[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types such as Clefable, Sylveon, and Togekiss and revenge kill certain major threats such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switch-ins and unfavorable matchups like Aegislash, Rotom-H, and Excadrill while also escaping non-Choice Scarf Dugtrio. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to fully heal one of your Pokemon late-game, as well as bringing a teammate in safely. Fire Punch can be used instead to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.
Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp, while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, Rotom-H, Rotom-W, and Rotom-C pair particularly well with Jirachi, since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
This set enables Jirachi to be more of a potential late-game wincon with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon, Excadrill, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.
Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.
[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Jirachi's great defensive typing combined with its solid bulk and Speed make it a splendid fast pivot. Iron Head allows Jirachi to take down Fairy-types such as Clefable, Sylveon, and Togekiss and revenge kill certain major threats such as Terrakion and Kyurem. Iron Head also makes Jirachi very capable of cleaning up weakened teams that don't have means of outspeeding it, thanks to its significant chance to flinch. U-turn allows Jirachi to keep up momentum and pivot out of predicted switch-ins and unfavorable matchups like Aegislash, Rotom-H, and Excadrill while also escaping non-Choice Scarf Dugtrio. Trick is used to cripple defensive switch-ins like Corviknight, Toxapex, Ferrothorn, and Gastrodon, preferably when the added Speed from Choice Scarf is no longer needed. Healing Wish is a useful support move that allows Jirachi to fully heal one of your Pokemon late-game, as well as bringing a teammate in safely. Fire Punch can be used instead to hurt Steel-types like Ferrothorn, Excadrill, and Aegislash.
Jirachi fits best on offensive teams in need of speed control. Wallbreakers like Conkeldurr, Terrakion, and Kyurem appreciate Jirachi's ability to bring them in via U-turn in addition to its ability to check Fairy-types like Clefable. The former two also enjoy Jirachi baiting in Steel-types like Ferrothorn, Excadrill, and Bisharp, while Kyurem enjoys bulky Water-types like Toxapex, Gastrodon, and Seismitoad being switched in. Furthermore, Jirachi can sustain them with Healing Wish. Jirachi also pairs well with bulky Water-types like Gastrodon and Seismitoad because they can check a lot of its common switch-ins, such as Rotom-H, Darmanitan, and Excadrill. Finally, Rotom-H, Rotom-W, and Rotom-C pair particularly well with Jirachi, since they form a VoltTurn core with it while also checking some of its switch-ins like Corviknight in addition to other ones based on their form; Rotom-H checks other Steel-types like Ferrothorn, Rotom-W checks Fire-types like Rotom-H, and Rotom-C checks Water-types like Gastrodon.
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
This set enables Jirachi to be more of a potential late-game wincon with the use of Calm Mind. Substitute allows Jirachi to set up against passive foes like Clefable and Togekiss lacking Flamethrower as well as Toxapex without fear of getting crippled while also making it less susceptible to Dugtrio and Ditto. While Psyshock helps Jirachi win Calm Mind wars against opposing Clefable for instance, Psychic does significantly more damage to physically defensive foes like Kommo-o, Toxapex, and Seismitoad. Aura Sphere gives Jirachi a weapon against Dark- and Steel-types like Hydreigon, Excadrill, and Ferrothorn, but Thunderbolt can be opted for instead to do more damage to Mandibuzz and Corviknight.
Because Jirachi is always vulnerable to being revenge killed by Dragapult due to Infiltrator, Mandibuzz and Fairy-types like Clefable and Sylveon make excellent teammates thanks to their ability to check it. Mandibuzz also covers Aegislash, which Jirachi can struggle to deal with, while Clefable and Sylveon can provide Wish support, which patches up this set's lack of reliable recovery. Bulky Water-types like Seismitoad and Gastrodon also make good teammates thanks to their ability to check opposing Fire- and Ground-types like Rotom-H and Hippowdon, which could prove to be nuisances to Jirachi otherwise. Dugtrio can make for a valuable partner too thanks to its ability to trap Excadrill, especially if Jirachi is lacking Aura Sphere, as well as opposing Jirachi. Jirachi can check opposing Fairy-types fairly well, which is appreciated by teammates that can struggle with them, such as Dragapult, Kommo-o, and Conkeldurr.
[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Grammar checked by: [[Rabia, 336073]]
[SET]
name: Mouchoir Choix
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Détails du set
========
Le très bon type défensif de Jirachi combiné à son bulk solide, ainsi que sa Vitesse, l'en fait un superbe pivot, rapide de surcroît. Tête de Fer bat les types Fée tels que Mélodelfe, Nymphali, Togekiss et permet de revenge kill certaines menaces majeures tels que Terrakium et Kyurem. Tête de Fer rend également Jirachi capable de finir les équipes adverses qui serait affaibli, et qui n'ont pas les moyens de le dépasser, et ceci grâce la chance significative d'apeurement. Demi-tour permet à Jirachi de maintenir le momentum, mais aussi de s'enfuir des switchs-in et matchups défavorable qu'on aurait prédit, tels que Exagide, Motisma-Chaleur et Minotaupe. Demi-tour permet également d'éviter que les Triopikeur sans le Mouchoir Choix puissent pièger Jirachi. Tour de Magie handicape les switchs-in défensifs de Jirachi comme Corvaillus, Prédastérie, Noacier et Tritosor. Tour de Magie devrait être utilisé surtout lorsque Jirachi n'a plus besoin de la Vitesse supplémentaire apporté par le Mouchoir Choix. Vœu Soin est une attaque de support utile, qui permet à Jirachi de soigner complétement l'un de vos Pokémon en fin de partie, mais aussi de faire venir un coéquiper de manière sécurisé sur le terrain. Poing de Feu peut être utilisé à la place pour toucher les types Acier comme Noacier, Minotaupe et Exagide.
Jirachi s'intégre le mieux dans les équipes plutôt offensives qui ont besoin d'avoir plus de Vitesse. Des wallbreakers comme Bétochef, Terrakium et Kyurem apprécient que Jirachi puisse les amener sur le terrain avec Demi-tour, en plus du fait qu'il peut check les types Fée comme Mélodelfe. Les deux premiers profitent du fait que Jirachi fait venir les types Acier comme Noacier, Minotaupe et Scalproie sur le terrain, tandis que la même chose s'applique à Kyurem, cette fois avec les types Eau bulky comme Prédastérie, Tritosor et Crapustule. En plus, Jirachi peut soigner ces wallbreakers avec Vœu Soin. Les types Eau bulkys comme Tritosor et Crapustule sont des bons partenaires pour Jirachi, étant donné qu'ils peuvent check beaucoup des switch-ins habituels de Jirachi, comme Motisma-Chaleur, Darumacho et Minotaupe. Finalement, Motisma-Chaleur, Motisma-Laveuse et Motisma-Tondeuse se mêle particulièrement bien avec Jirachi, étant donné qu'ils forment alors à un core de VoltTurn. Ils peuvent en plus check des switch-ins de Jirachi comme Corvaillus et d'autres switch-ins selon la forme choisi ; Motisma-Chaleur check les autres type Acier comme Noacier, Motisma-Laveuse les types Feu comme les autres Motisma-Chaleur, et Motisma-Tondeuse les types Eau comme Tritosor.
[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Psyshock / Psychic
move 4: Aura Sphere / Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Détails du set
========
Ce set permet à Jirachi d'agir plutôt en tant qu'une wincon en fin de partie, avec l'utilisation de Plénitude. Clonage permet à Jirachi de se setup contre des Pokémon passifs, comme Mélodelfe et Togekiss qui n'ont pas Lance-Flammes. Clonage permet également de se setup contre Prédastérie sans avoir peur d'une brûlure, mais aussi d'être moins susceptible à Triopikeur et Métamorph. Bien que Choc Psy aide Jirachi dans une guerre de Plénitude contre les autres Mélodelfe par exemple, Psyko fait nettement plus de dégâts aux Pokémon défensifs qui sont investi sur le physique comme Ékaïser, Prédastérie et Crapustule. Aurasphère donne à Jirachi une arme contre les types Acier et Ténèbres comme Minotaupe, Noacier et Trioxhydre, mais Tonnere peut être utilisé à la place afin de faire plus de dégâts à Corvaillus et Vaututrice.
Jirachi reste vunérable à être revenge kill par Lanssorien en raison de l'Infiltration de ce dernier. C'est pourquoi Vaututrice et les types Fée comme Mélodelfe et Nymphali sont d'excellents partenaires de Jirachi , grâce à leur capacité à check Lanssorien. Vaututrice gère également Exagide, qui pose des problèmes à Jirachi, tandis que Mélodelfe et Nymphali peuvent apporter le soutien de Vœu, ce qui résolve le problème de manque de moyen efficace de se soigner du set. Les types Eau bulkys comme Crapustule et Tritosor font également des bons coéquipiers, s'occupant des types Feu et Sol adverses, qui sont des nuisances pour Jirachi autrement. Triopikeur peut être un autre bon partenaire utile, il peut pièger Minotaupe et le Jirachi adverse, ce qui est précieux, en particulier si Jirachi n'a pas Aurasphère. Jirachi peut check les types Fée adverses plutôt bien, ce qui est apprécié par des coéquipiers ayant du mal contre eux. Des exemples sont Lanssorien, Ékaïser et Betochef.
[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[Jordy, 395754], [curiosity, 443485]]
- Translated by: [[LaBalladeDesCieux, 464398]]
- Grammar checked by: [[Relecteur 1, ID du Relecteur 1], [Relecteur 2?, ID du relecteur 2?]]
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