QC: atomicllamas, molk
GP:
Overview
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Utility
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name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:
Moves
========
same as above:
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
########
**Dark-types**: Zoroark, Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.
**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton
**Status**: Toxic in particular from other walls, tspikes is also really bad
GP:
Overview
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- Great typing allows Jellicent to be a decent spinblocker
- Checks a wide range of threats such as Cobalion, Escavalier, Yanmega
- Access to reliable recovery, will-o-wisp, and taunt which is great for a defensive mon
- Typing leaves it weak to the common Knock Off, as well as common Grass- and Electric-type moves
- Faces competition for a team slot with other spinblockers as well as other bulky Water-types such as Alomomola and Slowking
- Can be set up bait for the likes of Virizion.
Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold
Moves
========
- Scald is great on a defensive Water-type; STAB and nice burn chance
- W-o-w is preferred to further cripple physical attackers
- Recover is vital for longevity
- Shadow Ball is secondary STAB that has really good coverage
- Taunt shuts down hazard users, clerics, etc.
- Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
- Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w
Set Details
========
- EVs for physical bulk and enough speed to outrun Alomomola
- Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
- Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
- Lefties are staple on defensive mons.
Usage Tips
========
- switch into pokemon using rapid spin to block it, as well as act as somewhat of a physical wall in general to check the likes of Durant, Escavalier, and Cobalion.
- be wary of knock off from spinners such as hitmonlee and kabutops
- similarly, take note that many of the Pokemon Jellicent can check can carry moves to severely damage it with. eg Emboar's Grass Knot or Wild Charge and Durant's Crunch.
- Use Taunt as much as is wise when you face defensive Pokemon to prevent them from setting up entry hazards, and, importantly, stop them from inflicting status. Be wary against certain opponents though, trying to block Amoonguss's Spore is risky when Giga Drain does heavy damage
- try and spread burns with Scald and will-o-wisp as much as possible as this will quickly wear down the opposing team.
Team Options
========
- This set is suited to balanced or stall teams
- Grass-type partners are good to take on Grass- and Electric attacks that Jellicent fears. Amoonguss and Tangrowth work well in this role, and appreciate Jellicent taking Fire- and Ice-type moves.
- Knock Off and Dark moves in general pose a threat, so bulky Fighting-type Pokemon are good choices. Emboar roasts Grass-types, while Virizion can also take on Electric-type moves.
- Gligar has nice type synergy with jellicent and removes entry hazards with defog, which Jellicent appreciates.
- Cleric support from the likes of aromatisse is very useful, and wishpassing can ease the pressure on Jellicent to use recover.
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:
Moves
========
same as above:
- Scald is great on a defensive Water-type; STAB and nice burn chance
- W-o-w is preferred to cripple physical attackers
- Recover is vital for longevity
- Shadow Ball is secondary STAB that has really good coverage
- Taunt shuts down hazard users, clerics, etc.
- Ice Beam has merit for targeting Grass-types such as Rotom-C, Amoonguss etc
- Toxic is an option to target special attackers such as slowking but is generally inferior to the utility offered by w-o-w
Set Details
========
- Special Defense EVs bolster Jelli's already good Special Defense. Speed EVs outspeed alomomola
- Calm nature for more SpD bulk
- Water Absorb is preferred to avoid any damage, heal, and is cool for not being burned by Scald.
- Cursed Body is definitely viable as it allows Jelli to potentially beat mons that have only one move to damage it with. recover stalling and waiting for the hax
- Leftovers is self explanatory
Usage Tips
========
- This set focuses on acting more as a wall against special attackers such as yanmega and somewhat less of a spinblocker
- Be really wary about Knock Off from spinners and fighting-types as without investment Jelli isn't going to be taking physical hits well.
- remember that by virtue of its typing jellicent can still check some physical attackers - will-o-wisp and scald burns are even more important, however.
- jellicent can be worn down quite easily so try and keep healthy with recover or simply avoid trying to check too many threats at once.
- Some special attackers that this set is designed to check can bypass jellicent's high Special Defense thanks to psyshock. Delphox and Reuniclus are relevant examples
Team Options
========
- This set works best in defensive or balanced teams - jelli really needs to be on teams with good synergy as is weak to many top tier threats.
- Pokemon that can handle physical attackers are a must, Cobalion is decent as it takes Dark moves while Jelli absorbs Fire- and Fighting-type moves and special attacks in general.
- Grass-types are great partners for defensive synergy. Virizion and Amoonguss in particular.
- Fire-types such as emboar and delphox roast opposing Grass pokemon
- Gligar is a cool partner as it provides defog support (though this can be counter productive with Jelli's common spinblocking role). Jelli eats up Ice- and Water-type moves for Gligar.
Other Options
########
- Offensive Scarf/Specs water spout
- Trick Room
- Dazzling Gleam
- Magic Coat
- Trick (choice items, flame orb, etc)
Checks & Counters
########
**Dark-types**: Zoroark, Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.
**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton
**Status**: Toxic in particular from other walls, tspikes is also really bad
QC: atomicllamas, molk
GP:
Overview
########
Jellicent boasts several uncommon qualities, that, in the past, allowed it to hold its own in higher tiers. Its great Water / Ghost typing allows it to function as a spinblocker as well as check many common Pokemon such as Cobalion and Escavalier. Access to reliable recovery and utility moves such as Will-O-Wisp and Taunt is also very useful for any defensive Pokemon. However, these benefits are heavily undermined by several glaring flaws. Jellicent's typing can be readily exploited by Knock Off users, as well as common Grass- and Electric-type Pokemon. In addition, Jellicent's bulk, while decent, falls short of other bulky Pokemon in the tier, leading to severe competition from the likes of Slowking and Alomomola. Jellicent's role as a spinblocker is also rather shaky, as Defog is quite common.
Utility
########
name: Utility
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 Def / 44 Spe
nature: Bold
Moves
========
Scald's high chance of inflicting a burn makes it the STAB move of choice, and it works very well in tandem with Will-O-Wisp as it deals respectable damage to most Pokemon that are immune to Will-O-Wisp, such as Fire-types. Recover is vital to keep Jellicent healthy throughout the match so that it may check opposing threats consistently. Jellicent provides great utility through its access to Taunt. This shuts down enemy entry hazard users, clerics, and status users. Alternatively, Shadow Ball has very good neutral coverage, though it is rather weak. Toxic is an option that allows Jellicent to target special attackers such as Slowking, though it is generally inferior to Will-O-Wisp. Finally, Ice Beam has merit for targeting Grass-types such as Rotom-C, Virizion, and Amoonguss.
Set Details
========
Jellicent's physical bulk is emphasized by the given EVs, while allowing enough Speed to outrun and Taunt Alomomola. In terms of Abilities, Water Absorb is preferred to grant a complete immunity and slight healing from Water-type attacks, and is particularly good for avoiding a burn from Scald. On the other hand, Cursed Body is certainly viable as it allows Jellicent to potentially beat Pokemon that have only one move to damage it with by stalling with Recover until Cursed Body activates. Leftovers are chosen as they are a staple item on any defensive Pokemon.
Usage Tips
========
Use Jellicent to spinblock by switching into Pokemon that will use Rapid Spin, though it is important to realize that such a play is very predictable; spinners such as Hitmonlee and Kabutops often carry Knock Off to punish an attempted spinblock. Jellicent should also use its typing and its ability to inflict burns to check physical attackers such as Durant, Escavalier, and Cobalion. However, be aware that many of the Pokemon that Jellicent can check also carry moves that can deal significant damage. Durant's Crunch and Emboar's Wild Charge or Grass Knot are good examples. Use Taunt as mush as is prudent when facing defensive Pokemon to prevent them from setting up entry hazards, and, importantly, stop them from inflicting status. Foes such as Alomomola will be unable to touch Jellicent at all. However, be wary against certain threats, using Taunt to block Amoonuguss's Spore would be very ill-advised when Giga Drain deals heavy damage. Will-O-Wisp and Scald should be used liberally to spread burns and slowly grind down the opposing team.
Team Options
========
This set is very suited to balanced or stall teams. Grass-type partners are great choices to absorb Electric- and Grass-type attacks aimed at Jellicent. Amoonguss and Tangrowth work well in this role, and appreciate Jellicent taking Fire- and Ice-type moves. Dark moves, especially Knock Off, pose a considerable threat, so bulky Fighting-type Pokemon make for good partners. Emboar can handle these moves, while also roasting Grass-types, while Virizion takes on Electric- and Grass-type attacks. Gligar has decent type synergy with Jellicent and can remove entry hazards with Defog, which Jellicent appreciates, though it can sometimes conflict with Jellicent's spinblocking role. Cleric support from the likes of Aromatisse can be invaluable if Jellicent is caught by status, and Wishpassing can ease the pressure on Jellicent to use Recover.
Specially Defensive
########
name: Specially Defensive
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Taunt / Shadow Ball
ability: Water Absorb
item: Leftovers
evs: 252 HP / 212 SpD / 44 Spe
nature:
Moves
========
Inflicting burns is emphasized in Scald and Will-O-Wisp, which works very well with Jellicent's Special Defense investment. Recover is mandatory in order to keep Jellicent's health up throughout the duration of the match so that it may repeatedly switch into the Pokemon it checks and avoid being worn down. Taunt is an excellent choice in the final slot, as it shuts down most defensive Pokemon such as Alomomola, as well as various entry hazard users, while Shadow Ball offers a secondary STAB attack with excellent neutral coverage. Ice Beam is also a decent option to target Grass-types such as Virizion and Amoonguss, and Toxic can be used to cripple special attackers such as Slowking.
Set Details
========
A specially defensive EV spread and Calm nature bolsters Jellicent's already good special bulk, making it a formidable wall. Jellicent has two excellent abilities; Water Absorb is preferred as it provides a completely immunity to Water-type moves, notably Scald. Cursed Body is viable, and can be particularly useful against foes that only have one move to significantly damage Jellicent with. In these situations Jellicent can often stall with Recover until Cursed Body activates.
Usage Tips
========
- This set focuses on acting more as a wall against special attackers such as yanmega and somewhat less of a spinblocker
- Be really wary about Knock Off from spinners and fighting-types as without investment Jelli isn't going to be taking physical hits well.
- remember that by virtue of its typing jellicent can still check some physical attackers - will-o-wisp and scald burns are even more important, however.
- jellicent can be worn down quite easily so try and keep healthy with recover or simply avoid trying to check too many threats at once.
- Some special attackers that this set is designed to check can bypass jellicent's high Special Defense thanks to psyshock. Delphox and Reuniclus are relevant examples
Team Options
========
- This set works best in defensive or balanced teams - jelli really needs to be on teams with good synergy as is weak to many top tier threats.
- Pokemon that can handle physical attackers are a must, Cobalion is decent as it takes Dark moves while Jelli absorbs Fire- and Fighting-type moves and special attacks in general.
- Grass-types are great partners for defensive synergy. Virizion and Amoonguss in particular.
- Fire-types such as emboar and delphox roast opposing Grass pokemon
- Gligar is a cool partner as it provides defog support (though this can be counter productive with Jelli's common spinblocking role). Jelli eats up Ice- and Water-type moves for Gligar.
Other Options
########
- Offensive Scarf/Specs water spout
- Trick Room
- Dazzling Gleam
- Magic Coat
- Trick (choice items, flame orb, etc)
Checks & Counters
########
**Dark-types**: Zoroark, Sharpedo, Drapion, Knock Off users in general. most have to watch out for w-o-w though.
**Bulky Grass-types**: Amoonguss and Tangrowth pretty much come in for free, Virizion can set up.
**Big Hitters**: Kabutops's Stone Edge can 2HKO even defensive variants, same with Druddigon, Clawitzer, and mons with coverage moves such as Durant and Emboar.
**Electric-types**: Rotom-C, Jolteon, Heliolisk, Magneton
**Status**: Toxic in particular from other walls, tspikes is also really bad
Last edited: