloon will have a specified effect. Here are the balloons along with their chances of being popped and their effects:
* If it's a tie, choose randomly among the tied pokemon with an equal chance for each.
- Normal balloon (25% chance): no effect
- Tack balloon (10% chance): deals 10 damage to all opponents
- Spike ball balloon (10% chance): deals 25 damage to the opponent with the highest health*
- Bomb balloon (10% chance): deals 25 damage to the opponent with the lowest health*
- Ice balloon (10% chance): freezes the opponent with the highest health* for 1 action
- Bee balloon (10% chance): does 10 damage per action to the opponent with the highest health* for 3 actions, shifting between pokemon each action if necessary
- Extra dart balloon (10% chance): gives the pokemon 1 dart
- Triple dart balloon (5% chance): gives the pokemon 3 darts
- Boomerang balloon (5% chance): gives the pokemon 1 boomerang and allows them to use the Throw Boomerang command, which works like throwing a dart except it also does 10 damage to the opponent with the highest health* and can be used while taunted but cannot be used if the pokemon is throwing a dart in the same round
- Lightsaber Balloon (5% chance): pops 2 balloons from this list (if one of those is another lightsaber balloon, reroll for that balloon)
Welcome all to another spiffing pokemon match. Here we are at a plain old sky high arena, but wait what is that?... Why rai say it appears something is flying towards us? ... Balloons? And is that ... Nena?!?
♪ ♬Hast du etwas Zeit für mich
Dann singe ich ein Lied für dich
Von 99 Luftballons
Auf ihrem Weg zum Horizont♫♩
*Cough cough* umm Nena could you accommodate those of us who are a bit rusty with their German?
"Why of course!"
♪ ♬Have you some time for me,
then I'll sing a song for you
about 99 balloons
on their way to the horizon.♫♩
Ahem ... now where was I? Ah yes ... here we are at the wonderful Bloons stadium for a match between Its_A_Random and Engineer Pikachu and ... huh what was that Nena? ... Ahh of course! Battlers ... here are your darts for your mons to pop some of those balloons! Lets have a great match everyone and best of luck to both competitors and all of their pokemon!
Its_A_Random said:
Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
DC: 4/5
ATTACKS (21/76)
PHYSICAL
Last Resort
Tackle
SPECIAL
Discharge
Ice Beam
Psybeam
Signal Beam
Solarbeam
Thunderbolt
Tri Attack
OTHER
Agility
Conversion
Defence Curl
Gravity
Magic Coat
Magnet Rise
Pain Split
Protect
Recover
Recycle
Conversion 2
Sharpen
Tirtouga [Atlantean] (M)
Nature: Quiet (-10% Evasion)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
STATS
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
ATTACKS (20/59)
PHYSICAL
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Earthquake
Flail
Knock Off
Rock Slide
Rollout
SPECIAL
AncientPower
Brine
Hidden Power (Grass 7)
Ice Beam
Water Gun
Whirlpool
OTHER
Protect
Shell Smash
Wide Guard
Withdraw
Vibrava [Hieratic] (M)
NATURE: Hasty (+11% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 81 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 6/9
MC: 0
DC: 1/5
ATTACKS (18/73)
PHYSICAL
Bide
Bite
Bulldoze
Faint Attack
Rock Slide
Sand Tomb
SPECIAL
Dragonbreath
Earth Power
Gust
Mud-Slap
Signal Beam
Sonicboom
Solarbeam
OTHER
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Klang [Geargia] (-)
NATURE: Hasty (+6% Accuracy)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 4/5
ATTACKS (18/43)
PHYSICAL
Bind
Gear Grind
Vicegrip
SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk
VS.
Engineer Pikachu said:
Duclohm (Kumo) (F)
NATR: Modest (Special Attack increased by *, Attack decreased by *)
Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
STATS: 78 / 55 / 88 / 82 / 55 / 60
HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60
SC: 2
WC: 3
BRT: 15
EC: 8 / 9
MC: 6
DC: 4 / 5
ATTACKS [17]:
Charge
Double Hit
Dragon Rage
Growl
Leer
Rain Dance
Sonicboom
Spark
Tackle
Thundershock
Twister
Hydro Pump (#)
Magnet Rise (#)
Signal Beam (#)
Hone Claws (#)
Thunder (#)
Fire Blast (#)
Lairon (Teko) (F)
NATR: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
STATS: 60 / 90 / 140 / 50 / 50 / 40
HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA-: * (1)
SpD: ** (2)
Spe: 40
SC: 2
WC: 5 (120 kg)
BRT: 16
EC: 8 / 9
MC: 2
DC: 4 / 5
ATTACKS [18]:
Harden
Headbutt
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Roar
Tackle
Take Down
Body Slam (#)
Endeavor (#)
Head Smash (#)
Superpower
Protect
Rock Slide (#)
Rock Smash (#)
Stone Edge (#)
Pikachu (Pikachu) (M)
NATR: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
STATS: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
SC: 1
WC: 1
BRT: 13
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [34]:
Agility
Charm
Discharge
Double Team
Electro Ball
Feint
Growl
Light Screen
Nasty Plot
Quick Attack
Slam
Sweet Kiss
Swift
Tail Whip
Thunder
Thunder Wave
ThunderShock
Thunderbolt
Encore (#)
Endure (#)
Fake Out (#)
ExtremeSpeed
Fly
Pain Split
Surf
Teeter Dance
Yawn
Dig
Grass Knot (#)
Hidden Power [Ice 7] (#)
Protect (#)
Rain Dance
Toxic
Volt Switch
Venonat (Koiga) (F)
NATR: Timid (+15% Speed, +6% [6.22%] Acc, -Atk)
TYPE: Bug / Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
STATS: 60 / 55 / 50 / 40 / 55 / 45
HP: 90
Atk-: * (1)
Def: ** (2)
SpA: ** (2)
SpD: ** (2)
Spe+: 52 (45 * 1.15)
SC: 2
WC: 3
BRT: 12
EC: 0 / 6
MC: 0
DC: 0 / 5
ATTACKS [15]
Confusion
Disable
Foresight
Leech Life
PoisonPowder
Psybeam
Stun Spore
Supersonic
Tackle
Agility
Morning Sun
Toxic Spikes
Toxic
Venoshock
Struggle Bug
I presume you guys know the drill
Engineer send out your first Pokemon
IAR send out your first pokemon out and give actions
Engineer give your actions
Pip, Pip, Cheerio! Best of Luck! Now here we go!
Engineer send out your first Pokemon
IAR send out your first pokemon out and give actions
Engineer give your actions
Pip, Pip, Cheerio! Best of Luck! Now here we go!