









Hello smogonites, welcome to my 2nd OU rmt entitled
I've got Moxie, How 'Bout You?
***This team is very heavily offensive and relies on either overwhelming my oppponents or suprising them. Please keep this in mind when you suggest changes***
A little background:
Ahhhh, Moxie. Throughout a plethora of testing different pokemon, I have discovered Moxie to be my favorite ability. The sheer power pokemon gain with this ability overwhelms opponents. Moxie, if you didn't already know, gives a pokemon +1 in attack after your poke koes another pokemon. This works against opponents trying to fodder off their weak pokemon then revenge kill.
I decided I wanted to create a team based around a pokemon or two with moxie. I chose Salamence and Honchkrow.
Resistances/weaknesses :



In depth:


Deoxys-D @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)




There isn't much to this guy. He doesn't survive for more than 5 turns usually, but I don't want him too. I went with the fast spiker set because I found it was the most sucessful set. Too bad deoxys is shit on by tyranitar and scizor; otherwise he could actually be of more use. But for now, no other pokemon fills the roles I need better than Deoxys-Defense does.
The moves are self-explanatory. Magic-coat allows me to shutdown Pranksters. Also allows me to screw with smeargle leads.




Rotom-W @ Leftovers
Trait: Levitate
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)




This guy is just spectacular. Since I have solid grass resists in Salamence and heatran, any grass move is like nothing. Although I've had great sucess with the choice scarf set, I don't like having more than one scarfer on a team. Which is why I chose the bulky attacker. Rotom-w is such a great check to alot of OU pokemon, it was hard to pass up in this team.
I chose volt switch over thunderbolt because of its scouting ability. Hydro pump is hydro pump. WoW allows me to ruin set-up sweepers days, and adds even more to rotom's bulk. Because my team lacks significant defensive investment, WoW plays an important role. Hidden power grass for countering gastrodon who walls my team.




Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)




Heatran is such a great pokemon. I should just leave it at that. I chose Tran for his ability to wall Sun teams and absorb dragon attacks. My god is he good at it. Even though I don't run any defensive EVS, I can still absorb Outrages and DMs pretty well. I chose to run a LO set with flame charge because Tran's problems are with his speed. After a flame charge, Tran is like the classic scarftran we used to love.
Fire blast and earth power are pretty standard. But these moves's potential are upped a lot after a flame charge. Tran is no longer revenged by basic pokemon with earthquake. HP ice was chosen because dragons are a bigger threat than waters.




Gliscor (F) @ Flying Gem
Trait: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)




Classically known to wall physical attackers, Gliscor turns into something else with Acrobatics. This set is by far the most fun set to use. I was playing around with lure sets when I thought about AcroBat. I can't even describe the love I have for this pokemon. I get so much satisfaction after sweeping a team with Acrobat.
Acrobatics turns into a wickedly powerful move after a swords dance. EQ gives Gliscor dual stabs that are very dangerous. Bar faster threats, I only run into trouble with skarmory and bronzong. Both of which are easily handled by my other pokemon. Substitute allows for the set-up on many status users. It also helps against sand teams, as I troll all day with Sand Veil.




Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)




My first Moxie User, ScarfMence is one hell-of a threat to deal with. He is definately the best late-game cleaner I've used. Heatran, gliscor, and rotom-w excel at eliminating steel-types, allowing for Mence to Outrage freely. As if that wasn't enough, Mence's other two moves are dedicated to taking out steels.
Dragon Claw when ever there are steels still alive, and Outrage when they're gone. Mence is as simple as that. Scarf allows him to bypass revenge killers, and he doesn't mind being locked into one move. I think I've said all I can about him.




Honchkrow (F) @ Life Orb
Trait: Moxie
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)




My second moxie abuser, I love this bird. First of all, lets talk about its looks. It blends grace and evil at once. Just take a gander. This may work to its advantage more than one would think. It looks pretty weak, but this thing packs one hell of a punch. I haven't been using this bird long, but I think its my new favorite mon.
I have a problem of falling for girls right away, and I think this has transcended to honchkrow.
Back to Honchkrow itself. You need to be able to predict, predict, and then predict. This pokemon is all about playing mind-games with your opponent. Honchkrow really controls a game, or it does barely anything. That is the beauty of it.
Sucker Punch is such an under-rated move; with a moxie boost, sucker punch takes care of so many pokemon. Brave bird also packs a gigantic punch. Honchkrow is the only pokemon, bar cloyster, that I have 6-0ed three different people without the help of critical hits. Sucker Punch is underestimated a lot.
Substitute is mostly used for ferrothron and jellicent to block t-wave.Roost is used to deviate the life orb and recoil damage.


If you got this far, I'd like to thank you for taking interest.
I hope this team has given you all a new view on the wonderful ability: moxie. It has popularized pokemon and strengthened them. I tried to make this team original, with sets that aren't very standard. As long as you have moxie, you can do it. (oh and that statement about me in honchkrow's description is sadly true.
***This team is very heavily offensive and relies on either overwhelming my oppponents or the ability to surprise them. Please keep this in mind when you suggest changes***
Luvdiscs are appreciated if you enjoyed.
Exportable:
Code:
Rotom-W @ Leftovers Trait: Levitate
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Deoxys-D @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Stealth Rock
- Magic Coat
- Taunt
Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Flame Charge
- Hidden Power [Ice]
Gliscor (F) @ Flying Gem
Trait: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Earthquake
- Swords Dance
- Substitute
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Honchkrow (F) @ Life Orb
Trait: Moxie
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Roost
- Brave Bird
- Sucker Punch