Some resubs with some new stuff sprinkled in too. More to come
Name: Skitter Smack / Lunge
Power: 90
Accuracy: 100%
PP: 15 [24 Max]
Category:
Type:
Effect: Drops the opponent’s Special Attack / Attack by one stage.
Priority: 0
Flags: Contact, Mirror, Protect
Potential Pokémon With This Move:
Justification: Skitter Smack is literally just Lunge for Special Attack & worse. However buffing Skitter Smack to Lunge levels doesn’t do much to help it find more use either, as both moves would be outclassed as an 80 BP Bug STAB by Leech Life, as draining health is far more reliable defensively than dropping a stat. So, boosting both to 90 BP could help the move find a bit of a niche, as these options are now an overall more powerful bug STAB than the typically superior Leech Life. With Buzz Off as well, these buffs could especially help see both attacks see competitive play.
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Name: Narcolepsy
Effect: While this Pokémon is active, opposing Pokémon are treated as if they have the comatose ability. Pokémon that are either affected by Sweet Veil, or have Insomnia or Vital Spirit as their abilities are immune this effect.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:







(

?)
Justification: Finally, viable Dream Eater! Not too much to elaborate on here. The opponent cannot gain status and can attack while asleep, while in exchange they can be targeted by the likes of Dream Eater and Nightmare.
Name: Symbiosis [Adjustment]
Effect: Upon switching out or fainting, the incoming ally will receive a copy of this Pokémon’s item, only if they are not already holding an item.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:






Justification: Symbiosis but it’s concept is reworked into a singles format. Nice answer to knock spam, as you can hand new items to knocked allies. As for suggested Pokémon I kinda just searched up Pokémon that have Symbiotic relations and put various mons that appeared on here.
Name: Tangled Feet [Adjustment]
Effect: While Confused, this Pokémon’s speed is boosted by 50%. This Pokémon cannot hit itself in confusion.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Mons that dance or learn Outrage, Thrash, or Petal Dance
Justification: Tangled Feet is a rather unique ability, one of the only two that interact with the confused status, and the only one that provides a benefit to being confused. However, that’s all the ability had going for it, between uncompetitive effects, confusion being unreliable, and the ability having lackluster users. So, this sub aims to completely overhaul the ability. The only real problem with the ability as of now is that it is rather challenging to rely on confusing yourself, with the only real method being the multi-turn attacks, however that doesn’t mean we can’t submit new ways to accomplish that in the future.
Name: Adaptive Armor
Effect: Upon switching in this Pokémon receives a one-stage stat boost depending on the opponent’s highest attacking stat. If the Attack stat is higher, then Defense is raised. If Special Attack is greater than or equal to Attack, then Special Defense is raised.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability:


Justification: Download but for Defense. Decent for pivoting in, as the ability will make you take less from opponent’s stronger offensive stat. Couldn’t think of all too good a list for mons with the ability atm, so take the Potential Pokemon list with a grain of salt.
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Name: Heat Totem / Rain Totem / Snow Totem / Sand Totem / Grass Totem / Storm Totem / Mist Totem / Bizarre Totem
Effect: Upon Switch-in or receiving this item, this item is consumed and Harsh Sunlight / Rain / Hail / Sandstorm / Grassy Terrain / Electric Terrain / Misty Terrain / Psychic Terrain is summoned for 5 turns.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 50 BP, Summons corresponding weather for 5 turns
Justification: Self-setting weather for abusers. Abusers can skip the setup via self-setting moves or pivoting weather mons, in exchange for giving up their item slot. Idk kinda just a random idea I had. And hey, now we got T
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Name: Armaldo
Type:
Abilities: Multiscale /
Dry Skin [HA]
Ability changes apply for both Armaldo and its prevo, Anorith.
New Moves: Rain Dance, Skitter Smack, Lunge, Scale Shot
Removed Moves: None
Justification: Armaldo is a classic example of a Rapid Spinner whose fallen behind in viability. So, here is my attempt for helping provide Armaldo with some more tools to utilize in its spinning role. One of Armaldo’s biggest problems was that it’s poor speed and type combo made it really easy to snipe with a supereffective attack. So, it’s two new abilities act to provide Armaldo with more defensive tools. These two new abilities are intended to draw parallels to Armaldo's old abilities, with Multiscale to Battle Armor and Dry Skin to Swift Swim. Dry Skin aims helps alleviate one of Armaldo’s most prominent weaknesses, while Multiscale is here as well for broader usage, allowing Armaldo to more effectively take a hit before spinning. As for some of the new moves, Armaldo’s gets access to both of Bug’s stat-dropping attacks, helping boost its overall defensive potential, and Scale Shot is also there because it could be funny for stacking even more speed boosts.
Name: Beedrill-Mega
Type:
Abilities: Adaptability
New Moves: First Impression
Removed Moves: None
Justification: Not too much has changed, but enough to bump Beedrill up in viability. Mega Beedrill forgoes it’s poison typing for the ground typing now, giving it a rather unique STAB combo to utilize in competitive play. It also gains access to First Impression, allowing Beedrill to threaten the likes of Mega Alakazam. Despite these buffs, Mega Beedrill still definitely has counter play. Due to its incredibly frail nature, switching in can be challenging, and even when on the field it finds itself still incredibly vulnerable to priority.