Field Type- 
Neutral
  Complexity- 
Intense
Format- 
Singles, Doubles, Triples
Restrictions- 
Artificial arena, Low ceiling, No digging, No seismic activity, No weather
 Arena of Fear: Pokemon and Trainers beware; you’re in for a scare! This daunting place will leave even the most demented beasts shaken and startled. When you first begin your match here it looks like a normal, though dark looking, covered arena (circular shape, one hundred fifty feet long and wide, rounded dome that at its peak is one hundred fifty feet above the dome. The arena’s floor is cobblestone and is dimly lit). After each round fear is instilled! This arena is based on phobias, and the dome will alter itself to accommodate a random phobia. The dome is being worked on to have more phobias, but for now here are the possible outcomes:
- Apiphobia- Fear of bees: the arena’s lights will become much brighter, but      compartments in the inner dome will release hundreds of annoying and      frightening bees. Bug types will have no problem with this, but all other      pokemon will be attacked for 4 damage and receive a -1 evasion and -1      accuracy stat drop
- Arsonphobia- Fear of fire:      the lights      will turn off, but don’t worry about light, tiny holes in the cobblestones      will release huge torches of flames, and hit pokemon will lose 5 damage      (pkmn weak to fire will take 6, pkmn with two weaknesses to fire will take      8, pkmn with resistance to fire take 4 damage, and pkmn with two      resistances to fire will take 2 damage. Fire types take none). The fire      will jet out of the holes at random throughout the turn they have been      summoned
- Aviatophobia- Fear of      flying:      holes in the cobblestone will spit out large gusts of wind, sending all      pokemon flying into the air. They will not fall splat however. The gusts of      air will keep them floating, though most pokemon will have a hard time      aiming or attacking (all non-flying types receive a -2 evasion and      accuracy stat drop). Flying types will not be effected, as the air only      helps them.
- Myctophobia- Fear of      darkness:      the dim lights will shut off completely, leaving you and your precious      pokemon In the dark for a round. Pokemon that cannot see in darkness (or      doesn’t have a glowing body) receives a -3 accuracy stat drop. Dark types receive      a +1 evasion and +2 accuracy stat gain.
- Hydrophobia- Fear of water: the holes in the      cobblestone will release water at a startling rate, and holes in the dome      will help quicken the process. The water will rise to thirty feet, and any      pokemon who cannot swim or create something to stay on the surface with is      doomed. Water pokemon receive a +1 attack +1 evasion +1 speed stat boost,      and fire pokemon receive a -1 attack -1 defense stat drop.
- Pagophobia- Fear of ice or      frost:      the holes in the cobblestone and inner dome will emit an icy spray,      turning the arena into a chilly torture room. Also the holes will spit out      deadly icicles, hitting all non ice types for 6 damage. The ice spray will      also freeze parts of the pokemon if they make direct contact.
- Traumatophobia- Fear of      injury: the      dome opens up to reveal little imps! These mischievous devils will start      chucking hurtful objects at your poor pokemon, not only causing damage but      inflicting other pains too. (if hit this is what the objects do: wooden chair-      3 damage, dresser- 5 damage, lamp- 3 damage, hot sauce- -1 accuracy stat      drop, bag of lit charcoal- 6 damage to all non fire types, snakes- stay on      the floor and will bite for 2 damage, skulls- 1 damage and 40% chance of      being too scared to move or attack)
- Nebulaphobia- Fear of fog:      the holes      of the inner dome release a hazy fog, removing all stat enhancements,      reflect, light screen, and etc. also all pokemon not accustomed to      fighting in fog receive a -2 accuracy and -1 speed stat drop.
- Daemonophobia-      fear of demons: when battlers come to duel in the arena of fear, they      pray they never see this fear pop up! When activated a large trap door      will open up form the floor, releasing a terrible demon that will prey on      its victims! The demon will leave at the end of the round, but that      doesn’t mean it’ll just sit there and look pretty! (its hp is 150, and it      will use shadow claw, flamethrower, shadow punch, snarl, screech, shadow      ball, crunch, hypnosis, dream eater, nightmare, or ominous wind)
Remember, no dig, earthquake, or weather! Be ready for the scare of your life!