Jellicent (Analysis)

If it hasn't been mentioned already, I think that HP fire deserves a mention in the analysis. It may seem like an odd choice at first, but sun is very common in the new metagame, so why not use it?? When the sun is up, chlorophyll users will gladly switch into you in an attempt to start sweeping, and steel types (especially ferrothorn and skarmory) may use you as setup fodder due to the lack of damage from your water moves.

Also, HP fire should be used on other water types too (like vaporeon for instance). Sun is so common this generation, so why not take advantage of it??
 
Sun isn't that common, especially with rain and sandstorm being so dominant. Also Jellicent can easily stop the likes of Ferrothorn and Skarmory with Taunt and inflicting a burn through Scald or Will-o-wis, which means it doesn't have to rely on HP Fire to dent ether (especially Skarmory, who takes neutral damage from water attacks and has crud special defense anyway). Keep in mind that Jellicent is one of the very few water types in the game that can go toe to toe with Ferrothorn without being forced to use super effective moves.
 
Sun isn't that common, especially with rain and sandstorm being so dominant. Also Jellicent can easily stop the likes of Ferrothorn and Skarmory with Taunt and inflicting a burn through Scald or Will-o-wis, which means it doesn't have to rely on HP Fire to dent ether (especially Skarmory, who takes neutral damage from water attacks and has crud special defense anyway). Keep in mind that Jellicent is one of the very few water types in the game that can go toe to toe with Ferrothorn without being forced to use super effective moves.

You're kidding, right?? What if you don't get the burn with scald?? How much damage does scald do to ferrothorn (and skarmory) anyways (IN THE SUN)?? Also, I'm curious to see how much HP fire would do to ferrothorn and skarmory. If you know your opponent will be using a sun team, HP fire is worth considering IMO.
 
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